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How to import DarkTemplar

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model DarkTemplar of the bundle DarkTemplar. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Protoss Unit Pack (Starcraft 2).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

DarkTemplar
DarkTemplar.mdx
darktemplarsilver_diffuse.blp
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DarkTemplar.mdx

Now Click the "Import File" Button:

Next select 'DarkTemplar.mdx' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx

Done, you have imported the file DarkTemplar.mdx.

Importing darktemplar_emissive.blp

Now Click the "Import File" Button:

Next select 'darktemplar_emissive.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
war3mapimported/darktemplar_emissive.blp

Double-click the file darktemplar_emissive.blp:

darktemplar_emissive.blp
Image / Texture
86
war3mapimported/darktemplar_emissive.blp

Tick the box "Use Custom Path" and type in the correct path:

darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp

Done, you have imported the file darktemplar_emissive.blp.

Importing darktemplarcape_diffuse.blp

Now Click the "Import File" Button:

Next select 'darktemplarcape_diffuse.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
war3mapimported/darktemplarcape_diffuse.blp

Double-click the file darktemplarcape_diffuse.blp:

darktemplarcape_diffuse.blp
Image / Texture
73
war3mapimported/darktemplarcape_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp

Done, you have imported the file darktemplarcape_diffuse.blp.

Importing darktemplarsilver_diffuse.blp

Now Click the "Import File" Button:

Next select 'darktemplarsilver_diffuse.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
war3mapimported/darktemplarsilver_diffuse.blp

Double-click the file darktemplarsilver_diffuse.blp:

darktemplarsilver_diffuse.blp
Image / Texture
750
war3mapimported/darktemplarsilver_diffuse.blp

Tick the box "Use Custom Path" and type in the correct path:

darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp

Done, you have imported the file darktemplarsilver_diffuse.blp.

Importing emergytrailcyan2.blp

Now Click the "Import File" Button:

Next select 'emergytrailcyan2.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Double-click the file emergytrailcyan2.blp:

emergytrailcyan2.blp
Image / Texture
38
war3mapimported/emergytrailcyan2.blp

Tick the box "Use Custom Path" and type in the correct path:

emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp

Done, you have imported the file emergytrailcyan2.blp.

Importing grad2d_green.blp

Now Click the "Import File" Button:

Next select 'grad2d_green.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
grad2d_green.blp
Image / Texture
9
war3mapimported/grad2d_green.blp

Double-click the file grad2d_green.blp:

grad2d_green.blp
Image / Texture
9
war3mapimported/grad2d_green.blp

Tick the box "Use Custom Path" and type in the correct path:

grad2d_green.blp
Image / Texture
9
grad2d_green.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp

Done, you have imported the file grad2d_green.blp.

Importing Green_Glow.blp

Now Click the "Import File" Button:

Next select 'Green_Glow.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
war3mapimported/Green_Glow.blp

Double-click the file Green_Glow.blp:

Green_Glow.blp
Image / Texture
9
war3mapimported/Green_Glow.blp

Tick the box "Use Custom Path" and type in the correct path:

Green_Glow.blp
Image / Texture
9
Green_Glow.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp

Done, you have imported the file Green_Glow.blp.

Importing tesla_particle01_green.blp

Now Click the "Import File" Button:

Next select 'tesla_particle01_green.blp' in the folder which you extracted from the zip archive:

DarkTemplar
DarkTemplar.mdx
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
grad2d_green.blp
Green_Glow.blp
tesla_particle01_green.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
tesla_particle01_green.blp
Image / Texture
8
war3mapimported/tesla_particle01_green.blp

Double-click the file tesla_particle01_green.blp:

tesla_particle01_green.blp
Image / Texture
8
war3mapimported/tesla_particle01_green.blp

Tick the box "Use Custom Path" and type in the correct path:

tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp

The file has been properly added to the map archive:

DarkTemplar.mdx
Model
452
war3mapimported/DarkTemplar.mdx
darktemplar_emissive.blp
Image / Texture
86
darktemplar_emissive.blp
darktemplarcape_diffuse.blp
Image / Texture
73
darktemplarcape_diffuse.blp
darktemplarsilver_diffuse.blp
Image / Texture
750
darktemplarsilver_diffuse.blp
emergytrailcyan2.blp
Image / Texture
38
emergytrailcyan2.blp
grad2d_green.blp
Image / Texture
9
grad2d_green.blp
Green_Glow.blp
Image / Texture
9
Green_Glow.blp
tesla_particle01_green.blp
Image / Texture
8
tesla_particle01_green.blp

Done, you have imported the file tesla_particle01_green.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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