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Triggers
Dawn Of War Beta 1.47v.w3x
Variables
Music
Music
Music Replay
Recources
Starting Recources
Recources Gain From Monsters
Visibility
Map Visibility
Selection
Player Selection
Camera Folowing Around Unit
Camera Folowing Around Unit
Effects
Fade Effect
Blood Effect
Lightning Bolt Effect
Camera Shakes Spell Effect
Unit Sizer
Deep Lord Size
Leader Board
Make
Add Point
Gates
Gates Open
Gates Close
Item Stacking System
Item Stacking System
Damage Text System
Damage Text System
Name
Type
is_array
initial_value
Damage_Integer
integer
Yes
Damage_Text
real
No
Kills
integer
Yes
LeaderBoard
integer
Yes
288
Music
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play IllidansTheme <gen>
Sound - Set music volume to 90.00 %
Wait 109.00 seconds
Trigger - Turn on Music_Replay <gen>
Trigger - Turn off (This trigger)
Music Replay
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Sound - Play IllidansTheme <gen>
Sound - Set music volume to 90.00 %
Wait 109.00 seconds
Trigger - Turn on Music <gen>
Trigger - Turn off (This trigger)
Starting Recources
Events
Map initialization
Conditions
Actions
Player - Add 150 to Player 1 (Red) . Current gold
Recources Gain From Monsters
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Player - Add 50 to Player 1 (Red) . Current gold
Player - Add 2 to Player 1 (Red) . Current lumber
Map Visibility
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Player Selection
Events
Map initialization
Conditions
Actions
Selection - Select Deep Lord 0000 <gen>
Camera Folowing Around Unit
Events
Map initialization
Conditions
Actions
Camera - Lock camera target for Player 1 (Red) to Deep Lord 0000 <gen> , offset by ( 0 , 0 ) using Default rotation
Fade Effect
Events
Map initialization
Conditions
Actions
Cinematic - Fade in over 3.25 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Blood Effect
Events
Unit - A unit Dies
Conditions
Actions
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Lightning Bolt Effect
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Special Effect - Create a special effect at (Random point in Playable <gen>) using ShootingStar.mdx
Wait 2 seconds
Special Effect - Destroy (Last created special effect)
Camera Shakes Spell Effect
Events
Unit - Deep Lord 0000 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Not equal to Mana +500
(Ability being cast) Not equal to Item Healing (Greater)
Actions
Camera - Shake the camera for Player 1 (Red) with magnitude 6.00
Wait 2.50 seconds
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Deep Lord Size
Events
Map initialization
Conditions
Actions
Animation - Change Deep Lord 0000 <gen> 's size to ( 140.00 %, 140.00 %, 140.00 %) of its original size
Make
Events
Map initialization
Conditions
Actions
Wait 1.00 seconds
Leaderboard - Create a leaderboard for (All allies of Player 1 (Red).) titled Killing Board
Player Group - Pick every player in (All allies of Player 1 (Red).) and do (If (((Picked player) slot status) Equal to Is playing) then do (Add (Picked player) to (Last created leaderboard) with label (Name of (Picked player)) and value 0) else do (Do nothing))
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Leaderboard - Show (Last created leaderboard)
For each (Integer A) from 1 to 12 , do (Set VariableSet LeaderBoard[0] = "0")
Add Point
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
Actions
Set Variable Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in (Last created leaderboard) to Kills[(Player number of (Owner of (Killing unit)))]
Leaderboard - Sort (Last created leaderboard) by Value in Descending order
Gates Open
Events
Unit - A unit enters Gates <gen>
Conditions
Actions
Destructible - Open Gates 0098 <gen>
Gates Close
Events
Unit - A unit leaves Gates <gen>
Conditions
Actions
Destructible - Close Gates 0098 <gen>
Item Stacking System
Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Hero manipulating item) has an item of type (Item-type of (Item being manipulated))) Equal to True
(Item being manipulated) Not equal to (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated)))
Actions
Item - Set charges remaining in (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated))) to ((Charges remaining in (Item carried by (Hero manipulating item) of type (Item-type of (Item being manipulated)))) + (Charges remaining in (Item being manipulated)))
Hero - Drop (Item being manipulated) from (Hero manipulating item) .
Item - Remove (Item being manipulated)
Damage Text System
Events
Unit - Deep Lord 0000 <gen> Dies
Conditions
((Triggering unit) is A structure) Equal to False
((Triggering unit) is alive) Equal to True
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Set Variable Set Damage_Integer[0] = (Integer((Damage taken)))
Floating Text - Create floating text that reads (- + (String((Integer((Damage taken)))))) above (Triggering unit) with Z offset 3.00 , using font size 8.00 , color ( 100 %, 0.00 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 105.00 towards 90.00 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to Damage_Text seconds
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