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Triggers
DarkGauntletv0.8.w3x
Variables
Attack
Stomp
knighty night
Grey Frost
firelord
Knight
Dadada
Attack
Attack2
Raise Shades
Attack Boat
Hero
Remove other heroes
Death1
Death2
Death3
Victory/Defeat
Defeat
Victory
Day 1
ZombieWake
ZombieWave1
ZombieWave2
ZombieWave3
Day 2
ZombieWake2
ZombieWave21
ZombieWave22
ZombieWave23
Day 3
ZombieWake3
ZombieWave31
ZombieWave32
ZombieWave33
Day 4
ZombieWake4
ZombieHell1
ZombieHell2
ZombieHell2 Copy
ZombieHell2 Copy 2
ZombieHell2 Copy 3
ZombieHell2 Copy 4
ZombieHell2 Copy 5
ZombieHell2 Copy 6
ZombieHell2 Copy 7
ZombieHell2 Copy 8
ZombieHell3
ZombieHell4
HellDialogue1
HellDialogue2
ZombieHell5
Day 5
ZombieWake5
ZombieWave51
ZombieWave52
ZombieWave53
Night 1
ShadowWake
Shadowwave1
Shadowwave2
Shadowwave3
Shadowwave4
Shadowwave5
Shadowwave6
Night 2
ShadowWake2
Shadowwave21
Shadowwave22
Shadowwave23
Shadowwave24
Shadowwave25
Shadowwave26
Night 3
ShadowWake3
ShadowWave31
ShadowWave32
ShadowWave33
ShadowWave34
ShadowWave35
ShadowWave36
Night 4
ShadowWake4
ShadowWake41
ShadowWake42
ShadowWake43
ShadowWake44
ShadowWake45
ShadowWake46
Night 5
ShadowWake5
ShadowWake51
ShadowWake52
ShadowWake53
ShadowWake54
ShadowWake55
ShadowWake56
Debug
Spawn Hells Bells
Debug Mode
Spawn 5 Mortids
Spawn 10 Mortids
Spawn 15 Mortids
Spawn 5 Vol De Morts
Spawn 10 Vol De Morts
Spawn 15 Vol De Morts
Spawn 5 Memento Moris
Spawn 10 Memento Moris
Spawn 15 Memento Moris
Spawn 5 Hantu Gila
Spawn 10 Hantu Gila
Spawn 15 Hantu Gila
Spawn 5 Jiralhanae
Spawn 10 Jiralhanae
Spawn 15 Jiralhanae
Spawn 5 Panzerwaffe
Spawn 10 Panzerwaffe
Spawn 15 Panzerwaffe
Spawn 5 Fudge
Spawn 10 Fudge
Spawn 15 Fudge
Spawn 5 Mousses
Spawn 10 Mousses
Spawn 15 Mousses
Spawn 5 Gelato
Spawn 10 Gelato
Spawn 15 Gelato
Spawn 5 Blue Shades
Spawn 10 Blue Shades
Spawn 15 Blue Shades
Spawn 5 Red Shades
Spawn 10 Red Shades
Spawn 15 Red Shades
Spawn 5 Purple Shades
Spawn 10 Purple Shades
Spawn 15 Purple Shades
Spawn 5 Green Shades
Spawn 10 Green Shades
Spawn 15 Green Shades
Initialization
Blade Adept PIck
Knight Pick
Engineer Pick
Hell
Solo1
Solo2
Lvl21
Lvl212
Daytimestart
Reveal
Daytime
Starting Money
Bounty
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Daytimer
timer
No
daytimerwindow
timerdialog
No
Hero
unitcode
No
Stomp
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Hell's Bells 666) to Orc Tauren Chieftain - War Stomp
knighty night
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Shade Knight) to Undead Dreadlord - Sleep . (Random unit from (Units owned by Player 1 (Red).))
Unit Group - Order (Units of type Shade Knight) to Undead Dreadlord - Sleep . (Random unit from (Units owned by Player 2 (Blue).))
Unit Group - Order (Units of type Shade Knight) to Undead Dreadlord - Sleep . (Random unit from (Units owned by Player 3 (Teal).))
Grey Frost
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Shade Grey) to Undead Lich - Frost Nova . (Random unit from (Units owned by Player 1 (Red).))
Unit Group - Order (Units of type Shade Grey) to Undead Lich - Frost Nova . (Random unit from (Units owned by Player 2 (Blue).))
Unit Group - Order (Units of type Shade Grey) to Undead Lich - Frost Nova . (Random unit from (Units owned by Player 3 (Teal).))
firelord
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Shade Greater Red) to Night Elf Demon Hunter - Mana Burn . (Random unit from (Units owned by Player 1 (Red).))
Unit Group - Order (Units of type Shade Greater Red) to Night Elf Demon Hunter - Mana Burn . (Random unit from (Units owned by Player 2 (Blue).))
Unit Group - Order (Units of type Shade Greater Red) to Night Elf Demon Hunter - Mana Burn . (Random unit from (Units owned by Player 3 (Teal).))
Knight
Events
Time - Every 4.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units of type Shade Knight) to Human Mountain King - Thunder Clap
Dadada
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 3 , do (Actions)
Loop - Actions
Unit Group - Order (Units of type Horror) to Undead Crypt Lord - Impale . (Random unit from (Units owned by Player 1 (Red).))
Unit Group - Order (Units of type Horror) to Undead Crypt Lord - Impale . (Random unit from (Units owned by Player 2 (Blue).))
Unit Group - Order (Units of type Horror) to Undead Crypt Lord - Impale . (Random unit from (Units owned by Player 3 (Teal).))
Unit Group - Order (Units of type Sin) to Undead Crypt Lord - Impale . (Random unit from (Units owned by Player 1 (Red).))
Unit Group - Order (Units of type Sin) to Undead Crypt Lord - Impale . (Random unit from (Units owned by Player 2 (Blue).))
Unit Group - Order (Units of type Sin) to Undead Crypt Lord - Impale . (Random unit from (Units owned by Player 3 (Teal).))
Attack
Events
Time - Every 20.00 seconds of game time
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit Group - Order (Units owned by Player 11 (Dark Green).) to Attack-Move To . (Center of base_0 <gen>)
Attack2
Events
Unit - A unit enters (Entire map)
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of base_0 <gen>)
Raise Shades
Events
Time - Every 3.00 seconds of game time
Conditions
Actions
Unit Group - Order (Units in (Entire map)) to Undead Necromancer - Raise Dead
Attack Boat
Events
Unit - A unit enters base_1 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Boat <gen>)
Remove other heroes
Events
Map initialization
Conditions
Actions
Player - Limit training of Heroes to 1 for Player 1 (Red)
Player - Limit training of Heroes to 1 for Player 2 (Blue)
Player - Limit training of Heroes to 1 for Player 3 (Teal)
Death1
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Triggering unit) Equal to (Revivable Hero)
Actions
Player - Set Player 1 (Red) . Current gold to 0
Death2
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Triggering unit) Equal to (Revivable Hero)
Actions
Player - Set Player 2 (Blue) . Current gold to 0
Death3
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Triggering unit) Equal to (Revivable Hero)
Actions
Player - Set Player 3 (Teal) . Current gold to 0
Defeat
Events
Unit - Ship 0015 <gen> Dies
Conditions
Actions
Game - Defeat Player 1 (Red) with the message: Oooo... You lose
Game - Defeat Player 2 (Blue) with the message: Oooo... You lose
Game - Defeat Player 3 (Teal) with the message: Oooo... You lose
Victory
Events
Unit - Ship 0015 <gen> 's life becomes Equal to 10000.00
Conditions
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
ZombieWake
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Rise and shine Gents. The zombies are coming!
ZombieWave1
Events
Time - Elapsed game time is 60.00 seconds
Conditions
Actions
Unit - Create 5 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 10 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave2
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave3
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWake2
Events
Time - Elapsed game time is 510.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Day 2, and the ship is still together, but it is still not over yet gents!
ZombieWave21
Events
Time - Elapsed game time is 540.00 seconds
Conditions
Actions
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Fudge for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave22
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Fudge for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave23
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Fudge for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 6 . Mortis for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 4 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWake3
Events
Time - Elapsed game time is 990.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Day 3; I wanna go home!
ZombieWave31
Events
Time - Elapsed game time is 1020.00 seconds
Conditions
Actions
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Mortis for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Fudge for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortis for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortis for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortis for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Fudge for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Mortis for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Mortis for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 8 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Fudge for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 6 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Fudge for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Hantu Gila for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave32
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Mousse for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave33
Events
Time - Elapsed game time is 1140.00 seconds
Conditions
Actions
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Mousse for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
ZombieWake4
Events
Time - Elapsed game time is 1470.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Boy, thought you guys were goners after that last wave.
ZombieHell1
Events
Time - Elapsed game time is 1530.00 seconds
Conditions
Actions
Environment - Change water tinting color to ( 100.00 %, 0.00 %, 0.00 %) with 0 % transparency
Environment - Create at (Playable map area) the weather effect Northrend Blizzard
ZombieHell2
Events
Time - Elapsed game time is 1560.00 seconds
Conditions
Actions
Sound - Stop music Immediately
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy
Events
Time - Elapsed game time is 1561.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 2
Events
Time - Elapsed game time is 1562.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 3
Events
Time - Elapsed game time is 1563.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 4
Events
Time - Elapsed game time is 1564.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 5
Events
Time - Elapsed game time is 1565.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 6
Events
Time - Elapsed game time is 1566.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 7
Events
Time - Elapsed game time is 1567.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell2 Copy 8
Events
Time - Elapsed game time is 1568.00 seconds
Conditions
Actions
Game - Display to (All players) for 5.00 seconds the text: Kill!
ZombieHell3
Events
Time - Elapsed game time is 1590.00 seconds
Conditions
Actions
Camera - Pan camera for Player 1 (Red) to (Center of Test_spawn <gen>) over 5.00 seconds
Camera - Pan camera for Player 2 (Blue) to (Center of Test_spawn <gen>) over 5.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Center of Test_spawn <gen>) over 5.00 seconds
ZombieHell4
Events
Time - Elapsed game time is 1594.50 seconds
Conditions
Actions
Trigger - Turn on HellDialogue1 <gen>
Trigger - Turn on HellDialogue2 <gen>
Unit - Create 1 . Hell's Bells 666 for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing 270.00 degrees
HellDialogue1
Events
Time - Elapsed game time is 1600.00 seconds
Conditions
Actions
For each (Integer B) from 1 to 5 , do (Actions)
Loop - Actions
Game - Display to (All players) for 5.00 seconds the text: TELL ME WHAT YOU CHERISH MOST SO THAT I CAN EAT IT!
Game - Display to (All players) for 5.00 seconds the text: KILL MAIM BURN! KILL MAIM BURN!
Game - Display to (All players) for 5.00 seconds the text: I DESIRE TO WITNESS THE WORLD IN FLAMES!
Game - Display to (All players) for 5.00 seconds the text: YOU ARE WRONG! YOU ARE WRONG! ALWAYS WRONG!
Game - Display to (All players) for 5.00 seconds the text: BLOOD, GORE AND MARROWS! THEY ARE GREAT ON THE IRON GRILLS OF HELL'S KITCHEN!
HellDialogue2
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
ZombieHell5
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell's Bells 666
Actions
Sound - Resume music
Environment - Turn (Last created weather effect) Off
Environment - Change water tinting color to ( 100 %, 100 %, 100 %) with 0 % transparency
Trigger - Turn off HellDialogue1 <gen>
Trigger - Turn off HellDialogue2 <gen>
ZombieWake5
Events
Time - Elapsed game time is 1950.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Splendid show there lads! We're almoooost done, just give us another night and we'll be seaworthy.
ZombieWave51
Events
Time - Elapsed game time is 1980.00 seconds
Conditions
Actions
Unit - Create 5 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 5 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 10 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Mousse for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Mousse for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Mousse for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Mousse for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Mousse for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Mousse for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Horror for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave52
Events
Time - Elapsed game time is 2040.00 seconds
Conditions
Actions
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Vol De Mort for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Jiralhanae for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Mousse for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Mousse for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Mousse for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Horror for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Horror for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Horror for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Gelato for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Gelato for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Gelato for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Gelato for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Gelato for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ZombieWave53
Events
Time - Elapsed game time is 2100.00 seconds
Conditions
Actions
Unit - Create 4 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 4 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 8 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Memento Mori for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Gelato for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Gelato for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Gelato for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Gelato for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Gelato for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Gelato for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Gelato for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Gelato for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Gelato for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 3 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 3 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 6 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 3 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 3 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 3 . Panzerwaffe for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
Unit - Create 2 . Sin for Player 11 (Dark Green) at (Center of Zombie_000 <gen>) facing Default building facing degrees
Unit - Create 2 . Sin for Player 11 (Dark Green) at (Center of Zombie_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Sin for Player 11 (Dark Green) at (Center of Zombie_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Sin for Player 11 (Dark Green) at (Center of Zombie_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Sin for Player 11 (Dark Green) at (Center of Zombie_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Sin for Player 11 (Dark Green) at (Center of Zombie_005 <gen>) facing Default building facing degrees
Unit - Create 4 . Sin for Player 11 (Dark Green) at (Center of Zombie_006 <gen>) facing Default building facing degrees
Unit - Create 2 . Sin for Player 11 (Dark Green) at (Center of Zombie_007 <gen>) facing Default building facing degrees
Unit - Create 2 . Sin for Player 11 (Dark Green) at (Center of Zombie_008 <gen>) facing Default building facing degrees
Unit - Create 2 . Sin for Player 11 (Dark Green) at (Center of Zombie_009 <gen>) facing Default building facing degrees
ShadowWake
Events
Time - Elapsed game time is 270.00 seconds
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Well done gents, but bloody hell this shit is only going to get worse! I hope you've taken your shit already because these shadows aren't going to stop.
Shadowwave1
Events
Time - Elapsed game time is 300.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave2
Events
Time - Elapsed game time is 330.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave3
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave4
Events
Time - Elapsed game time is 390.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave5
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave6
Events
Time - Elapsed game time is 450.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 1 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 1 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 1 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 1 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake2
Events
Time - Elapsed game time is 750.00 seconds
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 1 for Player 11 (Dark Green)
Game - Display to (All players) for 10.00 seconds the text: Bloody hell you guys are good. Nonetheless, you got quite a night ahead!
Shadowwave21
Events
Time - Elapsed game time is 780.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave22
Events
Time - Elapsed game time is 810.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave23
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave24
Events
Time - Elapsed game time is 870.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave25
Events
Time - Elapsed game time is 900.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Shadowwave26
Events
Time - Elapsed game time is 930.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 4 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 4 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 4 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 4 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake3
Events
Time - Elapsed game time is 1230.00 seconds
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 3 for Player 11 (Dark Green)
Game - Display to (All players) for 10.00 seconds the text: Oh wow! You survived for this long?! Never mind, more shades, more fightin'!
ShadowWave31
Events
Time - Elapsed game time is 1260.00 seconds
Conditions
Actions
Unit - Create 20 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 20 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 20 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 20 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWave32
Events
Time - Elapsed game time is 1290.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWave33
Events
Time - Elapsed game time is 1320.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWave34
Events
Time - Elapsed game time is 1350.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWave35
Events
Time - Elapsed game time is 1380.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Black for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWave36
Events
Time - Elapsed game time is 1410.00 seconds
Conditions
Actions
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake4
Events
Time - Elapsed game time is 1710.00 seconds
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 4 for Player 11 (Dark Green)
Game - Display to (All players) for 10.00 seconds the text: Almost ready to go. Glad to see you lads still got it!
ShadowWake41
Events
Time - Elapsed game time is 1740.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake42
Events
Time - Elapsed game time is 1770.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake43
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake44
Events
Time - Elapsed game time is 1830.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 8 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake45
Events
Time - Elapsed game time is 1860.00 seconds
Conditions
Actions
Unit - Create 7 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake46
Events
Time - Elapsed game time is 1890.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake5
Events
Time - Elapsed game time is 2190.00 seconds
Conditions
Actions
Player - Set the current research level of R000 (Unexpected type: 'techcode') to 5 for Player 11 (Dark Green)
Game - Display to (All players) for 10.00 seconds the text: Good as always lads. I must say, I have a really bad feeling about tonight, nevertheless, I just have to do some finishing touches and we're out of here.
ShadowWake51
Events
Time - Elapsed game time is 2220.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake52
Events
Time - Elapsed game time is 2250.00 seconds
Conditions
Actions
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake53
Events
Time - Elapsed game time is 2280.00 seconds
Conditions
Actions
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 2 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake54
Events
Time - Elapsed game time is 2310.00 seconds
Conditions
Actions
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 7 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake55
Events
Time - Elapsed game time is 2340.00 seconds
Conditions
Actions
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 3 . Shade Green for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Grey for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Greater Red for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 5 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
ShadowWake56
Events
Time - Elapsed game time is 2370.00 seconds
Conditions
Actions
Unit - Create 15 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_001 <gen>) facing Default building facing degrees
Unit - Create 15 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_002 <gen>) facing Default building facing degrees
Unit - Create 15 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_003 <gen>) facing Default building facing degrees
Unit - Create 15 . Shade Knight for Player 11 (Dark Green) at (Center of Shadow_004 <gen>) facing Default building facing degrees
Spawn Hells Bells
Events
Player - Player 1 (Red) types a chat message containing shit (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing shit (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing shit (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 1 . Hell's Bells 666 for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Debug Mode
Events
Player - Player 1 (Red) types a chat message containing -debugmode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Attack <gen>
Trigger - Turn off Attack2 <gen>
Trigger - Turn off Attack_Boat <gen>
Spawn 5 Mortids
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Mortids (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Mortis for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Mortids
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Mortids (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Mortis for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Mortids
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Mortids (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Mortis for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Vol De Morts
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Vol De Morts (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Vol De Mort for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Vol De Morts
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Vol De Morts (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Vol De Mort for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Vol De Morts
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Vol De Morts (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Vol De Mort for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Memento Moris
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Memento Moris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Memento Mori for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Memento Moris
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Memento Moris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Memento Mori for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Memento Moris
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Memento Moris (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Memento Mori for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Hantu Gila
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Hantu Gila (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Hantu Gila for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Hantu Gila
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Hantu Gila (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Hantu Gila for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Hantu Gila
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Hantu Gila (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Hantu Gila for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Jiralhanae
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Jiralhanae (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Jiralhanae for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Jiralhanae
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Jiralhanae (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Jiralhanae for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Jiralhanae
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Jiralhanae (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Jiralhanae for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Panzerwaffe
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Panzerwaffe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Panzerwaffe for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Panzerwaffe
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Panzerwaffe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Panzerwaffe for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Panzerwaffe
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Panzerwaffe (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Panzerwaffe for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Fudge
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Fudges (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Fudge for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Fudge
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Fudges (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Fudge for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Fudge
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Fudges (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Fudge for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Mousses
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Mousses (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Mousse for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Mousses
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Mousses (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Mousse for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Mousses
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Mousses (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Mousse for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Gelato
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Gelato (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Gelato for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Gelato
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Gelato (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Gelato for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Gelato
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Gelato (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Gelato for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Blue Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Blue Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Shade Blue for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Blue Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Blue Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Shade Blue for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Blue Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Blue Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Shade Blue for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Red Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Red Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Shade Red for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Red Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Red Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Shade Red for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Red Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Red Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Shade Red for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Purple Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Purple Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Shade Purple for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Purple Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Purple Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Shade Purple for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Purple Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Purple Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Shade Purple for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 5 Green Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 5 Green Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 5 . Shade Green for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 10 Green Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 10 Green Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 10 . Shade Green for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Spawn 15 Green Shades
Events
Player - Player 1 (Red) types a chat message containing Spawn 15 Green Shades (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 15 . Shade Green for Player 11 (Dark Green) at (Center of Test_spawn <gen>) facing Default building facing degrees
Blade Adept PIck
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Blade Adept
Actions
Player - Make Blade Adept Unavailable for training/construction by Player 1 (Red)
Player - Make Blade Adept Unavailable for training/construction by Player 2 (Blue)
Player - Make Blade Adept Unavailable for training/construction by Player 3 (Teal)
Knight Pick
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Knight
Actions
Player - Make Knight Unavailable for training/construction by Player 1 (Red)
Player - Make Knight Unavailable for training/construction by Player 2 (Blue)
Player - Make Knight Unavailable for training/construction by Player 3 (Teal)
Engineer Pick
Events
Unit - A unit enters (Entire map)
Conditions
(Unit-type of (Triggering unit)) Equal to Engineer
Actions
Player - Make Engineer Unavailable for training/construction by Player 1 (Red)
Player - Make Engineer Unavailable for training/construction by Player 2 (Blue)
Player - Make Engineer Unavailable for training/construction by Player 3 (Teal)
Hell
Events
Map initialization
Conditions
Actions
Trigger - Turn off HellDialogue1 <gen>
Trigger - Turn off HellDialogue2 <gen>
Solo1
Events
Player - Player 1 (Red) types a chat message containing -solomode (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Solo2 <gen>
Solo2
Events
Unit - A unit comes within 1000.00 of Lumber Mill 0000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player - Add 2000 to Player 1 (Red) . Current gold
Hero - Set (Triggering unit) Hero-level to 5 , Show level-up graphics
Trigger - Turn off (This trigger)
Lvl21
Events
Player - Player 1 (Red) types a chat message containing -21 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn on Lvl212 <gen>
Lvl212
Events
Unit - A unit comes within 1000.00 of Lumber Mill 0000 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Player - Add 10000 to Player 1 (Red) . Current gold
Hero - Add 99999 experience to (Triggering unit) , Show level-up graphics
Trigger - Turn off (This trigger)
Daytimestart
Events
Time - Daytimer expires
Conditions
Actions
Countdown Timer - Destroy daytimerwindow
Reveal
Events
Map initialization
Conditions
Actions
Unit - Remove Dummy 0023 <gen> from the game
Unit - Remove Dummy 0018 <gen> from the game
Unit - Remove Dummy 0019 <gen> from the game
Unit - Remove Dummy 0022 <gen> from the game
Unit - Remove Dummy 0021 <gen> from the game
Unit - Remove Dummy 0020 <gen> from the game
Daytime
Events
Map initialization
Conditions
Actions
Countdown Timer - Create a timer window for Daytimer with title Daytime in...
Set Variable Set daytimerwindow = (Last created timer window)
Countdown Timer - Show daytimerwindow
Countdown Timer - Start Daytimer as a One-shot timer that will expire in 30.00 seconds
Game - Display to (All players) for 10.00 seconds the text: Well crepe. Only 30 seconds till those dodgy zombies come after us!
Game - Set the time of day to 4.30
Starting Money
Events
Map initialization
Conditions
Actions
Trigger - Turn off Solo2 <gen>
Trigger - Turn off Lvl212 <gen>
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Add 1000 to Player 2 (Blue) . Current gold
Player - Add 1000 to Player 3 (Teal) . Current gold
Bounty
Events
Map initialization
Conditions
Actions
Player - Turn Gives bounty On for Player 11 (Dark Green)
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