Name | Type | is_array | initial_value |
Angels | force | No | |
Angle | real | Yes | |
AoE | integer | Yes | |
C | integervar | Yes | |
Caster | unit | Yes | |
Circle_Efects | effect | Yes | |
Counter | timer | No | |
Damage_Group | group | Yes | |
DB_Caster | unit | No | |
DB_Point | unit | Yes | |
DB_Target | unit | No | |
Demons_Left | integer | No | 50 |
DMG | integer | Yes | |
Dummy | unit | Yes | |
Duration | integer | Yes | |
elci_angle | real | No | |
elci_angle_speed | real | No | |
elci_blades | unit | Yes | |
elci_blades_number | integer | No | |
elci_cast | real | No | |
elci_caster | unit | No | |
elci_damage | real | No | |
elci_range | real | No | |
elci_range2 | real | No | |
elci_timer | timer | No | |
Enemy_Kain | unit | No | |
Fusion_Extremes | unit | No | |
Gaya_Caster | unit | Yes | |
GB_Caster | unit | Yes | |
GB_Dummy | unit | Yes | |
GB_DummyPt | location | Yes | |
GB_EffectCounter | integer | Yes | |
GB_Int | integer | Yes | |
GB_Level | integer | Yes | |
GB_MoveReal | real | Yes | |
GB_MoveToPt | location | Yes | |
GB_TarPt | location | Yes | |
GB_UnitGrp | group | Yes | |
HP | integer | No | |
IndexSEF | integer | Yes | |
IR_Array1 | integer | No | |
IR_Array2 | integer | No | |
IR_Array3 | integer | No | |
IR_Array4 | integer | No | |
IR_Array5 | integer | No | |
IR_Damage | real | No | |
IRAngle1 | real | No | |
IRAngle2 | real | No | |
IRAngle3 | real | No | |
IRAngle4 | real | No | |
IRAngle5 | real | No | |
IRCaster | unit | No | |
IRDegree1 | real | No | |
IRDegree2 | real | No | |
IRDegree3 | real | No | |
IRDegree4 | real | No | |
IRDegree5 | real | No | |
IRDummy1 | location | No | |
IRDummy2 | location | No | |
IRDummy3 | location | No | |
IRDummy4 | location | No | |
IRDummy5 | location | No | |
IRDummyFinal | unit | Yes | |
IREffect1 | effect | Yes | |
IREffect2 | effect | Yes | |
IREffect3 | effect | Yes | |
IREffect4 | effect | Yes | |
IREffect5 | effect | Yes | |
IREffectCircle | effect | Yes | |
IREffectCircle1 | effect | Yes | |
IRTowards | real | No | |
Kills | integer | Yes | |
killsblue | integer | No | |
killsgreen | integer | No | |
killsgrey | integer | No | |
killsorange | integer | No | |
killspink | integer | No | |
killspurple | integer | No | |
killsred | integer | No | |
killsteal | integer | No | |
killsyellow | integer | No | |
Kimi2 | unit | No | |
KP1 | location | No | |
KP10 | location | No | |
KP2 | location | No | |
KP3 | location | No | |
KP4 | location | No | |
KP5 | location | No | |
KP6 | location | No | |
KP7 | location | No | |
KP8 | location | No | |
KP9 | location | No | |
LVL | integer | No | |
MaxHP | integer | No | |
MB_Caster | unit | Yes | |
MB_Center | location | Yes | |
MB_Coutbuff | integer | Yes | |
MB_Damage | real | Yes | |
MB_Distance | real | Yes | |
MB_Eyecandy1 | real | Yes | |
MB_Formula | real | Yes | |
MB_Group | group | Yes | |
MB_HOW | integer | Yes | |
MB_Loop | integervar | No | |
MB_Point | location | Yes | |
MB_Speed | real | Yes | |
MB_Switch | integer | Yes | |
MBLevel | integer | Yes | |
OnorOff | group | No | |
Owner | player | Yes | |
PC_Cannon | unit | Yes | |
PC_Fade | real | Yes | |
PC_Group | group | No | |
PC_Height | real | Yes | |
PC_Integers | integer | Yes | |
PC_Shaker | integer | No | |
PC_TempPoint | location | Yes | |
PCaster | location | Yes | |
PFire | location | Yes | |
PlayerName | string | Yes | |
Point | location | No | |
Point2 | location | Yes | |
PositionKimi | location | No | |
PStun | location | Yes | |
Real | real | No | |
Ritual_Time1 | timer | No | |
Ritual_Time2 | timer | No | |
Ritual_Time3 | timer | No | |
Ritual_Time4 | timer | No | |
Ritual_Time5 | timer | No | |
Ritual_Time6 | timer | No | |
Ritual_Time7 | timer | No | |
Ritual_Time8 | timer | No | |
Ritual_Window | timerdialog | No | |
Seff1 | effect | Yes | |
Seff2 | effect | Yes | |
Seff3 | effect | Yes | |
Seffect | string | Yes | |
Seffect2 | string | Yes | |
SpellPoint | location | No | |
TempLoc | location | Yes | |
TIMERWINDOW | timerdialog | No | |
Times | integer | Yes | |
Times2 | integer | No | |
UnitGroup | group | No | |
UNITGRUP | group | Yes |