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Triggers
dawn_of_the_NOOBZ~3.w3x
Variables
Initialization
Melee Initialization
wining
rusty sign
missing door nob to rusty door
opened door
opening the rusty door
stange door
riddle
opening the door
He Comes
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
wining
Events
Unit - Srine of NOOBZ 0334 <gen> Dies
Conditions
Actions
Wait 5.00 seconds
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
rusty sign
Events
Unit - A unit enters sign <gen>
Conditions
Actions
Game - Display to (All players) the text: this door is locked there must be a way in thou the rusty sign says "a lever holds the key to your secess"weird wounder what lever its talking about
Trigger - Turn off (This trigger)
missing door nob to rusty door
Events
Unit - A unit enters this_door_is_missing_a_lock <gen>
Conditions
Actions
Game - Display to (All players) the text: this door is missing the nob i cant open it from this side i cant see in the room so it must have a nob on the other side
Trigger - Turn off (This trigger)
opened door
Events
Map initialization
Conditions
Actions
Destructible - Open Gate 0852 <gen>
opening the rusty door
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Game - Display to (All players) the text: i can open this door from this side althou its kinda hard with it being so rusty
Destructible - Open rusty door 0851 <gen>
Trigger - Turn off (This trigger)
stange door
Events
Unit - A unit enters stange_place <gen>
Conditions
Actions
Game - Display to (All players) the text: theres a small rusty sign on it its hard to make out it says "thou i walk thou the vally of death i sall fear no evil" hmm thats a bible vires there other stuff on it buts it way to rusted to see
Trigger - Turn off (This trigger)
riddle
Events
Unit - A unit enters small_sign <gen>
Conditions
Actions
Game - Display to (All players) the text: a sign says "welcome to the vally of death bar"
Trigger - Turn off (This trigger)
opening the door
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Destructible - Open door with a sign on it 1131 <gen>
He Comes
Events
Player - Player 8 (Pink) types a chat message containing -play 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Sound - Play war3mapImported\33188_newgrounds_crazy_.mp3 (Unexpected type: 'musictheme') .
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