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Triggers
DBZ v4.00A.w3x
Variables
Messages
Intro
StrangePod
Namek
FreezasHenchman
Ginyu Force
Freeza
BacktoEarth
Garlic Jr
FreezaisBack
CoolerisBack
Android
Cell
Brolli
BacktoEarth2
Dabura
Kid Buu
Cosomos
Fat Janemba
Super Janemba
BacktoEarth3
Bebi
Super 17
Beginning Hero Selection
Goku
Vegeta
Trunks
Goten
Gohan
Piccollo
Good Buu
Tien
Krillin
Upgrades
tien 2
Fused Piccollo
SSJ Goku
majin buu 2
SSJ Trunks
SSJ Vegeta
Super Piccollo
SSJ2 Gohan
SSJ2 Goku
SSJ3 Goku
Trunks Gotenks
Goten Gotenks
Vegeto
Mistic Gohan
SSJ4 Goku
SSJ4 Vegeta
Gogeta Goku
Gogeta Vegeta
Special Gates
Close Special Gates
Napa Gate
Freeza Gate
Garlic Jr Gate
Coola Gate
Metal Coola Gate
Android 17 Gate
Cell Gate
Brolli Gate
Dabura Gate
Kid Buu Gate
Fat Janemba Gate
SuperJanemba Gate
Shenglongs
Lian to Uu
Uu to Ryuu
Ryuu to Chii
Chii to Suu
Suu to San
San to Ii
Ending
Name
Type
is_array
initial_value
Intro
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: DBZ v3.00Hola amigos este mapa creado por nikolasxever es sobre todas las sagas de dbz ojalan lo disfruten
Trigger - Turn off (This trigger)
StrangePod
Events
Unit - A unit enters StrangePod <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: aver si pasan por nappa
Trigger - Turn off (This trigger)
Namek
Events
Unit - A unit enters Freeza_Start <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: estan en el planeta namek no deben dejar que frezer consiga las esferas
Trigger - Turn off (This trigger)
FreezasHenchman
Events
Unit - A unit enters FreezasHenchman <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: FIGHT
Trigger - Turn off (This trigger)
Ginyu Force
Events
Unit - A unit enters GinyuForce <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: OH NO la fuerza guiniu que no los detengan
Trigger - Turn off (This trigger)
Freeza
Events
Unit - A unit enters Freeza <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Looks like it's the final showdown between the Z Fighters and Freeza himself. Can the Z Fighters win?
Trigger - Turn off (This trigger)
BacktoEarth
Events
Unit - A unit enters Cell_Start <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You have defeated Freeza on Namek and landed on Earth.But something is different...
Trigger - Turn off (This trigger)
Garlic Jr
Events
Unit - A unit enters Garlic_Jr <gen>
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Looks like you found the route of the problem. Garlic Jr. and his henchmen the Spice Boys have turned some of teh citizens of Earth into zombies. You must stop them before Garlic Jr. creates an army of the living dead!
Trigger - Turn off (This trigger)
FreezaisBack
Events
Unit - A unit enters FreezaisBack <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Freeza has come back to Earth with his father King Cold and it looks like Coola has showed up aswell. Can the Z Fighters beat these terrible foes?
Trigger - Turn off (This trigger)
CoolerisBack
Events
Unit - A unit enters CoolaisBack <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Coola is back and much stronger than before. He is now metal and can repair himself quickly.
Trigger - Turn off (This trigger)
Android
Events
Unit - A unit enters TheAndroid <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Dr.Gero has released Android 17! The android's first act was to destroy his own creator! Can the Z Fighters defeat this diabolical creature?
Trigger - Turn off (This trigger)
Cell
Events
Unit - A unit enters Cell <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Cell, the perfect android, has come out of hiding and is reeking havoc all over the Earth.
Trigger - Turn off (This trigger)
Brolli
Events
Unit - A unit enters Brolli <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Brolli, the legendary super-saiyan has been waiting for the ZFighters. Can they stop his raging rampage?
Trigger - Turn off (This trigger)
BacktoEarth2
Events
Unit - A unit enters Buu_Start <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: The Z Fighters arrive back on Earth once again. What adventures will they ace next?
Trigger - Turn off (This trigger)
Dabura
Events
Unit - A unit enters Dabura <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: It's Dabura, the King of Demons and Babadi's mind-controlled henchmen!Can the Z fighters defeat all these foes?
Trigger - Turn off (This trigger)
Kid Buu
Events
Unit - A unit enters Kid_Buu <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Majin Buu has reached his ultimate form, Kid Buu!Will the Z Fighters be able to handle him in this form?
Trigger - Turn off (This trigger)
Cosomos
Events
Unit - A unit enters Janemba_Start <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: The Z Fighters have travelled through the cosmos and have stumbled upon a strange planet...
Trigger - Turn off (This trigger)
Fat Janemba
Events
Unit - A unit enters Fat_Janemba <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Whoa there is a huge monster ahead of you who could it be?It's Janemba!Can the Z Fighters get out of this one?
Trigger - Turn off (This trigger)
Super Janemba
Events
Unit - A unit enters Super_Janemba <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Oh no, Janemba has re-compiled himself and is now more powerful than ever!
Trigger - Turn off (This trigger)
BacktoEarth3
Events
Unit - A unit enters Bebi_Start <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: The Z Fighters have come back to Earth only to find almost every evil villain they faced to be there! Can the Z Fighters defeat them all again?
Trigger - Turn off (This trigger)
Bebi
Events
Unit - A unit enters Bebi <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Bebu has taken the form of a Super-Saiyan!Can the Z Fighters beat him?
Trigger - Turn off (This trigger)
Super 17
Events
Unit - A unit enters Super_17 <gen>
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Android 17 is back but he is much better now! Dr.Gero made a new 17 and the new and old fused together!Is he unbeatable or can the Z Fighters prevail?
Trigger - Turn off (This trigger)
Goku
Events
Unit - A unit enters Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Saiyan Warrior for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Vegeta
Events
Unit - A unit enters Vegeta <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Saiyan Prince for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Trunks
Events
Unit - A unit enters Trunks <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Vegeta's Son for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Goten
Events
Unit - A unit enters Goten <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Goku's Son for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Gohan
Events
Unit - A unit enters Gohan <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Goku's Son for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Piccollo
Events
Unit - A unit enters Piccollo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Namek for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Good Buu
Events
Unit - A unit enters Good_Buu <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Super-Being for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Tien
Events
Unit - A unit enters Tien <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Z Fighter for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Krillin
Events
Unit - A unit enters Krillin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Chooser
Actions
Unit - Create 1 Z Fighter for (Owner of (Triggering unit)) at (Center of Start <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
tien 2
Events
Unit - A unit enters TIEN_2 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Z Fighter
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 TIEN 2 for (Owner of (Triggering unit)) at (Center of TIEN_2 <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Fused Piccollo
Events
Unit - A unit enters Fused_Piccollo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Namek
Actions
Unit - Create 1 Fused Namek for (Owner of (Triggering unit)) at (Center of Fused_Piccollo <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ Goku
Events
Unit - A unit enters SSJ_Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Saiyan Warrior
Actions
Unit - Create 1 Super-Saiyan for (Owner of (Triggering unit)) at (Center of SSJ_Goku <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
majin buu 2
Events
Unit - A unit enters majin_buu <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Being
Actions
Unit - Create 1 majin buu power for (Owner of (Triggering unit)) at (Center of majin_buu <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ Trunks
Events
Unit - A unit enters SSJ_Trunks <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Vegeta's Son
Actions
Unit - Create 1 Super-Saiyan for (Owner of (Triggering unit)) at (Center of SSJ_Trunks <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ Vegeta
Events
Unit - A unit enters SSJ_Vegeta <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Saiyan Prince
Actions
Unit - Create 1 Super-Saiyan for (Owner of (Triggering unit)) at (Center of SSJ_Vegeta <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Super Piccollo
Events
Unit - A unit enters Super_Piccollo <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Fused Namek
Actions
Unit - Create 1 Super-Namek for (Owner of (Triggering unit)) at (Center of Super_Piccollo <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ2 Gohan
Events
Unit - A unit enters SSJ_Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Goku's Son
Actions
Unit - Create 1 Super-Saiyan2 for (Owner of (Triggering unit)) at (Center of SSJ2_Gohan <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ2 Goku
Events
Unit - A unit enters SSJ2_Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan
Actions
Unit - Create 1 Super-Saiyan2 for (Owner of (Triggering unit)) at (Center of SSJ2_Goku <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ3 Goku
Events
Unit - A unit enters SSJ3_Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan2
Actions
Unit - Create 1 Super-Saiyan 3 for (Owner of (Triggering unit)) at (Center of SSJ3_Goku <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Trunks Gotenks
Events
Unit - A unit enters Trunks_Gotenks <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan
Actions
Unit - Create 1 Super-Saiyan3 for (Owner of (Triggering unit)) at (Center of Trunks_Gotenks <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Goten Gotenks
Events
Unit - A unit enters Goten_Gotenks <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Goku's Son
Actions
Unit - Create 1 Super-Saiyan3 for (Owner of (Triggering unit)) at (Center of Goten_Gotenks <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Vegeto
Events
Unit - A unit enters Vegeto <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan
Actions
Unit - Create 1 Super-Saiyan2 for (Owner of (Triggering unit)) at (Center of Vegeto <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Mistic Gohan
Events
Unit - A unit enters Mistic_Gohan <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan2
Actions
Unit - Create 1 Saiyan Mistic for (Owner of (Triggering unit)) at (Center of Mistic_Gohan <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ4 Goku
Events
Unit - A unit enters SSJ4_Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan 3
Actions
Unit - Create 1 Super-Saiyan4 for (Owner of (Triggering unit)) at (Center of SSJ4_Goku <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
SSJ4 Vegeta
Events
Unit - A unit enters SSJ4_Vegeta <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan2
Actions
Unit - Create 1 Super-Saiyan4 for (Owner of (Triggering unit)) at (Center of SSJ4_Vegeta <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Gogeta Goku
Events
Unit - A unit enters Gogeta_Goku <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan4
Actions
Unit - Create 1 Super-Saiyan4 for (Owner of (Triggering unit)) at (Center of Gogeta_Goku <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Gogeta Vegeta
Events
Unit - A unit enters Gogeta_Vegeta <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Super-Saiyan4
Actions
Unit - Create 1 Super-Saiyan4 for (Owner of (Triggering unit)) at (Center of Gogeta_Vegeta <gen>) facing (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Close Special Gates
Events
Map initialization
Conditions
Actions
Destructible - Make Demonic Gate 0009 <gen> Invulnerable
Destructible - Make Demonic Gate 0008 <gen> Invulnerable
Destructible - Make Demonic Gate 0012 <gen> Invulnerable
Destructible - Make Demonic Gate 0014 <gen> Invulnerable
Destructible - Make Demonic Gate 0015 <gen> Invulnerable
Destructible - Make Demonic Gate 0019 <gen> Invulnerable
Destructible - Make Demonic Gate 0021 <gen> Invulnerable
Destructible - Make Demonic Gate 0023 <gen> Invulnerable
Destructible - Make Demonic Gate 0025 <gen> Invulnerable
Destructible - Make Demonic Gate 0028 <gen> Invulnerable
Destructible - Make Demonic Gate 0031 <gen> Invulnerable
Destructible - Make Demonic Gate 0030 <gen> Invulnerable
Napa Gate
Events
Unit - Saiyan General 0014 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0009 <gen>
Freeza Gate
Events
Unit - Changeling 0040 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0008 <gen>
Garlic Jr Gate
Events
Unit - Evil Demon 0187 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0012 <gen>
Coola Gate
Events
Unit - Changeling 0115 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0014 <gen>
Metal Coola Gate
Events
Unit - Robotic-Changeling 0116 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0015 <gen>
Android 17 Gate
Events
Unit - Android 0143 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0019 <gen>
Cell Gate
Events
Unit - Biogenetic-Android 0144 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0021 <gen>
Brolli Gate
Events
Unit - Super-Saiyan2 0182 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0023 <gen>
Dabura Gate
Events
Unit - King of Demons 0161 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0025 <gen>
Kid Buu Gate
Events
Unit - Evil Super-Being 0213 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0028 <gen>
Fat Janemba Gate
Events
Unit - Huge Monstrosity 0221 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0031 <gen>
SuperJanemba Gate
Events
Unit - Evil Demon 0220 <gen> Dies
Conditions
Actions
Destructible - Open Demonic Gate 0030 <gen>
Lian to Uu
Events
Unit - 1st Evil Shenglong 0266 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of UuShenglong <gen>))
Game - Display to (All players) for 10.00 seconds the text: The Z fighters have defeated the 1st Evil Shenglong. They have 6 more to go.
Uu to Ryuu
Events
Unit - 2nd Evil Shenglong 0267 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of RyuuShenglong <gen>))
Game - Display to (All players) for 10.00 seconds the text: The Z fighters have defeated the 2nd Evil Shenglong.They have 5 more to go.
Ryuu to Chii
Events
Unit - 3rd Evil Shenglong 0268 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of ChiiShelnglong <gen>))
Game - Display to (All players) for 10.00 seconds the text: The Z fighters have defeated the 3rd Evil Shenglong. They have 4 more to go.
Chii to Suu
Events
Unit - 4th Evil Shenglong 0269 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of SuuShenglong <gen>))
Game - Display to (All players) for 10.00 seconds the text: The Z fighters have defeated the 4th Evil Shenglong. They have 3 more to go.
Suu to San
Events
Unit - 5th Evil Shenglong 0270 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of SanShenglong <gen>))
Game - Display to (All players) for 10.00 seconds the text: The Z fighters have defeated the 5th Evil Shenglong. They have 2 more to go.
San to Ii
Events
Unit - 6th Evil Shenglong 0271 <gen> Dies
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 1 (Red)) and do (Move (Picked unit) instantly to (Center of IiShenglong <gen>))
Game - Display to (All players) for 10.00 seconds the text: The Z fighters have defeated the 6th Evil Shenglong. They have 1 more to go.
Ending
Events
Unit - Final Evil Shenglong 0272 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Congratulations!The Z Fighters have defeated the final foe and are now rejoicing back on Earth!Good job to all of you!
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
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