Name | Type | is_array | initial_value |
ActualPosition | location | No | |
Amount | real | No | |
Angle_setter | real | No | |
AngleVar | real | No | |
AngleVar02 | real | No | |
AngleVar03 | real | No | |
AngleVar04 | real | No | |
AngleVar05 | real | No | |
Aqua_Aoe | real | No | |
Aqua_Burst_Ability_Level | integer | No | |
Aqua_Burst_Area_of_Effect | real | No | |
Aqua_Burst_Base_Damage | real | No | |
Aqua_Burst_Caster | unit | No | |
Aqua_Burst_Damage_Group | group | No | |
Aqua_Burst_Location | location | No | |
Aqua_Burst_Total_Damage | real | No | |
Aqua_Damage | real | No | |
Aqua_Group | group | No | |
Aqua_Hero | unit | No | |
Aqua_Point | location | Yes | |
AR_Hero | unit | No | |
AR_Point | location | Yes | |
ArmourAngle | real | No | |
ArrowDummy | unit | Yes | |
ArrowExplodePoint | location | No | |
ArrowFootpin | unit | No | |
ArrowGroup | group | Yes | |
ArrowGroupIn | group | Yes | |
ArrowIndex | integer | No | |
ArrowLevel | integer | Yes | |
ArrowPoint | location | Yes | |
ArrowRange | real | Yes | |
ArrowUnit | unit | Yes | |
ArrowWay | real | Yes | |
Beast_Attack_Ability_Level | integer | No | |
Beast_Attack_Atribute | integer | No | |
Beast_Attack_Atribute_Damage | real | No | |
Beast_Attack_Caster | unit | No | |
Beast_Attack_Damage_Splitter | integer | No | |
Beast_Attack_Life_Damage | real | No | |
Beast_Attack_Location | location | No | |
Beast_Attack_Location2 | location | No | |
Beast_Attack_Max_Life | real | No | |
Beast_Attack_Target | unit | No | |
Beast_Attack_Total_Damage | real | No | |
BL | integervar | No | |
BL_Angle | real | Yes | |
BL_AoE | real | Yes | |
BL_Collision | real | Yes | |
BL_Distance | real | Yes | |
BL_Dmg | real | Yes | |
BL_Effect1 | effect | Yes | |
BL_Effect2 | effect | Yes | |
BL_Effect3 | effect | Yes | |
BL_Group | group | No | |
BL_Hero | unit | Yes | |
BL_Missile | unit | Yes | |
BL_Off | boolean | Yes | |
BL_Point | location | Yes | |
BL_Scale | real | No | |
BL_Skip | integer | No | |
BL_Speed | real | Yes | |
BL_Times | integer | No | |
BlazeCaster | unit | Yes | |
BlazeDuration | real | Yes | |
BlazeIndexsize | integer | No | |
BlazeInteger | integer | Yes | |
BlazeLoop | integervar | No | |
BlazeMaxsize | integer | No | |
BlazePoint | location | No | |
BlazeTemp | integer | No | |
C | integervar | No | |
C_Angle | real | Yes | |
C_Dmg | real | Yes | |
C_Duration | real | Yes | |
C_Fade | real | Yes | |
C_Hero | unit | Yes | |
C_IntervaCheck | real | Yes | |
C_Interval | real | Yes | |
C_Level | integer | Yes | |
C_Missile | unit | Yes | |
C_Off | boolean | Yes | |
C_Skip | integer | No | |
C_Spawn | integer | Yes | |
C_Target | unit | Yes | |
C_Times | integer | No | |
cachegroup | group | No | |
cachepoint | location | No | |
castingunit | unit | Yes | |
CheckTimer | timer | Yes | |
Clicking_Player | player | No | |
CM | integervar | No | |
CM_Angle | real | Yes | |
CM_Distance | real | Yes | |
CM_Dmg | real | Yes | |
CM_Effect | effect | Yes | |
CM_Group | group | Yes | |
CM_Hero | unit | Yes | |
CM_Off | boolean | Yes | |
CM_Point | location | Yes | |
CM_Skip | integer | No | |
CM_Speed | real | Yes | |
CM_Times | integer | No | |
Colour_Array | playercolor | Yes | |
Colours | string | Yes | |
Cooldown | group | No | |
Cyber | unit | Yes | |
Cybers | group | No | |
DamagedCybers | group | Yes | |
Darkness_Aoe | real | No | |
Darkness_Damage | real | No | |
Darkness_Formula_Equation | real | No | |
Darkness_Group | group | No | |
Darkness_Hero | unit | No | |
Darkness_Point | location | Yes | |
DB_ability | abilcode | No | |
DB_boolean | boolean | No | |
DB_boolean2 | boolean | No | |
DB_caster | unit | No | |
DB_contactdamage | real | No | |
DB_dummies | unit | Yes | |
DB_dummytype | unitcode | No | |
DB_Hero | unit | No | |
DB_lightning | lightning | Yes | |
DB_locations | location | Yes | |
DB_Point | location | Yes | |
DB_real | real | Yes | |
DB_stationarydamage | real | No | |
DB_tempunit | unit | No | |
DB_timer | timer | No | |
DCyber | group | Yes | |
Death_Loc | location | No | |
Debug | integervar | No | |
Desecration_Ability_Level | integer | No | |
Desecration_Area_of_Effect | real | No | |
Desecration_Base_Damage | real | No | |
Desecration_Base_Heal | real | No | |
Desecration_Caster | unit | No | |
Desecration_Corpse_Counter | integer | No | |
Desecration_Corpse_Group | group | No | |
Desecration_Damage_Group | group | No | |
Desecration_Explosion_Location | location | No | |
Desecration_Level_Damage | real | No | |
Desecration_Level_Heal | real | No | |
Desecration_Location | location | No | |
Desecration_Total_Damage | real | No | |
Desecration_Total_Heal | real | No | |
dialog | dialog | No | |
dialogbuuton | button | No | |
DialogMenu_Ally | dialog | Yes | |
diplomacybutton | button | Yes | |
diplomacydialog | dialog | No | |
DistanceVar | real | No | |
DistanceVar01 | real | No | |
DistanceVar02 | real | No | |
DownDown | boolean | Yes | |
EADummy | group | No | |
Earth_Fury_Ability_Level | integer | No | |
Earth_Fury_AoE_Bouns | real | No | |
Earth_Fury_Base_Area_of_Effect | real | No | |
Earth_Fury_Base_Damage | real | No | |
Earth_Fury_Bonus_Damage | real | No | |
Earth_Fury_Caster | unit | No | |
Earth_Fury_Chance | real | No | |
Earth_Fury_Damage_Group | group | No | |
Earth_Fury_Dummy_Ability | abilcode | No | |
Earth_Fury_Dummy_Ability_2 | abilcode | No | |
Earth_Fury_Location | location | No | |
Earth_Fury_Owner | player | No | |
Earth_Fury_Total_Area_of_Effec | real | No | |
Earth_Fury_Total_Damage | real | No | |
EarthArmour | group | No | |
EC | integervar | No | |
EC_Anlge | real | Yes | |
EC_Distance | real | Yes | |
EC_Dummy1 | unit | Yes | |
EC_Dummy_Chain | unit | Yes | |
EC_Dummy_Chain2 | unit | Yes | |
EC_Dummy_Chain3 | unit | Yes | |
EC_Dummy_Chain4 | unit | Yes | |
EC_Floating | texttag | Yes | |
EC_Fly | real | Yes | |
EC_Height | real | Yes | |
EC_Max_Distance | real | Yes | |
EC_Off | boolean | Yes | |
EC_Part | integer | Yes | |
EC_Point | location | Yes | |
EC_Power | real | Yes | |
EC_Skip | integer | No | |
EC_Special | effect | Yes | |
EC_Special1 | effect | Yes | |
EC_Special3 | effect | Yes | |
EC_Special4 | effect | Yes | |
EC_Speed | real | Yes | |
EC_String | string | Yes | |
EC_Struggle | real | Yes | |
EC_Target | unit | Yes | |
EC_Times | integer | No | |
EC_Weight | real | Yes | |
FB | integervar | No | |
FB_Angle | real | Yes | |
FB_AoE | real | Yes | |
FB_Big | boolean | Yes | |
FB_Blast | unit | Yes | |
FB_Caster | unit | Yes | |
FB_Colision | real | Yes | |
FB_Damage | real | Yes | |
FB_Distance | real | Yes | |
FB_Dummy | unit | Yes | |
FB_Effect1 | effect | Yes | |
FB_Effect2 | effect | Yes | |
FB_Explosion | integervar | Yes | |
FB_Fragments | integer | Yes | |
FB_Group | group | Yes | |
FB_Height | real | Yes | |
FB_Hero | unit | Yes | |
FB_Indexsize | integer | No | |
FB_Integer | integer | Yes | |
FB_Loop | integervar | No | |
FB_MaxDistance | real | Yes | |
FB_Maxindexsize | integer | No | |
FB_Missile | unit | Yes | |
FB_Off | boolean | Yes | |
FB_Parabola | real | Yes | |
FB_Point | location | Yes | |
FB_Real | real | Yes | |
FB_Scale | real | No | |
FB_Skip | integer | No | |
FB_Speed | real | Yes | |
FB_Temp | integer | No | |
FB_Times | integer | No | |
FD | integervar | No | |
FD_Angle | real | Yes | |
FD_Distance | real | Yes | |
FD_Hero | unit | Yes | |
FD_Off | boolean | Yes | |
FD_Point | location | Yes | |
FD_Skip | integer | No | |
FD_Spam | integer | Yes | |
FD_Speed | real | Yes | |
FD_Times | integer | No | |
ff | location | No | |
Fire_Aoe | real | No | |
Fire_Damage | real | No | |
Fire_Equation | real | No | |
Fire_Group | group | No | |
Fire_Hero | unit | No | |
Fire_Point | location | No | |
Fire_Strenght | real | No | |
Fire_Target | unit | No | |
Fire_Trap | unit | No | |
Fire_Wall_Ability_Level | integer | No | |
Fire_Wall_Caster | unit | No | |
Fire_Wall_Distance | real | No | |
Fire_Wall_Dummy_Ability | abilcode | No | |
Fire_Wall_Duration | real | No | |
Fire_Wall_Location | location | No | |
Fire_Wall_Loop_Location | location | No | |
Fire_Wall_Loop_Location_2 | location | No | |
Fire_Wall_Owner | player | No | |
FireTrap_Caster | unit | No | |
Firetrap_Point | location | No | |
Firetrap_Position | location | No | |
flammenschlag | abilcode | Yes | AHfs |
FloatingTextVar | texttag | Yes | |
freeindex | integer | No | |
Freezed | group | Yes | |
FT_Angle | real | No | |
FT_Angle_KB | real | Yes | |
FT_Caster | unit | Yes | |
FT_Caster_Position | location | No | |
FT_Caster_Position_KB | location | Yes | |
FT_Custom_Value | integer | No | |
FT_Flame_Damage | real | Yes | |
FT_Flame_Group | group | No | |
FT_Flame_Point | location | No | |
FT_Group | group | Yes | |
FT_Group_Point | location | No | |
FT_Index | integer | Yes | |
FT_KB_Point | location | Yes | |
FT_Knockback_Speed | real | Yes | |
FT_Level | integer | Yes | |
FT_Order_Point | location | No | |
FT_Picked_Unit | unit | No | |
FT_Run_Trigger | boolean | Yes | |
FT_Time | real | Yes | |
FT_Time_Intervale | real | Yes | |
FT_X | real | No | |
FT_XY_Point | location | Yes | |
FT_Y | real | No | |
Game_Minutes | integer | No | |
Game_Seconds | integer | No | |
Game_Time | timer | No | |
gold | real | No | |
Gravity_unit | unit | No | |
Gravity_Unit_ID | handle | No | |
GroupVar | group | No | |
GroupVar10 | group | No | |
GroupVar11 | group | No | |
GroupVar12 | group | No | |
GroupVar13 | group | No | |
GroupVar4 | group | No | |
GroupVar7 | group | No | |
harvester | unit | No | |
Hashtable | hashtable | No | |
helmbuyer | unit | No | |
HM_Active | boolean | Yes | |
HM_Angle | real | Yes | |
HM_AngleChangeSpeed | real | Yes | |
HM_CurDistance | real | Yes | |
HM_Damage | real | Yes | |
HM_DamageDealer | unit | Yes | |
HM_DamageGroup | group | No | |
HM_LeakPoint | location | Yes | |
HM_LoopIndex | integer | Yes | |
HM_MaxDistance | real | Yes | |
HM_Missle | unit | Yes | |
HM_PinningDistance | real | Yes | |
HM_Speed | real | Yes | |
HM_TargetUnit | unit | Yes | |
HM_TempGroup | group | No | |
HM_TempReal | real | Yes | |
i | integervar | No | |
i2 | integervar | No | |
Ice_Caster | unit | No | |
Ice_Point | location | No | |
index | integer | No | |
indexuse | boolean | Yes | |
inmultiboard | boolean | Yes | |
Intervals | timer | No | |
Ion_Canon_Ability_Level | integer | No | |
Ion_Canon_AoE | real | No | |
Ion_Canon_Base_Damage | real | No | |
Ion_Canon_Base_Mana_Burn | real | No | |
Ion_Canon_Caster | unit | No | |
Ion_Canon_Damage_Group | group | No | |
Ion_Canon_Distance | real | No | |
Ion_Canon_Location | location | No | |
Ion_Canon_Loop_Location | location | No | |
Ion_Canon_Loop_Number | integer | No | |
Ion_Canon_Total_Damage | real | No | |
Ion_Canon_Total_Mana_Burn | real | No | |
JB | integervar | No | |
JB_Angle | real | Yes | |
JB_AoE | real | Yes | |
JB_Colision | real | Yes | |
JB_Damage | real | Yes | |
JB_Distance | real | Yes | |
JB_Group | group | Yes | |
JB_Height | real | Yes | |
JB_Hero | unit | Yes | |
JB_Level | integer | Yes | |
JB_MaxDistance | real | Yes | |
JB_Missile | unit | Yes | |
JB_Off | boolean | Yes | |
JB_Parabola | real | Yes | |
JB_Point | location | Yes | |
JB_Skip | integer | No | |
JB_Speed | real | Yes | |
JB_Times | integer | No | |
jj | unit | No | |
K | integervar | No | |
K_Angle | real | Yes | |
K_Distance | real | Yes | |
K_Formula | real | Yes | |
K_Group | group | No | |
K_Off | boolean | Yes | |
K_Point | location | Yes | |
K_Skip | integer | No | |
K_Spam | integer | Yes | |
K_Speed | real | Yes | |
K_Times | integer | No | |
K_Unit | unit | Yes | |
KB_Angle | real | Yes | |
KB_Casters | unit | Yes | |
KB_CountBuffs | integer | No | |
KB_DestroyTrees | boolean | Yes | |
KB_Distance | real | Yes | |
KB_Effect | string | Yes | |
KB_EffectCounter | integer | Yes | |
KB_EffectCounter2 | integer | Yes | |
KB_EffectInteger | integer | Yes | |
KB_Effects_1 | string | Yes | |
KB_Effects_2 | string | Yes | |
KB_GeneralIntegers | integervar | Yes | |
KB_Integer | integer | Yes | |
KB_KnockbackedUnits | group | No | |
KB_Levels | integer | Yes | |
KB_MaxDistance | real | Yes | |
KB_Off | boolean | Yes | |
KB_Point | location | Yes | |
KB_ReachedDistance | real | Yes | |
KB_ReducedReal | real | No | |
KB_ReduceSpeedReal | real | Yes | |
KB_Skip | integer | No | |
KB_Spam | integer | Yes | |
KB_SpecificSpeed | real | Yes | |
KB_Speed | real | Yes | |
KB_SpeedDecrease | real | Yes | |
KB_StartPositions | location | Yes | |
KB_Target | unit | Yes | |
KB_TempPoint | location | Yes | |
KB_TempReal | real | No | |
KB_Times | integer | No | |
KB_TotalKnockUnits | integer | No | |
KB_Unit | unit | Yes | |
KB_Units | unit | Yes | |
KB_UnitsDestroyTrees | boolean | Yes | |
KBA_Caster | unit | No | |
KBA_DestroyTrees | boolean | No | |
KBA_DistancePerLevel | real | No | |
KBA_Level | integer | No | |
KBA_SpecialEffects | string | Yes | |
KBA_Speed | real | No | |
KBA_StartingPosition | location | No | |
KBA_TargetUnit | unit | No | |
Knockback_Loc1 | location | No | |
Knockback_Loc2 | location | No | |
Knockback_Target | unit | No | |
KnockbackAngle | real | No | |
KnockbackDamage | real | Yes | |
KnockbackDistance | real | No | |
KnockbackHohe | real | Yes | |
KnockbackHoheMax | real | Yes | |
KnockbackIndex | integer | No | |
KnockbackPoint | location | Yes | |
KnockbackSpeed | real | No | |
KnockbackTable | hashtable | No | |
KnockbackTime | real | Yes | |
KnockbackUnit | unit | Yes | |
KnockbackUnits | group | No | |
KnockbackWay | real | Yes | |
KS_Active | boolean | Yes | |
KS_Angle | real | No | |
KS_AngleIndex | real | Yes | |
KS_AnglePont | location | Yes | |
KS_DestroyTrees | boolean | No | |
KS_DestroyTreesIndex | boolean | Yes | |
KS_KnockbackUnit | unit | No | |
KS_KnockbackUnitIndex | unit | Yes | |
KS_LeakPoint | location | Yes | |
KS_LoopIndex | integervar | Yes | |
KS_PausedDuringKnockback | boolean | No | |
KS_SfxString | string | No | |
KS_SfxString2 | string | No | |
KS_SfxStringIndex | string | Yes | |
KS_SfxStringIndex2 | string | Yes | |
KS_SfxTimer | integer | Yes | |
KS_SfxTimer2 | integer | Yes | |
KS_Speed | real | No | |
KS_SpeedIndex | real | Yes | |
KS_VectorLeakPoint | location | Yes | |
LastHeroStanding | force | No | |
LeaderboardScourge | leaderboard | No | |
LeaderboardSentinel | leaderboard | No | |
LeftDown | boolean | Yes | |
LifeBloomCaster | unit | No | |
LifeBloomGroup | group | No | |
LightningBallGroup | group | No | |
LightningBallHashtable | hashtable | No | |
loc | location | No | |
loc2 | location | No | |
Loop5 | integervar | No | |
loopchecker | boolean | No | |
LT | integervar | No | |
LT_Closed | boolean | Yes | |
LT_Damage | real | Yes | |
LT_Duration | real | Yes | |
LT_Group | group | Yes | |
LT_Hero | unit | Yes | |
LT_Interval | real | Yes | |
LT_IntervalCheck | real | Yes | |
LT_Level | integer | Yes | |
LT_On | boolean | Yes | |
LT_Point | location | Yes | |
LT_Skip | integer | No | |
LT_Target | unit | Yes | |
LT_TargetPoint | location | Yes | |
LT_Times | integer | No | |
LT_Trap | unit | Yes | |
M_Boolean | boolean | Yes | |
M_Caster | unit | Yes | |
M_Damage | real | Yes | |
M_Delay | real | Yes | |
M_Index | integer | Yes | |
M_Point | location | Yes | |
M_Radius | real | Yes | |
M_SFX | effect | Yes | |
M_Speed | real | Yes | |
MA_Chance | integer | No | |
MA_Chance2 | real | No | |
MA_Nova | integervar | No | |
MA_Point | location | Yes | |
MA_Real | real | No | |
Man | unit | Yes | |
ManAngel | real | Yes | |
ManDamage | real | Yes | |
ManDistance | real | Yes | |
ManPoint | location | Yes | |
ManSpeed | real | Yes | |
MapGroup | group | No | |
MapHostile | location | No | |
maxindex | integer | No | |
Mis_Damage | real | Yes | |
Mis_detecrange | real | Yes | |
Mis_dmgrange | real | Yes | |
Mis_face | real | Yes | |
Mis_range | real | Yes | |
Mis_speed | real | Yes | |
Mis_target | boolean | Yes | |
Mis_Unit | unit | Yes | |
missileunits | group | No | |
missint | integervar | No | |
MovePosition | location | No | |
MSCaster | integer | No | |
MSTarget | integer | No | |
Multi_Shot_Ability_Level | integer | No | |
Multi_Shot_Base_Arrow_Count | integer | No | |
Multi_Shot_Caster | unit | No | |
Multi_Shot_Dummy_Ability | abilcode | No | |
Multi_Shot_Facing | real | No | |
Multi_Shot_Location | location | No | |
Multi_Shot_Location_2 | location | No | |
Multi_Shot_Loop_Location | location | No | |
Multi_Shot_Loop_Location2 | location | No | |
Multi_Shot_Owner | player | No | |
Multi_Shot_Total_Arrow_Count | integer | No | |
Multiboard | multiboard | Yes | |
Multiboard_Clock | integer | No | |
Multiboard_ShowDeaths | boolean | No | |
Multiboard_Spots | integer | Yes | |
Musik | sound | No | |
Napalm_Strike_Ability_Level | integer | No | |
Napalm_Strike_Area_of_Effect | real | No | |
Napalm_Strike_Base_Damage | real | No | |
Napalm_Strike_Caster | unit | No | |
Napalm_Strike_Damage_Group | group | No | |
Napalm_Strike_Dummy_Ability | abilcode | No | |
Napalm_Strike_Location | location | No | |
Napalm_Strike_Owner | player | No | |
Napalm_Strike_Total_Damage | real | No | |
Nature_Aoe | real | No | |
NATURE_C | integervar | No | |
Nature_Damage | real | No | |
Nature_Formula | real | No | |
Nature_Group | group | No | |
Nature_Hero | unit | No | |
Nature_Point | location | Yes | |
NextMoveTime | real | No | |
OrderedDistance | integer | No | |
OrderedUnit | unit | Yes | |
PH_Cast_Point | location | No | |
PH_Caster | unit | Yes | |
PH_Counter | integer | Yes | |
PH_Damage | integer | No | |
PH_Distance | integer | No | |
PH_Dummy | unit | Yes | |
PH_Dummy_Point | location | Yes | |
PH_Effects | group | Yes | |
PH_Hook_Angle | real | Yes | |
PH_Hook_Point | location | Yes | |
PH_Hooked_Is | boolean | Yes | |
PH_Hooked_Unit | unit | Yes | |
PH_Index | integer | Yes | |
PH_Near_Point | location | No | |
PH_Target_Point | location | No | |
PHAngle | real | Yes | |
PHCaster | unit | Yes | |
PHDistance | real | Yes | |
PHMax | integer | No | |
PHReturn | boolean | Yes | |
PHSegment | unit | Yes | |
PHSegmentMax | integer | Yes | |
PHSpeed | real | Yes | |
PHTarget | unit | Yes | |
PHTargetGroup | group | No | |
Player_Colors | string | Yes | |
Player_Colour | integer | Yes | |
PlayerNames | StringExt | Yes | |
Players | force | No | |
PlayersCount | integer | No | |
PlayersScourge | force | No | |
PlayersScourgeCount | integer | No | |
PlayersScourgePlaying | force | No | |
PlayersScourgeReverse | force | No | |
PlayersSentinel | force | No | |
PlayersSentinelCount | integer | No | |
PlayersSentinelPlaying | force | No | |
PlayersSentinelReverse | force | No | |
Point_Loc | location | No | |
PointDegrees | integer | Yes | |
points_to_win | integer | No | |
Power_Slam_Ability_Level | integer | No | |
Power_Slam_Base_Chance | real | No | |
Power_Slam_Caster | unit | No | |
Power_Slam_Damage | real | No | |
Power_Slam_Damage_Multiplier | integer | No | |
Power_Slam_Dummy_Ability | abilcode | No | |
Power_Slam_Location | location | No | |
Power_Slam_Owner | player | No | |
Power_Slam_Strength | integer | No | |
Power_Slam_Target | unit | No | |
Power_Slam_Total_Chance | real | No | |
PS_Angle | real | Yes | |
PS_Caster | unit | Yes | |
PS_Distance | real | Yes | |
PS_EffectHealingEffect | string | Yes | |
PS_EffectOnHit | string | Yes | |
PS_EffectTail | string | Yes | |
PS_Integer | integer | Yes | |
PS_KBDistance | real | Yes | |
PS_KBDoKnockback | boolean | Yes | |
PS_KBEffect | string | Yes | |
PS_KBNiceSpeedDecrease | real | Yes | |
PS_KBSpeed | real | Yes | |
PS_KBUnitsDestroyTrees | boolean | Yes | |
PS_ModelSize | real | Yes | |
PS_Off | boolean | Yes | |
PS_Point | location | Yes | |
PS_ProjectileBounce | boolean | Yes | |
PS_ProjectileBounceFacing | real | Yes | |
PS_ProjectileCheckZ | boolean | Yes | |
PS_ProjectileDamage | real | Yes | |
PS_ProjectileDestroyTrees | boolean | Yes | |
PS_ProjectileHealingDone | real | Yes | |
PS_ProjectileHeight1 | real | Yes | |
PS_ProjectileHeight2 | real | Yes | |
PS_ProjectileModel | string | Yes | |
PS_ProjectileModelEffect | effect | Yes | |
PS_ProjectileSpeed | real | Yes | |
PS_ProjectileTailDistance | real | Yes | |
PS_ProjectileTailEffect | boolean | Yes | |
PS_ProjectileTargetAllowed | integer | Yes | |
PS_ProjectileUnit | unit | Yes | |
PS_TailEffectDelay | integer | Yes | |
PS_TailEffectInteger | integer | Yes | |
PS_UnitGroup | group | No | |
Razor_Edge_Ability_Level | integer | No | |
Razor_Edge_Area_of_Effect | real | No | |
Razor_Edge_Base_Damage | real | No | |
Razor_Edge_Caster | unit | No | |
Razor_Edge_Damage_Group | group | No | |
Razor_Edge_Location | location | No | |
Razor_Edge_Location2 | location | No | |
Razor_Edge_Total_Damage | real | No | |
RE_Knock_Angle | real | No | |
RE_Knock_Distance | real | No | |
RE_Knock_Group | group | No | |
RE_Knock_Loc1 | location | No | |
RE_Knock_Loc2 | location | No | |
RE_Knock_Speed | real | No | |
RE_Knocktable | hashtable | No | |
Reached_D | real | Yes | |
REAL | real | No | |
Region | rect | Yes | |
ReturnBlink_Caster | unit | No | |
ReturnBlink_Dummy | location | No | |
ReturnBlink_NewPos | location | No | |
ReturnBlink_Point | location | No | |
ReturnBlink_Timer | timer | No | |
Returning_to_normal_fly_height | group | No | |
Reverse | boolean | Yes | |
RevivableHeroes | group | No | |
ReviveTimers | timer | Yes | |
RightDown | boolean | Yes | |
Sample_Group | group | No | |
Sample_Point | location | No | |
SandStorm | group | No | |
SB | integervar | No | |
SB_Angle | real | Yes | |
SB_Colision | real | Yes | |
SB_Damage | real | Yes | |
SB_Distance | real | Yes | |
SB_Group | group | Yes | |
SB_Height | real | Yes | |
SB_Hero | unit | Yes | |
SB_Level | integer | Yes | |
SB_MaxDistance | real | Yes | |
SB_Missile | unit | Yes | |
SB_Off | boolean | Yes | |
SB_On | boolean | Yes | |
SB_Parabola | real | Yes | |
SB_Point | location | Yes | |
SB_Skip | integer | No | |
SB_Spam | integer | Yes | |
SB_Speed | real | Yes | |
SB_Sticked | boolean | Yes | |
SB_Target | unit | Yes | |
SB_Timer | real | Yes | |
SB_Times | integer | No | |
schaden | real | No | |
schaden2 | damagetype | No | |
schaden3 | integer | No | |
Score_Deaths | integer | Yes | |
Score_Kills | integer | Yes | |
Scream_Ability_Level | integer | No | |
Scream_Area_of_Effect | real | No | |
Scream_Base_Area_of_Effect | real | No | |
Scream_Base_Damage | real | No | |
Scream_Bounus_Area_of_Effect | real | No | |
Scream_Caster | unit | No | |
Scream_Damage_Group | group | No | |
Scream_Dummy_Ability | abilcode | No | |
Scream_Location | location | No | |
Scream_Owner | player | No | |
Scream_Sound | sound | No | |
Scream_Sound_Volume | real | No | |
Scream_Total_Damage | real | No | |
Seek_Random | unit | No | |
SeekLight_Caster | unit | No | |
SeekLight_Group | group | No | |
SeekLight_Target | unit | No | |
SeekLight_TargetPoint | location | No | |
SeekLight_Timer | timer | No | |
Sepharic_Star_Hashtable | hashtable | No | |
Sepharic_Star_Speed | integer | No | |
Sfx | effect | Yes | |
shadentext | unit | No | |
Shadowstep_Ability_Level | integer | No | |
Shadowstep_Base_Damage | real | No | |
Shadowstep_Calculation | real | No | |
Shadowstep_Caster | unit | No | |
Shadowstep_Damage_Multiplier | real | No | |
Shadowstep_Location | location | No | |
Shadowstep_Location_2 | location | No | |
Shadowstep_Loop_Location | location | No | |
Shadowstep_Loop_Number | integer | No | |
Shadowstep_Target | unit | No | |
Shadowstep_Total_Damage | real | No | |
Sinister_Strike_Ability_Level | integer | No | |
Sinister_Strike_Atribute | integer | No | |
Sinister_Strike_Base_Chance | real | No | |
Sinister_Strike_Bonus_Armor | integer | No | |
Sinister_Strike_Caster | unit | No | |
Sinister_Strike_Damage_Factor | real | No | |
Sinister_Strike_Dummy_Ability | abilcode | No | |
Sinister_Strike_Dummy_Ability2 | abilcode | No | |
Sinister_Strike_Location | location | No | |
Sinister_Strike_Normal_Armor | integer | No | |
Sinister_Strike_Owner | player | No | |
Sinister_Strike_Target | unit | No | |
Sinister_Strike_Total_Chance | real | No | |
Sinister_Strike_Total_Damage | real | No | |
SJ | integervar | No | |
SJ_Angle | real | Yes | |
SJ_Distance | real | Yes | |
SJ_Group | group | Yes | |
SJ_Height | real | Yes | |
SJ_Hero | unit | Yes | |
SJ_Max_Distance | real | Yes | |
SJ_Off | boolean | Yes | |
SJ_Parabola | real | Yes | |
SJ_Point | location | Yes | |
SJ_Skip | integer | No | |
SJ_Spam | integer | Yes | |
SJ_Speed | real | Yes | |
SJ_Times | integer | No | |
skill | abilcode | Yes | |
Sleep_Caster | unit | No | |
Sleep_Target | unit | No | |
Sleep_Timer | timer | No | |
Sleepheal_Timer | timer | No | |
Sort_Board_By_Kills | boolean | No | |
SpecialEffect | effect | Yes | |
SpecialEffect2 | effect | Yes | |
Spider_Caster | unit | No | |
Spider_Point | location | No | |
Spider_Trap | unit | No | |
spiegelbild | location | No | |
spiegelcaster | unit | No | |
spiegelcaster2 | group | No | |
Spiegelteleport | rect | No | |
spieler | player | No | |
spieler2 | string | No | |
spielerblau | button | No | |
spielerblau2 | string | No | |
spielergelb | button | No | |
spielergelb2 | string | No | |
spielergruen | button | No | |
spielergrun | string | No | |
spielerhellbalu | string | No | |
spielerhellblau | button | No | |
spielerlila | button | No | |
spielerlila2 | string | No | |
spielerorange | button | No | |
spielerorange2 | string | No | |
spielerrosa | button | No | |
spielerrosa2 | string | No | |
sprot | quest | No | |
stampede | abilcode | No | |
stampede6 | unit | No | |
StormRune_Caster | unit | No | |
StormRune_Point | location | No | |
SU_Caster | unit | Yes | |
SU_Explosion | integervar | Yes | |
SU_Fall | real | Yes | |
SU_Indexsize | integer | No | |
SU_Integer | integer | Yes | |
SU_Loop | integervar | No | |
SU_Maxsize | integer | No | |
SU_Meteor | unit | Yes | |
SU_Point | location | Yes | |
SU_Real | real | Yes | |
SU_Temp | integer | No | |
Target_Loc | location | No | |
Temp_Group | group | No | |
Temp_Group_2 | group | No | |
Temp_Point | location | No | |
Temp_Point_2 | location | No | |
TempArrayGroup | group | Yes | |
TempDuration | real | No | |
tempeff | effect | No | |
TempGroup | group | No | |
TempHandle | handle | No | |
TempInteger | integer | No | |
TempLoc01 | location | No | |
TempLoc1 | location | No | |
TempLoc10 | location | No | |
TempLoc12 | location | No | |
TempLoc13 | location | No | |
TempLoc15 | location | No | |
TempLoc16 | location | No | |
TempLoc18 | location | No | |
TempLoc19 | location | No | |
TempLoc1_Cast | location | No | |
TempLoc2 | location | No | |
TempLoc20 | location | No | |
TempLoc21 | location | No | |
TempLoc22 | location | No | |
TempLoc23 | location | No | |
TempLoc28 | location | No | |
TempLoc29 | location | No | |
TempLoc3 | location | No | |
TempLoc32 | location | No | |
TempLoc33 | location | No | |
TempLoc34 | location | No | |
TempLoc35 | location | No | |
TempLoc36 | location | No | |
TempLoc37 | location | No | |
TempLoc38 | location | No | |
TempLoc39 | location | No | |
TempLoc4 | location | No | |
TempLoc40 | location | No | |
TempLoc41 | location | No | |
TempLoc42 | location | No | |
TempLoc43 | location | No | |
TempLoc44 | location | No | |
TempLoc45 | location | No | |
TempLoc46 | location | No | |
TempLoc47 | location | No | |
TempLoc48 | location | No | |
TempLoc49 | location | No | |
TempLoc5 | location | No | |
TempLoc50 | location | No | |
TempLoc51 | location | No | |
TempLoc52 | location | No | |
TempLoc53 | location | No | |
TempLoc54 | location | No | |
TempLoc6 | location | No | |
TempLoc7 | location | No | |
TempLoc9 | location | No | |
TempLoc_Cast2 | location | No | |
tempPnumber | integer | No | |
temppoint | location | No | |
TempPoint | location | No | |
TempPoint2 | location | No | |
temppoint2 | location | No | |
TempPoint3 | location | No | |
TempReal | real | No | |
temprect | rect | No | |
TempUnit | unit | No | |
TempUnit2 | unit | No | |
Termal_Eruption_Ability_Level | integer | No | |
Termal_Eruption_Area_of_Effect | real | No | |
Termal_Eruption_Base_Damage | real | No | |
Termal_Eruption_Caster | unit | No | |
Termal_Eruption_Damage_Group | group | No | |
Termal_Eruption_Dummy_Ability | abilcode | No | |
Termal_Eruption_DummyAbility2 | abilcode | No | |
Termal_Eruption_Location | location | No | |
Termal_Eruption_Loop_Location | location | No | |
Termal_Eruption_Loop_Number | integer | No | |
Termal_Eruption_Owner | player | No | |
Termal_Eruption_Total_Damage | real | No | |
Thunder_Rage_Ability_Level | integer | No | |
Thunder_Rage_Area_of_Effect | real | No | |
Thunder_Rage_Base_Mini_Damage | real | No | |
Thunder_Rage_Base_Unit_HP | real | No | |
Thunder_Rage_Caster | unit | No | |
Thunder_Rage_Damage_Factor | real | No | |
Thunder_Rage_Damage_Group | group | No | |
Thunder_Rage_Location | location | No | |
Thunder_Rage_Location2 | location | No | |
Thunder_Rage_Loop_Location | location | No | |
Thunder_Rage_Mini_AoE | real | No | |
Thunder_Rage_Mini_Damage_Group | group | No | |
Thunder_Rage_Owner | player | No | |
Thunder_Rage_Total_Damage | real | No | |
Thunder_Rage_Total_Mini_Damage | real | No | |
Thunder_Rage_Unit_HP | real | No | |
Time5 | integer | No | |
Times3 | integer | No | |
TS | integervar | No | |
TS2 | integervar | No | |
TS_Angle | real | Yes | |
TS_Aoe | real | Yes | |
TS_Candy | integervar | Yes | |
TS_Countdown | integer | Yes | |
TS_Damage | real | Yes | |
TS_DEBUG_GROUP | group | No | |
TS_Distance | real | Yes | |
TS_Formula | real | Yes | |
TS_Group | group | Yes | |
TS_Height | real | Yes | |
TS_Hero | unit | Yes | |
TS_MaxDistance | real | Yes | |
TS_Off | boolean | Yes | |
TS_Parabola | real | Yes | |
TS_Point | location | Yes | |
TS_Radius | real | Yes | |
TS_Skip | integer | No | |
TS_Slams | integer | Yes | |
TS_SPam | integer | Yes | |
TS_Speed | real | Yes | |
TS_Swap | integer | Yes | |
TS_Target | unit | Yes | |
TS_TargetPoint | location | Yes | |
TS_Times | integer | No | |
TW_angle | real | Yes | |
TW_angle1 | real | Yes | |
TW_angle2 | real | Yes | |
TW_AoE | real | Yes | |
TW_AspectBoolean | boolean | Yes | |
TW_AttachedEffect | effect | Yes | |
TW_caster | unit | Yes | |
TW_caster_Convert | unit | Yes | |
TW_direction | real | Yes | |
TW_dmg | real | Yes | |
TW_effects | string | Yes | |
TW_FinalExpDegrees | real | Yes | |
TW_FinalExplosionLoc | location | Yes | |
TW_FinalExpOffset | real | Yes | |
TW_group | group | No | |
TW_Index | integer | Yes | |
TW_Index_MAX | integer | No | |
TW_IndexSize | integer | No | |
TW_Int | integervar | No | |
TW_IntegerConverter | integer | No | |
TW_Level | integer | No | |
TW_Loc | location | Yes | |
TW_LocationUnitEffect | effect | Yes | |
TW_LocationUnitSize | real | Yes | |
TW_loop2_int | integervar | No | |
TW_loop3_int | integervar | No | |
TW_loop_int | integervar | No | |
TW_MoveSpeed | real | Yes | |
TW_Offset | real | No | |
TW_Range | real | Yes | |
TW_Real | real | Yes | |
TW_SfxCounter | integer | Yes | |
TW_ShockDamage | real | Yes | |
TW_Size | real | Yes | |
TW_SpinSpeed | real | No | |
TW_Stone | unit | Yes | |
TW_StoneAngle | real | Yes | |
TW_StoneChance | integer | Yes | |
TW_StoneDamage | real | Yes | |
TW_StoneDamage_Convert | real | Yes | |
TW_StoneDistance | real | Yes | |
TW_StoneDistanceMax | real | Yes | |
TW_StoneEffect | effect | Yes | |
TW_StoneHeight | real | Yes | |
TW_StoneHeightCurrent | real | Yes | |
TW_StoneIndex | integer | Yes | |
TW_StoneIndex_MAX | integer | No | |
TW_StoneIndexSize | integer | No | |
TW_StoneMoveSpeed | real | Yes | |
TW_StoneTempInt | integer | No | |
TW_storm1 | unit | Yes | |
TW_storm2 | unit | Yes | |
TW_TempInt | integer | No | |
TW_TempUnit | unit | No | |
TW_TornadoEffect1 | effect | Yes | |
TW_TornadoEffect2 | effect | Yes | |
TW_Tree_checker | unit | No | |
Twister_Dummy | unit | Yes | |
Twister_LocationUnit | unit | Yes | |
UnitGroup | group | No | |
unitoffset | location | No | |
unitposition | location | No | |
UnitTarget | unit | No | |
UnitVarAttacked | unit | No | |
UnitVarAttacker | unit | No | |
UnitVarCaster | unit | No | |
UnitVarCaster10 | unit | No | |
UnitVarCaster11 | unit | No | |
UnitVarCaster12 | unit | No | |
UnitVarCaster3 | unit | No | |
UnitVarCaster4 | unit | No | |
UnitVarCaster6 | unit | No | |
UnitVarCaster7 | unit | No | |
UnitVarCaster8 | unit | No | |
UnitVarCaster9 | unit | No | |
UnitVarLast01 | unit | Yes | |
UnitVarLastUnit | unit | Yes | |
UnitVarPicked | unit | No | |
UnitVarPicked2 | unit | No | |
UnitVarTarget | unit | No | |
UnitVarTarget3 | unit | No | |
UnitVarTarget5 | unit | No | |
UnitVarTarget6 | unit | No | |
UnitVarTarget7 | unit | No | |
UnitVarTarget8 | unit | No | |
UpDown | boolean | Yes | |
Viewing_Alliances | boolean | Yes | |
warorpeacebutton | button | Yes | |
warorpeacedialog | dialog | No | |
wategruppe | group | No | |
WaterLandBoolean | boolean | Yes | |
WB | group | No | |
WB_angel | real | Yes | |
WB_Damage | real | Yes | |
WB_Distance | real | Yes | |
WB_Group | group | Yes | |
WB_Hero | unit | Yes | |
WB_Loop | integervar | No | |
WB_Point | location | Yes | |
WB_Speed | real | Yes | |
WB_X | location | Yes | |
X | integer | Yes | |
x | real | No | |
XWB | location | Yes |
----- Simple Projectile System (SPS) [Version 1.3] ----- (Created by: The_Flood (Flood @ hiveworkshop))
Required things:
> In the Import Manager (F12) you'll find an imported model called "DUMMY.mdx", make sure you import this model with this system.
> In the Object Editor (F6) at Units, you'll find a unit called "Spell_Dummy", make sure you import this model with this system.
> Required triggers: Test Spell 1 or Test Spell 2, Spell Loop and Knockback Loop.
Warning: Modify this system at your own risk, incorrect changes may cause errors to this system.
___________________________________________________
____________________Psycho Hook____________________
________________________by_________________________
____________________XAOS_WIZARD____________________
___________________________________________________
Credits to Blizzard and IceFrog
This spell uses 2D-Arrays and Dynamic Data Storage
Look it up in Hive's Tutorial/Spell Section for further information
Implementation:
1. Copy the ability, the dummy unit and the trigger data to your map
2. There is no "2."...that's it
3. (You may change all values of cause but be carefull with the ammount of dummys)
How does it work:
- The first unit of the array is moved twords the direction the caster is facing
- Everytime the first unit has moved a specific ammount a new one is created
- Every new unit follows the one which was created before
- If the max distance or the map bounds are reached all dummys are killed
- If a tree is hit by the first one it will be destroyed
- If a unit is hit the direction will be reversed:
- The 100. dummy is moved to the 99. which is moved to the 98. and so on...
- If a dummy comes next to the caster it will be hidden
- If the target moves next to the caster everything will be stopped and the dummys killed
function Trig_Diable_Actions takes nothing returns nothing
call FogEnableOff( )
call FogMaskEnableOff( )
endfunction
//===========================================================================
function InitTrig_Diable takes nothing returns nothing
set gg_trg_Diable = CreateTrigger( )
call TriggerAddAction( gg_trg_Diable, function Trig_Diable_Actions )
endfunction