Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Triggers
Dark Knight Defender 0,9 [DKD].w3x
Variables
Initialization
Text at start
Help System
eXp Gain
Kick
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Lightblue
Kick Gray Darkgreen
Kill When Noone There
kill
kill Copy
kill Copy 2
kill Copy 3
kill Copy 4
kill Copy 5
kill Copy 6
kill Copy 7
kill Copy 8
kill Copy 9
Transition
Transition 2 Copy Copy
New Transitions
New Transitions Copy
New Transitions Copy Copy
New Transitions Copy Copy Copy
New Transitions Copy Copy Copy Copy
Transition 2 Copy Copy Copy
Transition 2 Copy
Transition 2
Transition
Bounty
Bounty for bosses
Leaving players
Leaving
Leaving Copy
Leaving 3
Leaving Copy 3
Leaving Copy 4
Leaving Copy 5
Leaving Copy 6
Leaving Copy 7
Leaving Copy 8
Leaving Copy 9
Units spawned
Create Footmen Copy Copy Copy Copy
new create footmen
new create footmen Copy
new create footmen Copy 2
new create footmen Copy 3
new create footmen Copy 4
Create Footmen Copy Copy Copy Copy Copy
Create Footmen Copy Copy Copy
Create Footmen Copy Copy
Create Footmen Copy
Create Footmen
Boss 1
Boss 1 Copy
Boss 1 Copy 2
Boss 1 Copy 2 Copy
Boss 1 Copy 2 Copy Copy
Boss 1 Copy 2 Copy Copy Copy
Boss 1 Copy 2 Copy Copy Copy 2
Boss 1 Copy 2 Copy Copy Copy 2 Copy
Boss 1 Copy 2 Copy Copy Copy 2 Copy Copy
Items being dropped in
Massive Gain
Random Health
Win/loss
Last man standing
If you wanna edit it, please pm or e-mail me!
Name
Type
is_array
initial_value
jloh
unit
No
Text at start
Events
Map initialization
Conditions
Actions
Game - Display to (All players) the text: Survive as long as possible and ALWAYS gang up on bosses. There are 8 bosses so far, there will be 28 when this map is totally complete!The regular soldiers are easy, but look out for the bosses, they can kill you in only a few hits!Map made by TheGMThanks to the maker of "Tauren Defenders" !
Help System
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Help with the description Welcome to Dark Knights Defenders [DKD]The following is a few handy hints and tips to help you through the game.First and foremost, STICK TOGETHER. I cannot emphasise enough how important it is to STICK TOGETHER. Bosses can kill each player in only a few hits and less and less hits as the levels progress. Bosses should be gang up on, ideally 10 vs 1, that way you can easily make it to the higher levels sometimes without even a loss. The second thing I want to bring to light is that camping the shops is a very bad idea, for many reasons but just beleive me when I say that shop camping does not work.There are 28 bosses in all, so try to keep alive at least until the final 3. 10 wounded tauren are far better than 8 dead ones, because they can be healed.I've found that assembling a team of 10 or so players who have played a few times before ish andy, because then you can work closer as a team, and you dont have some idiot running off trying to solo bosses or shop camp.The herding aura ability only has a short range, so clumping pretty closely together, much like cows do. With 10 tauren together, your armor class can reach up to 12 which is far better than the solo 2 armor. This bonus armor is especially effective against bosses, because 10% of damage reduction can stop up to 300 damage per hit depending on which boss you are in combat with.Items can be useful, but are not essential. Vampiric potions are a cheap ,effective way to go into combat with bosses or to gain life off hitting footmen. 750% life steal for 12 seconds for 75 gold is well worth it, even if the footmen only give you 5 hit points of life steal, you can multiply that by 7.5 which is 37.5 hit points stolen per each footman killed.Wands of lightning shield can powerful indeed. Use them upon an enemy footman in the middle of an enemy troop cluster, on a boss to make sure you can surround him/her and on your allies to give htem passage to sprint through hordes of footmen without a scratch.If you are badly hurt, use the health well, it can heal you in a moderate amount of time for free. Conventional health potions cost money, but can be used in the heat of combat, making them useful too. , using icon path ReplaceableTextures\CommandButtons\BTNRevenant.blp
eXp Gain
Events
Map initialization
Conditions
Actions
Hero - Make Player 1 (Red) Heroes gain 500.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 500.00 % experience from future kills
Hero - Make Player 3 (Teal) Heroes gain 500.00 % experience from future kills
Hero - Make Player 4 (Purple) Heroes gain 500.00 % experience from future kills
Hero - Make Player 5 (Yellow) Heroes gain 500.00 % experience from future kills
Hero - Make Player 6 (Orange) Heroes gain 500.00 % experience from future kills
Hero - Make Player 7 (Green) Heroes gain 500.00 % experience from future kills
Hero - Make Player 8 (Pink) Heroes gain 500.00 % experience from future kills
Hero - Make Player 9 (Gray) Heroes gain 500.00 % experience from future kills
Hero - Make Player 10 (Light Blue) Heroes gain 500.00 % experience from future kills
Kick Blue
Events
Player - Player 2 (Blue) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 2 (Blue) with the message: -kick blue
Game - Defeat Player 2 (Blue) with the message: -kick player 2
Kick Teal
Events
Player - Player 3 (Teal) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 3 (Teal) with the message: -kick teal
Game - Defeat Player 3 (Teal) with the message: -kick player 3
Kick Purple
Events
Player - Player 4 (Purple) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 4 (Purple) with the message: -kick purple
Game - Defeat Player 4 (Purple) with the message: -kick player 4
Kick Yellow
Events
Player - Player 5 (Yellow) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 5 (Yellow) with the message: -kick yellow
Game - Defeat Player 5 (Yellow) with the message: -kick player 5
Kick Orange
Events
Player - Player 6 (Orange) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 6 (Orange) with the message: -kick orange
Game - Defeat Player 6 (Orange) with the message: -kick player 6
Kick Green
Events
Player - Player 7 (Green) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 7 (Green) with the message: -kick green
Game - Defeat Player 7 (Green) with the message: -kick player 7
Kick Pink
Events
Player - Player 8 (Pink) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 8 (Pink) with the message: -kick pink
Game - Defeat Player 8 (Pink) with the message: -kick player 8
Kick Gray
Events
Player - Player 9 (Gray) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 9 (Gray) with the message: -kick gray
Game - Defeat Player 9 (Gray) with the message: -kick player 9
Kick Lightblue
Events
Player - Player 10 (Light Blue) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 10 (Light Blue) with the message: -kick lightblue
Game - Defeat Player 10 (Light Blue) with the message: -kick player 10
Kick Gray Darkgreen
Events
Player - Player 11 (Dark Green) leaves the game with a defeat
Conditions
Actions
Game - Defeat Player 11 (Dark Green) with the message: -kick darkgreen
Game - Defeat Player 11 (Dark Green) with the message: -kick player 11
kill
Events
Map initialization
Conditions
(Player 1 (Red) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0012 <gen>
kill Copy
Events
Map initialization
Conditions
(Player 2 (Blue) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0011 <gen>
kill Copy 2
Events
Map initialization
Conditions
(Player 3 (Teal) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0010 <gen>
kill Copy 3
Events
Map initialization
Conditions
(Player 4 (Purple) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0009 <gen>
kill Copy 4
Events
Map initialization
Conditions
(Player 5 (Yellow) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0013 <gen>
kill Copy 5
Events
Map initialization
Conditions
(Player 6 (Orange) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0014 <gen>
kill Copy 6
Events
Map initialization
Conditions
(Player 7 (Green) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0015 <gen>
kill Copy 7
Events
Map initialization
Conditions
(Player 8 (Pink) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0016 <gen>
kill Copy 8
Events
Map initialization
Conditions
(Player 9 (Gray) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0017 <gen>
kill Copy 9
Events
Map initialization
Conditions
(Player 10 (Light Blue) controller) Equal to None
Actions
Unit - Kill |cffFF0000Dark Knight|r 0018 <gen>
Transition 2 Copy Copy
Events
Time - Elapsed game time is 880.00 seconds
Conditions
Actions
Trigger - Turn on Create_Footmen_Copy_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Create_Footmen_Copy_Copy_Copy_Copy <gen>
New Transitions
Events
Time - Elapsed game time is 1060.00 seconds
Conditions
Actions
Trigger - Turn on new_create_footmen <gen>
Trigger - Turn off Create_Footmen_Copy_Copy_Copy_Copy_Copy <gen>
New Transitions Copy
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Trigger - Turn on new_create_footmen_Copy <gen>
Trigger - Turn off new_create_footmen <gen>
New Transitions Copy Copy
Events
Time - Elapsed game time is 1420.00 seconds
Conditions
Actions
Trigger - Turn on new_create_footmen_Copy_2 <gen>
Trigger - Turn off new_create_footmen_Copy <gen>
New Transitions Copy Copy Copy
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Trigger - Turn on new_create_footmen_Copy_3 <gen>
Trigger - Turn off new_create_footmen_Copy_2 <gen>
New Transitions Copy Copy Copy Copy
Events
Time - Elapsed game time is 1680.00 seconds
Conditions
Actions
Trigger - Turn on new_create_footmen_Copy_4 <gen>
Trigger - Turn off new_create_footmen_Copy_3 <gen>
Transition 2 Copy Copy Copy
Events
Time - Elapsed game time is 700.00 seconds
Conditions
Actions
Trigger - Turn on Create_Footmen_Copy_Copy_Copy_Copy <gen>
Trigger - Turn off Create_Footmen_Copy_Copy_Copy <gen>
Transition 2 Copy
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Trigger - Turn on Create_Footmen_Copy_Copy_Copy <gen>
Trigger - Turn off Create_Footmen_Copy_Copy <gen>
Transition 2
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Trigger - Turn on Create_Footmen_Copy_Copy <gen>
Trigger - Turn off Create_Footmen_Copy <gen>
Transition
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Trigger - Turn on Create_Footmen_Copy <gen>
Trigger - Turn off Create_Footmen <gen>
Bounty for bosses
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Leaving
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 1 has left the game! Burn the noob!
Leaving Copy
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 2 has left the game! Burn the noob!
Leaving 3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 3 has left the game! Burn the noob!
Leaving Copy 3
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 4 has left the game! Burn the noob!
Leaving Copy 4
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 5 has left the game! Burn the noob!
Leaving Copy 5
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 6 has left the game! Burn the noob!
Leaving Copy 6
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 7 has left the game! Burn the noob!
Leaving Copy 7
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 8 has left the game! Burn the noob!
Leaving Copy 8
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 9 has left the game! Burn the noob!
Leaving Copy 9
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) the text: Player 10 has left the game! Burn the noob!
Create Footmen Copy Copy Copy Copy
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Uber Footman for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
new create footmen
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Magus for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
new create footmen Copy
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Brigand for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
new create footmen Copy 2
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Javlineer for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
new create footmen Copy 3
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Arch Magus for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
new create footmen Copy 4
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Honor Guard for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Create Footmen Copy Copy Copy Copy Copy
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Gunner for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Create Footmen Copy Copy Copy
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Guard Dog for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Create Footmen Copy Copy
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Knight for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Create Footmen Copy
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Elite Footman for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Create Footmen
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit - Create 1 . Footman for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 1 . Rodrigo the Knight for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Rodrigo the Knight has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 1 . Kaleb the Rifleman for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Kaleb the Rifleman has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 1 . Brave Sir Robin for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Brave Sir Robin has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2 Copy
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Unit - Create 1 . Hargerd the Avenger for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Hargerd the Avenger has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2 Copy Copy
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 1 . Alfred the Stout for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Alfred the Stout has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2 Copy Copy Copy
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 1 . Flakey the Guard Dog for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Flakey the Guard Dog has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2 Copy Copy Copy 2
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 1 . Samuel the Giant for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Samuel the Giant has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2 Copy Copy Copy 2 Copy
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Unit - Create 1 . Smorgasboard the Enforcer for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Smorgasboard the Enforcer has come to avenge the deaths of his fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Boss 1 Copy 2 Copy Copy Copy 2 Copy Copy
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 1 . Dana the Sorceress for Player 11 (Dark Green) at (Random point in (Playable map area)) facing Default building facing degrees
Game - Display to (All players) for 30 seconds the text: Dana the Sorceress has come to avenge the deaths of her fellow soldiers!
Unit - Order (Last created unit) to Attack-Move To . (Random point in (Playable map area))
Unit - Make (Last created unit) Explode on death
Massive Gain
Events
Time - Every 180.00 seconds of game time
Conditions
Actions
Item - Create (Random level 6 item-type) at (Random point in (Playable map area))
Item - Create (Random level 5 item-type) at (Random point in (Playable map area))
Item - Create (Random level 5 item-type) at (Random point in (Playable map area))
Item - Create (Random level 4 item-type) at (Random point in (Playable map area))
Item - Create (Random level 4 item-type) at (Random point in (Playable map area))
Random Health
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Item - Create (Random level 1 item-type) at (Random point in (Playable map area))
Item - Create (Random level 2 item-type) at (Random point in (Playable map area))
Item - Create (Random level 3 item-type) at (Random point in (Playable map area))
Last man standing
Events
Unit - A unit Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.