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Triggers
Darkness Falls.w3x
Variables
Pitch Black
Pitch Black 2
Fog
Boot System
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Gray
Lightblue
Darkgreen
Brown
Station Systems
Shuttle Control Room
Shuttle Cargo North
Shuttle Cargo North Copy
Shuttle Cargo Mid
Shuttle Cargo Mid Copy
Shuttle Cargo South
Shuttle Cargo South Copy
Anti Spam Shuttle System
Shuttle Station North Stop
Shuttle Station Middle Stop
Shuttle Station South Stop
Shuttle Station Stop Reloader
Shuttle Station Stop Reloader 2
Station Systems 2
Space Walk Console
Space Walk Console 2
Lights
Suit Light Red
Suit Light Blue
Suit Light Teal
Suit Light Purple
Suit Light Yellow
Suit Light Orange
Suit Light Green
Suit Light Pink
Suit Light Gray
Suit Light Lightblue
Station Controls
ShipToStation
Door Console 1
Door Console 2
Door Console 3
Door Console 4
Door Console 5
Door Console 6
Reactor Door 2
Reactor Door 3
Hero Control
Ghost Trooper
Engineer Trooper
Station Controls 2
Medical Bay Consoles
MBC 1
MBC2
MBC3
MBC4
MBC5
MBC6
MBC7
MBCED8
Sound
Main Music
Hero Dies Sound Effect
Monster Moans
Station Controls 3
Door Console 7
Door Console 8
Door Console 9
Door Console 10
Door Console 11
Door Console 12
Power Core Control
Power Module Box
Station Controls 4
Door Console 13
Door Console 14
Door Console 15
Door Console 16
Door Console 17
BOSS FIGHT JABBERJAW
Generator Core
Mini Vipers
Station Room Names
SRN1
-----------------------------------------------
Station Controls 5
Station Controls 6
Scary Messages 1
Station Systems 3
Station Systems 4
Station Systems 5
Test Trigger
Bridge
Bridge 2
Name
Type
is_array
initial_value
ParasitePlayer
player
No
Unit
unit
No
Pitch Black 2
Events
Map initialization
Conditions
Actions
Custom script: call SetDayNightModels("","")
Fog
Events
Map initialization
Conditions
Actions
Visibility - Enable black mask
Visibility - Enable fog of war
Red
Events
Player - Player 1 (Red) types a chat message containing Boot Red (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: You Have Been Booted!
Blue
Events
Player - Player 1 (Red) types a chat message containing Boot Blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: You Have Been Booted!
Teal
Events
Player - Player 1 (Red) types a chat message containing Boot Teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: You Have Been Booted!
Purple
Events
Player - Player 1 (Red) types a chat message containing Boot Purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: You Have Been Booted!
Yellow
Events
Player - Player 1 (Red) types a chat message containing Boot Yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: You Have Been Booted!
Orange
Events
Player - Player 1 (Red) types a chat message containing Boot Orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: You Have Been Booted!
Green
Events
Player - Player 1 (Red) types a chat message containing Boot Green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: You Have Been Booted!
Pink
Events
Player - Player 1 (Red) types a chat message containing Boot Pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: You Have Been Booted!
Gray
Events
Player - Player 1 (Red) types a chat message containing Boot Gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: You Have Been Booted!
Lightblue
Events
Player - Player 1 (Red) types a chat message containing Boot Lightblue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: You Have Been Booted!
Darkgreen
Events
Player - Player 1 (Red) types a chat message containing Boot Darkgreen (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: You Have Been Booted!
Brown
Events
Player - Player 1 (Red) types a chat message containing Boot Brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Error, Cannot Boot AI.. . Modify duration: Add 5.00 seconds and Wait
Shuttle Control Room
Events
Unit - A unit enters Shuttle_Station_Console_North <gen>
Conditions
Actions
Trigger - Turn on Anti_Spam_Shuttle_System <gen>
Unit - Move (Entering unit) instantly to (Center of Anti <gen>)
Cinematic - Send transmission to (All players) from No unit named Shuttle System Activated. : Play No sound and display Shuttle Bog Is Now Online . Modify duration: Add 5.00 seconds and Wait
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_North_Stop <gen>)
Shuttle Cargo North
Events
Unit - A unit enters EnterAndExit_North_Shuttle <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Shuttle_Cargo_Enter <gen>)
Shuttle Cargo North Copy
Events
Unit - A unit enters Shuttle_Cargo <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of North_Exit <gen>)
Shuttle Cargo Mid
Events
Unit - A unit enters EnterAndExit_Mid_Shuttle <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Shuttle_Cargo_Enter <gen>)
Shuttle Cargo Mid Copy
Events
Unit - A unit enters Shuttle_Cargo <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Mid_Exit <gen>)
Shuttle Cargo South
Events
Unit - A unit enters EnterAndExit_South_Shuttle <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Shuttle_Cargo_Enter <gen>)
Shuttle Cargo South Copy
Events
Unit - A unit enters Shuttle_Cargo <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of South_Exit <gen>)
Anti Spam Shuttle System
Events
Unit - A unit enters Shuttle_Station_Room <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Anti <gen>)
Cinematic - Send transmission to (All players) from (Entering unit) named (Name of (Triggering player)) : Play No sound and display The Shuttle System Is Already Online. . Modify duration: Add 5.00 seconds and Wait
Shuttle Station North Stop
Events
Unit - A unit enters Shuttle_Station_North_Stop <gen>
Conditions
Shuttle Bog 0101 <gen> Equal to (Entering unit)
Actions
Unit - Order Shuttle Bog 0101 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from No unit named Shuttle Bog Has Arrived At Shuttle Station (NORTH) : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_North_Stop <gen>)
Trigger - Turn on Shuttle_Cargo_North <gen>
Trigger - Turn on Shuttle_Cargo_North_Copy <gen>
Wait 50.00 seconds
Trigger - Turn off Shuttle_Cargo_North <gen>
Trigger - Turn off Shuttle_Cargo_North_Copy <gen>
Cinematic - Send transmission to (All players) from No unit named Shuttle Bog Is Now Departing For Shuttle Station (MIDDLE) : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_Mid_Stop <gen>)
Shuttle Station Middle Stop
Events
Unit - A unit enters Shuttle_Station_Mid_Stop <gen>
Conditions
Shuttle Bog 0101 <gen> Equal to (Entering unit)
Actions
Unit - Order Shuttle Bog 0101 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from No unit named Shuttle Bog Has Arrived At Shuttle Station (MIDDLE) : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on Shuttle_Cargo_Mid <gen>
Trigger - Turn on Shuttle_Cargo_Mid_Copy <gen>
Wait 50.00 seconds
Trigger - Turn off Shuttle_Cargo_Mid <gen>
Trigger - Turn off Shuttle_Cargo_Mid_Copy <gen>
Cinematic - Send transmission to (All players) from No unit named Shuttle Bog Is Now Departing For Shuttle Station (SOUTH) : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_South_Stop <gen>)
Shuttle Station South Stop
Events
Unit - A unit enters Shuttle_Station_South_Stop <gen>
Conditions
Shuttle Bog 0101 <gen> Equal to (Entering unit)
Actions
Unit - Order Shuttle Bog 0101 <gen> to Hold Position .
Cinematic - Send transmission to (All players) from No unit named Shuttle Bog Has Arrived At Shuttle Station (SOUTH) : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on Shuttle_Cargo_South <gen>
Trigger - Turn on Shuttle_Cargo_South_Copy <gen>
Wait 40.00 seconds
Trigger - Turn off Shuttle_Cargo_South <gen>
Trigger - Turn off Shuttle_Cargo_South_Copy <gen>
Cinematic - Send transmission to (All players) from No unit named Shuttle Bog Is Now Departing For Shuttle Station (NORTH) : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Wait 2 seconds
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_South_Turn <gen>)
Shuttle Station Stop Reloader
Events
Unit - A unit enters Shuttle_Station_South_Turn <gen>
Conditions
Shuttle Bog 0101 <gen> Equal to (Entering unit)
Actions
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_North_Turn_1 <gen>)
Shuttle Station Stop Reloader 2
Events
Unit - A unit enters Shuttle_Station_North_Turn_1 <gen>
Conditions
Shuttle Bog 0101 <gen> Equal to (Entering unit)
Actions
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_Turn_2 <gen>)
Wait 3.00 seconds
Unit - Order Shuttle Bog 0101 <gen> to Move To . (Center of Shuttle_Station_North_Stop <gen>)
Space Walk Console
Events
Unit - A unit enters Space_Walk_Console <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Space Walkway (Mid Station) Lockdown Deactivated.. . Modify duration: Add 5.00 seconds and Wait
Destructible - Open Gates 0152 <gen>
Trigger - Turn off (This trigger)
Space Walk Console 2
Events
Unit - A unit enters Space_Walk_Console_2 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Space Walkway (North Station) Lockdown Deactivated.. . Modify duration: Add 5.00 seconds and Wait
Destructible - Open Gates 0148 <gen>
Trigger - Turn off (This trigger)
Suit Light Red
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Blue
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 2 (Blue)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Teal
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 3 (Teal)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Purple
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 4 (Purple)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Yellow
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 5 (Yellow)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Orange
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 6 (Orange)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Green
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Pink
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 8 (Pink)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Gray
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 9 (Gray)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
Suit Light Lightblue
Events
Unit - A unit enters Light_Giver_Region <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Entering unit) using TorchHumanOmni.mdx
Wait 1.00 seconds
Trigger - Turn off (This trigger)
ShipToStation
Events
Unit - A unit enters Ship_Exit <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of Station_Enter <gen>)
Door Console 1
Events
Unit - A unit enters Door_Console_1 <gen>
Conditions
Actions
Destructible - Open Gate 0008 <gen>
Door Console 2
Events
Unit - A unit enters Door_Console_2 <gen>
Conditions
Actions
Destructible - Open Gate / 0007 <gen>
Door Console 3
Events
Unit - A unit enters Door_Console_3 <gen>
Conditions
Actions
Floating Text - Create floating text that reads Terminal Is Locked.. at (Center of Door_Console_3 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
Door Console 4
Events
Unit - A unit enters Door_Console_4 <gen>
Conditions
Actions
Destructible - Open Gate 0047 <gen>
Cinematic - Send transmission to (All players) from No unit named Library has been unlocked : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off (This trigger)
Door Console 5
Events
Unit - A unit enters Door_Console_5 <gen>
Conditions
Actions
Destructible - Open Gate 0046 <gen>
Destructible - Open Gate / 0045 <gen>
Cinematic - Send transmission to (All players) from No unit named Reactor Room Has Been Unlocked. : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off Door_Console_3 <gen>
Trigger - Turn off (This trigger)
Door Console 6
Events
Unit - A unit enters Door_Console_6 <gen>
Conditions
Actions
Destructible - Open Gate / 0043 <gen>
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Door 1/3 Unlocked... Please Find The Other Terminals In The Lounge And Western Station Zone To Open Gates 2 And 3. . Modify duration: Add 8.00 seconds and Wait
Trigger - Turn on Reactor_Door_2 <gen>
Trigger - Turn off (This trigger)
Reactor Door 2
Events
Unit - A unit enters Reactor_Door_2 <gen>
Conditions
Actions
Destructible - Open Gate / 0044 <gen>
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Reactor Door 2/3 Has Been Unlocked . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on Reactor_Door_3 <gen>
Trigger - Turn off (This trigger)
Reactor Door 3
Events
Unit - A unit enters Reactor_Door_3 <gen>
Conditions
Actions
Destructible - Open Gate / 0035 <gen>
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Reactor Door 3/3 Has Been Unlocked, All Reactor Doors Have Been Unlocked. . Modify duration: Add 5.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display Medical Bay Terminal Has Been Unlocked . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on Medical_Bay_Consoles <gen>
Trigger - Turn off Door_Console_6 <gen>
Trigger - Turn off (This trigger)
Ghost Trooper
Events
Unit - A unit enters Ghost_Trooper <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 USI Ghost Trooper for (Owner of (Entering unit)) at (Center of Light_Giver_Region <gen>) facing (Position of (Triggering unit))
Engineer Trooper
Events
Unit - A unit enters Engineer <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Unit - Create 1 USI Engineer for (Owner of (Entering unit)) at (Center of Light_Giver_Region <gen>) facing (Position of (Triggering unit))
Medical Bay Consoles
Events
Unit - A unit enters Door_Console_Medical_Bay <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0082 <gen>
Destructible - Open Gate / 0083 <gen>
Trigger - Turn off (This trigger)
MBC 1
Events
Unit - A unit enters Door_Console_Medical_Bay_2 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0137 <gen>
Trigger - Turn off (This trigger)
MBC2
Events
Unit - A unit enters Door_Console_Medical_Bay_3 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0136 <gen>
Trigger - Turn off (This trigger)
MBC3
Events
Unit - A unit enters Door_Console_Medical_Bay_4 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0135 <gen>
Trigger - Turn off (This trigger)
MBC4
Events
Unit - A unit enters Door_Console_Medical_Bay_5 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0139 <gen>
Destructible - Open Gate / 0460 <gen>
Cinematic - Send transmission to (All players) from No unit named Sentry Systems : Play No sound and display Sentry Systems Online.... . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named Sentry Systems : Play No sound and display Last Offline: 2 Months Ago... . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from No unit named Sentry Systems : Play No sound and display All Sentry Turrets Online . Modify duration: Add 4.00 seconds and Wait
Unit - Change ownership of Defense Senty 0097 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0098 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0094 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0093 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0099 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0092 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0091 <gen> to Player 11 (Dark Green) and Change color
Unit - Change ownership of Defense Senty 0019 <gen> to Player 11 (Dark Green) and Change color
Trigger - Turn off (This trigger)
MBC5
Events
Unit - A unit enters Door_Console_Medical_Bay_6 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0138 <gen>
Trigger - Turn off (This trigger)
MBC6
Events
Unit - A unit enters Medical_Emergency_Console <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0111 <gen>
Cinematic - Send transmission to (All players) from No unit named Medical Bay : Play No sound and display Emergency Medical Transport Bay Is Now Open, Error: Transport Offline, (Missing Module). . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off (This trigger)
MBC7
Events
Unit - A unit enters Medical_Back_Door_Console <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Cinematic - Send transmission to (All players) from No unit named Medical Bay : Play No sound and display Back Door And Emergency Shuttle Door Are Open . Modify duration: Add 5.00 seconds and Wait
Destructible - Open Gate / 0133 <gen>
Destructible - Open Gate / 0140 <gen>
MBCED8
Events
Conditions
Actions
Main Music
Events
Map initialization
Conditions
Actions
Sound - Play UndeadX1 <gen>
Hero Dies Sound Effect
Events
Unit - A unit Dies
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Sound - Play AAAGH1.WAV.wav (Unexpected type: 'musictheme') .
Monster Moans
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Sound - Play ZOMMOAN1.WAV.wav (Unexpected type: 'musictheme') .
Wait 3.00 seconds
Sound - Play MONSTER_Echo.WAV.wav (Unexpected type: 'musictheme') .
Door Console 7
Events
Unit - A unit enters Door_Console_7 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0184 <gen>
Trigger - Turn off (This trigger)
Door Console 8
Events
Unit - A unit enters Door_Console_8 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0187 <gen>
Trigger - Turn off (This trigger)
Door Console 9
Events
Unit - A unit enters Door_Console_9 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0194 <gen>
Trigger - Turn off (This trigger)
Door Console 10
Events
Unit - A unit enters Door_Console_10 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0193 <gen>
Trigger - Turn off (This trigger)
Door Console 11
Events
Unit - A unit enters Door_Console_11 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0196 <gen>
Trigger - Turn off (This trigger)
Door Console 12
Events
Unit - A unit enters Door_Console_12 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gates 0195 <gen>
Cinematic - Send transmission to (All players) from No unit named Power Core Is Now Exposed To Manual Control : Play No sound and display . Modify duration: Add 4.00 seconds and Wait
Trigger - Turn off (This trigger)
Power Core Control
Events
Unit - A unit enters Power_Core_Console <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0241 <gen>
Cinematic - Send transmission to (All players) from No unit named Power Core : Play No sound and display Please Reroute Power To Power Module Manually, Waste And Core Management Is Now Unlocked. . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off (This trigger)
Power Module Box
Events
Unit - A unit enters Generator_Core <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0239 <gen>
Cinematic - Send transmission to (All players) from No unit named Power Core : Play No sound and display Please Reroute Power To Power Module Manually, Waste And Core Management Is Now Unlocked. . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn off (This trigger)
Door Console 13
Events
Unit - A unit enters Door_Console_13 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gates 0267 <gen>
Destructible - Open Gates 0268 <gen>
Sound - Play AAAGH1.WAV.wav (Unexpected type: 'musictheme') .
Trigger - Turn off (This trigger)
Door Console 14
Events
Unit - A unit enters Door_Console_14 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gates 0266 <gen>
Destructible - Open Gate 0262 <gen>
Trigger - Turn off (This trigger)
Door Console 15
Events
Unit - A unit enters Door_Console_15 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0261 <gen>
Destructible - Open Gate 0411 <gen>
Trigger - Turn off (This trigger)
Door Console 16
Events
Unit - A unit enters Generator_Door_Controls <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gates 0264 <gen>
Cinematic - Send transmission to (All players) from No unit named Generator Core Is Now Exposed To Manual Use, Please Redirect Power From Power Core To Generator. : Play No sound and display . Modify duration: Add 6.00 seconds and Wait
Trigger - Turn off (This trigger)
Door Console 17
Events
Unit - A unit enters Door_Console_17 <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate 0243 <gen>
Trigger - Turn off (This trigger)
BOSS FIGHT JABBERJAW
Events
Unit - Jabberjaw 0182 <gen> Dies
Conditions
Actions
Destructible - Open Gate / 0242 <gen>
Sound - Play MONSTER_Echo.WAV.wav (Unexpected type: 'musictheme') .
Generator Core
Events
Unit - A unit enters Power_Core_Module <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Destructible - Open Gate / 0425 <gen>
Trigger - Turn off Pitch_Black_2 <gen>
Cinematic - Send transmission to (All players) from No unit named Secondary Power Has Been Restored, Primary Is Offline.Shuttle Controls Have Been Activated. : Play No sound and display . Modify duration: Add 5.00 seconds and Wait
Trigger - Turn on Shuttle_Control_Room <gen>
Trigger - Turn off (This trigger)
Mini Vipers
Events
Unit - A unit enters Mini_Vipers <gen>
Conditions
(Race of (Triggering player)) Equal to Human
Actions
Cinematic - Send transmission to (All players) from Mini Viper Bot 0161 <gen> named Mini Viper At Your Command : Play No sound and display . Modify duration: Add 4.00 seconds and Wait
Unit - Change ownership of Mini Viper Bot 0161 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Mini Viper Bot 0192 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Mini Viper Bot 0160 <gen> to Player 3 (Teal) and Change color
Unit - Change ownership of Mini Viper Bot 0195 <gen> to Player 4 (Purple) and Change color
Unit - Change ownership of Mini Viper Bot 0172 <gen> to Player 5 (Yellow) and Change color
Unit - Change ownership of Mini Viper Bot 0196 <gen> to Player 6 (Orange) and Change color
Unit - Change ownership of Mini Viper Bot 0194 <gen> to Player 7 (Green) and Change color
Unit - Change ownership of Mini Viper Bot 0163 <gen> to Player 8 (Pink) and Change color
Unit - Change ownership of Mini Viper Bot 0193 <gen> to Player 9 (Gray) and Change color
Unit - Change ownership of Mini Viper Bot 0162 <gen> to Player 10 (Light Blue) and Change color
Trigger - Turn off (This trigger)
SRN1
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Eastern Station Zone at (Center of East_Station_Enter_Zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Western Station Zone at (Center of West_Station_Enter_Zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lounge at (Center of Lounge_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Lounge at (Center of lounge <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Library at (Center of Library_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Library at (Center of Library <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Reactor Room at (Center of Reactor_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Reactor Room at (Center of Reactor_Room_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Reactor Controls at (Center of Reactor_Controls <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shuttle Station at (Center of Shuttle_Station <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Shuttle Control Room at (Center of Shuttle_Station_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Medical Bay at (Center of Medical_Zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Medical Bay at (Center of Medical__Zone <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Space Walkway at (Center of Space_Walk <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Space Walkway at (Center of Space_Walk_2 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Waste And Core Management at (Center of Waste_And_Core_Management <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Residental And Power Core at (Center of Residental_And_Power_Core <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Mini Viper Warehouse And Generator Core at (Center of Mini_Viper_Warehouse_And_Generator_Core <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Cook Room at (Center of Cook_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Power Core Controls at (Center of Power_Core_Controls <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Generator Control Room at (Center of Generator_Control_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Generator Core Room at (Center of Generator_Core_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Floating Text - Create floating text that reads Ventilation Room at (Center of Ventilation_Room <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
Bridge
Events
Player - Player 1 (Red) types a chat message containing Open (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Short Wooden Bridge 0523 <gen>
Bridge 2
Events
Player - Player 1 (Red) types a chat message containing close (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Short Wooden Bridge 0523 <gen>
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