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Triggers
Darkshadow95's ORPG.w3x
Variables
Initialisierung
ROT Heldensperre
BLAU Heldensperre
LILA Heldensperre
GRUEN Heldensperre
Heiliger Lichtriss
Death Itemsteal 1
Death Itemsteal 2
Death Itemsteal 3
Death Itemsteal 4
Death Itemsteal 5
Revive
Revive Brown units
Revive units Brown
ANFANG
fuckoff ROT
fuckoff BLAU
fuckoff LILA
fuckoff GRUEN
Arkaner Helm Bob
MondScepter Bob
ChitinKlauen Bob
Dungeon Boss 1 Tot
Dungeon Boss 2 Tot
Dungeon Boss 3 Tot
Dungeon Boss 4 Tot
Dungeon Boss 5 Tot
Portal 1 zu 2
Home ROT
Home BLAU
Home LILA
Home GRUEN
Revive Held
Item ROT
Item BLAU
Item LILA
Item GRUEN
Enter Dungeon ROT
Enter Dungeon BLAU
Enter Dungeon LILA
Enter Dungeon GRUEN
Dungeon 1
Dungeon 1 Miniboss
Dungeon 1 Miniboss aktiv
Dungeon 1 Boss
Dungeon 1 Boss aktiv
Dungeon 2
Dungeon 2 Miniboss
Dungeon 2 Miniboss aktiv
Dungeon 2 Boss
Dungeon 2 Boss aktiv
Dungeon 3
Dungeon 3 Miniboss
Dungeon 3 Miniboss aktiv
Dungeon 3 Boss
Dungeon 3 Boss aktiv
Dungeon 4
Dungeon 4 Miniboss
Dungeon 4 Miniboss aktiv
Dungeon 4 Boss
Dungeon 4 Boss aktiv
Dungeon 5
Dungeon 5 Miniboss
Dungeon 5 Miniboss aktiv
Dungeon 5 Boss
Dungeon 5 Boss aktiv
Templer Miniboss
Templer Miniboss aktiv
Templer Boss
Templer Boss aktiv
Quest 1 ROT
Quest 2 ROT
Quest 3 ROT
Quest 4 ROT
Quest 5 ROT
Quest 6 ROT
Quest Templer ROT
Quest 1 BLAU
Quest 2 BLAU
Quest 3 BLAU
Quest 4 BLAU
Quest 5 BLAU
Quest 6 BLAU
Quest Templer BLAU
Quest 1 LILA
Quest 2 LILA
Quest 3 LILA
Quest 4 LILA
Quest 5 LILA
Quest 6 LILA
Quest Templer LILA
Quest 1 GRUEN
Quest 2 GRUEN
Quest 3 GRUEN
Quest 4 GRUEN
Quest 5 GRUEN
Quest 6 GRUEN
Quest Templer GRUEN
Quest 1 ROT offturn
Quest 2 ROT offturn
Quest 3 ROT offturn
Quest 4 ROT offturn
Quest 5 ROT offturn
Quest 6 ROT offturn
Quest Templer ROT offturn
Quest 1 BLAU offturn
Quest 2 BLAU offturn
Quest 3 BLAU offturn
Quest 4 BLAU offturn
Quest 5 BLAU offturn
Quest 6 BLAU offturn
Quest Templer BLAU offturn
Quest 1 LILA offturn
Quest 2 LILA offturn
Quest 3 LILA offturn
Quest 4 LILA offturn
Quest 5 LILA offturn
Quest 6 LILA offturn
Quest Templer LILA offturn
Quest 1 GRUEN offturn
Quest 2 GRUEN offturn
Quest 3 GRUEN offturn
Quest 4 GRUEN offturn
Quest 5 GRUEN offturn
Quest 6 GRUEN offturn
Quest Templer GRUEN offturn
Leaver ROT
Leaver BLAU
Leaver LILA
Leaver GRUEN
Farores Hauch 1 abbrechen
Farores Hauch 1
Farores Hauch 2 abbrechen
Farores Hauch 2
Farores Hauch 3 abbrechen
Farores Hauch 3
Zeitriss
Heiliger Schlag 1
Heiliger Schlag 2
Heiliger Schlag 3
Zeitriss 2
Zeitriss 3
Phasenblitz
Phasenblitz 3
Phasenverschiebung
Frostmourne
Himmelszorn 1
Himmelszorn 2
Himmelszorn 3
Rache des Gefallenen
Klasse 1 ROT
Klasse 2 ROT Zeitloser
Klasse 3 ROT Zeitloser
Klasse 2 ROT Engel
Klasse 3 ROT Engel
Klasse 2 ROT Koenig
Klasse 3 ROT Koenig
Klasse 1 ROT weiblich
Klasse 2 ROT Assasine
Klasse 3 ROT Assasine
Klasse 2 ROT Licht
Klasse 3 ROT Licht
Klasse 1 BLAU
Klasse 2 BLAU Zeitloser
Klasse 3 BLAU Zeitloser
Klasse 2 BLAU Engel
Klasse 3 BLAU Engel
Klasse 2 BLAU Koenig
Klasse 3 BLAU Koenig
Klasse 1 BLAU weblich
Klasse 2 BLAU Assasine
Klasse 3 BLAU Assasine
Klasse 2 BLAU Licht
Klasse 3 BLAU Licht
Klasse 1 LILA
Klasse 2 LILA Zeitloser
Klasse 3 LILA Zeitloser
Klasse 2 LILA Engel
Klasse 3 LILA Engel
Klasse 2 LILA Koenig
Klasse 3 LILA Koenig
Klasse 1 LILA weiblich
Klasse 2 LILA Assasine
Klasse 3 LILA Assasine
Klasse 2 LILA Licht
Klasse 3 LILA Licht
Klasse 1 GRUEN
Klasse 2 GRUEN Zeitloser
Klasse 3 GRUEN Zeitloser
Klasse 2 GRUEN Engel
Klasse 3 GRUEN Engel
Klasse 2 GRUEN Koenig
Klasse 3 GRUEN Koenig
Klasse 1 GRUEN weiblich
Klasse 2 GRUEN Assasine
Klasse 3 GRUEN Assasine
Klasse 2 GRUEN Licht
Klasse 3 GRUEN Licht
Ahnensoeldner ROT
Ahnenkrieger ROT
Ahnenschuetze ROT
Dienerin des Lichts ROT
Hueterin des Lichts ROT
Goettin des Lichts ROT
Assasine ROT
Maechtige Assasine ROT
Toedliche Assasine ROT
Heiliger Engel ROT
Erzengel ROT
Gefallener Engel ROT
Koenig ROT
Koenig der Untoten ROT
Herr der Toten ROT
Ahnensoeldner BLAU
Ahnenkrieger BLAU
Ahnenschuetze BLAU
Dienerin des Lichts BLAU
Hueterin des Lichts BLAU
Goettin des Lichts BLAU
Assasine BLAU
Maechtige Assasine BLAU
Toedliche Assasine BLAU
Heiliger Engel BLAU
Erzengel BLAU
Gefallener Engel BLAU
Koenig BLAU
Koenig der Untoten BLAU
Herr der Toten BLAU
Ahnensoeldner LILA
Ahnenkrieger LILA
Ahnenschuetze LILA
Dienerin des Lichts LILA
Hueterin des Lichts LILA
Goettin des Lichts LILA
Assasine LILA
Maechtige Assasine LILA
Toedliche Assasine LILA
Heiliger Engel LILA
Erzengel LILA
Gefallener Engel LILA
Koenig LILA
Koenig der Untoten LILA
Herr der Toten LILA
Ahnensoeldner GRUEN
Ahnenkrieger GRUEN
Ahnenschuetze GRUEN
Dienerin des Lichts GRUEN
Hueterin des Lichts GRUEN
Goettin des Lichts GRUEN
Assasine GRUEN
Maechtige Assasine GRUEN
Toedliche Assasine GRUEN
Heiliger Engel GRUEN
Erzengel GRUEN
Gefallener Engel GRUEN
Koenig GRUEN
Koenig der Untoten GRUEN
Herr der Toten GRUEN
Kartenspezifischen eigenen Skript-Code unten eingeben. Dieser Text wird in das Karten-Skript nach der Deklaration der Variablen und vor jeglichem Auslöser-Code eingefügt.
Name
Type
is_array
initial_value
Creep_Point
rect
Yes
Respawn_Time
real
No
Temp_Integer
integer
No
ROT Heldensperre
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Sold unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 . Heldensperre for Player 1 (Red) at (Position of Dorfzentrum 0016 <gen>) facing Default building facing degrees
BLAU Heldensperre
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Sold unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 . Heldensperre for Player 2 (Blue) at (Position of Dorfzentrum 0016 <gen>) facing Default building facing degrees
LILA Heldensperre
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Sold unit)) Equal to Player 4 (Purple)
Actions
Unit - Create 1 . Heldensperre for Player 4 (Purple) at (Position of Dorfzentrum 0016 <gen>) facing Default building facing degrees
GRUEN Heldensperre
Events
Unit - A unit Sells a unit
Conditions
(Owner of (Sold unit)) Equal to Player 7 (Green)
Actions
Unit - Create 1 . Heldensperre for Player 7 (Green) at (Position of Dorfzentrum 0016 <gen>) facing Default building facing degrees
Heiliger Lichtriss
Events
Unit - A unit Uses an item
Conditions
(Item-type of (Item being manipulated)) Equal to Heiliger Lichtriss
Actions
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Wait 0.25 seconds
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Wait 0.25 seconds
Special Effect - Create a special effect attached to the overhead (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\ReplenishMana\ReplenishManaCaster.mdl
Unit - Make (Triggering unit) Invulnerable
Wait 0.25 seconds
Unit - Make (Triggering unit) Vulnerable
Death Itemsteal 1
Events
Unit - A unit enters Item_Dungeon_1 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Ein Held betrat eine verbotene Zone! Er wurde getötet und wird wie gewohnt wiedergeboren!
Death Itemsteal 2
Events
Unit - A unit enters Item_Dungeon_2 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Ein Held betrat eine verbotene Zone! Er wurde getötet und wird wie gewohnt wiedergeboren!
Death Itemsteal 3
Events
Unit - A unit enters Item_Dungeon_3 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Ein Held betrat eine verbotene Zone! Er wurde getötet und wird wie gewohnt wiedergeboren!
Death Itemsteal 4
Events
Unit - A unit enters Item_Dungeon_4 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Ein Held betrat eine verbotene Zone! Er wurde getötet und wird wie gewohnt wiedergeboren!
Death Itemsteal 5
Events
Unit - A unit enters Item_Dungeon_5 <gen>
Conditions
Actions
Unit - Kill (Triggering unit)
Game - Display to (All players) the text: Ein Held betrat eine verbotene Zone! Er wurde getötet und wird wie gewohnt wiedergeboren!
Revive
Events
Map initialization
Conditions
Actions
Set Variable Set Respawn_Time = "40.00"
Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Actions)
Loop - Actions
Set Variable Set Temp_Integer = (Temp_Integer + 1)
Unit - Set the custom value of (Picked unit) to Temp_Integer
Set Variable Set Creep_Point[Temp_Integer] = (Region centered at (Position of (Picked unit)) with size (0.00, 0.00))
Revive Brown units
Events
Unit - A unit Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Custom value of (Triggering unit)) Greater than 0
Actions
Wait Respawn_Time seconds
Unit - Create 1 . (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Center of Creep_Point[(Custom value of (Triggering unit))]) facing Default building facing degrees
Unit - Set the custom value of (Last created unit) to (Custom value of (Triggering unit))
Revive units Brown
Events
Unit - A unit enters (Playable map area)
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Set Variable Set Temp_Integer = (Temp_Integer + 1)
Unit - Set the custom value of (Triggering unit) to Temp_Integer
Set Variable Set Creep_Point[Temp_Integer] = (Region centered at (Position of (Triggering unit)) with size (0.00, 0.00))
Vorgegebene Nahkampf-Spielinitialisierung für alle Spieler
ANFANG
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 12 (Brown)
Quest - Create a Optional quest titled Quests with the description Wenn ein Auftrag ausgeführ wurde werden alle Aufträge, die angenommen wurden aus der Quest-Liste gelöscht, also behaltet im Kopf, welchen Auftrag ihr angenommen habt und welchen nicht!Um einen Auftrag anzunehmen geht zu einem Auftraggeber und klickt auf den Auftrag, den ihr annehmen wollt. Eine kurze beschreibung des Auftrags macht es euch leichter zu entscheiden(euch wird schnell auffallen wer ein Auftraggeber ist und wer nicht).Belohnt werdet ihr sobald der Auftrag vollendet wurde, ihr erhaltet meistens eine Belohnung in Form eines Gegenstandes, er liegt an dem Ort, an dem der Auftrag erfüllt wurde.Sobald ihr den Auftrag erledigt habt bekommt ihr die Belohnung dafür und könnt ihn erneut annehmen. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Optional quest titled Credits & Infos with the description INFOS:-Nachdem ein Dungeon geschafft wurde, wirst du in einen kleinen Raum gezogen, wo ein Item bereitliegen wird, welches als Belohnung dient. Nach 10 Sekunden wird das Item zerstört und dein Held aus dem Raum an den Startpunkt gezogen!CREDITS:-Map by Darkshadow95|cffff00cc-Models by www.hiveworkshop.com (für Namen die Models suchen)-Grüße an meinen Bruder, meine Kumpels aus Theilenberg und ein paar Klassenkammeraden :) , using icon path ReplaceableTextures\CommandButtons\BTNInvisibility.blp
Quest - Create a Optional quest titled Helden- und Klasseninfos with the description Beim lernen oder erweitern einer Klasse werden alle Gegenstände im Inventar zerstört! Alle Gegenstände vor dem lernen oder erweitern einer Klasse ablegen!|cffff00cc Um einer Klasse beizutreten müsst ihr euren Dorfbewohner auf Stufe 10 leveln und den Nächsten Rang ausbauen, dann zum jeweiligen Klassenlehrer gehen und ihr werdet sein Schüler. Die jeweiligen Klassenlehrer befinden sich alle unter dem Fluss.Um den 2. Rang zu erreichen muss euer Held Stufe 30 sein und den Nächsten Rang erlernen. Dannach einfach wieder zum Klassenlehrer und ihr erhaltet den 2. Rang.Für den 3. und letzten Rang levelt euren Helden auf Stufe 60, baut den Nächsten Rang aus und geht wieder zum Klassenlehrer, der euch nach diesem harten Training zum Meister ernennen wird, und ihr bekommt den besten Helden dieser Klasse!|c00551A8BKlassen (Männlicher Dorfbewohner):-König --> König der Untoten --> Herr der Toten-Heiliger Engel --> Erzengel --> Gefallener Engel-Zeitloser Ahnensöldner --> Zei. Ahnenkrieger --> Zei. Anhenschütze|cffff00ccKlassen (Weiblicher Dorfbewohner):-Assasine --> Mächtige Assasine --> Tödliche Assasine-Dienerin des Lichts --> Hüterin des Lichts --> Göttin des Lichts , using icon path ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp
Quest - Create a Optional quest titled Commands with the description -enter um in einen Dungeon zu kommen (Innerhalb von 3 Sekunden muss man in die nähe des Eingangs laufen)-fuckoff um eine Überraschung zu erleben , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Trigger - Turn off Dungeon_1 <gen>
Trigger - Turn off Dungeon_1_Miniboss <gen>
Trigger - Turn off Dungeon_1_Boss <gen>
Trigger - Turn off Dungeon_2 <gen>
Trigger - Turn off Dungeon_2_Miniboss <gen>
Trigger - Turn off Dungeon_2_Boss <gen>
Trigger - Turn off Dungeon_3_Boss <gen>
Trigger - Turn off Dungeon_3_Miniboss <gen>
Trigger - Turn off Dungeon_4_Miniboss <gen>
Trigger - Turn off Dungeon_4_Boss <gen>
Trigger - Turn off Dungeon_5 <gen>
Trigger - Turn off Dungeon_5_Miniboss <gen>
Trigger - Turn off Dungeon_5_Boss <gen>
Trigger - Turn off Templer_Miniboss <gen>
Trigger - Turn off Templer_Boss <gen>
Trigger - Turn off Quest_1_ROT_offturn <gen>
Trigger - Turn off Quest_2_ROT_offturn <gen>
Trigger - Turn off Quest_3_ROT_offturn <gen>
Trigger - Turn off Quest_4_ROT_offturn <gen>
Trigger - Turn off Quest_5_ROT_offturn <gen>
Trigger - Turn off Quest_6_ROT_offturn <gen>
Trigger - Turn off Quest_Templer_ROT_offturn <gen>
Trigger - Turn off Quest_1_BLAU_offturn <gen>
Trigger - Turn off Quest_2_BLAU_offturn <gen>
Trigger - Turn off Quest_3_BLAU_offturn <gen>
Trigger - Turn off Quest_4_BLAU_offturn <gen>
Trigger - Turn off Quest_5_BLAU_offturn <gen>
Trigger - Turn off Quest_6_BLAU_offturn <gen>
Trigger - Turn off Quest_Templer_BLAU_offturn <gen>
Trigger - Turn off Quest_1_LILA_offturn <gen>
Trigger - Turn off Quest_2_LILA_offturn <gen>
Trigger - Turn off Quest_3_LILA_offturn <gen>
Trigger - Turn off Quest_4_LILA_offturn <gen>
Trigger - Turn off Quest_5_LILA_offturn <gen>
Trigger - Turn off Quest_6_LILA_offturn <gen>
Trigger - Turn off Quest_Templer_LILA_offturn <gen>
Trigger - Turn off Quest_1_GRUEN_offturn <gen>
Trigger - Turn off Quest_2_GRUEN_offturn <gen>
Trigger - Turn off Quest_3_GRUEN_offturn <gen>
Trigger - Turn off Quest_4_GRUEN_offturn <gen>
Trigger - Turn off Quest_5_GRUEN_offturn <gen>
Trigger - Turn off Quest_6_GRUEN_offturn <gen>
Trigger - Turn off Quest_Templer_GRUEN_offturn <gen>
Trigger - Turn off Ahnensoeldner_ROT <gen>
Trigger - Turn off Ahnensoeldner_BLAU <gen>
Trigger - Turn off Ahnensoeldner_GRUEN <gen>
Trigger - Turn off Ahnensoeldner_LILA <gen>
Trigger - Turn off Heiliger_Engel_BLAU <gen>
Trigger - Turn off Heiliger_Engel_GRUEN <gen>
Trigger - Turn off Heiliger_Engel_LILA <gen>
Trigger - Turn off Heiliger_Engel_ROT <gen>
Trigger - Turn off Koenig_BLAU <gen>
Trigger - Turn off Koenig_GRUEN <gen>
Trigger - Turn off Koenig_LILA <gen>
Trigger - Turn off Koenig_ROT <gen>
Trigger - Turn off Assasine_LILA <gen>
Trigger - Turn off Assasine_ROT <gen>
Trigger - Turn off Assasine_GRUEN <gen>
Trigger - Turn off Assasine_BLAU <gen>
Trigger - Turn off Dienerin_des_Lichts_ROT <gen>
Trigger - Turn off Dienerin_des_Lichts_BLAU <gen>
Trigger - Turn off Dienerin_des_Lichts_LILA <gen>
Trigger - Turn off Dienerin_des_Lichts_GRUEN <gen>
fuckoff ROT
Events
Player - Player 1 (Red) types a chat message containing (- + fuckoff) as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players controlled by a (Player 1 (Red) controller) player)
Cinematic - Send transmission to (All players controlled by a (Player 1 (Red) controller) player) from (Picked unit) named Fuck off! : Play GoblinSapperYesAttack3 <gen> and display Lauft nicht weg, wir sind eure Freunde! . Modify duration: Add (In-game time of day) seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (100.00, 0)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (250.00, 300.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (700.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, -800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (50.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-100.00, 450.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-500.00, 800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, 90.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-300.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-700.00, -900.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (500.00, 1800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (200.00, 1000.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 1200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, 1400.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Unit - Create 1 Fuckoff for Player 12 (Brown) at (Source of current camera view) facing (Random point in (Playable map area))
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players controlled by a (Player 1 (Red) controller) player)
fuckoff BLAU
Events
Player - Player 2 (Blue) types a chat message containing (- + fuckoff) as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players controlled by a (Player 2 (Blue) controller) player)
Cinematic - Send transmission to (All players controlled by a (Player 2 (Blue) controller) player) from (Picked unit) named Fuck off! : Play GoblinSapperYesAttack3 <gen> and display Lauft nicht weg, wir sind eure Freunde! . Modify duration: Add (In-game time of day) seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (100.00, 0)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (250.00, 300.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (700.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, -800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (50.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-100.00, 450.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-500.00, 800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, 90.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-300.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-700.00, -900.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (500.00, 1800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (200.00, 1000.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 1200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, 1400.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Unit - Create 1 Fuckoff for Player 12 (Brown) at (Source of current camera view) facing (Random point in (Playable map area))
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players controlled by a (Player 2 (Blue) controller) player)
fuckoff LILA
Events
Player - Player 4 (Purple) types a chat message containing (- + fuckoff) as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players controlled by a (Player 4 (Purple) controller) player)
Cinematic - Send transmission to (All players controlled by a (Player 4 (Purple) controller) player) from (Picked unit) named Fuck off! : Play GoblinSapperYesAttack3 <gen> and display Lauft nicht weg, wir sind eure Freunde! . Modify duration: Add (In-game time of day) seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (100.00, 0)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (250.00, 300.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (700.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, -800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (50.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-100.00, 450.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-500.00, 800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, 90.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-300.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-700.00, -900.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (500.00, 1800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (200.00, 1000.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 1200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, 1400.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Unit - Create 1 Fuckoff for Player 12 (Brown) at (Source of current camera view) facing (Random point in (Playable map area))
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players controlled by a (Player 4 (Purple) controller) player)
fuckoff GRUEN
Events
Player - Player 7 (Green) types a chat message containing (- + fuckoff) as An exact match
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players controlled by a (Player 7 (Green) controller) player)
Cinematic - Send transmission to (All players controlled by a (Player 7 (Green) controller) player) from (Picked unit) named Fuck off! : Play GoblinSapperYesAttack3 <gen> and display Lauft nicht weg, wir sind eure Freunde! . Modify duration: Add (In-game time of day) seconds and Wait
Wait 2 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (100.00, 0)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (250.00, 300.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (700.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, -800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (50.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-100.00, 450.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-500.00, 800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, 90.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-300.00, -500.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-800.00, -200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (-700.00, -900.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (500.00, 1800.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (200.00, 1000.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (0.00, 1200.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at ((Source of current camera view) offset by (400.00, 1400.00)) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Wait 0.10 seconds
Unit - Create 1 Fuckoff for Player 12 (Brown) at (Source of current camera view) facing (Random point in (Playable map area))
Wait 2 seconds
Cinematic - Turn cinematic mode Off for (All players controlled by a (Player 7 (Green) controller) player)
Arkaner Helm Bob
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Arkaner Helm (Bobs Waffe)
Actions
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Spells\Undead\DeathCoil\DeathCoilMissile.mdl
MondScepter Bob
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Mond-Scepter (Bobs Waffe)
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Triggering unit) using abilities\weapons\TuskarSpear\TuskarSpear.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\WaterElementalMissile\WaterElementalMissile.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\SludgeMissile\SludgeMissile.mdl
ChitinKlauen Bob
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Chitin-Klauen (Bobs Waffe)
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of (Triggering unit) using Abilities\Weapons\WardenMissile\WardenMissile.mdl
Dungeon Boss 1 Tot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Urtum des Waldes
Actions
Item - Create (Item-type of (Random item in Item_Dungeon_1 <gen>)) at (Center of ROT_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_1 <gen>)) at (Center of BLAU_items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_1 <gen>)) at (Center of LILA_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_1 <gen>)) at (Center of GRUEN_Items <gen>)
Wait 10.00 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Dungeon Boss 2 Tot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Untoter König der Dämonen
Actions
Item - Create (Item-type of (Random item in Item_Dungeon_2 <gen>)) at (Center of ROT_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_2 <gen>)) at (Center of BLAU_items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_2 <gen>)) at (Center of LILA_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_2 <gen>)) at (Center of GRUEN_Items <gen>)
Wait 10.00 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Dungeon Boss 3 Tot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Verdammte Seele
Actions
Item - Create (Item-type of (Random item in Item_Dungeon_3 <gen>)) at (Center of ROT_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_3 <gen>)) at (Center of BLAU_items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_3 <gen>)) at (Center of LILA_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_3 <gen>)) at (Center of GRUEN_Items <gen>)
Wait 10.00 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Dungeon Boss 4 Tot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fenrir
Actions
Item - Create (Item-type of (Random item in Item_Dungeon_4 <gen>)) at (Center of ROT_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_4 <gen>)) at (Center of BLAU_items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_4 <gen>)) at (Center of LILA_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_4 <gen>)) at (Center of GRUEN_Items <gen>)
Wait 10.00 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Dungeon Boss 5 Tot
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rachegeist
Actions
Item - Create (Item-type of (Random item in Item_Dungeon_5 <gen>)) at (Center of ROT_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_5 <gen>)) at (Center of BLAU_items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_5 <gen>)) at (Center of LILA_Items <gen>)
Item - Create (Item-type of (Random item in Item_Dungeon_5 <gen>)) at (Center of GRUEN_Items <gen>)
Wait 10.00 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Wait 0.10 seconds
Item - Remove (Random item in ROT_Items <gen>)
Item - Remove (Random item in BLAU_items <gen>)
Item - Remove (Random item in LILA_Items <gen>)
Item - Remove (Random item in GRUEN_Items <gen>)
Portal 1 zu 2
Events
Unit - A unit enters Portal_1 <gen>
Conditions
Actions
Unit - Move (Triggering unit) instantly to (Center of Portal_2 <gen>)
Special Effect - Create a special effect at ((Center of Portal_2 <gen>) offset by (200.00, 0)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at ((Center of Portal_2 <gen>) offset by (0.00, 200.00)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at ((Center of Portal_2 <gen>) offset by (-200.00, 0)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at ((Center of Portal_2 <gen>) offset by (0.00, -200.00)) using Abilities\Spells\Undead\DarkRitual\DarkRitualTarget.mdl
Special Effect - Create a special effect at ((Center of Portal_2 <gen>) offset by (0.00, 0.00)) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
Home ROT
Events
Unit - A unit enters ROT_Items <gen>
Conditions
Actions
Wait 10.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Revive <gen>)
Home BLAU
Events
Unit - A unit enters BLAU_items <gen>
Conditions
Actions
Wait 10.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Revive <gen>)
Home LILA
Events
Unit - A unit enters LILA_Items <gen>
Conditions
Actions
Wait 10.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Revive <gen>)
Home GRUEN
Events
Unit - A unit enters GRUEN_Items <gen>
Conditions
Actions
Wait 10.00 seconds
Unit - Move (Triggering unit) instantly to (Center of Revive <gen>)
Revive Held
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Helden brauchen 60 Sekunden um wiedergeboren zu werden! .
Wait 60.00 seconds
If ((Owner of (Triggering unit)) Equal to Player 1 (Red)) then do (Instantly revive (Triggering unit) at (Center of Revive <gen>), Show revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 2 (Blue)) then do (Instantly revive (Triggering unit) at (Center of Revive <gen>), Hide revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 4 (Purple)) then do (Instantly revive (Triggering unit) at (Center of Revive <gen>), Hide revival graphics) else do (Do nothing)
If ((Owner of (Triggering unit)) Equal to Player 7 (Green)) then do (Instantly revive (Triggering unit) at (Center of Revive <gen>), Hide revival graphics) else do (Do nothing)
Multiboard - Destroy (Last created multiboard)
Item ROT
Events
Unit - A unit enters ALLE_Items <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Move (Triggering unit) instantly to (Center of ROT_Items <gen>)
Item BLAU
Events
Unit - A unit enters ALLE_Items <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Move (Triggering unit) instantly to (Center of BLAU_items <gen>)
Item LILA
Events
Unit - A unit enters ALLE_Items <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Unit - Move (Triggering unit) instantly to (Center of LILA_Items <gen>)
Item GRUEN
Events
Unit - A unit enters ALLE_Items <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Move (Triggering unit) instantly to (Center of GRUEN_Items <gen>)
Enter Dungeon ROT
Events
Player - Player 1 (Red) types a chat message containing (- + enter) as An exact match
Conditions
Actions
Trigger - Turn on Dungeon_1 <gen>
Trigger - Turn on Dungeon_2 <gen>
Wait 3.00 seconds
Trigger - Turn off Dungeon_1 <gen>
Trigger - Turn off Dungeon_2 <gen>
Enter Dungeon BLAU
Events
Player - Player 2 (Blue) types a chat message containing (- + enter) as An exact match
Conditions
Actions
Trigger - Turn on Dungeon_1 <gen>
Trigger - Turn on Dungeon_2 <gen>
Wait 3.00 seconds
Trigger - Turn off Dungeon_1 <gen>
Trigger - Turn off Dungeon_2 <gen>
Enter Dungeon LILA
Events
Player - Player 4 (Purple) types a chat message containing (- + enter) as An exact match
Conditions
Actions
Trigger - Turn on Dungeon_1 <gen>
Trigger - Turn on Dungeon_2 <gen>
Wait 3.00 seconds
Trigger - Turn off Dungeon_1 <gen>
Trigger - Turn off Dungeon_2 <gen>
Enter Dungeon GRUEN
Events
Player - Player 7 (Green) types a chat message containing (- + enter) as An exact match
Conditions
Actions
Trigger - Turn on Dungeon_1 <gen>
Trigger - Turn on Dungeon_2 <gen>
Wait 3.00 seconds
Trigger - Turn off Dungeon_1 <gen>
Trigger - Turn off Dungeon_2 <gen>
Dungeon 1
Events
Unit - A unit enters Dungeon_1_Eingang <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_1_Ausgang <gen>)
Dungeon 1 Miniboss
Events
Unit - A unit enters Dungeon_1_Miniboss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_1_Uebergang <gen>)
Dungeon 1 Miniboss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Herr des Waldes
Actions
Trigger - Turn on Dungeon_1_Miniboss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_1_Miniboss <gen>
Dungeon 1 Boss
Events
Unit - A unit enters Dungeon_1_Boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ALLE_Items <gen>)
Dungeon 1 Boss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Urtum des Waldes
Actions
Trigger - Turn on Dungeon_1_Boss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_1_Boss <gen>
Dungeon 2
Events
Unit - A unit enters Dungeon_2_Eingang <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_2_Ausgang <gen>)
Dungeon 2 Miniboss
Events
Unit - A unit enters Dungeon_2_Miniboss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_2_Uebergang <gen>)
Dungeon 2 Miniboss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dämonenprinzessin
Actions
Trigger - Turn on Dungeon_2_Miniboss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_2_Miniboss <gen>
Dungeon 2 Boss
Events
Unit - A unit enters Dungeon_2_Boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ALLE_Items <gen>)
Dungeon 2 Boss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Untoter König der Dämonen
Actions
Trigger - Turn on Dungeon_2_Boss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_2_Boss <gen>
Dungeon 3
Events
Unit - A unit enters Dungeon_3_Eingang <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_3_Ausgang <gen>)
Dungeon 3 Miniboss
Events
Unit - A unit enters Dungeon_3_Miniboss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_3_Uebergang <gen>)
Dungeon 3 Miniboss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Dämonenbrutreiter
Actions
Trigger - Turn on Dungeon_3_Miniboss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_3_Miniboss <gen>
Dungeon 3 Boss
Events
Unit - A unit enters Dungeon_3_Boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ALLE_Items <gen>)
Dungeon 3 Boss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Verdammte Seele
Actions
Trigger - Turn on Dungeon_3_Boss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_3_Boss <gen>
Dungeon 4
Events
Unit - A unit enters Dungeon_4_Eingang <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_4_Ausgang <gen>)
Dungeon 4 Miniboss
Events
Unit - A unit enters Dungeon_4_Miniboss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_4_Uebergang <gen>)
Dungeon 4 Miniboss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Eisgeist
Actions
Trigger - Turn on Dungeon_4_Miniboss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_4_Miniboss <gen>
Dungeon 4 Boss
Events
Unit - A unit enters Dungeon_4_Boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ALLE_Items <gen>)
Dungeon 4 Boss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Fenrir
Actions
Trigger - Turn on Dungeon_4_Boss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_4_Boss <gen>
Dungeon 5
Events
Unit - A unit enters Dungeon_5_Eingang <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_5_Ausgang <gen>)
Dungeon 5 Miniboss
Events
Unit - A unit enters Dungeon_5_Miniboss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Dungeon_5_Uebergang <gen>)
Dungeon 5 Miniboss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Prinzessin der Nacht
Actions
Trigger - Turn on Dungeon_5_Miniboss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_5_Miniboss <gen>
Dungeon 5 Boss
Events
Unit - A unit enters Dungeon_5_Boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ALLE_Items <gen>)
Dungeon 5 Boss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Rachegeist
Actions
Trigger - Turn on Dungeon_5_Boss <gen>
Wait 10.00 seconds
Trigger - Turn off Dungeon_5_Boss <gen>
Templer Miniboss
Events
Unit - A unit enters Templer_Miniboss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Templer_Uebergang <gen>)
Templer Miniboss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Templer Verteidiger
Actions
Trigger - Turn on Templer_Miniboss <gen>
Wait 10.00 seconds
Trigger - Turn off Templer_Miniboss <gen>
Templer Boss
Events
Unit - A unit enters Templer_Boss <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of ALLE_Items <gen>)
Templer Boss aktiv
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to König der Templer
Actions
Trigger - Turn on Templer_Boss_aktiv <gen>
Wait 10.00 seconds
Trigger - Turn off Templer_Boss <gen>
Quest 1 ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Diese Spinnenplage!)
Actions
Trigger - Turn on Quest_1_ROT_offturn <gen>
Quest - Create a Required quest titled Diese Spinnenplage! ROT with the description Tötet eine dieser Brutmütter um die Spinnenplage hier zu reduzieren und du wirst belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNSpider.blp
Quest - Flash the quest dialog button
Quest 2 ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Wolfsgejaule)
Actions
Trigger - Turn on Quest_2_ROT_offturn <gen>
Quest - Create a Required quest titled Wolfsgejaule ROT with the description Bringt den Alphawolf südlich von hier zu Fall und sein Rudel wird uns nicht mehr belästigen! , using icon path ReplaceableTextures\CommandButtons\BTNWolf.blp
Quest - Flash the quest dialog button
Quest 3 ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Der Lebende Wald)
Actions
Trigger - Turn on Quest_3_ROT_offturn <gen>
Quest - Create a Required quest titled Der lebende Wald ROT with the description Ganz im Osten liegt ein Wald, geht tief hinein und fällt den Lebenden Baum, den diese Treants als ihren Anführer preisen. , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfTheMoon.blp
Quest - Flash the quest dialog button
Quest 4 ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Dämonenbrut)
Actions
Trigger - Turn on Quest_4_ROT_offturn <gen>
Quest - Create a Required quest titled Dämonenbrut ROT with the description Wenn ihr den Fluss überquert und durch den Dunklen Wald geht, wird euch bald ein Berg auffallen, indem ein Eingang zu einer Höhle führt. Tötet den Anführer der Dämonen in der Höhle! , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Quest - Flash the quest dialog button
Quest 5 ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Das Genprojekt)
Actions
Trigger - Turn on Quest_5_ROT_offturn <gen>
Quest - Create a Required quest titled Das Genprojekt ROT with the description Der Laborant braucht das Blut des Zentauren Häuptlings über seiner Stadt. Tötet den Häuptling und die Belohnung wird nicht zu knapp ausfallen. , using icon path ReplaceableTextures\CommandButtons\BTNCentaurArcher.blp
Quest - Flash the quest dialog button
Quest 6 ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Der verschollene Bruder)
Actions
Trigger - Turn on Quest_6_ROT_offturn <gen>
Quest - Create a Required quest titled Bobs Bruder ROT with the description Bob, der Waffenschmied sucht nach seinem Bruder und wenn du ihn findest, wirst du dafür belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Flash the quest dialog button
Quest Templer ROT
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Die Templer)
Actions
Trigger - Turn on Quest_Templer_ROT_offturn <gen>
Quest - Create a Required quest titled Die Templer ROT with the description Töte den König der Templer und der König der Elfen wird dich reich belohnen. , using icon path ReplaceableTextures\CommandButtons\BTNArmorGolem.blp
Quest - Flash the quest dialog button
Quest 1 BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-type of (Item being manipulated)) Equal to Diese Spinnenplage!)
Actions
Trigger - Turn on Quest_1_BLAU_offturn <gen>
Quest - Create a Required quest titled Diese Spinnenplage! BLAU with the description Tötet eine dieser Brutmütter um die Spinnenplage hier zu reduzieren und du wirst belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNSpider.blp
Quest - Flash the quest dialog button
Quest 2 BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-type of (Item being manipulated)) Equal to Wolfsgejaule)
Actions
Trigger - Turn on Quest_2_BLAU_offturn <gen>
Quest - Create a Required quest titled Wolfsgejaule BLAU with the description Bringt den Alphawolf südlich von hier zu Fall und sein Rudel wird uns nicht mehr belästigen! , using icon path ReplaceableTextures\CommandButtons\BTNWolf.blp
Quest - Flash the quest dialog button
Quest 3 BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-type of (Item being manipulated)) Equal to Der Lebende Wald)
Actions
Trigger - Turn on Quest_3_BLAU_offturn <gen>
Quest - Create a Required quest titled Der lebende Wald BLAU with the description Ganz im Osten liegt ein Wald, geht tief hinein und fällt den Lebenden Baum, den diese Treants als ihren Anführer preisen. , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfTheMoon.blp
Quest - Flash the quest dialog button
Quest 4 BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-type of (Item being manipulated)) Equal to Dämonenbrut)
Actions
Trigger - Turn on Quest_4_BLAU_offturn <gen>
Quest - Create a Required quest titled Dämonenbrut BLAU with the description Wenn ihr den Fluss überquert und durch den Dunklen Wald geht, wird euch bald ein Berg auffallen, indem ein Eingang zu einer Höhle führt. Tötet den Anführer der Dämonen in der Höhle! , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Quest - Flash the quest dialog button
Quest 5 BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 1 (Red)) and ((Item-type of (Item being manipulated)) Equal to Das Genprojekt)
Actions
Trigger - Turn on Quest_5_BLAU_offturn <gen>
Quest - Create a Required quest titled Das Genprojekt BLAU with the description Der Laborant braucht das Blut des Zentauren Häuptlings über seiner Stadt. Tötet den Häuptling und die Belohnung wird nicht zu knapp ausfallen. , using icon path ReplaceableTextures\CommandButtons\BTNCentaurArcher.blp
Quest - Flash the quest dialog button
Quest 6 BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-type of (Item being manipulated)) Equal to Der verschollene Bruder)
Actions
Trigger - Turn on Quest_6_BLAU_offturn <gen>
Quest - Create a Required quest titled Bobs Bruder BLAU with the description Bob, der Waffenschmied sucht nach seinem Bruder und wenn du ihn findest, wirst du dafür belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Flash the quest dialog button
Quest Templer BLAU
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Item-type of (Item being manipulated)) Equal to Die Templer)
Actions
Trigger - Turn on Quest_Templer_BLAU_offturn <gen>
Quest - Create a Required quest titled Die Templer BLAU with the description Töte den König der Templer und der König der Elfen wird dich reich belohnen. , using icon path ReplaceableTextures\CommandButtons\BTNArmorGolem.blp
Quest - Flash the quest dialog button
Quest 1 LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Diese Spinnenplage!)
Actions
Trigger - Turn on Quest_1_LILA_offturn <gen>
Quest - Create a Required quest titled Diese Spinnenplage! LILA with the description Tötet eine dieser Brutmütter um die Spinnenplage hier zu reduzieren und du wirst belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNSpider.blp
Quest - Flash the quest dialog button
Quest 2 LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Wolfsgejaule)
Actions
Trigger - Turn on Quest_2_LILA_offturn <gen>
Quest - Create a Required quest titled Wolfsgejaule LILA with the description Bringt den Alphawolf südlich von hier zu Fall und sein Rudel wird uns nicht mehr belästigen! , using icon path ReplaceableTextures\CommandButtons\BTNWolf.blp
Quest - Flash the quest dialog button
Quest 3 LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Der Lebende Wald)
Actions
Trigger - Turn on Quest_3_LILA_offturn <gen>
Quest - Create a Required quest titled Der lebende Wald LILA with the description Ganz im Osten liegt ein Wald, geht tief hinein und fällt den Lebenden Baum, den diese Treants als ihren Anführer preisen. , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfTheMoon.blp
Quest - Flash the quest dialog button
Quest 4 LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Dämonenbrut)
Actions
Trigger - Turn on Quest_4_LILA_offturn <gen>
Quest - Create a Required quest titled Dämonenbrut LILA with the description Wenn ihr den Fluss überquert und durch den Dunklen Wald geht, wird euch bald ein Berg auffallen, indem ein Eingang zu einer Höhle führt. Tötet den Anführer der Dämonen in der Höhle! , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Quest - Flash the quest dialog button
Quest 5 LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Das Genprojekt)
Actions
Trigger - Turn on Quest_5_LILA_offturn <gen>
Quest - Create a Required quest titled Das Genprojekt LILA with the description Der Laborant braucht das Blut des Zentauren Häuptlings über seiner Stadt. Tötet den Häuptling und die Belohnung wird nicht zu knapp ausfallen. , using icon path ReplaceableTextures\CommandButtons\BTNCentaurArcher.blp
Quest - Flash the quest dialog button
Quest 6 LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Der verschollene Bruder)
Actions
Trigger - Turn on Quest_6_LILA_offturn <gen>
Quest - Create a Required quest titled Bobs Bruder LILA with the description Bob, der Waffenschmied sucht nach seinem Bruder und wenn du ihn findest, wirst du dafür belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Flash the quest dialog button
Quest Templer LILA
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Item-type of (Item being manipulated)) Equal to Die Templer)
Actions
Trigger - Turn on Quest_Templer_LILA_offturn <gen>
Quest - Create a Required quest titled Die Templer LILA with the description Töte den König der Templer und der König der Elfen wird dich reich belohnen. , using icon path ReplaceableTextures\CommandButtons\BTNArmorGolem.blp
Quest - Flash the quest dialog button
Quest 1 GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Diese Spinnenplage!)
Actions
Trigger - Turn on Quest_1_GRUEN_offturn <gen>
Quest - Create a Required quest titled Diese Spinnenplage! GRÜN with the description Tötet eine dieser Brutmütter um die Spinnenplage hier zu reduzieren und du wirst belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNSpider.blp
Quest - Flash the quest dialog button
Quest 2 GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Wolfsgejaule)
Actions
Trigger - Turn on Quest_2_GRUEN_offturn <gen>
Quest - Create a Required quest titled Wolfsgejaule GRUEN with the description Bringt den Alphawolf südlich von hier zu Fall und sein Rudel wird uns nicht mehr belästigen! , using icon path ReplaceableTextures\CommandButtons\BTNWolf.blp
Quest - Flash the quest dialog button
Quest 3 GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Der Lebende Wald)
Actions
Trigger - Turn on Quest_3_GRUEN_offturn <gen>
Quest - Create a Required quest titled Der lebende Wald GRÜN with the description Ganz im Osten liegt ein Wald, geht tief hinein und fällt den Lebenden Baum, den diese Treants als ihren Anführer preisen. , using icon path ReplaceableTextures\CommandButtons\BTNAncientOfTheMoon.blp
Quest - Flash the quest dialog button
Quest 4 GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Dämonenbrut)
Actions
Trigger - Turn on Quest_4_GRUEN_offturn <gen>
Quest - Create a Required quest titled Dämonenbrut GRÜN with the description Wenn ihr den Fluss überquert und durch den Dunklen Wald geht, wird euch bald ein Berg auffallen, indem ein Eingang zu einer Höhle führt. Tötet den Anführer der Dämonen in der Höhle! , using icon path ReplaceableTextures\CommandButtons\BTNSkeletonMage.blp
Quest - Flash the quest dialog button
Quest 5 GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Das Genprojekt)
Actions
Trigger - Turn on Quest_5_GRUEN_offturn <gen>
Quest - Create a Required quest titled Das Genprojekt GRÜN with the description Der Laborant braucht das Blut des Zentauren Häuptlings über seiner Stadt. Tötet den Häuptling und die Belohnung wird nicht zu knapp ausfallen. , using icon path ReplaceableTextures\CommandButtons\BTNCentaurArcher.blp
Quest - Flash the quest dialog button
Quest 6 GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Der verschollene Bruder)
Actions
Trigger - Turn on Quest_6_GRUEN_offturn <gen>
Quest - Create a Required quest titled Bobs Bruder GRÜN with the description Bob, der Waffenschmied sucht nach seinem Bruder und wenn du ihn findest, wirst du dafür belohnt. , using icon path ReplaceableTextures\CommandButtons\BTNFootman.blp
Quest - Flash the quest dialog button
Quest Templer GRUEN
Events
Unit - A unit Acquires an item
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Item-type of (Item being manipulated)) Equal to Die Templer)
Actions
Trigger - Turn on Quest_Templer_GRUEN_offturn <gen>
Quest - Create a Required quest titled Die Templer GRÜN with the description Töte den König der Templer und der König der Elfen wird dich reich belohnen. , using icon path ReplaceableTextures\CommandButtons\BTNArmorGolem.blp
Quest - Flash the quest dialog button
Quest 1 ROT offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to Brutspinne)
Actions
Item - Create Questbelohnung (Quest1) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 100 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest 2 ROT offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to Alphawolf)
Actions
Item - Create Questbelohnung (Quest2) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 70 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest 3 ROT offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to Urtum des Waldes)
Actions
Item - Create Questbelohnung (Quest3) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 300 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest 4 ROT offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to Untoter König der Dämonen)
Actions
Item - Create Questbelohnung (Quest4) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1000 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest 5 ROT offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to Mutierter Zentauren Häuptling)
Actions
Item - Create Questbelohnung (Quest5) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1500 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest 6 ROT offturn
Events
Unit - A unit enters Bobs_Bruder <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Item - Create Questbelohnung (Quest6) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 2000 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest Templer ROT offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 1 (Red)) and ((Unit-type of (Triggering unit)) Equal to König der Templer)
Actions
Item - Create Questbelohnung (QuestTempler) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 5000 to Player 1 (Red) . Current gold
Trigger - Turn off (This trigger)
Quest 1 BLAU offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) and ((Unit-type of (Triggering unit)) Equal to Brutspinne)
Actions
Item - Create Questbelohnung (Quest1) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 100 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest 2 BLAU offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) and ((Unit-type of (Triggering unit)) Equal to Alphawolf)
Actions
Item - Create Questbelohnung (Quest2) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 70 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest 3 BLAU offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) and ((Unit-type of (Triggering unit)) Equal to Urtum des Waldes)
Actions
Item - Create Questbelohnung (Quest3) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 300 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest 4 BLAU offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) and ((Unit-type of (Triggering unit)) Equal to Untoter König der Dämonen)
Actions
Item - Create Questbelohnung (Quest4) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1000 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest 5 BLAU offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) and ((Unit-type of (Triggering unit)) Equal to Mutierter Zentauren Häuptling)
Actions
Item - Create Questbelohnung (Quest5) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1500 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest 6 BLAU offturn
Events
Unit - A unit enters Bobs_Bruder <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Item - Create Questbelohnung (Quest6) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 2000 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest Templer BLAU offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 2 (Blue)) and ((Unit-type of (Triggering unit)) Equal to König der Templer)
Actions
Item - Create Questbelohnung (QuestTempler) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 5000 to Player 2 (Blue) . Current gold
Trigger - Turn off (This trigger)
Quest 1 LILA offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 4 (Purple)) and ((Unit-type of (Triggering unit)) Equal to Brutspinne)
Actions
Item - Create Questbelohnung (Quest1) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 100 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest 2 LILA offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 4 (Purple)) and ((Unit-type of (Triggering unit)) Equal to Alphawolf)
Actions
Item - Create Questbelohnung (Quest2) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 70 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest 3 LILA offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 4 (Purple)) and ((Unit-type of (Triggering unit)) Equal to Urtum des Waldes)
Actions
Item - Create Questbelohnung (Quest3) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 300 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest 4 LILA offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 4 (Purple)) and ((Unit-type of (Triggering unit)) Equal to Untoter König der Dämonen)
Actions
Item - Create Questbelohnung (Quest4) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1000 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest 5 LILA offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 4 (Purple)) and ((Unit-type of (Triggering unit)) Equal to Mutierter Zentauren Häuptling)
Actions
Item - Create Questbelohnung (Quest5) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1500 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest 6 LILA offturn
Events
Unit - A unit enters Bobs_Bruder <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Item - Create Questbelohnung (Quest6) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 2000 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest Templer LILA offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 4 (Purple)) and ((Unit-type of (Triggering unit)) Equal to König der Templer)
Actions
Item - Create Questbelohnung (QuestTempler) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 5000 to Player 4 (Purple) . Current gold
Trigger - Turn off (This trigger)
Quest 1 GRUEN offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Brutspinne)
Actions
Item - Create Questbelohnung (Quest1) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 100 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Quest 2 GRUEN offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Alphawolf)
Actions
Item - Create Questbelohnung (Quest2) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 70 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Quest 3 GRUEN offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Urtum des Waldes)
Actions
Item - Create Questbelohnung (Quest3) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 300 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Quest 4 GRUEN offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Untoter König der Dämonen)
Actions
Item - Create Questbelohnung (Quest4) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1000 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Quest 5 GRUEN offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to Mutierter Zentauren Häuptling)
Actions
Item - Create Questbelohnung (Quest5) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 1500 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Quest 6 GRUEN offturn
Events
Unit - A unit enters Bobs_Bruder <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Item - Create Questbelohnung (Quest6) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 2000 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Quest Templer GRUEN offturn
Events
Unit - A unit Dies
Conditions
((Owner of (Killing unit)) Equal to Player 7 (Green)) and ((Unit-type of (Triggering unit)) Equal to König der Templer)
Actions
Item - Create Questbelohnung (QuestTempler) at (Position of (Triggering unit))
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Destroy (Last created quest)
Quest - Flash the quest dialog button
Player - Add 5000 to Player 7 (Green) . Current gold
Trigger - Turn off (This trigger)
Leaver ROT
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Spieler Rot hat das Spiel verlassen!
Leaver BLAU
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Spieler Blau hat das Spiel verlassen!
Leaver LILA
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Spieler Lila hat das Spiel verlassen!
Leaver GRUEN
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Spieler Grün hat das Spiel verlassen!
Farores Hauch 1 abbrechen
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Farores Hauch 1
Actions
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
Farores Hauch 1
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Farores Hauch 1
Actions
Do nothing
Farores Hauch 2 abbrechen
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Farores Hauch 2
Actions
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
Farores Hauch 2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Farores Hauch 2
Actions
Do nothing
Farores Hauch 3 abbrechen
Events
Unit - A unit Stops casting an ability
Conditions
(Ability being cast) Equal to Farores Hauch 3
Actions
Unit - Move (Triggering unit) instantly to (Target point of ability being cast)
Farores Hauch 3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Farores Hauch 3
Actions
Do nothing
Zeitriss
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Zeitriss 1
Actions
Unit - Turn collision for (Casting unit) Off .
Wait 5.00 seconds
Unit - Turn collision for (Casting unit) On .
Heiliger Schlag 1
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Heiliger Schlag 1
Actions
Unit - Add Heiliger Schlag (Bosse) to (Learning Hero)
Heiliger Schlag 2
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Heiliger Schlag 2
Actions
Unit - Add Heiliger Schlag (Bosse) to (Learning Hero)
Heiliger Schlag 3
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Heiliger Schlag 3
Actions
Unit - Add Heiliger Schlag (Bosse) to (Learning Hero)
Zeitriss 2
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Zeitriss 2
Actions
Unit - Turn collision for (Casting unit) Off .
Wait 5.00 seconds
Unit - Turn collision for (Casting unit) On .
Zeitriss 3
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Zeitriss 3
Actions
Unit - Turn collision for (Casting unit) Off .
Wait 5.00 seconds
Unit - Turn collision for (Casting unit) On .
Phasenblitz
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Phasenblitz 1
Actions
Unit - Add classification of Magic Immune to (Casting unit)
Wait 10.00 seconds
Unit - Remove classification of Magic Immune from (Casting unit)
Phasenblitz 3
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Phasenblitz 3
Actions
Unit - Add classification of Magic Immune to (Casting unit)
Wait 10.00 seconds
Unit - Remove classification of Magic Immune from (Casting unit)
Phasenverschiebung
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Phasenverschiebung
Actions
Unit - Add Phasenverschiebung (dmg) (Neutral Hostile 1) to (Casting unit)
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (500.00, 0))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, 500.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (-500.00, 0.00))
Wait 0.10 seconds
Unit - Move (Casting unit) instantly to ((Position of (Casting unit)) offset by (0.00, -500.00))
Unit - Remove Phasenverschiebung (dmg) (Neutral Hostile 1) from (Casting unit)
Frostmourne
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Frostmourne aktivieren
Actions
Unit - Replace (Casting unit) with a Herr der Toten Vollkommen using The old unit's relative life and mana
Himmelszorn 1
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Himmelszorn 1
Actions
Unit - Add Himmelszorn Verbündete to (Learning Hero)
Himmelszorn 2
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Himmelszorn 2
Actions
Unit - Add Himmelszorn Verbündete to (Learning Hero)
Himmelszorn 3
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Himmelszorn 3
Actions
Unit - Add Himmelszorn Verbündete to (Learning Hero)
Rache des Gefallenen
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Rache des Gefallenen
Actions
Unit - Add Rache des Gefallenen to (Casting unit)
Wait 5.00 seconds
Unit - Remove Rache des Gefallenen from (Casting unit)
Klasse 1 ROT
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Ahnensoeldner_ROT <gen>
Trigger - Turn on Heiliger_Engel_ROT <gen>
Trigger - Turn on Koenig_ROT <gen>
Klasse 2 ROT Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Ahnenkrieger_ROT <gen>
Klasse 3 ROT Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Ahnenschuetze_ROT <gen>
Klasse 2 ROT Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Erzengel_ROT <gen>
Klasse 3 ROT Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Erzengel) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Gefallener_Engel_ROT <gen>
Klasse 2 ROT Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Koenig_der_Untoten_ROT <gen>
Klasse 3 ROT Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Herr_der_Toten_ROT <gen>
Klasse 1 ROT weiblich
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Assasine_ROT <gen>
Trigger - Turn on Dienerin_des_Lichts_ROT <gen>
Klasse 2 ROT Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Assasine) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Maechtige_Assasine_ROT <gen>
Klasse 3 ROT Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Toedliche_Assasine_ROT <gen>
Klasse 2 ROT Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Dienerin_des_Lichts_ROT <gen>
Klasse 3 ROT Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn on Hueterin_des_Lichts_ROT <gen>
Klasse 1 BLAU
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Ahnensoeldner_BLAU <gen>
Trigger - Turn on Heiliger_Engel_BLAU <gen>
Trigger - Turn on Koenig_BLAU <gen>
Klasse 2 BLAU Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Ahnenkrieger_BLAU <gen>
Klasse 3 BLAU Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Ahnenschuetze_BLAU <gen>
Klasse 2 BLAU Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Erzengel_BLAU <gen>
Klasse 3 BLAU Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Erzengel) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Gefallener_Engel_BLAU <gen>
Klasse 2 BLAU Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Koenig_der_Untoten_BLAU <gen>
Klasse 3 BLAU Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Herr_der_Toten_BLAU <gen>
Klasse 1 BLAU weblich
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Assasine_BLAU <gen>
Trigger - Turn on Dienerin_des_Lichts_BLAU <gen>
Klasse 2 BLAU Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Assasine) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Maechtige_Assasine_BLAU <gen>
Klasse 3 BLAU Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Toedliche_Assasine_BLAU <gen>
Klasse 2 BLAU Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Dienerin_des_Lichts_BLAU <gen>
Klasse 3 BLAU Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn on Hueterin_des_Lichts_BLAU <gen>
Klasse 1 LILA
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Ahnensoeldner_LILA <gen>
Trigger - Turn on Heiliger_Engel_LILA <gen>
Trigger - Turn on Koenig_LILA <gen>
Klasse 2 LILA Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Ahnenkrieger_LILA <gen>
Klasse 3 LILA Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Ahnenschuetze_LILA <gen>
Klasse 2 LILA Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Erzengel_LILA <gen>
Klasse 3 LILA Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Erzengel) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Gefallener_Engel_LILA <gen>
Klasse 2 LILA Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Koenig_der_Untoten_LILA <gen>
Klasse 3 LILA Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Herr_der_Toten_LILA <gen>
Klasse 1 LILA weiblich
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Assasine_LILA <gen>
Trigger - Turn on Dienerin_des_Lichts_LILA <gen>
Klasse 2 LILA Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Assasine) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Maechtige_Assasine_LILA <gen>
Klasse 3 LILA Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Toedliche_Assasine_LILA <gen>
Klasse 2 LILA Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Dienerin_des_Lichts_LILA <gen>
Klasse 3 LILA Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn on Hueterin_des_Lichts_LILA <gen>
Klasse 1 GRUEN
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Klasse_1_GRUEN <gen>
Trigger - Turn on Heiliger_Engel_GRUEN <gen>
Trigger - Turn on Koenig_GRUEN <gen>
Klasse 2 GRUEN Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Ahnenkrieger_GRUEN <gen>
Klasse 3 GRUEN Zeitloser
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Ahnenschuetze_GRUEN <gen>
Klasse 2 GRUEN Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Erzengel_GRUEN <gen>
Klasse 3 GRUEN Engel
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Erzengel) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Gefallener_Engel_GRUEN <gen>
Klasse 2 GRUEN Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Koenig_der_Untoten_GRUEN <gen>
Klasse 3 GRUEN Koenig
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Herr_der_Toten_GRUEN <gen>
Klasse 1 GRUEN weiblich
Events
Unit - A unit Learns a skill
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Assasine_GRUEN <gen>
Trigger - Turn on Dienerin_des_Lichts_GRUEN <gen>
Klasse 2 GRUEN Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Assasine) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Maechtige_Assasine_GRUEN <gen>
Klasse 3 GRUEN Assasine
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Toedliche_Assasine_GRUEN <gen>
Klasse 2 GRUEN Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Dienerin_des_Lichts_GRUEN <gen>
Klasse 3 GRUEN Licht
Events
Unit - A unit Learns a skill
Conditions
((Learned Hero Skill) Equal to Nächster Rang! Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn on Hueterin_des_Lichts_GRUEN <gen>
Ahnensoeldner ROT
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Ahnenkrieger_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnensöldner for Player 1 (Red) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenkrieger ROT
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Ahnenkrieger_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenkrieger for Player 1 (Red) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenschuetze ROT
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenschütze for Player 1 (Red) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Dienerin des Lichts ROT
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Hueterin_des_Lichts_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dienerin des Lichts for Player 1 (Red) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Hueterin des Lichts ROT
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Goettin_des_Lichts_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Hüterin des Lichts for Player 1 (Red) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Goettin des Lichts ROT
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Göttin des Lichts for Player 1 (Red) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Assasine ROT
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Maechtige_Assasine_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Assasine for Player 1 (Red) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Maechtige Assasine ROT
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Assasine) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Toedliche_Assasine_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mächtige Assasine for Player 1 (Red) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Toedliche Assasine ROT
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Tödliche Assasine for Player 1 (Red) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Heiliger Engel ROT
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Erzengel_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Heiliger Engel for Player 1 (Red) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Erzengel ROT
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Gefallener_Engel_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Erzengel for Player 1 (Red) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Gefallener Engel ROT
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Erzengel) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gefallener Engel for Player 1 (Red) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Koenig ROT
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Koenig_der_Untoten_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König for Player 1 (Red) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Koenig der Untoten ROT
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Trigger - Turn off Herr_der_Toten_ROT <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König der Untoten for Player 1 (Red) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Herr der Toten ROT
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 1 (Red))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Herr der Toten for Player 1 (Red) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Ahnensoeldner BLAU
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Ahnenkrieger_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnensöldner for Player 2 (Blue) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenkrieger BLAU
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Ahnenschuetze_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenkrieger for Player 2 (Blue) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenschuetze BLAU
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenschütze for Player 2 (Blue) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Dienerin des Lichts BLAU
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Hueterin_des_Lichts_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dienerin des Lichts for Player 2 (Blue) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Hueterin des Lichts BLAU
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Goettin_des_Lichts_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Hüterin des Lichts for Player 2 (Blue) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Goettin des Lichts BLAU
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Göttin des Lichts for Player 2 (Blue) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Assasine BLAU
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Maechtige_Assasine_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Assasine for Player 2 (Blue) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Maechtige Assasine BLAU
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Assasine) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Toedliche_Assasine_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mächtige Assasine for Player 2 (Blue) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Toedliche Assasine BLAU
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Tödliche Assasine for Player 2 (Blue) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Heiliger Engel BLAU
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Erzengel_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Heiliger Engel for Player 2 (Blue) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Erzengel BLAU
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Gefallener_Engel_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Erzengel for Player 2 (Blue) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Gefallener Engel BLAU
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Erzengel) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gefallener Engel for Player 2 (Blue) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Koenig BLAU
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Koenig_der_Untoten_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König for Player 2 (Blue) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Koenig der Untoten BLAU
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Herr_der_Toten_BLAU <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König der Untoten for Player 2 (Blue) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Herr der Toten BLAU
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Herr der Toten for Player 2 (Blue) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Ahnensoeldner LILA
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Ahnenkrieger_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnensöldner for Player 4 (Purple) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenkrieger LILA
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Ahnenschuetze_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenkrieger for Player 4 (Purple) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenschuetze LILA
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenschütze for Player 4 (Purple) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Dienerin des Lichts LILA
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off Hueterin_des_Lichts_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dienerin des Lichts for Player 2 (Blue) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Hueterin des Lichts LILA
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Goettin_des_Lichts_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Hüterin des Lichts for Player 4 (Purple) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Goettin des Lichts LILA
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Göttin des Lichts for Player 7 (Green) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Assasine LILA
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Maechtige_Assasine_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Assasine for Player 4 (Purple) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Maechtige Assasine LILA
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Assasine) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Toedliche_Assasine_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mächtige Assasine for Player 4 (Purple) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Toedliche Assasine LILA
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Tödliche Assasine for Player 4 (Purple) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Heiliger Engel LILA
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Erzengel_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Heiliger Engel for Player 4 (Purple) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Erzengel LILA
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Gefallener_Engel_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Erzengel for Player 4 (Purple) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Gefallener Engel LILA
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Erzengel) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gefallener Engel for Player 4 (Purple) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Koenig LILA
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Koenig_der_Untoten_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König for Player 4 (Purple) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Koenig der Untoten LILA
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Trigger - Turn off Herr_der_Toten_LILA <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König der Untoten for Player 4 (Purple) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Herr der Toten LILA
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 4 (Purple))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Herr der Toten for Player 4 (Purple) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Ahnensoeldner GRUEN
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Ahnenkrieger_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnensöldner for Player 7 (Green) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenkrieger GRUEN
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnensöldner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Ahnenschuetze_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenkrieger for Player 7 (Green) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Ahnenschuetze GRUEN
Events
Unit - A unit enters Zeitloser_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Zeitloser Ahnenkrieger) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Zeitloser Ahnenschütze for Player 7 (Green) at (Center of Zeitloser_Klassenlehrer <gen>) facing Default building facing degrees
Dienerin des Lichts GRUEN
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Hueterin_des_Lichts_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Dienerin des Lichts for Player 7 (Green) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Hueterin des Lichts GRUEN
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Dienerin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Goettin_des_Lichts_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Hüterin des Lichts for Player 7 (Green) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Goettin des Lichts GRUEN
Events
Unit - A unit enters Goettin_des_Lichts_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Hüterin des Lichts) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Göttin des Lichts for Player 7 (Green) at (Center of Goettin_des_Lichts_Klassenlehrer <gen>) facing Default building facing degrees
Assasine GRUEN
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Weiblicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Maechtige_Assasine_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Assasine for Player 7 (Green) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Maechtige Assasine GRUEN
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Assasine) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Toedliche_Assasine_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Mächtige Assasine for Player 7 (Green) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Toedliche Assasine GRUEN
Events
Unit - A unit enters Assasine_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Mächtige Assasine) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Tödliche Assasine for Player 7 (Green) at (Center of Assasine_Klassenlehrer <gen>) facing Default building facing degrees
Heiliger Engel GRUEN
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Erzengel_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Heiliger Engel for Player 7 (Green) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Erzengel GRUEN
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Heiliger Engel) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Gefallener_Engel_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Erzengel for Player 7 (Green) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Gefallener Engel GRUEN
Events
Unit - A unit enters Gefallener_Engel_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Erzengel) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Gefallener Engel for Player 7 (Green) at (Center of Gefallener_Engel_Klassenlehrer <gen>) facing Default building facing degrees
Koenig GRUEN
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to Männlicher Dorfbewohner) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Koenig_der_Untoten_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Heiliger Engel for Player 7 (Green) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Koenig der Untoten GRUEN
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Trigger - Turn off Herr_der_Toten_GRUEN <gen>
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . König der Untoten for Player 7 (Green) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
Herr der Toten GRUEN
Events
Unit - A unit enters Herr_der_Toten_Klassenlehrer <gen>
Conditions
((Unit-type of (Triggering unit)) Equal to König der Untoten) and ((Owner of (Triggering unit)) Equal to Player 7 (Green))
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Herr der Toten for Player 7 (Green) at (Center of Herr_der_Toten_Klassenlehrer <gen>) facing Default building facing degrees
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