Model validation: Dead Tree Missile

DeadTreeMissile.mdx

0 errors 0 severe 2 warnings 2 unused
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this building; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Geoset 1
    • Number of sequence extents (4) does not match the number of sequences (3)
  • 1 Bone 1 - "Spinner_Bone"
    • 1 Rotation
      • Track 5 at frame 866 is not in global sequence 1
  • unused Texture 3 - "Sparkle_Anim.blp"
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