Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Deadmatch Area.w3x
Variables
Initialisierung
Dont play then remove
Skip Cinematic
Anti Block
Invulnerable
Visibility
Doodats Invulerable
Startgold
Destroy Doodats
Defeat Blau
Defeat Teal
Defeat lila
Defeat Gelb
Defeat Orange
Cinematic
Victory that is the question
Gold form Red
Load up at beginning
Unit enters region
Unit enters region 2
Unit enters region 3
Unit enters region 4
Wave 1-43
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Welle 6
Welle 7
Welle 8
Welle 9
Welle 10
Welle 11
Welle 12
Welle 13
Welle 14
Welle 15
Welle 16
Welle 17
Welle 18
Welle 19
Welle 20
Welle 21
Welle 22
Welle 23
Welle 24
Welle 25
Welle 26
Welle 27
Welle 28
Welle 29
Welle 30
Welle 31
Welle 32
Welle 33
Welle 34
Welle 35
Welle 36
Welle 37
Welle 38
Welle 39
Welle 40
Welle 41
Welle 42
Welle 43
Multiboard
Main
Kills
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
AmLeben
boolean
No
true
Kills
integer
Yes
Multiboard
multiboard
No
Multiboard2
multiboard
No
Tot
boolean
No
true
Dont play then remove
Events
Map initialization
Conditions
Actions
If ((Player 2 (Blue) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 2 (Blue)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 3 (Teal)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 4 (Purple)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 5 (Yellow)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is unused) then do (Pick every unit in (Units in Ganze_Map <gen> owned by Player 6 (Orange)) and do (Remove (Triggering unit) from the game)) else do (Do nothing)
Game - Turn the day/night cycle Off
Game - Set the time of day to 12.00
Skip Cinematic
Events
Player - Player 2 (Blue) Presses the Up Arrow key
Player - Player 3 (Teal) Presses the Up Arrow key
Player - Player 4 (Purple) Presses the Up Arrow key
Player - Player 5 (Yellow) Presses the Up Arrow key
Player - Player 6 (Orange) Presses the Up Arrow key
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: ((Name of (Triggering player)) + has skipped the Cinematic)
Trigger - Turn off Cinematic <gen>
Trigger - Run Destroy__Doodats <gen> (ignoring conditions)
Trigger - Run Load_up_at_beginning <gen> (ignoring conditions)
Anti Block
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in Ant_Stuck_3 <gen>) and do (Order (Units in Ant_Stuck_3 <gen>) to Attack-Move To.(Center of Main <gen>))
Unit Group - Pick every unit in (Units in Ant_Stuck_4 <gen>) and do (Order (Units in Ant_Stuck_4 <gen>) to Attack-Move To.(Center of Main <gen>))
Unit Group - Pick every unit in (Units in Ant_Stuck_1 <gen>) and do (Order (Units in Ant_Stuck_1 <gen>) to Attack-Move To.(Center of Main <gen>))
Unit Group - Pick every unit in (Units in Ant_stuck_2 <gen>) and do (Order (Units in Ant_stuck_2 <gen>) to Attack-Move To.(Center of Main <gen>))
Invulnerable
Events
Map initialization
Conditions
Actions
Unit - Make Bad King 0028 <gen> Invulnerable
Unit - Make Captain 0007 <gen> Invulnerable
Unit - Make Captain 0008 <gen> Invulnerable
Unit - Make Captain 0005 <gen> Invulnerable
Unit - Make Captain 0006 <gen> Invulnerable
Unit - Make Captain 0003 <gen> Invulnerable
Unit - Make Captain 0004 <gen> Invulnerable
Unit - Make Captain 0010 <gen> Invulnerable
Unit - Make Captain 0009 <gen> Invulnerable
Visibility
Events
Map initialization
Conditions
Actions
Visibility - Disable fog of war
Visibility - Disable black mask
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Ganze_Map <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Ganze_Map <gen>
Doodats Invulerable
Events
Map initialization
Conditions
Actions
Destructible - Make Magical Pen 0647 <gen> Invulnerable
Destructible - Make Magical Pen 0650 <gen> Invulnerable
Destructible - Make Magical Pen 0648 <gen> Invulnerable
Destructible - Make Magical Pen 0651 <gen> Invulnerable
Destructible - Make Magical Pen 0649 <gen> Invulnerable
Destructible - Make Demonic Gate 0001 <gen> Invulnerable
Destructible - Make Demonic Gate 0002 <gen> Invulnerable
Destructible - Make Demonic Gate 0000 <gen> Invulnerable
Destructible - Make Demonic Gate 0003 <gen> Invulnerable
Destructible - Make Massive Ruined Gate 0004 <gen> Invulnerable
Startgold
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 600
Player - Set Player 3 (Teal) . Current gold to 600
Player - Set Player 4 (Purple) . Current gold to 600
Player - Set Player 5 (Yellow) . Current gold to 600
Player - Set Player 6 (Orange) . Current gold to 600
Destroy Doodats
Events
Conditions
Actions
Destructible - Destroy Magical Pen 0649 <gen>
Destructible - Destroy Magical Pen 0650 <gen>
Destructible - Destroy Magical Pen 0648 <gen>
Destructible - Destroy Magical Pen 0647 <gen>
Destructible - Destroy Magical Pen 0651 <gen>
Game - Display to (All players) the text: Now you are free, take your weapons and fight against that bastards!
Defeat Blau
Events
Unit - Paladin 0011 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 2 to ---Dead---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 2 (Blue) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Paladin 0011 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 0.10 seconds
Game - Display to (All players) the text: Bad King: Die!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 2 (Blue).) and do (Explode (Triggering unit).)
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Blue has been killed!
Defeat Teal
Events
Unit - Mountain King 0012 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 3 to ---Dead---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 3 (Teal) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Mountain King 0012 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: Die!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 3 (Teal).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Teal has been killed!
Defeat lila
Events
Unit - Blademaster 0013 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 4 to ---Dead---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 4 (Purple) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Blademaster 0013 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: Die!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Purple has been killed!
Defeat Gelb
Events
Unit - Gruftlord 0014 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 5 to ---Dead---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 5 (Yellow) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Gruftlord 0014 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: Die!
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Game - Display to (All players) the text: Yellow has been killed!
Defeat Orange
Events
Unit - Demon Hunter 0015 <gen> Dies
Conditions
Actions
Multiboard - Set the text for Multiboard item in column 3 , row 6 to ---Dead---
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_025 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Hero - Instantly revive Demon Hunter 0015 <gen> at (Center of Hero_Duel_Boeser_Hero <gen>) , Show revival graphics
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: Die!
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Pixk_und_go <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Explode (Triggering unit).)
Wait 0.10 seconds
Floating Text - Create floating text that reads SPLASH! at (Center of Ganze_Map <gen>) with Z offset 10.00 , using font size 10.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Wait 1.00 seconds
Floating Text - Destroy (Last created floating text)
Unit Group - Pick every unit in (Units in Hero_Duel_Boeser_Hero <gen> owned by Player 1 (Red)) and do (Order (Units in Hero_Duel_Boeser_Hero <gen>) to Attack-Move To.(Center of Hero_Duel_Guter_Hero <gen>))
Game - Display to (All players) the text: Orange has been killed!
Cinematic
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 1.00 seconds
Cinematic - Send transmission to (All players) from Creator 0016 <gen> named Creater: : Play No sound and display Welcome in the Map "Deadmatch Area", your mission is to try to survive as Gladiator so long as you can! Defeat every Wave and finally the Bad King, work in team, train your Hero and Survive! Gl & Hf. . Modify duration: Add 12.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_003 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_008 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_009 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_010 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_016 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Bad King 0028 <gen> named Bad King : Play No sound and display Hahahahaha i have you in my hand, you slaves. I have give you armor and weapons to defend you, and a little bit gold, buy usefull items for it and FIGHT!!! I will see blood! My first wave will kill you, you will see it! . Modify duration: Add 12.00 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_019 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_020 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_021 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 6 (Orange) over 1.00 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Wait 2.00 seconds
Trigger - Run Destroy__Doodats <gen> (ignoring conditions)
Trigger - Run Load_up_at_beginning <gen> (ignoring conditions)
Victory that is the question
Events
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 2 (Blue) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 3 (Teal) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 4 (Purple) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 5 (Yellow) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_018 for Player 6 (Orange) over 5.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Bad King 0028 <gen> named Bad King : Play No sound and display AHHHH, No , that can`t be true, you have defeat me, now you have my respect and you are free, ahhhhhh... . Modify duration: Add 8.00 seconds and Wait
Wait 1.00 seconds
Unit - Kill Bad King 0028 <gen>
Unit - Kill Captain 0003 <gen>
Unit - Kill Captain 0005 <gen>
Unit - Kill Captain 0006 <gen>
Unit - Kill Captain 0004 <gen>
Unit - Kill Captain 0009 <gen>
Unit - Kill Captain 0007 <gen>
Unit - Kill Captain 0008 <gen>
Unit - Kill Captain 0010 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 2 (Blue) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 3 (Teal) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 4 (Purple) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 5 (Yellow) over 1.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 6 (Orange) over 1.00 seconds
Game - Display to (All players) the text: Omg, the world is going down, that is the end!
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Special Effect - Create a special effect at (Random point in Main <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in Main <gen>) and do (Kill (Triggering unit))
Unit - Kill Demon Hunter 0015 <gen>
Unit - Kill Paladin 0011 <gen>
Unit - Kill Mountain King 0012 <gen>
Unit - Kill Blademaster 0013 <gen>
Unit - Kill Gruftlord 0014 <gen>
Wait 1.00 seconds
Game - Display to (All players) the text: You are all dead, all the fight , all the dead, all...
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Gold form Red
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 1 (Red)
Load up at beginning
Events
Conditions
Actions
Destructible - Open Massive Ruined Gate 0004 <gen>
Game - Display to (All players) the text: You have 40 seconds before the game starts!
Wait 40.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Turn off (This trigger)
Trigger - Run Wave_1 <gen> (ignoring conditions)
Unit enters region
Events
Unit - A unit enters Spawns_Top_Left <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Spawns_Top_Left <gen>) and do (Order (Units in Spawns_Top_Left <gen>) to Attack-Move To.(Center of Main <gen>))
Unit enters region 2
Events
Unit - A unit enters Spawns_Top_Right <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Spawns_Top_Right <gen>) and do (Order (Units in Spawns_Top_Right <gen>) to Attack-Move To.(Center of Main <gen>))
Unit enters region 3
Events
Unit - A unit enters Spawns_Buttom_Right <gen>
Conditions
((Triggering unit) is A ground unit) Equal to True
((Triggering unit) is A Hero) Equal to False
Actions
Unit Group - Pick every unit in (Units in Spawns_Buttom_Right <gen>) and do (Order (Units in Spawns_Buttom_Right <gen>) to Attack-Move To.(Center of Main <gen>))
Unit enters region 4
Events
Unit - A unit enters Spawns_Buttom_Left <gen>
Conditions
Actions
Unit Group - Pick every unit in (Units in Spawns_Buttom_Left <gen>) and do (Order (Units in Spawns_Buttom_Left <gen>) to Attack-Move To.(Center of Main <gen>))
Wave 1
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 1)
Sound - Play HumanX1 <gen>
Destructible - Open Demonic Gate 0001 <gen>
Destructible - Open Demonic Gate 0002 <gen>
Destructible - Open Demonic Gate 0000 <gen>
Destructible - Open Demonic Gate 0003 <gen>
Wait 0.10 seconds
Game - Display to (All players) the text: Bad King: Hahahaha run my little sheeps, run and kill them all!
Unit - Create 10 . Killersheep for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep king for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep king for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep king for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 1 . Sheep king for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Killersheep for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Killersheep for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Killersheep for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 1 has arrived!
Wait until ((Number of living Killersheep units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Wave_2 <gen> (ignoring conditions)
Wave 2
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 2)
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rifleman for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 2 has arrived!
Wait until ((Number of living Rifleman units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Wave_3 <gen> (ignoring conditions)
Wave 3
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 3)
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Spellbreaker for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 3 has arrived!
Wait until ((Number of living Spellbreaker units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Wave_4 <gen> (ignoring conditions)
Wave 4
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 4)
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Swordsman for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 4 has arrived!
Wait until ((Number of living Swordsman units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Wave_5 <gen> (ignoring conditions)
Wave 5
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 5)
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Archer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 5 has arrived!
Wait until ((Number of living Archer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_6 <gen> (ignoring conditions)
Welle 6
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 6)
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Rogue for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 6 has arrived!
Wait until ((Number of living Rogue units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_7 <gen> (ignoring conditions)
Welle 7
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 7)
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Assassin for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 7 has arrived!
Wait until ((Number of living Assassin units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_8 <gen> (ignoring conditions)
Welle 8
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 8)
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Enforcer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 8 has arrived!
Wait until ((Number of living Enforcer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_9 <gen> (ignoring conditions)
Welle 9
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 9)
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Wizard for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 9 has arrived!
Wait until ((Number of living Dark Wizard units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_10 <gen> (ignoring conditions)
Welle 10
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Bossround)
Sound - Play Credits <gen>
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Paladin (wielding Frostmourne) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 10 has arrived!
Wait until ((Number of living Paladin (wielding Frostmourne) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: Omg? What is that?
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: OLE!!
Wait 1.00 seconds
Game - Display to (All players) the text: Bad King: I have set you a few items in the middle, use it or die!!
Unit - Create 1 Minotaur for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Minotaur units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_11 <gen> (ignoring conditions)
Welle 11
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 11)
Sound - Play OrcX1 <gen>
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Grunt for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 11 has arrived!
Wait until ((Number of living Fel Orc Grunt units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_12 <gen> (ignoring conditions)
Welle 12
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 12)
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Orc Raider for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 12 has arrived!
Wait until ((Number of living Fel Orc Raider units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_13 <gen> (ignoring conditions)
Welle 13
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 13)
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Headhunter for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 13 has arrived!
Wait until ((Number of living Headhunter units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_14 <gen> (ignoring conditions)
Welle 14
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 14)
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Tauren for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 14 has arrived!
Wait until ((Number of living Tauren units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_15 <gen> (ignoring conditions)
Welle 15
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 15)
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Outrunner for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 15 has arrived!
Wait until ((Number of living Centaur Outrunner units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_16 <gen> (ignoring conditions)
Welle 16
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 16)
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Centaur Sorcerer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 16 has arrived!
Wait until ((Number of living Centaur Sorcerer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_17 <gen> (ignoring conditions)
Welle 17
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 17)
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Razormane Chieftain for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 17 has arrived!
Wait until ((Number of living Razormane Chieftain units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_18 <gen> (ignoring conditions)
Welle 18
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 18)
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Berserk Wildkin for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 18 has arrived!
Wait until ((Number of living Berserk Wildkin units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_19 <gen> (ignoring conditions)
Welle 19
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 19)
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Storm Wyrm for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 19 has arrived!
Wait until ((Number of living Storm Wyrm units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_20 <gen> (ignoring conditions)
Welle 20
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Bossround)
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Blademaster (Possessed) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 20 has arrived!
Wait until ((Number of living Blademaster (Possessed) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: What? Again so a big thing!
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: Hahahahahah!
Wait 1.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: Bad King: I have set you again some items in the middle!
Unit - Create 1 Turtle for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Turtle units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_21 <gen> (ignoring conditions)
Welle 21
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 21)
Sound - Play NightElfX1 <gen>
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Huntress for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 21 has arrived!
Wait until ((Number of living Huntress units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_22 <gen> (ignoring conditions)
Welle 22
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 22)
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Berserker for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 22 has arrived!
Wait until ((Number of living Dark Troll Berserker units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_23 <gen> (ignoring conditions)
Welle 23
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 23)
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Champion for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 23 has arrived!
Wait until ((Number of living Furbolg Champion units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_24 <gen> (ignoring conditions)
Welle 24
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 24)
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dark Troll Warlord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 24 has arrived!
Wait until ((Number of living Dark Troll Warlord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_25 <gen> (ignoring conditions)
Welle 25
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 25)
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Furbolg Ursa Warrior for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 25 has arrived!
Wait until ((Number of living Furbolg Ursa Warrior units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_26 <gen> (ignoring conditions)
Welle 26
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 26)
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Soulstealer for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 26 has arrived!
Wait until ((Number of living Satyr Soulstealer units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_27 <gen> (ignoring conditions)
Welle 27
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 27)
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dire Wolf for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 27 has arrived!
Wait until ((Number of living Dire Wolf units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_28 <gen> (ignoring conditions)
Welle 28
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 28)
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Brood Mother for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 28 has arrived!
Wait until ((Number of living Brood Mother units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_29 <gen> (ignoring conditions)
Welle 29
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 29)
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Satyr Hellcaller for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 29 has arrived!
Wait until ((Number of living Satyr Hellcaller units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_30 <gen> (ignoring conditions)
Welle 30
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Bossround)
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Demon Hunter (Evil) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 30 has arrived!
Wait until ((Number of living Demon Hunter (Evil) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: Not again!
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: He will kill you now!!
Wait 1.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: Bad King:There ar new items!
Unit - Create 1 Zyklop for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Zyklop units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_31 <gen> (ignoring conditions)
Welle 31
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 31)
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Zergling for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 31 has arrived!
Wait until ((Number of living Zergling units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_32 <gen> (ignoring conditions)
Welle 32
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 32)
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Stalker for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 32 has arrived!
Wait until ((Number of living Fel Stalker units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_33 <gen> (ignoring conditions)
Welle 33
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 33)
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Fel Ravager for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 33 has arrived!
Wait until ((Number of living Fel Ravager units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_34 <gen> (ignoring conditions)
Welle 34
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 34)
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Overlord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 34 has arrived!
Wait until ((Number of living Overlord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_35 <gen> (ignoring conditions)
Welle 35
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 35)
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Maiden of Pain for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 35 has arrived!
Wait until ((Number of living Maiden of Pain units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_36 <gen> (ignoring conditions)
Welle 36
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 36)
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Machine for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 36 has arrived!
Wait until ((Number of living Infernal Machine units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_37 <gen> (ignoring conditions)
Welle 37
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 37)
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Doom Guard (Standard) for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 37 has arrived!
Wait until ((Number of living Doom Guard (Standard) units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_38 <gen> (ignoring conditions)
Welle 38
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 38)
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Queen of Suffering for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 38 has arrived!
Wait until ((Number of living Queen of Suffering units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_39 <gen> (ignoring conditions)
Welle 39
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Round 39)
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Infernal Juggernaut for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 39 has arrived!
Wait until ((Number of living Infernal Juggernaut units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_40 <gen> (ignoring conditions)
Welle 40
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Bossround)
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Crypt Lord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 40 has arrived!
Wait until ((Number of living Crypt Lord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Wait 2 seconds
Game - Display to (All players) the text: When does it end?
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_026 for Player 6 (Orange) over 0 seconds
Wait 1.00 seconds
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Healing at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Item - Create Potion of Greater Mana at (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Bad King: DAMMMN kill them!!!
Wait 1.00 seconds
Sound - Play Credits <gen>
Game - Display to (All players) the text: Bad King: Your last items!!!!
Unit - Create 1 Warden for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing (Position of (Triggering unit))
Wait until ((Number of living Warden units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_41 <gen> (ignoring conditions)
Welle 41
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Bossround)
Sound - Play PH1 <gen>
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Dreadlord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 41 has arrived!
Wait until ((Number of living Dreadlord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_42 <gen> (ignoring conditions)
Welle 42
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Bossround)
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Top_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Buttom_Right <gen>) facing Default building facing degrees
Unit - Create 10 . Pit Lord for Player 1 (Red) at (Center of Spawns_Buttom_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: Wave 42 has arrived!
Wait until ((Number of living Pit Lord units owned by Player 1 (Red)) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: You have survived, next wave in 30 seconds!
Game - Display to (All players) the text: Now you have 50 seconds, to reload your life and buy some items!
Camera - . Apply . gg_cam_Camera_001 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of ladezone <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of ladezone <gen>)
Destructible - Open Massive Ruined Gate 0004 <gen>
Wait 50.00 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 2 (Blue) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 3 (Teal) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Camera_023 for Player 6 (Orange) over 0 seconds
Unit - Move Paladin 0011 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Mountain King 0012 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Blademaster 0013 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Gruftlord 0014 <gen> instantly to (Center of instantly_bewegen <gen>)
Unit - Move Demon Hunter 0015 <gen> instantly to (Center of instantly_bewegen <gen>)
Game - Display to (All players) the text: Time is up!
Destructible - Close Massive Ruined Gate 0004 <gen>
Trigger - Run Welle_43 <gen> (ignoring conditions)
Welle 43
Events
Conditions
Actions
Multiboard - Change the title of Multiboard to (Deadmatch Area + Last Round )
Unit - Create 1 . Bad King for Neutral Hostile at (Center of Spawns_Top_Left <gen>) facing Default building facing degrees
Game - Display to (All players) the text: The King has arrived! Kill him!
Wait until ((Number of living Bad King units owned by Neutral Hostile) Equal to 0) , checking every 1 seconds
Game - Display to (All players) the text: Yo have survived, you are true hero, now go in your freedom.
Wait 2.00 seconds
Trigger - Run Victory_that_is_the_question <gen> (ignoring conditions)
Main
Events
Map initialization
Conditions
Actions
-------- Beginn Multiboard --------
Wait 60.00 seconds
Multiboard - Create a multiboard with 3 columns and 6 rows, titled (Lebe oder Stirb + Runde 0) .
Set Variable Set Multiboard = (Last created multiboard)
Multiboard - Set the color for Multiboard item in column 0 , row 0 to ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Multiboard - Set the display style for Multiboard item in column 0 , row 0 to Show text and Hide icons
Multiboard - Set the text for Multiboard item in column 1 , row 1 to Name
Multiboard - Set the text for Multiboard item in column 2 , row 1 to Kills
Multiboard - Set the text for Multiboard item in column 3 , row 1 to Status
Multiboard - Set the color for Multiboard item in column 1 , row 1 to ( 100 %, 80 %, 20 %) with 0 % transparency
Multiboard - Set the color for Multiboard item in column 2 , row 1 to ( 50.00 %, 80 %, 20 %) with 0 % transparency
Multiboard - Set the color for Multiboard item in column 3 , row 1 to ( 60.00 %, 100.00 %, 50.00 %) with 0 % transparency
Multiboard - Set the text for Multiboard item in column 1 , row 2 to (Name of Player 2 (Blue))
Multiboard - Set the text for Multiboard item in column 1 , row 3 to (Name of Player 3 (Teal))
Multiboard - Set the text for Multiboard item in column 1 , row 4 to (Name of Player 4 (Purple))
Multiboard - Set the text for Multiboard item in column 1 , row 5 to (Name of Player 5 (Yellow))
Multiboard - Set the text for Multiboard item in column 1 , row 6 to (Name of Player 6 (Orange))
Multiboard - Set the text for Multiboard item in column 2 , row 2 to (String(Kills[2]))
Multiboard - Set the text for Multiboard item in column 2 , row 3 to (String(Kills[3]))
Multiboard - Set the text for Multiboard item in column 2 , row 4 to (String(Kills[4]))
Multiboard - Set the text for Multiboard item in column 2 , row 5 to (String(Kills[5]))
Multiboard - Set the text for Multiboard item in column 2 , row 6 to (String(Kills[6]))
Multiboard - Set the text for Multiboard item in column 3 , row 2 to ---Alive---
Multiboard - Set the text for Multiboard item in column 3 , row 3 to ---Alive---
Multiboard - Set the text for Multiboard item in column 3 , row 4 to ---Alive---
Multiboard - Set the text for Multiboard item in column 3 , row 5 to ---Alive---
Multiboard - Set the text for Multiboard item in column 3 , row 6 to ---Alive---
Multiboard - Set the width for Multiboard item in column 0 , row 0 to 7.00 % of the total screen width
Multiboard - Show all multiboards
Kills
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
Actions
If ((Owner of (Killing unit)) Equal to Player 2 (Blue)) then do (Set VariableSet Kills[2] = (Kills[2] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 3 (Teal)) then do (Set VariableSet Kills[3] = (Kills[3] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 4 (Purple)) then do (Set VariableSet Kills[4] = (Kills[4] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 5 (Yellow)) then do (Set VariableSet Kills[5] = (Kills[5] + 1)) else do (Do nothing)
If ((Owner of (Killing unit)) Equal to Player 6 (Orange)) then do (Set VariableSet Kills[6] = (Kills[6] + 1)) else do (Do nothing)
Multiboard - Set the text for Multiboard item in column 2 , row 2 to (String(Kills[2]))
Multiboard - Set the text for Multiboard item in column 2 , row 3 to (String(Kills[3]))
Multiboard - Set the text for Multiboard item in column 2 , row 4 to (String(Kills[4]))
Multiboard - Set the text for Multiboard item in column 2 , row 5 to (String(Kills[5]))
Multiboard - Set the text for Multiboard item in column 2 , row 6 to (String(Kills[6]))
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.