Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Death Archer V1 Portrait of the bundle Death Archer V1 Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Forsaken Death Archer (Reforged).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DeathArcherV1_Portrait.mdx
Now Click the "Import File" Button:
Next select 'DeathArcherV1_Portrait.mdx' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
Done, you have imported the file DeathArcherV1_Portrait.mdx.
Importing DeathArcherHD.dds
Now Click the "Import File" Button:
Next select 'DeathArcherHD.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
war3mapimported/DeathArcherHD.dds
Double-click the file DeathArcherHD.dds:
DeathArcherHD.dds
Image / Texture
341
war3mapimported/DeathArcherHD.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
Done, you have imported the file DeathArcherHD.dds.
Importing DeathArcherME.dds
Now Click the "Import File" Button:
Next select 'DeathArcherME.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
war3mapimported/DeathArcherME.dds
Double-click the file DeathArcherME.dds:
DeathArcherME.dds
Image / Texture
5,461
war3mapimported/DeathArcherME.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
Done, you have imported the file DeathArcherME.dds.
Importing DeathArcherME1.dds
Now Click the "Import File" Button:
Next select 'DeathArcherME1.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
war3mapimported/DeathArcherME1.dds
Double-click the file DeathArcherME1.dds:
DeathArcherME1.dds
Image / Texture
1,365
war3mapimported/DeathArcherME1.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
Done, you have imported the file DeathArcherME1.dds.
Importing DeathArcherV1MD.dds
Now Click the "Import File" Button:
Next select 'DeathArcherV1MD.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
war3mapimported/DeathArcherV1MD.dds
Double-click the file DeathArcherV1MD.dds:
DeathArcherV1MD.dds
Image / Texture
5,461
war3mapimported/DeathArcherV1MD.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
Done, you have imported the file DeathArcherV1MD.dds.
Importing DeathArcherV1MD1.dds
Now Click the "Import File" Button:
Next select 'DeathArcherV1MD1.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
war3mapimported/DeathArcherV1MD1.dds
Double-click the file DeathArcherV1MD1.dds:
DeathArcherV1MD1.dds
Image / Texture
1,365
war3mapimported/DeathArcherV1MD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
Done, you have imported the file DeathArcherV1MD1.dds.
Importing DeathArcherV1PD1.dds
Now Click the "Import File" Button:
Next select 'DeathArcherV1PD1.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
war3mapimported/DeathArcherV1PD1.dds
Double-click the file DeathArcherV1PD1.dds:
DeathArcherV1PD1.dds
Image / Texture
2,731
war3mapimported/DeathArcherV1PD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
Done, you have imported the file DeathArcherV1PD1.dds.
Importing DeathArcherV1PD2.dds
Now Click the "Import File" Button:
Next select 'DeathArcherV1PD2.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1TD.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
Image / Texture
2,731
war3mapimported/DeathArcherV1PD2.dds
Double-click the file DeathArcherV1PD2.dds:
DeathArcherV1PD2.dds
Image / Texture
2,731
war3mapimported/DeathArcherV1PD2.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherV1PD2.dds
Image / Texture
2,731
DeathArcherV1PD2.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
Image / Texture
2,731
DeathArcherV1PD2.dds
Done, you have imported the file DeathArcherV1PD2.dds.
Importing DeathArcherV1TD.dds
Now Click the "Import File" Button:
Next select 'DeathArcherV1TD.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1WD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
Image / Texture
2,731
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
Image / Texture
341
war3mapimported/DeathArcherV1TD.dds
Double-click the file DeathArcherV1TD.dds:
DeathArcherV1TD.dds
Image / Texture
341
war3mapimported/DeathArcherV1TD.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherV1TD.dds
Image / Texture
341
DeathArcherV1TD.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
Image / Texture
2,731
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
Image / Texture
341
DeathArcherV1TD.dds
Done, you have imported the file DeathArcherV1TD.dds.
Importing DeathArcherV1WD.dds
Now Click the "Import File" Button:
Next select 'DeathArcherV1WD.dds' in the folder which you extracted from the zip archive:
Death Archer V1 Portrait
DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
DeathArcherME.dds
DeathArcherME1.dds
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
Image / Texture
2,731
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
Image / Texture
341
DeathArcherV1TD.dds
DeathArcherV1WD.dds
Image / Texture
341
war3mapimported/DeathArcherV1WD.dds
Double-click the file DeathArcherV1WD.dds:
DeathArcherV1WD.dds
Image / Texture
341
war3mapimported/DeathArcherV1WD.dds
Tick the box "Use Custom Path" and type in the correct path:
DeathArcherV1WD.dds
Image / Texture
341
DeathArcherV1WD.dds
The file has been properly added to the map archive:
DeathArcherV1_Portrait.mdx
Model
1,234
war3mapimported/DeathArcherV1_Portrait.mdx
DeathArcherHD.dds
Image / Texture
341
DeathArcherHD.dds
DeathArcherME.dds
Image / Texture
5,461
DeathArcherME.dds
DeathArcherME1.dds
Image / Texture
1,365
DeathArcherME1.dds
DeathArcherV1MD.dds
Image / Texture
5,461
DeathArcherV1MD.dds
DeathArcherV1MD1.dds
Image / Texture
1,365
DeathArcherV1MD1.dds
DeathArcherV1PD1.dds
Image / Texture
2,731
DeathArcherV1PD1.dds
DeathArcherV1PD2.dds
Image / Texture
2,731
DeathArcherV1PD2.dds
DeathArcherV1TD.dds
Image / Texture
341
DeathArcherV1TD.dds
DeathArcherV1WD.dds
Image / Texture
341
DeathArcherV1WD.dds
Done, you have imported the file DeathArcherV1WD.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.