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Triggers
(4)deadlock R-H.w3m
Variables
RTS - Heroes
Melee Initialization
Mode Mutateur
Astuce Level 10
Astuce Hotel casser
Pas de mutation
LancerMutation
Mutation5
Mutation6
Mutation7
Mutation8
Mutation9
Mutation10
Mutation11
Mutation12
ChoixPerso
CPpaladin
CPArchmage
CPMoutainKing
CPBloodMage
CPMaitreLame
CPFarSeer
CPTaurenChieftain
CPShadowHunter
CPDeathKnight
CPLich
CPDreadlord
CPCryptLord
CPKeeperofthegrove
CPPriestessOfTheMoon
CPDemonHunter
CPWarden
CPAlchemist
CPSeaWitch
CPTinker
CPBeastmaster
CPBrewmaster
CPDarkRanger
CPFireLord
CPPitLord
CPRandom
Init
Init
Replace Tavern
CommandePlus
LevelUpAI
Gameplay
ReaHeroMort
KillGiveMoney
KillGiveMoney HeroEdition
AstuceHeroMort
AstuceBatiment
Astuce Kill
Astuce Kill Summon
Astuce Level 5
Astuce Item
Hero level up
Defaite
HDV se fait taper
Hero Revive Bug
Drop
DropMob
Drop gold mine
IAs
IAGogogo
IA level up
Recup item IAs
AI Back
Module de choix Random IA
ChoixRandomIAHero
FaireSpawnHeroIAViaRandom
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
IARandomHeroes
player
No
IdoleBleu
unit
No
IdoleCyan
unit
No
IdoleRouge
unit
No
IdoleViolet
unit
No
Random
integer
No
TousLesIAs
force
No
TousLesRTS
force
No
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
-------- === === === --------
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Create (Race of Player 1 (Red)) starting units for Player 1 (Red) at (Player 1 (Red) start location) (Include Heroes)) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Create (Race of Player 2 (Blue)) starting units for Player 2 (Blue) at (Player 2 (Blue) start location) (Include Heroes)) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Create (Race of Player 3 (Teal)) starting units for Player 3 (Teal) at (Player 3 (Teal) start location) (Include Heroes)) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Create (Race of Player 4 (Purple)) starting units for Player 4 (Purple) at (Player 4 (Purple) start location) (Include Heroes)) else do (Do nothing)
-------- === === === --------
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Run melee AI scripts (for computer players)
-------- === === === --------
Neutral Building - Add (Random level 0 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 1 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 2 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 3 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 4 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 5 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 6 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 7 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 8 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 9 item-type) to all marketplaces with 0 in stock and a max stock of 1
Neutral Building - Add (Random level 10 item-type) to all marketplaces with 0 in stock and a max stock of 1
Astuce Level 10
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 10
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |rVous pouvez marquer |cffff0000-Mutation|r dans les 30 premières secondes de la partie pour découvrir de nouvelles façons de jouer.
Astuce Hotel casser
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A town-hall-type unit) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |rSi vous ne savez pas quoi choisir, faites |cffff0000-Random|r et vous aurez un objet aléatoire pour compenser le risque.
Pas de mutation
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off LancerMutation <gen>
LancerMutation
Events
Player - Player 1 (Red) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 7 (Green) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 8 (Pink) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 13 (Maroon) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -mutation (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Pas_de_mutation <gen>
Trigger - Turn off (This trigger)
Set Variable Set Random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Handicap de PV à 50% pour tous les joueurs !
Player Group - Pick every player in (All players) and do (Set (Picked player) handicap to 50.00%)
Player - Set Neutral Hostile handicap to 50.00 %
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Handicap de PV à 10% pour tous les joueurs !
Player Group - Pick every player in (All players) and do (Set (Picked player) handicap to 10.00%)
Player - Set Neutral Hostile handicap to 10.00 %
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Or et Bois illimités !
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 100000000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 100000000)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les Fantassins, Grunts, Démons des Cryptes, Archères sont indisponibles !
Player Group - Pick every player in (All players) and do (Make Footman Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Grunt Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Crypt Fiend Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Archer Unavailable for training/construction by (Picked player))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unités qui meurent créent des tours.
Trigger - Turn on Mutation5 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 6
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unitées crééent viennent en double !
Trigger - Turn on Mutation6 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 7
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unitées crééent obtiennent des capacités passives aléatoires.
Trigger - Turn on Mutation7 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 8
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unitées crééent qui meurent explosent tel des sapeurs.
Trigger - Turn on Mutation8 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 9
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r L'Usage du ravitaillement est retiré pour les unités crééent.
Trigger - Turn on Mutation9 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 10
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Tuer des Neutres Hostiles vous en donne le contrôle.
Trigger - Turn on Mutation10 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 11
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Vous commencez à 50% d'handicap PV et dégats, tuer des ennemis augmente de 1% PV et dégats de votre équipe, les héros comptent doubles.
Player Group - Pick every player in (All players) and do (Set (Picked player) handicap to 50.00%)
Player Group - Pick every player in (All players) and do (Make (Picked player)'s units deal 50.00% of normal damage)
Trigger - Turn on Mutation11 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 12
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Lorsqu'une unité prend des dégats, elle se TP aléatoirement sur la carte.
Trigger - Turn on Mutation12 <gen>
Else - Actions
Mutation5
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A structure) Not equal to True
((Triggering unit) is A Hero) Not equal to True
((Triggering unit) is Summoned) Not equal to True
(Owner of (Triggering unit)) Not equal to Neutral Hostile
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Human
Then - Actions
Set Variable Set Random = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Create 1 . Guard Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Create 1 . Cannon Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Create 1 . Arcane Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Orc
Then - Actions
Unit - Create 1 . Watch Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Undead
Then - Actions
Set Variable Set Random = (Random integer number between 1 and 2)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Create 1 . Spirit Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
Unit - Create 1 . Nerubian Tower for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Owner of (Triggering unit))) Equal to Night Elf
Then - Actions
Unit - Create 1 . Ancient Protector for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Else - Actions
Mutation6
Events
Unit - A unit Finishes training a unit
Conditions
And - All (Conditions) are true
Conditions
((Trained unit) is A Hero) Not equal to True
Actions
Unit - Create 1 . (Unit-type of (Trained unit)) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Rally-Point of (Triggering unit) as a point)
Mutation7
Events
Unit - A unit Finishes training a unit
Conditions
And - All (Conditions) are true
Conditions
((Trained unit) is A Hero) Not equal to True
Actions
Set Variable Set Random = (Random integer number between 1 and 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Add Devotion Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Add Brilliance Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Add Bash (Neutral Hostile 1) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Add Critical Strike (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Add Endurance Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 6
Then - Actions
Unit - Add Unholy Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 7
Then - Actions
Unit - Add Vampiric Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 8
Then - Actions
Unit - Add Spiked Shell to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 9
Then - Actions
Unit - Add Thorns Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 10
Then - Actions
Unit - Add Trueshot Aura (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 11
Then - Actions
Unit - Add Evasion (Neutral Hostile) to (Trained unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 12
Then - Actions
Unit - Add Cleaving Attack (Neutral Hostile) to (Trained unit)
Else - Actions
Mutation8
Events
Unit - A unit Finishes training a unit
Conditions
And - All (Conditions) are true
Conditions
((Trained unit) is A Hero) Not equal to True
Actions
Unit - Add AOE damage upon death (Sapper) to (Trained unit)
Mutation9
Events
Unit - A unit Finishes training a unit
Conditions
And - All (Conditions) are true
Conditions
((Trained unit) is A Hero) Not equal to True
Actions
Unit - Disable supply usage for (Picked unit) .
Mutation10
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A structure) Not equal to True
((Triggering unit) is A Hero) Not equal to True
((Triggering unit) is Summoned) Not equal to True
(Owner of (Triggering unit)) Equal to Neutral Hostile
Actions
Unit - Create 1 . (Unit-type of (Triggering unit)) for (Owner of (Killing unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Mutation11
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A structure) Not equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Trigger - Turn off Pas_de_mutation <gen>
Trigger - Turn off (This trigger)
Set Variable Set Random = (Random integer number between 1 and 12)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Handicap de PV à 50% pour tous les joueurs !
Player Group - Pick every player in (All players) and do (Set (Picked player) handicap to 50.00%)
Player - Set Neutral Hostile handicap to 50.00 %
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Handicap de PV à 10% pour tous les joueurs !
Player Group - Pick every player in (All players) and do (Set (Picked player) handicap to 10.00%)
Player - Set Neutral Hostile handicap to 10.00 %
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Or et Bois illimités !
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 100000000)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 100000000)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les Fantassins, Grunts, Démons des Cryptes, Archères sont indisponibles !
Player Group - Pick every player in (All players) and do (Make Footman Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Grunt Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Crypt Fiend Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players) and do (Make Archer Unavailable for training/construction by (Picked player))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unités qui meurent créent des tours.
Trigger - Turn on Mutation5 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 6
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unitées crééent viennent en double !
Trigger - Turn on Mutation6 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 7
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unitées crééent obtiennent des capacités passives aléatoires.
Trigger - Turn on Mutation7 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 8
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Les unitées crééent qui meurent explosent tel des sapeurs.
Trigger - Turn on Mutation8 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 9
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r L'Usage du ravitaillement est retiré pour les unités crééent.
Trigger - Turn on Mutation9 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 10
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Tuer des Neutres Hostiles vous en donne le contrôle.
Trigger - Turn on Mutation10 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 11
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Vous commencez à 50% d'handicap PV et dégats, tuer des ennemis augmente de 1% PV et dégats de votre équipe, les héros comptent doubles.
Player Group - Pick every player in (All players) and do (Set (Picked player) handicap to 50.00%)
Player Group - Pick every player in (All players) and do (Make (Picked player)'s units deal 50.00% of normal damage)
Trigger - Turn on Mutation11 <gen>
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 12
Then - Actions
Quest - Display to (All players) the Quest Completed message: |cff6f2583Mutation:|r Lorsqu'une unité prend des dégats, elle se TP aléatoirement sur la carte.
Trigger - Turn on Mutation12 <gen>
Else - Actions
Mutation12
Events
Unit - A unit UNKNOWN PRESET: PlayerUnitEventDamaged
Conditions
And - All (Conditions) are true
Conditions
((Trained unit) is A Hero) Not equal to True
Actions
Unit - Move (Triggering unit) instantly to (Random point in (Playable map area))
CPpaladin
Events
Player - Player 13 (Maroon) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -paladin (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Paladin for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPArchmage
Events
Player - Player 13 (Maroon) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -archmage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Archmage for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPMoutainKing
Events
Player - Player 13 (Maroon) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -MountainKing (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Mountain King for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPBloodMage
Events
Player - Player 13 (Maroon) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -BloodMage (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Blood Mage for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPMaitreLame
Events
Player - Player 13 (Maroon) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -blademaster (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Blademaster for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPFarSeer
Events
Player - Player 13 (Maroon) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -FarSeer (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Far Seer for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPTaurenChieftain
Events
Player - Player 13 (Maroon) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -TaurenChieftain (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Tauren Chieftain for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPShadowHunter
Events
Player - Player 13 (Maroon) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -ShadowHunter (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Shadow Hunter for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPDeathKnight
Events
Player - Player 13 (Maroon) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -deathknight (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Death Knight for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPLich
Events
Player - Player 13 (Maroon) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -lich (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Lich for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPDreadlord
Events
Player - Player 13 (Maroon) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -Dreadlord (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Dreadlord for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPCryptLord
Events
Player - Player 13 (Maroon) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -CryptLord (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Crypt Lord for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPKeeperofthegrove
Events
Player - Player 13 (Maroon) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -keeperofthegrove (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Keeper of the Grove for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPPriestessOfTheMoon
Events
Player - Player 13 (Maroon) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -PriestessOfTheMoon (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Priestess of the Moon for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPDemonHunter
Events
Player - Player 13 (Maroon) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -DemonHunter (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Demon Hunter for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPWarden
Events
Player - Player 13 (Maroon) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -Warden (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Warden for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPAlchemist
Events
Player - Player 13 (Maroon) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -alchemist (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Alchemist for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPSeaWitch
Events
Player - Player 13 (Maroon) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -SeaWitch (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Sea Witch for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPTinker
Events
Player - Player 13 (Maroon) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -Tinker (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Tinker for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPBeastmaster
Events
Player - Player 13 (Maroon) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -BeastMaster (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Beastmaster for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPBrewmaster
Events
Player - Player 13 (Maroon) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -Brewmaster (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Brewmaster for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPDarkRanger
Events
Player - Player 13 (Maroon) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -DarkRanger (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Dark Ranger for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPFireLord
Events
Player - Player 13 (Maroon) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -FireLord (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Firelord for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPPitLord
Events
Player - Player 13 (Maroon) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -PitLord (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Unit - Create 1 . Pit Lord for (Triggering player) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of (Triggering player).) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
CPRandom
Events
Player - Player 13 (Maroon) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 14 (Navy) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 15 (Turquoise) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 16 (Violet) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 17 (Wheat) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 18 (Peach) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 19 (Mint) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 20 (Lavender) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 21 (Coal) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 22 (Snow) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 23 (Emerald) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Player - Player 24 (Peanut) types a chat message containing -random (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Current research level of R000 (Unexpected type: 'techcode') for (Triggering player)) Equal to 0
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for (Triggering player)
Set Variable Set IARandomHeroes = (Triggering player)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 10) item-type) and give it to (Last created unit)
Init
Events
Map initialization
Conditions
Actions
Player Group - Add Player 1 (Red) to TousLesRTS
Player Group - Add Player 2 (Blue) to TousLesRTS
Player Group - Add Player 3 (Teal) to TousLesRTS
Player Group - Add Player 4 (Purple) to TousLesRTS
-------- === === === --------
Set Variable Set IdoleRouge = (Random unit from (Units owned by Player 1 (Red) matching (((Matching unit) is A town-hall-type unit) Equal to True).))
Set Variable Set IdoleBleu = (Random unit from (Units owned by Player 2 (Blue) matching (((Matching unit) is A town-hall-type unit) Equal to True).))
Set Variable Set IdoleCyan = (Random unit from (Units owned by Player 3 (Teal) matching (((Matching unit) is A town-hall-type unit) Equal to True).))
Set Variable Set IdoleViolet = (Random unit from (Units owned by Player 4 (Purple) matching (((Matching unit) is A town-hall-type unit) Equal to True).))
-------- === === === --------
Player Group - Pick every player in (All players) and do (Make (Picked player) Heroes gain 100.00% experience from future kills)
-------- === === === --------
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Town Hall Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Great Hall Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Necropolis Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Tree of Life Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Peasant Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Peon Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Acolyte Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Wisp Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Mur'gul Slave Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Equal to False).) and do (Make Temple of Tides Unavailable for training/construction by (Picked player))
-------- === === === --------
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Paladin Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Archmage Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Mountain King Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Blood Mage Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Blademaster Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Far Seer Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Tauren Chieftain Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Shadow Hunter Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Death Knight Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Lich Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Dreadlord Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Crypt Lord Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Keeper of the Grove Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Priestess of the Moon Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Demon Hunter Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Warden Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Alchemist Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Sea Witch Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Tinker Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Beastmaster Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Brewmaster Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Dark Ranger Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Firelord Unavailable for training/construction by (Picked player))
Player Group - Pick every player in (All players matching (((Matching player) controller) Equal to User).) and do (Make Pit Lord Unavailable for training/construction by (Picked player))
-------- === === === --------
Player Group - Pick every player in (All players matching (((Matching player) controller) Not equal to User).) and do (Limit training of Heroes to 3 for (Picked player))
-------- === === === --------
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Not equal to True).) and do (Set (Picked player).Current gold to 0)
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Not equal to True).) and do (Set (Picked player).Current lumber to 0)
-------- === === === --------
Player Group - Pick every player in (All players matching (((Matching player) is in TousLesRTS.) Not equal to True).) and do (Set (Picked player).Food cap to 5)
-------- === === === --------
Player Group - Pick every player in (All players matching ((((Matching player) is in TousLesRTS.) Not equal to True) and (((Matching player) controller) Equal to Computer)).) and do (Add (Picked player) to TousLesIAs)
-------- === === === --------
Trigger - Run ChoixRandomIAHero <gen> (checking conditions)
Replace Tavern
Events
Map initialization
Conditions
Actions
Set Variable Set Random = (Random integer number between 1 and 6)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit Group - Pick every unit in (Units of type Tavern) and do (Replace (Picked unit) with a Gold Mine using The new unit's default life and mana)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit Group - Pick every unit in (Units of type Tavern) and do (Replace (Picked unit) with a Goblin Merchant using The new unit's default life and mana)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit Group - Pick every unit in (Units of type Tavern) and do (Replace (Picked unit) with a Fountain of Health using The new unit's default life and mana)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit Group - Pick every unit in (Units of type Tavern) and do (Replace (Picked unit) with a Fountain of Mana using The new unit's default life and mana)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit Group - Pick every unit in (Units of type Tavern) and do (Replace (Picked unit) with a Goblin Laboratory using The new unit's default life and mana)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 6
Then - Actions
Unit Group - Pick every unit in (Units of type Tavern) and do (Replace (Picked unit) with a Marketplace using The new unit's default life and mana)
Else - Actions
LevelUpAI
Events
Player - Player 1 (Red) types a chat message containing -AiPlus (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -AiPlus (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) matching (((Owner of (Matching unit)) is in TousLesIAs.) Equal to True)) and do (Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 1), Show level-up graphics)
ReaHeroMort
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) slot status) Equal to Is playing
((Owner of (Triggering unit)) is in TousLesRTS.) Not equal to True
Actions
Wait ((Real((Level of (Triggering unit)))) x 6.00) game-time seconds
Hero - Instantly revive (Triggering unit) at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) is A town-hall-type unit) Equal to True) and (((Matching unit) belongs to an ally of (Triggering player).) Equal to True))))) , Show revival graphics
Player Group - Pick every player in TousLesIAs and do (Pick every unit in (Units owned by (Picked player).) and do (Ignore (Triggering unit)'s guard position))
KillGiveMoney
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Owner of (Triggering unit)) is in TousLesRTS.) Equal to True
((Triggering unit) is A structure) Not equal to True
((Triggering unit) is A Hero) Not equal to True
((Triggering unit) is Summoned) Not equal to True
Actions
Player - Add ((Supply used by (Triggering unit)) x 10) to (Owner of (Killing unit)) . Current gold
Player - Add ((Supply used by (Triggering unit)) x 10) to (Owner of (Killing unit)) . Current lumber
KillGiveMoney HeroEdition
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player - Add ((Hero level of (Triggering unit)) x 20) to (Owner of (Killing unit)) . Current gold
Player - Add ((Hero level of (Triggering unit)) x 20) to (Owner of (Killing unit)) . Current lumber
Player - Add ((Integer(0.90)) x ((Owner of (Dying unit)) Current gold)) to (Owner of (Dying unit)) . Current gold
Player - Add ((Integer(0.90)) x ((Owner of (Dying unit)) Current lumber)) to (Owner of (Dying unit)) . Current lumber
AstuceHeroMort
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |rLorsqu'un Héro d'un joueur non RTS meurt, il revient à la vie dans |cffff0000(Level x 6 secondes)|r
AstuceBatiment
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A structure) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |rSi le bâtiment Principal de départ de votre joueur RTS tombe, |cffff0000cela vous entrainera sur une défaite.|r
Astuce Kill
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Peasant
(Unit-type of (Triggering unit)) Equal to Peon
(Unit-type of (Triggering unit)) Equal to Acolyte
(Unit-type of (Triggering unit)) Equal to Wisp
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |rTuer des unités appartenant à un joueur RTS donne de l'or à ses adversaires, |cffff0000(Ravitaillement x 10) pour les Héros c'est (Niveau x 20)|r
Astuce Kill Summon
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Triggering unit)) Equal to Footman
(Unit-type of (Triggering unit)) Equal to Grunt
(Unit-type of (Triggering unit)) Equal to Ghoul
(Unit-type of (Triggering unit)) Equal to Archer
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |rLes unités invoquées ne donnent pas d'or, |cffff0000mais donnent tout de même de l'xp.|r
Astuce Level 5
Events
Unit - A unit Gains a level
Conditions
(Hero level of (Triggering unit)) Equal to 5
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce: |r|cffff0000Mourir retire 10% de votre Or et votre Bois.|r
Astuce Item
Events
Unit - A unit Uses an item
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 10.00 game-time seconds
Quest - Display to (All players) the Hint message: |cff00ff00Astuce:|r En tant que Héro, |cffff0000Monter de niveau augmente le ravitaillement de 5.|r
Hero level up
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) is in TousLesRTS.) Not equal to True
Actions
Player - Add 5 to (Owner of (Triggering unit)) . Food cap
Defaite
Events
Unit - A unit Dies
Conditions
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to IdoleRouge
(Triggering unit) Equal to IdoleBleu
(Triggering unit) Equal to IdoleCyan
(Triggering unit) Equal to IdoleViolet
Actions
Wait 1.00 game-time seconds
Quest - Display to (All players) the Quest Failed message: |cffff0000Une équipe a été éliminée !|r
Wait 3.00 game-time seconds
Unit Group - Pick every unit in (Units in (Playable map area) owned by (Owner of (Triggering unit))) and do (Kill (Picked unit))
Wait 1.00 game-time seconds
Player Group - Pick every player in (All players matching (((Matching player) is an ally of (Owner of (Triggering unit)).) Equal to True).) and do (Defeat (Picked player) with the message: |cffff0000Votre base principale a été détruite !|r)
HDV se fait taper
Events
Unit - A unit UNKNOWN PRESET: PlayerUnitEventDamaged
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A town-hall-type unit) Equal to True
(Percentage life of (Triggering unit)) Less than or equal to 25.00
Or - Any (Conditions) are true
Conditions
(Triggering unit) Equal to IdoleRouge
(Triggering unit) Equal to IdoleBleu
(Triggering unit) Equal to IdoleCyan
(Triggering unit) Equal to IdoleViolet
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units within 1000.00 of (Position of (Triggering unit)) matching ((((((Matching unit) is A structure) Equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) is A town-hall-type unit) Not equal to True)) and ((Owner of (Matching unit)) Equal to (Owner of (Triggering unit)))).)) Greater than or equal to 1
Then - Actions
Unit - Kill (Random unit from (Units within 1000.00 of (Position of (Triggering unit)) matching ((((((Matching unit) is A structure) Equal to True) and (((Matching unit) is alive) Equal to True)) and (((Matching unit) is A town-hall-type unit) Not equal to True)) and ((Owner of (Matching unit)) Equal to (Owner of (Triggering unit)))).))
Unit - Set life of (Triggering unit) to 75.00 %
Else - Actions
Do nothing
Hero Revive Bug
Events
Unit - A unit owned by Neutral Victim . Is attacked
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Unit - Remove (Triggering unit) from the game
DropMob
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
((Triggering unit) is Summoned) Not equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 1
Then - Actions
Item - Create (Random level 1 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 2
Then - Actions
Item - Create (Random level 2 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 3
Then - Actions
Item - Create (Random level 3 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 4
Then - Actions
Item - Create (Random level 4 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 5
Then - Actions
Item - Create (Random level 5 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 6
Then - Actions
Item - Create (Random level 6 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 7
Then - Actions
Item - Create (Random level 7 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 8
Then - Actions
Item - Create (Random level 8 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 9
Then - Actions
Item - Create (Random level 9 item-type) at (Position of (Triggering unit))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of (Triggering unit)) Equal to 10
Then - Actions
Item - Create (Random level 10 item-type) at (Position of (Triggering unit))
Else - Actions
Item - Create (Random level 0 item-type) at (Position of (Triggering unit))
Drop gold mine
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Gold Mine
Actions
Item - Create (Random level 0 item-type) at (Position of (Triggering unit))
IAGogogo
Events
Time - Every (Random real number between 30.00 and 90.00) seconds of game time
Conditions
Actions
Set Variable Set Random = (Random integer number between 1 and 3)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Player Group - Pick every player in TousLesIAs and do (Pick every unit in (Units owned by (Picked player).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by Neutral Hostile.)))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Player Group - Pick every player in TousLesIAs and do (Pick every unit in (Units owned by (Picked player).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units owned by Neutral Passive.)))))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Player Group - Pick every player in TousLesIAs and do (Pick every unit in (Units owned by (Picked player).) and do (Order (Picked unit) to Attack-Move To.(Position of (Random unit from (Units in (Playable map area) matching (((Matching unit) is A town-hall-type unit) Equal to True))))))
Else - Actions
IA level up
Events
Unit - A unit Gains a level
Conditions
((Owner of (Triggering unit)) is in TousLesIAs.) Equal to True
Actions
Set Variable Set Random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Hero - Learn skill for (Triggering unit) : Human Archmage - Blizzard
Hero - Learn skill for (Triggering unit) : Human Blood Mage - Flame Strike
Hero - Learn skill for (Triggering unit) : Human Mountain King - Storm Bolt
Hero - Learn skill for (Triggering unit) : Human Paladin - Divine Shield
Hero - Learn skill for (Triggering unit) : Orc Blademaster - Wind Walk
Hero - Learn skill for (Triggering unit) : Orc Far Seer - Chain Lightning
Hero - Learn skill for (Triggering unit) : Neutral Fire Lord - Summon Lava Spawn
Else - Actions
Recup item IAs
Events
Unit - A unit owned by Neutral Hostile . Dies
Conditions
And - All (Conditions) are true
Conditions
((Killing unit) is A Hero) Equal to True
((Owner of (Killing unit)) is in TousLesIAs.) Equal to True
Actions
Unit - Order (Killing unit) to Right-Click . (Last created item)
AI Back
Events
Unit - A unit UNKNOWN PRESET: PlayerUnitEventDamaged
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) is A Hero) Equal to True
((Triggering unit) is Summoned) Not equal to True
(Percentage life of (Triggering unit)) Less than or equal to 50.00
((Owner of (Triggering unit)) is in TousLesIAs.) Equal to True
Actions
Trigger - Turn off (This trigger)
Wait (Random real number between 0.00 and 5.00) game-time seconds
Unit - Order (Triggering unit) to Move To . (Position of (Random unit from (Units in (Playable map area) matching (((Matching unit) belongs to an ally of (Owner of (Triggering unit)).) Equal to True))))
Wait (Random real number between 0.00 and 5.00) game-time seconds
Trigger - Turn on (This trigger)
ChoixRandomIAHero
Events
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 13 (Maroon) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 13 (Maroon)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 14 (Navy) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 14 (Navy)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 15 (Turquoise) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 15 (Turquoise)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 16 (Violet) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 16 (Violet)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 17 (Wheat) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 17 (Wheat)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 18 (Peach) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 18 (Peach)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 19 (Mint) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 19 (Mint)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 20 (Lavender) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 20 (Lavender)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 21 (Coal) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 21 (Coal)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 22 (Snow) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 22 (Snow)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 23 (Emerald) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 23 (Emerald)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 24 (Peanut) controller) Equal to Computer
Then - Actions
Set Variable Set IARandomHeroes = Player 24 (Peanut)
Trigger - Run FaireSpawnHeroIAViaRandom <gen> (checking conditions)
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Else - Actions
Do nothing
Hero - Create (Random level (Random integer number between 0 and 8) item-type) and give it to (Last created unit)
Player Group - Pick every player in TousLesIAs and do (Pick every unit in (Units owned by (Picked player).) and do (Ignore (Picked unit)'s guard position))
FaireSpawnHeroIAViaRandom
Events
Conditions
Actions
Set Variable Set Random = (Random integer number between 1 and 24)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 1
Then - Actions
Unit - Create 1 . Paladin for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 2
Then - Actions
Unit - Create 1 . Archmage for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 3
Then - Actions
Unit - Create 1 . Mountain King for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 4
Then - Actions
Unit - Create 1 . Blood Mage for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 5
Then - Actions
Unit - Create 1 . Blademaster for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 6
Then - Actions
Unit - Create 1 . Far Seer for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 7
Then - Actions
Unit - Create 1 . Tauren Chieftain for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 8
Then - Actions
Unit - Create 1 . Shadow Hunter for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 9
Then - Actions
Unit - Create 1 . Death Knight for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 10
Then - Actions
Unit - Create 1 . Lich for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 11
Then - Actions
Unit - Create 1 . Dreadlord for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 12
Then - Actions
Unit - Create 1 . Crypt Lord for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 13
Then - Actions
Unit - Create 1 . Keeper of the Grove for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 14
Then - Actions
Unit - Create 1 . Priestess of the Moon for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 15
Then - Actions
Unit - Create 1 . Demon Hunter for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 16
Then - Actions
Unit - Create 1 . Warden for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 17
Then - Actions
Unit - Create 1 . Alchemist for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 18
Then - Actions
Unit - Create 1 . Sea Witch for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 19
Then - Actions
Unit - Create 1 . Tinker for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 20
Then - Actions
Unit - Create 1 . Beastmaster for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 21
Then - Actions
Unit - Create 1 . Brewmaster for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 22
Then - Actions
Unit - Create 1 . Dark Ranger for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Random Equal to 23
Then - Actions
Unit - Create 1 . Firelord for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
Else - Actions
Unit - Create 1 . Pit Lord for IARandomHeroes at (Position of (Random unit from (Units in (Playable map area) matching ((((Matching unit) belongs to an ally of IARandomHeroes.) Equal to True) and (((Matching unit) is A town-hall-type unit) Equal to True))))) facing Default building facing degrees
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