Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Darkmaster Gandling (WoW) of the bundle Darkmaster Gandling (WoW). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Darkmaster Gandling (WoW).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DarkmasterGandling.mdx
Now Click the "Import File" Button:
Next select 'DarkmasterGandling.mdx' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
Done, you have imported the file DarkmasterGandling.mdx.
Importing DarkmasterGandling_Body.blp
Now Click the "Import File" Button:
Next select 'DarkmasterGandling_Body.blp' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
war3mapimported/DarkmasterGandling_Body.blp
Double-click the file DarkmasterGandling_Body.blp:
DarkmasterGandling_Body.blp
Image / Texture
410
war3mapimported/DarkmasterGandling_Body.blp
Tick the box "Use Custom Path" and type in the correct path:
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
Done, you have imported the file DarkmasterGandling_Body.blp.
Importing DarkmasterGandling_Eyes.blp
Now Click the "Import File" Button:
Next select 'DarkmasterGandling_Eyes.blp' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
war3mapimported/DarkmasterGandling_Eyes.blp
Double-click the file DarkmasterGandling_Eyes.blp:
DarkmasterGandling_Eyes.blp
Image / Texture
28
war3mapimported/DarkmasterGandling_Eyes.blp
Tick the box "Use Custom Path" and type in the correct path:
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
Done, you have imported the file DarkmasterGandling_Eyes.blp.
Importing DarkmasterGandling_Hair.blp
Now Click the "Import File" Button:
Next select 'DarkmasterGandling_Hair.blp' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
war3mapimported/DarkmasterGandling_Hair.blp
Double-click the file DarkmasterGandling_Hair.blp:
DarkmasterGandling_Hair.blp
Image / Texture
82
war3mapimported/DarkmasterGandling_Hair.blp
Tick the box "Use Custom Path" and type in the correct path:
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
Done, you have imported the file DarkmasterGandling_Hair.blp.
Importing DarkmasterGandling_Hood.blp
Now Click the "Import File" Button:
Next select 'DarkmasterGandling_Hood.blp' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
Image / Texture
16
war3mapimported/DarkmasterGandling_Hood.blp
Double-click the file DarkmasterGandling_Hood.blp:
DarkmasterGandling_Hood.blp
Image / Texture
16
war3mapimported/DarkmasterGandling_Hood.blp
Tick the box "Use Custom Path" and type in the correct path:
DarkmasterGandling_Hood.blp
Image / Texture
16
DarkmasterGandling_Hood.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
Image / Texture
16
DarkmasterGandling_Hood.blp
Done, you have imported the file DarkmasterGandling_Hood.blp.
Importing DarkmasterGandling_Shoulders.blp
Now Click the "Import File" Button:
Next select 'DarkmasterGandling_Shoulders.blp' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
Image / Texture
16
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
Image / Texture
65
war3mapimported/DarkmasterGandling_Shoulders.blp
Double-click the file DarkmasterGandling_Shoulders.blp:
DarkmasterGandling_Shoulders.blp
Image / Texture
65
war3mapimported/DarkmasterGandling_Shoulders.blp
Tick the box "Use Custom Path" and type in the correct path:
DarkmasterGandling_Shoulders.blp
Image / Texture
65
DarkmasterGandling_Shoulders.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
Image / Texture
16
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
Image / Texture
65
DarkmasterGandling_Shoulders.blp
Done, you have imported the file DarkmasterGandling_Shoulders.blp.
Importing DarkmasterGandling_Staff.blp
Now Click the "Import File" Button:
Next select 'DarkmasterGandling_Staff.blp' in the folder which you extracted from the zip archive:
Darkmaster Gandling (WoW)
DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
Image / Texture
16
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
Image / Texture
65
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
Image / Texture
106
war3mapimported/DarkmasterGandling_Staff.blp
Double-click the file DarkmasterGandling_Staff.blp:
DarkmasterGandling_Staff.blp
Image / Texture
106
war3mapimported/DarkmasterGandling_Staff.blp
Tick the box "Use Custom Path" and type in the correct path:
DarkmasterGandling_Staff.blp
Image / Texture
106
DarkmasterGandling_Staff.blp
The file has been properly added to the map archive:
DarkmasterGandling.mdx
Model
810
war3mapimported/DarkmasterGandling.mdx
DarkmasterGandling_Body.blp
Image / Texture
410
DarkmasterGandling_Body.blp
DarkmasterGandling_Eyes.blp
Image / Texture
28
DarkmasterGandling_Eyes.blp
DarkmasterGandling_Hair.blp
Image / Texture
82
DarkmasterGandling_Hair.blp
DarkmasterGandling_Hood.blp
Image / Texture
16
DarkmasterGandling_Hood.blp
DarkmasterGandling_Shoulders.blp
Image / Texture
65
DarkmasterGandling_Shoulders.blp
DarkmasterGandling_Staff.blp
Image / Texture
106
DarkmasterGandling_Staff.blp
Done, you have imported the file DarkmasterGandling_Staff.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.