Name | Type | is_array | initial_value |
BD_Te_Dy | unitcode | No | |
DB_AnDo | real | Yes | |
DB_AnDo_Be | real | No | |
DB_Angle | real | Yes | |
DB_AoE | real | Yes | |
DB_Ay | abilcode | No | |
DB_Ay_Dy | abilcode | No | |
DB_Bn_FeDyTe | boolean | No | |
DB_De_Extra | real | Yes | |
DB_De_Max | real | Yes | |
DB_De_Max_Lp | real | Yes | |
DB_De_Min | real | Yes | |
DB_De_Min_Lp | real | Yes | |
DB_De_Total | real | No | |
DB_De_Total_Loop | real | No | |
DB_Fire | real | Yes | |
DB_Fire_Be | real | Yes | |
DB_Ix | integer | Yes | |
DB_Ix2 | integer | Yes | |
DB_Ix_Max | integer | No | |
DB_Ix_Max2 | integer | No | |
DB_Ix_Size | integer | No | |
DB_Ix_Size2 | integer | No | |
DB_Ix_X | integer | No | |
DB_Ix_X2 | integer | No | |
DB_Loop | integer | No | |
DB_Loop2 | integer | No | |
DB_Model | string | Yes | |
DB_Point | location | Yes | |
DB_Re_Max | real | Yes | |
DB_Re_Max_Be | real | Yes | |
DB_SE | effect | Yes | |
DB_Te_Ak | attacktype | No | |
DB_Te_De | damagetype | No | |
DB_Unit_A | unit | No | |
DB_Unit_B | unit | Yes | |
DB_Unit_C | unit | Yes | |
DB_Unit_D | unit | Yes | |
DB_Unit_E | unit | Yes | |
DB_UtGp | group | No | |
DB_Vy_CDy | real | Yes | |
DB_Vy_CDy_Be | real | No | |
DB_Vy_CSE | real | Yes | |
DB_Vy_CSE_Be | real | No | |
DB_Vy_De | real | Yes | |
DB_Vy_De_Be | real | No | |
DB_Vy_Me | real | No | |
DB_X | integer | No | |
DB_Y | integer | No | |
DB_Z | integer | No |
(Losam) I present to you:
Death Blow
Characteristics of this magic:
- Version 1.0
- GUI / Triggers;
- It MUI;
- It is very configurable;
- It has simple functions;
- It is a passive spell (can not be trigger by the player);
- It has four levels;
What makes this spell?
When the Hero (a drive that has this spell) is attacking, he will have 18% chance of turning (like a tornado) and when this happens, he punishes (= damage) ground units around (it is valid for allied units and enemy) throwing them away.
During the effect that they are hurled They can collide (with any unit, is the same land) or hit a tree (this information is not mentioned in this skill) and when this happens they feel dizzy. If you stop naturally if these units (no interfereinça tree, unity and tereno) they were dizzy.
My Thanks and Credits:
First:
- To GOD (GOD ALMIGHTY, HOLY, PURE AND TRUE) JESUS ??CHRIST (LAMB AND ONLY SON OF GOD, MY MASTER, LORD AND KING) and the HOLY SPIRIT OF GOD (lovely, IMMACULATE AND TRUE) to my God, that IT was not the will, I would not be here.
To Blizzard (Warcraft III and the series);
For Bribe (Dynamic by Index);
Paro the NFWar (BTNAxeStrike.blp the icon);
And you my friend / friend who participates in my work.
NOTE: IF YOU using and enjoying MY SPELL (OTHERWISE) THANK ME FOR MY WORK!
AND IF YOU RESPECT ME, YOU MAY:
- Use this spell on your map;
- Change the properties of this spell;
Contact:
I am free to criticize (constructively), opnion and suggestion.
You can talk to me through my Profile page, or write in when you did the download of the Death Blow (by posting a comment).
How Do I Import This Spell Correctly?
It is simple, so you can import I recommend you go to File (on the left and top of your screen), then: preferences (realizes that opens a window with a range of options).
You address these options on:
General and select the following option (if it is not selected):
Automatically create unknown variables while pasting trigger date;
This way you do not need to copy numerous variables (follow my advice).
After you have checked this option, you should be informed that this spell requires two elements for the same work in harmony, which are:
- Triggers;
- Custom Objects;
So I should copy these two elements Losam?
Yes, it esteje aware and prepared with your map (which placed this feitço) created.
Then you simply copy the folder called "Spell" (in Trigger Editor);
Ready! the variables are already copied! (not yet glue the trigger on your map Please wait!)
Now we copy the second element:
- Custom objects;
For this you can open your Campaign Editor (press F13 on your keyboard, just kidding!, Press F7) emerged done this a window and you will be directed to the Custom Data (esteje your Open Object Editor).
Then you copied (my map) custom objects in the following order:
1 Abilities:
- Stun/A001 AHtb (Stun);
- Blow/A0cr Death (Death Blow);
Unit 2:
- Dummy/o001: osw1 (Dummy);
- AxeRunner/O000: Ogrh (AxeRunner) (optional);
That's it!
Losam And now, how do I put on my map?
Simple my friend / friend, simply open your map and putting a two elements in the following order:
- Triggers;
- Custom Objects;
The spell was successfully imported! (In case of doubt, Comverse me)
Again, Thank You!
I hope you enjoy the spell and is a great advantage for you!