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Triggers
Halovian Race.w3x
Variables
Spells
Halovian Curse
Purified Healing Wave
Halovian Tranquility
Harpy Screech
Halovian Matriarch Anew
Mesmerize
Shield Bash Knockback
Variables
Initialization
Melee Initialization
Halovians Ready
Halovian Music
Name
Type
is_array
initial_value
HalovianMusic
string
No
Knockback_Knock
location
No
Knockback_Point
location
No
Halovian Curse
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Faerie Fire (Neutral Hostile)
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Faerie Fire (Neutral Hostile) for (Casting unit)) Equal to 1
Then - Actions
Unit - Set (Target unit of ability being cast) movement speed to 200.00
Else - Actions
Purified Healing Wave
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Healing Wave (Neutral Hostile)
Actions
For each (Integer A) from 1 to 256 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Healing Wave (Neutral Hostile)
Then - Actions
Unit - Remove Disease buff from (Target unit of ability being cast)
Unit - Remove Disease Cloud buff from (Target unit of ability being cast)
Unit - Remove Negative buffs from (Target unit of ability being cast)
Else - Actions
Halovian Tranquility
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Tranquility
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Tranquility
Then - Actions
Unit - Set Armor of (Triggering unit) to 4.00
Unit - Remove Negative buffs from (Target unit of ability being cast)
Else - Actions
Harpy Screech
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Howl of Terror (Neutral Hostile)
Actions
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Howl of Terror (Neutral Hostile)
Then - Actions
Unit - Interrupt (Target unit of ability being cast) 's Attack
Else - Actions
Halovian Matriarch Anew
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Queen of Suffering
Actions
Wait 1.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Orc\Reincarnation\ReincarnationTarget.mdl
Unit - Create 1 . Queen of Suffering for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
Mesmerize
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Silence (Neutral Hostile)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Ability being cast) Equal to Silence (Neutral Hostile)
Then - Actions
Unit - Remove Disease buff from (Target unit of ability being cast)
Unit - Remove Disease Cloud buff from (Target unit of ability being cast)
Unit - Remove Negative buffs from (Target unit of ability being cast)
Else - Actions
Shield Bash Knockback
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Bash (Neutral Hostile 1)
Actions
Set Variable Set Knockback_Point = ((Position of (Target unit of ability being cast)) offset by 500.00 towards (Angle from (Position of (Casting unit)) to (Position of (Target unit of ability being cast))) degrees.)
For each (Integer A) from 1 to 256 , do (Actions)
Loop - Actions
Set Variable Set Knockback_Knock = ((Position of (Target unit of ability being cast)) offset by 3.00 towards (Angle from (Position of (Target unit of ability being cast)) to Knockback_Point) degrees.)
Wait 0.02 seconds
Unit - Move (Target unit of ability being cast) instantly to Knockback_Knock
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Trigger - Run Halovians_Ready <gen> (checking conditions)
Trigger - Run Halovian_Music <gen> (checking conditions)
Halovians Ready
Events
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) controller) Equal to User
(Race of (Picked player)) Equal to Human
Then - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall
Then - Actions
Unit - Replace (Picked unit) with a Town Hall using The old unit's relative life and mana
Else - Actions
Unit - Replace (Picked unit) with a Peasant using The old unit's relative life and mana
Player - Limit training of Heroes to 3 for (Picked player)
Player - Limit training of Archmage to 1 for (Picked player)
Player - Limit training of Alchemist to 1 for (Picked player)
Player - Limit training of Paladin to 1 for (Picked player)
Player - Limit training of Dark Ranger to 1 for (Picked player)
Else - Actions
Do nothing
Halovian Music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Clear the music list
Sound - Stop music Immediately
Set Variable Set HalovianMusic = "03 The Winds Of War.mp3"
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