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Triggers
Dead rising revengeance.w3x
Variables
Initialization
Melee Initialization
start
Daylight
Wolf gold
Wolf hint
Blacksmith get
Blacksmith lose
light
Barrelbomb
ghoul
mine
GOLD
Gate close
Blacksmith get2
Blacksmith get3
Blacksmith lose2
Blacksmith lose3
Keygate
Flamestatue
Flamestatueattack
Flamestatuekill
flame gold
light arena
waves
waves 2
death
Gate close 2
Coinspawn
Sludge fight
Sludge coin
Scorpion
Fire damage
Fire hint
Close final
Final spawn
Final attacking
Final fight
Final volcano
Final volcano Copy
Final volcano Copy 2
Victory
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
enemycount
unit
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
start
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Disable user control for (All players) .
Unit - Pause all units
Wait 1.00 seconds
Destructible - Kill Gate 0000 <gen>
Wait 0.10 seconds
Unit - Change ownership of Zombie 0003 <gen> to Player 9 (Gray) and Retain color
Unit - Unpause all units
Unit - Make Zombie 0002 <gen> Invulnerable
Unit - Order Zombie 0002 <gen> to Attack . Shotguner 0000 <gen>
Unit - Order Shotguner 0000 <gen> to Attack . Zombie 0003 <gen>
Wait 0.50 seconds
Unit - Order Shotguner 0000 <gen> to Move To . (Center of Intromove <gen>)
Wait 0.50 seconds
Unit - Make Shotguner 0000 <gen> face Zombie 0002 <gen> over 0.30 seconds
Wait 2.00 seconds
Unit - Make Zombie 0002 <gen> Vulnerable
Unit - Order Shotguner 0000 <gen> to Attack . Zombie 0002 <gen>
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Animation - Play Ghoul 0009 <gen> 's stand channel animation, using only Common animations
Animation - Play Ghoul 0006 <gen> 's stand channel animation, using only Common animations
Animation - Play Ghoul 0050 <gen> 's stand channel animation, using only Common animations
Animation - Play Abomination 0019 <gen> 's stand channel animation
Animation - Play Abomination 0087 <gen> 's stand channel animation
Animation - Play Abomination 0086 <gen> 's stand channel animation
Destructible - Open Gate 0636 <gen>
Unit - Hide Flaming Living Statue 0065 <gen>
Destructible - Open Gate 1028 <gen>
Unit - Hide Flaming Living Statue 0159 <gen>
Daylight
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Game - Set the time of day to 12
Wolf gold
Events
Unit - Big Bad Wolf 0044 <gen> Dies
Conditions
Actions
Unit - Create 1 . Gold for Neutral Hostile at (Position of Big Bad Wolf 0044 <gen>) facing Default building facing degrees
Wolf hint
Events
Unit - A unit enters Wolf_hint <gen>
Conditions
Actions
Game - Display to (All players) for 13.00 seconds the text: Wolves are easy to kill, but are very fast. They can be very dangerous in groups. Be cautious around big wolves.
Trigger - Turn off (This trigger)
Blacksmith get
Events
Unit - A unit enters Blacksmith <gen>
Conditions
Actions
Unit - Change ownership of Blacksmith 0014 <gen> to Player 1 (Red) and Retain color
Blacksmith lose
Events
Unit - A unit leaves Blacksmith <gen>
Conditions
Actions
Unit - Change ownership of Blacksmith 0014 <gen> to Player 2 (Blue) and Retain color
light
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across light4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light5 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light6 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Flamevision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Light7 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Power_light <gen>
Barrelbomb
Events
Unit - A unit enters Barrelbomb <gen>
Conditions
Actions
Destructible - Kill Barrel of Explosives 0497 <gen>
Unit - Kill Abomination 0057 <gen>
Trigger - Turn off (This trigger)
ghoul
Events
Unit - A unit enters Hittutorial <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Enemies take different amounts of shots to kill. For instance, regular zombies take 1 shot, while ghouls take 2.Every enemy can kill you in one hit, so keep your distance.
Trigger - Turn off (This trigger)
mine
Events
Unit - A unit enters Minetutorial <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Use mines to damage a group of enemies. Mines use ammo. Ammo can be used for different kinds of weapons. Some weapons drain more ammo than others.
Trigger - Turn off (This trigger)
GOLD
Events
Unit - A unit enters Zlato <gen>
Conditions
Actions
Game - Display to (All players) for 7.00 seconds the text: Shoot gold to earn it.
Trigger - Turn off (This trigger)
Gate close
Events
Unit - A unit enters Light3 <gen>
Conditions
Actions
Destructible - Close Gate 0636 <gen>
Trigger - Turn off (This trigger)
Blacksmith get2
Events
Unit - A unit enters Blacksmith2 <gen>
Conditions
Actions
Unit - Change ownership of Blacksmith 0059 <gen> to Player 1 (Red) and Retain color
Blacksmith get3
Events
Unit - A unit enters Blacksmith3 <gen>
Conditions
Actions
Unit - Change ownership of Blacksmith 0156 <gen> to Player 1 (Red) and Retain color
Blacksmith lose2
Events
Unit - A unit leaves Blacksmith2 <gen>
Conditions
Actions
Unit - Change ownership of Blacksmith 0059 <gen> to Player 2 (Blue) and Retain color
Blacksmith lose3
Events
Unit - A unit leaves Blacksmith3 <gen>
Conditions
Actions
Unit - Change ownership of Blacksmith 0156 <gen> to Player 2 (Blue) and Retain color
Keygate
Events
Unit - Shotguner 0000 <gen> Acquires an item
Conditions
Actions
Destructible - Open Elven Gate 0673 <gen>
Flamestatue
Events
Unit - Shotguner 0000 <gen> Acquires an item
Conditions
Actions
Special Effect - Create a special effect at (Center of Firestatue <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.40 seconds
Unit - Unhide Flaming Living Statue 0065 <gen>
Animation - Play Flaming Living Statue 0065 <gen> 's birth animation
Wait 2.36 seconds
Unit - Change ownership of Flaming Living Statue 0065 <gen> to Player 9 (Gray) and Retain color
Flamestatueattack
Events
Unit - Flaming Living Statue 0065 <gen> Changes owner
Conditions
Actions
Unit - Order Flaming Living Statue 0065 <gen> to Right-Click . Shotguner 0000 <gen>
Wait 2 seconds
Trigger - Run (This trigger) (ignoring conditions)
Flamestatuekill
Events
Unit - A unit enters Waterkill <gen>
Conditions
Flaming Living Statue 0065 <gen> Equal to (Entering unit)
Actions
Wait 1.00 seconds
Unit - Kill Flaming Living Statue 0065 <gen>
flame gold
Events
Unit - Flaming Living Statue 0065 <gen> Dies
Conditions
Actions
Unit - Create 2 . Gold for Neutral Hostile at (Position of Flaming Living Statue 0065 <gen>) facing Default building facing degrees
light arena
Events
Unit - A unit enters Turn_on_light <gen>
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Arena_light <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Arena_light <gen>
Unit - Change ownership of Defensive Turret 0077 <gen> to Player 1 (Red) and Retain color
Unit - Hide Shotguner 0000 <gen>
waves
Events
Unit - Defensive Turret 0077 <gen> Changes owner
Conditions
Actions
Game - Display to (All players) for 25.00 seconds the text: Many creatures will attack this tower soon. When in tower you can press Q to prepare to launch a rocket. Defend the tower by firing rockets at creatures.
Wait 25.00 seconds
Unit - Create 1 . Zombie for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.30 seconds
Unit - Create 1 . Zombie for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.30 seconds
Unit - Create 1 . Zombie for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.30 seconds
Unit - Create 1 . Ghoul for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.20 seconds
Unit - Create 1 . Ghoul for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Trigger - Run waves_2 <gen> (ignoring conditions)
waves 2
Events
Unit - Wolf 0056 <gen> Sells a unit
Conditions
Actions
Wait 0.50 seconds
Unit - Create 1 . Big Bad Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Big Abomination for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 0.50 seconds
Unit - Create 1 . Wolf for Player 9 (Gray) at (Center of Enemy_spawn <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack . Defensive Turret 0077 <gen>
Wait 50.00 seconds
Unit - Unhide Shotguner 0000 <gen>
Unit - Kill Defensive Turret 0077 <gen>
Destructible - Open Gate 0916 <gen>
death
Events
Unit - Shotguner 0000 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Defeat!
Gate close 2
Events
Unit - A unit enters Gate_close <gen>
Conditions
Actions
Destructible - Close Gate 0916 <gen>
Coinspawn
Events
Unit - A unit enters Coinspawn <gen>
Conditions
Actions
Unit - Create 1 . Gold for Neutral Hostile at (Center of Coinspawn <gen>) facing Default building facing degrees
Trigger - Turn off (This trigger)
Sludge fight
Events
Unit - A unit enters Sludge_fight <gen>
Conditions
Actions
Unit - Order Living Sewer 0089 <gen> to Human Blood Mage - Flame Strike . (Position of Shotguner 0000 <gen>)
Wait 2.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Sludge coin
Events
Unit - Living Sewer 0089 <gen> Dies
Conditions
Actions
Unit - Create 5 . Gold for Neutral Hostile at (Center of Sludge_coin <gen>) facing Default building facing degrees
Scorpion
Events
Unit - Mega Mutated Scorpion 0130 <gen> Is attacked
Conditions
Actions
Unit - Pause Mega Mutated Scorpion 0130 <gen>
Wait 0.50 seconds
Unit - Unpause Mega Mutated Scorpion 0130 <gen>
Fire damage
Events
Unit - A unit enters Fire_damage <gen>
Conditions
Actions
Unit - Cause (Triggering unit) to damage (Triggering unit) , dealing 100.00 damage of attack type Spells and damage type Normal
Fire hint
Events
Unit - A unit enters Fire_hint <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Watch out for the fire on the north. Entering it damages any unit.
Trigger - Turn off (This trigger)
Close final
Events
Unit - A unit enters Final <gen>
Conditions
Actions
Destructible - Close Gate 1028 <gen>
Final spawn
Events
Unit - A unit enters Final_spawn <gen>
Conditions
Actions
Animation - Play Flaming Living Statue 0159 <gen> 's birth animation
Unit - Unhide Flaming Living Statue 0159 <gen>
Wait 2.10 seconds
Unit - Change ownership of Flaming Living Statue 0159 <gen> to Player 9 (Gray) and Retain color
Unit - Set Flaming Living Statue 0159 <gen> movement speed to 200.00
Unit - Set life of Flaming Living Statue 0159 <gen> to 1000.00
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Arena <gen>
Trigger - Run Final_attacking <gen> (ignoring conditions)
Trigger - Run Final_volcano <gen> (ignoring conditions)
Trigger - Run Final_volcano_Copy <gen> (ignoring conditions)
Trigger - Run Final_volcano_Copy_2 <gen> (ignoring conditions)
Trigger - Run Final_fight <gen> (ignoring conditions)
Trigger - Turn off (This trigger)
Final attacking
Events
Player - Player 1 (Red) 's Current gold becomes Greater than or equal to 1000
Conditions
Actions
Unit - Order Flaming Living Statue 0159 <gen> to Attack . Shotguner 0000 <gen>
Wait 2.00 seconds
Trigger - Turn on (This trigger)
Final fight
Events
Unit - Shotguner 0000 <gen> Dies
Conditions
Actions
Unit - Order Fireattack 0162 <gen> to Human Blood Mage - Flame Strike . (Position of Shotguner 0000 <gen>)
Wait 7.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Final volcano
Events
Unit - Shotguner 0000 <gen> Dies
Conditions
Actions
Unit - Order Volcano 0164 <gen> to Neutral Fire Lord - Volcano . (Random point in Arena <gen>)
Wait 20.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Final volcano Copy
Events
Unit - Shotguner 0000 <gen> Dies
Conditions
Actions
Unit - Order Volcano 0163 <gen> to Neutral Fire Lord - Volcano . (Random point in Arena <gen>)
Wait 25.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Final volcano Copy 2
Events
Unit - Shotguner 0000 <gen> Dies
Conditions
Actions
Unit - Order Volcano 0165 <gen> to Neutral Fire Lord - Volcano . (Random point in Arena <gen>)
Wait 30.00 seconds
Trigger - Run (This trigger) (ignoring conditions)
Victory
Events
Unit - Flaming Living Statue 0159 <gen> Dies
Conditions
Actions
Unit - Make Shotguner 0000 <gen> Invulnerable
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
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