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Model validation: Death Captain

DeathCaptain.mdx

0 errors 10 severe 13 warnings 188 unused
  • 1 Geoset 0
    • Too many vertices in one geoset: 10924
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 144733); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 10 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Head" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Shield_BB" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 3 Bone 59 - "M_loincloth_02_bind_jnt"
    • There are no vertices attached to this bone
    • 3 Rotation
      • Track 160 at frame 9500 has roughly the same value as tracks 159 and 161
      • Track 425 at frame 149333 has roughly the same value as tracks 424 and 426
      • Track 500 at frame 158700 has roughly the same value as tracks 499 and 501
  • 1 Bone 118 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 125 - "weapon_stretch_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Sequence 13 - "Cinematic Stand"
    • Sequence "Cinematic Stand" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 16 - "Cinematic Walk One"
    • Sequence "Cinematic Walk One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 17 - "Cinematic SaluteIdle One"
    • Sequence "Cinematic SaluteIdle One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 18 - "Cinematic Salute One"
    • Sequence "Cinematic Salute One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Sequence 19 - "Cinematic Salute Exit One"
    • Sequence "Cinematic Salute Exit One" is a non-standard cinematic animation; for in-game models this just bloats filesize.
  • 1 Bone 0 - "bone_turret"
    • 1 Rotation
      • Track 208 at frame 16400 has roughly the same value as tracks 207 and 209
  • 2 Bone 6 - "L_shoulder_bind_jnt"
    • 2 Rotation
      • Track 161 at frame 9867 has roughly the same value as tracks 160 and 162
      • Track 474 at frame 149700 has roughly the same value as tracks 473 and 475
  • 3 Bone 8 - "L_lwr_arm_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 800 has roughly the same value as tracks 2 and 4
      • Track 13 at frame 2234 has roughly the same value as tracks 12 and 14
      • Track 344 at frame 17134 has roughly the same value as tracks 343 and 345
  • 4 Bone 9 - "L_lwr_arm_twist_01_bind_jnt"
    • 4 Rotation
      • Track 42 at frame 4200 has roughly the same value as tracks 41 and 43
      • Track 205 at frame 11633 has roughly the same value as tracks 204 and 206
      • Track 502 at frame 151466 has roughly the same value as tracks 501 and 503
      • Track 547 at frame 157100 has roughly the same value as tracks 546 and 548
  • 4 Bone 10 - "L_lwr_arm_twist_02_bind_jnt"
    • 4 Rotation
      • Track 42 at frame 4200 has roughly the same value as tracks 41 and 43
      • Track 205 at frame 11633 has roughly the same value as tracks 204 and 206
      • Track 502 at frame 151466 has roughly the same value as tracks 501 and 503
      • Track 547 at frame 157100 has roughly the same value as tracks 546 and 548
  • 2 Bone 13 - "L_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 75 at frame 11267 has roughly the same value as tracks 74 and 76
      • Track 191 at frame 151100 has roughly the same value as tracks 190 and 192
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 239 at frame 160333 has roughly the same value as tracks 238 and 240
  • 2 Bone 24 - "L_pnk_finger_01_bind_jnt"
    • 2 Rotation
      • Track 102 at frame 11767 has roughly the same value as tracks 101 and 103
      • Track 256 at frame 151600 has roughly the same value as tracks 255 and 257
  • 1 Bone 25 - "L_pnk_finger_02_bind_jnt"
    • 1 Translation
      • Track 13 at frame 13800 has roughly the same value as tracks 12 and 14
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 186 at frame 16233 has roughly the same value as tracks 185 and 187
  • 1 Bone 32 - "bone_hand_right"
    • 1 Rotation
      • Track 50 at frame 15000 has roughly the same value as tracks 49 and 51
  • 2 Bone 34 - "R_tmb_02_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 8167 has roughly the same value as tracks 9 and 11
      • Track 49 at frame 148000 has roughly the same value as tracks 48 and 50
  • 2 Bone 38 - "R_ind_finger_03_bind_jnt"
    • 2 Rotation
      • Track 12 at frame 8500 has roughly the same value as tracks 11 and 13
      • Track 78 at frame 148333 has roughly the same value as tracks 77 and 79
  • 2 Bone 43 - "R_rng_finger_02_bind_jnt"
    • 2 Rotation
      • Track 10 at frame 8167 has roughly the same value as tracks 9 and 11
      • Track 76 at frame 148000 has roughly the same value as tracks 75 and 77
  • 2 Bone 50 - "L_leg_02_bind_jnt"
    • 2 Rotation
      • Track 288 at frame 17667 has roughly the same value as tracks 287 and 289
      • Track 362 at frame 21200 has roughly the same value as tracks 361 and 363
  • 2 Bone 52 - "L_leg_04_bind_jnt"
    • 2 Rotation
      • Track 80 at frame 12233 has exactly the same value as tracks 79 and 81
      • Track 241 at frame 152066 has exactly the same value as tracks 240 and 242
  • 3 Bone 54 - "R_leg_02_bind_jnt"
    • 3 Rotation
      • Track 3 at frame 1000 has roughly the same value as tracks 2 and 4
      • Track 256 at frame 17434 has roughly the same value as tracks 255 and 257
      • Track 261 at frame 17900 has roughly the same value as tracks 260 and 262
  • 1 Bone 55 - "bone_leg_right"
    • 1 Rotation
      • Track 277 at frame 17367 has roughly the same value as tracks 276 and 278
  • 2 Bone 56 - "R_leg_04_bind_jnt"
    • 2 Rotation
      • Track 30 at frame 9933 has roughly the same value as tracks 29 and 31
      • Track 132 at frame 149766 has roughly the same value as tracks 131 and 133
  • 1 Bone 57 - "belt_buckle_bind_jnt"
    • 1 Rotation
      • Track 37 at frame 4067 has roughly the same value as tracks 36 and 38
  • 1 Bone 61 - "L_skirt_A_01_bind_jnt"
    • 1 Translation
      • Track 72 at frame 6800 has roughly the same value as tracks 71 and 73
  • 2 Bone 64 - "L_skirt_B_02_bind_jnt"
    • 2 Rotation
      • Track 94 at frame 9467 has roughly the same value as tracks 93 and 95
      • Track 318 at frame 149300 has roughly the same value as tracks 317 and 319
  • 1 Bone 67 - "R_skirt_B_01_bind_jnt"
    • 1 Rotation
      • Track 358 at frame 21500 has roughly the same value as tracks 357 and 359
  • 1 Bone 68 - "R_skirt_B_02_bind_jnt"
    • 1 Rotation
      • Track 235 at frame 21500 has roughly the same value as tracks 234 and 236
  • 1 Bone 72 - "L_cape_02_bind_jnt"
    • 1 Rotation
      • Track 292 at frame 18866 has roughly the same value as tracks 291 and 293
  • 1 Bone 76 - "M_cape_02_bind_jnt"
    • 1 Rotation
      • Track 450 at frame 159833 has roughly the same value as tracks 449 and 451
  • 1 Bone 80 - "R_cape_02_bind_jnt"
    • 1 Rotation
      • Track 475 at frame 159833 has roughly the same value as tracks 474 and 476
  • 1 Bone 108 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 122 at frame 146233 has roughly the same value as tracks 121 and 123
  • 1 Bone 110 - "lwr_teeth_bind_jnt"
    • 1 Translation
      • Track 145 at frame 146233 has roughly the same value as tracks 144 and 146
  • 1 Bone 111 - "L_lip_corner_bind_jnt"
    • 1 Translation
      • Track 140 at frame 146233 has roughly the same value as tracks 139 and 141
  • 3 Bone 112 - "L_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 145 at frame 146233 has roughly the same value as tracks 144 and 146
      • Track 246 at frame 154000 has roughly the same value as tracks 245 and 247
  • 1 Bone 113 - "L_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 145 at frame 146233 has roughly the same value as tracks 144 and 146
  • 3 Bone 114 - "M_lwr_lip_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 147 at frame 146233 has roughly the same value as tracks 146 and 148
      • Track 249 at frame 154000 has roughly the same value as tracks 248 and 250
  • 1 Bone 115 - "R_lwr_lip_02_bind_jnt"
    • 1 Translation
      • Track 145 at frame 146233 has roughly the same value as tracks 144 and 146
  • 3 Bone 116 - "R_lwr_lip_01_bind_jnt"
    • 3 Translation
      • Track 10 at frame 1067 has roughly the same value as tracks 9 and 11
      • Track 145 at frame 146233 has roughly the same value as tracks 144 and 146
      • Track 246 at frame 154000 has roughly the same value as tracks 245 and 247
  • 1 Bone 117 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 140 at frame 146233 has roughly the same value as tracks 139 and 141
  • 2 Bone 119 - "helmet_bind_jnt"
    • 2 Rotation
      • Track 44 at frame 11133 has roughly the same value as tracks 43 and 45
      • Track 116 at frame 150966 has roughly the same value as tracks 115 and 117
  • 2 Bone 120 - "L_pauldron_bind_jnt"
    • 2 Rotation
      • Track 82 at frame 10000 has roughly the same value as tracks 81 and 83
      • Track 306 at frame 149833 has roughly the same value as tracks 305 and 307
  • 1 Bone 122 - "shield_bind_jnt"
    • 1 Rotation
      • Track 409 at frame 20867 has roughly the same value as tracks 408 and 410
  • 33 CollisionShape 0 - "B_KGS_Torso"
    • 33 Rotation
      • Track 118 at frame 6233 has roughly the same value as tracks 117 and 119
      • Track 119 at frame 6266 has roughly the same value as tracks 118 and 120
      • Track 120 at frame 6300 has roughly the same value as tracks 119 and 121
      • Track 121 at frame 6333 has roughly the same value as tracks 120 and 122
      • Track 122 at frame 6366 has roughly the same value as tracks 121 and 123
      • Track 123 at frame 6400 has roughly the same value as tracks 122 and 124
      • Track 135 at frame 6800 has roughly the same value as tracks 134 and 136
      • Track 136 at frame 6833 has roughly the same value as tracks 135 and 137
      • Track 137 at frame 6866 has roughly the same value as tracks 136 and 138
      • Track 216 at frame 9767 has roughly the same value as tracks 215 and 217
      • Track 217 at frame 9800 has roughly the same value as tracks 216 and 218
      • Track 218 at frame 9833 has roughly the same value as tracks 217 and 219
      • Track 219 at frame 9867 has roughly the same value as tracks 218 and 220
      • Track 220 at frame 9900 has roughly the same value as tracks 219 and 221
      • Track 221 at frame 9933 has roughly the same value as tracks 220 and 222
      • Track 222 at frame 9967 has roughly the same value as tracks 221 and 223
      • Track 223 at frame 10000 has roughly the same value as tracks 222 and 224
      • Track 224 at frame 10033 has roughly the same value as tracks 223 and 225
      • Track 244 at frame 11000 has roughly the same value as tracks 243 and 245
      • Track 294 at frame 13033 has roughly the same value as tracks 293 and 295
      • Track 295 at frame 13067 has roughly the same value as tracks 294 and 296
      • Track 560 at frame 149600 has roughly the same value as tracks 559 and 561
      • Track 561 at frame 149633 has roughly the same value as tracks 560 and 562
      • Track 562 at frame 149666 has roughly the same value as tracks 561 and 563
      • Track 563 at frame 149700 has roughly the same value as tracks 562 and 564
      • Track 564 at frame 149733 has roughly the same value as tracks 563 and 565
      • Track 565 at frame 149766 has roughly the same value as tracks 564 and 566
      • Track 566 at frame 149800 has roughly the same value as tracks 565 and 567
      • Track 567 at frame 149833 has roughly the same value as tracks 566 and 568
      • Track 568 at frame 149866 has roughly the same value as tracks 567 and 569
      • Track 588 at frame 150833 has roughly the same value as tracks 587 and 589
      • Track 638 at frame 152866 has roughly the same value as tracks 637 and 639
      • Track 639 at frame 152900 has roughly the same value as tracks 638 and 640
  • 13 CollisionShape 1 - "B_KGS_Head"
    • 13 Rotation
      • Track 275 at frame 13033 has roughly the same value as tracks 274 and 276
      • Track 276 at frame 13067 has roughly the same value as tracks 275 and 277
      • Track 640 at frame 152866 has roughly the same value as tracks 639 and 641
      • Track 641 at frame 152900 has roughly the same value as tracks 640 and 642
      • Track 648 at frame 153633 has roughly the same value as tracks 647 and 649
      • Track 649 at frame 153667 has roughly the same value as tracks 648 and 650
      • Track 650 at frame 153700 has roughly the same value as tracks 649 and 651
      • Track 741 at frame 160299 has roughly the same value as tracks 740 and 742
      • Track 742 at frame 160333 has roughly the same value as tracks 741 and 743
      • Track 743 at frame 160366 has exactly the same value as tracks 742 and 744
      • Track 744 at frame 160399 has exactly the same value as tracks 743 and 745
      • Track 745 at frame 160433 has exactly the same value as tracks 744 and 746
      • Track 746 at frame 160466 has exactly the same value as tracks 745 and 747
  • 1 CollisionShape 2 - "B_KGS_Arm_L"
    • 1 Rotation
      • Track 456 at frame 21367 has roughly the same value as tracks 455 and 457
  • 4 CollisionShape 3 - "B_KGS_Arm_R"
    • 4 Rotation
      • Track 662 at frame 160366 has exactly the same value as tracks 661 and 663
      • Track 663 at frame 160399 has exactly the same value as tracks 662 and 664
      • Track 664 at frame 160433 has exactly the same value as tracks 663 and 665
      • Track 665 at frame 160466 has exactly the same value as tracks 664 and 666
  • 2 CollisionShape 4 - "B_KGS_Leg_L"
    • 2 Rotation
      • Track 155 at frame 10400 has roughly the same value as tracks 154 and 156
      • Track 442 at frame 150233 has roughly the same value as tracks 441 and 443
  • 21 CollisionShape 5 - "B_KGS_Leg_R"
    • 21 Rotation
      • Track 94 at frame 6233 has roughly the same value as tracks 93 and 95
      • Track 95 at frame 6266 has roughly the same value as tracks 94 and 96
      • Track 96 at frame 6300 has roughly the same value as tracks 95 and 97
      • Track 97 at frame 6333 has roughly the same value as tracks 96 and 98
      • Track 98 at frame 6366 has roughly the same value as tracks 97 and 99
      • Track 99 at frame 6400 has roughly the same value as tracks 98 and 100
      • Track 100 at frame 6433 has roughly the same value as tracks 99 and 101
      • Track 194 at frame 13000 has roughly the same value as tracks 193 and 195
      • Track 195 at frame 13033 has roughly the same value as tracks 194 and 196
      • Track 196 at frame 13067 has roughly the same value as tracks 195 and 197
      • Track 508 at frame 152833 has roughly the same value as tracks 507 and 509
      • Track 509 at frame 152866 has roughly the same value as tracks 508 and 510
      • Track 510 at frame 152900 has roughly the same value as tracks 509 and 511
      • Track 593 at frame 160233 has roughly the same value as tracks 592 and 594
      • Track 594 at frame 160266 has roughly the same value as tracks 593 and 595
      • Track 595 at frame 160299 has roughly the same value as tracks 594 and 596
      • Track 596 at frame 160333 has roughly the same value as tracks 595 and 597
      • Track 597 at frame 160366 has exactly the same value as tracks 596 and 598
      • Track 598 at frame 160399 has exactly the same value as tracks 597 and 599
      • Track 599 at frame 160433 has exactly the same value as tracks 598 and 600
      • Track 600 at frame 160466 has exactly the same value as tracks 599 and 601
  • 1 CollisionShape 7 - "B_KGS_Weapon"
    • 1 Rotation
      • Track 471 at frame 110867 has roughly the same value as tracks 470 and 472
  • unused Texture 0 - "DreadCaptainMD.dds"
  • unused Texture 1 - "Human_Captain_Main_Normal.tif"
  • unused Texture 2 - "Human_Captain_Main_ORM.tif"
  • unused Texture 3 - "Black32.blp"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Human_Captain_Shield_Diffuse.tif"
  • unused Texture 7 - "Human_Captain_Shield_Normal.tif"
  • unused Texture 8 - "Human_Captain_Shield_ORM.tif"
  • unused Texture 9 - "Human_Male_Corpse_Diffuse.tif"
  • unused Texture 10 - "Human_Male_Corpse_Normal.tif"
  • unused Texture 11 - "Human_Male_Corpse_ORM.tif"
  • unused Texture 12 - "Undead_GiantSkeletonWarrior_Main_Diffuse.tif"
  • unused Texture 13 - "Undead_GiantSkeletonWarrior_Main_Normal.tif"
  • unused Texture 14 - "Undead_GiantSkeletonWarrior_Main_ORM.tif"
  • unused Texture 15 - "Undead_GiantSkeletonWarrior_Main_Emissive.tif"
  • unused Texture 16 - "Undead_GiantSkeletonWarrior_Armor_Diffuse.tif"
  • unused Texture 17 - "Undead_GiantSkeletonWarrior_Armor_Normal.tif"
  • unused Texture 18 - "Undead_GiantSkeletonWarrior_Armor_ORM.tif"
  • unused Texture 19 - "SkeletonOrcChampion_Weapon_Diffuse.tif"
  • unused Texture 20 - "SkeletonOrcChampion_Weapon_Normal.tif"
  • unused Texture 21 - "SkeletonOrcChampion_Weapon_ORM.tif"
  • unused Texture 22 - "DreadCaptainMD2.dds"
  • unused Texture 23 - "SkeletonOrcChampion_Main_Normal.tif"
  • unused Texture 24 - "DreadCaptainMO2.dds"
  • unused Texture 25 - "Neutral_DarkMinion_Weapon_Diffuse.tif"
  • unused Texture 26 - "Neutral_DarkMinion_Weapon_Normal.tif"
  • unused Texture 27 - "Neutral_DarkMinion_Weapon_ORM.tif"
  • unused Texture 28 - "DreadCaptainMD1.dds"
  • unused Texture 29 - "Neutral_Heretic_Lvl_5_Main_Normal.tif"
  • unused Texture 30 - "Neutral_Heretic_Lvl_5_Main_ORM.tif"
  • unused Texture 31 - "Neutral_Heretic_Lvl_5_Main_Emissive.tif"
  • unused Texture 32 - "DreadCaptainHLD.dds"
  • unused Texture 33 - "Revenant_main_Normal.tif"
  • unused Texture 34 - "Revenant_main_ORM.tif"
  • unused Texture 35 - "FleshGolem_Main_Diffuse.tif"
  • unused Texture 36 - "FleshGolem_Main_Normal.tif"
  • unused Texture 37 - "FleshGolem_Main_ORM.tif"
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