Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Darkspear Shadow Hunter (Armored) 5 of the bundle Darkspear Shadow Hunter (Armored) 5. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Darkspear Shadow Hunters (Armored).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing ShadowHunterMaloa.mdx
Now Click the "Import File" Button:
Next select 'ShadowHunterMaloa.mdx' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
MaloaCape.blp
Maloahair.blp
MaloaMaskara.blp
MaloaShoulders.blp
skullshouldersMaloa.blp
weapon.blp
Zelduk.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
Done, you have imported the file ShadowHunterMaloa.mdx.
Importing MaloaCape.blp
Now Click the "Import File" Button:
Next select 'MaloaCape.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
Maloahair.blp
MaloaMaskara.blp
MaloaShoulders.blp
skullshouldersMaloa.blp
weapon.blp
Zelduk.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
war3mapimported/MaloaCape.blp
Double-click the file MaloaCape.blp:
MaloaCape.blp
Image / Texture
92
war3mapimported/MaloaCape.blp
Tick the box "Use Custom Path" and type in the correct path:
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Done, you have imported the file MaloaCape.blp.
Importing Maloahair.blp
Now Click the "Import File" Button:
Next select 'Maloahair.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
MaloaCape.blp
MaloaMaskara.blp
MaloaShoulders.blp
skullshouldersMaloa.blp
weapon.blp
Zelduk.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
war3mapimported/Maloahair.blp
Double-click the file Maloahair.blp:
Maloahair.blp
Image / Texture
97
war3mapimported/Maloahair.blp
Tick the box "Use Custom Path" and type in the correct path:
Maloahair.blp
Image / Texture
97
Maloahair.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
Done, you have imported the file Maloahair.blp.
Importing MaloaMaskara.blp
Now Click the "Import File" Button:
Next select 'MaloaMaskara.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
MaloaCape.blp
Maloahair.blp
MaloaShoulders.blp
skullshouldersMaloa.blp
weapon.blp
Zelduk.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
war3mapimported/MaloaMaskara.blp
Double-click the file MaloaMaskara.blp:
MaloaMaskara.blp
Image / Texture
99
war3mapimported/MaloaMaskara.blp
Tick the box "Use Custom Path" and type in the correct path:
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
Done, you have imported the file MaloaMaskara.blp.
Importing MaloaShoulders.blp
Now Click the "Import File" Button:
Next select 'MaloaShoulders.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
MaloaCape.blp
Maloahair.blp
MaloaMaskara.blp
skullshouldersMaloa.blp
weapon.blp
Zelduk.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
war3mapimported/MaloaShoulders.blp
Double-click the file MaloaShoulders.blp:
MaloaShoulders.blp
Image / Texture
98
war3mapimported/MaloaShoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
Done, you have imported the file MaloaShoulders.blp.
Importing skullshouldersMaloa.blp
Now Click the "Import File" Button:
Next select 'skullshouldersMaloa.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
MaloaCape.blp
Maloahair.blp
MaloaMaskara.blp
MaloaShoulders.blp
weapon.blp
Zelduk.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
skullshouldersMaloa.blp
Image / Texture
77
war3mapimported/skullshouldersMaloa.blp
Double-click the file skullshouldersMaloa.blp:
skullshouldersMaloa.blp
Image / Texture
77
war3mapimported/skullshouldersMaloa.blp
Tick the box "Use Custom Path" and type in the correct path:
skullshouldersMaloa.blp
Image / Texture
77
skullshouldersMaloa.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
skullshouldersMaloa.blp
Image / Texture
77
skullshouldersMaloa.blp
Done, you have imported the file skullshouldersMaloa.blp.
Importing weapon.blp
Now Click the "Import File" Button:
Next select 'weapon.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
MaloaCape.blp
Maloahair.blp
MaloaMaskara.blp
MaloaShoulders.blp
skullshouldersMaloa.blp
Zelduk.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
skullshouldersMaloa.blp
Image / Texture
77
skullshouldersMaloa.blp
weapon.blp
Image / Texture
108
war3mapimported/weapon.blp
Double-click the file weapon.blp:
weapon.blp
Image / Texture
108
war3mapimported/weapon.blp
Tick the box "Use Custom Path" and type in the correct path:
weapon.blp
Image / Texture
108
weapon.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
skullshouldersMaloa.blp
Image / Texture
77
skullshouldersMaloa.blp
weapon.blp
Image / Texture
108
weapon.blp
Done, you have imported the file weapon.blp.
Importing Zelduk.blp
Now Click the "Import File" Button:
Next select 'Zelduk.blp' in the folder which you extracted from the zip archive:
Darkspear Shadow Hunter (Armored) 5
ShadowHunterMaloa.mdx
MaloaCape.blp
Maloahair.blp
MaloaMaskara.blp
MaloaShoulders.blp
skullshouldersMaloa.blp
weapon.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
skullshouldersMaloa.blp
Image / Texture
77
skullshouldersMaloa.blp
weapon.blp
Image / Texture
108
weapon.blp
Zelduk.blp
Image / Texture
96
war3mapimported/Zelduk.blp
Double-click the file Zelduk.blp:
Zelduk.blp
Image / Texture
96
war3mapimported/Zelduk.blp
Tick the box "Use Custom Path" and type in the correct path:
Zelduk.blp
Image / Texture
96
Zelduk.blp
The file has been properly added to the map archive:
ShadowHunterMaloa.mdx
Model
335
war3mapimported/ShadowHunterMaloa.mdx
MaloaCape.blp
Image / Texture
92
MaloaCape.blp
Maloahair.blp
Image / Texture
97
Maloahair.blp
MaloaMaskara.blp
Image / Texture
99
MaloaMaskara.blp
MaloaShoulders.blp
Image / Texture
98
MaloaShoulders.blp
skullshouldersMaloa.blp
Image / Texture
77
skullshouldersMaloa.blp
weapon.blp
Image / Texture
108
weapon.blp
Zelduk.blp
Image / Texture
96
Zelduk.blp
Done, you have imported the file Zelduk.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.