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Triggers
Dark Twins.w3m
Variables
Initialization
Melee Initialization
Custom Stuff
Channeling
Cage
Cage Copy
Cage Copy Copy
Cage Copy Copy Copy
MagusFree
ForceWallOpen
ForceWallOpen Copy
ForceWallOpen Copy Copy
ForceWallOpen Copy Copy Copy
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code except Custom Script Item. Custom Script Item will merge into map script after globals variables declaration with the list order in trigger view.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Run melee AI scripts (for computer players)
Melee Game - Enforce victory/defeat conditions (for all players)
Wait 20.00 seconds
Player - Change color of Player 3 (Teal) to Black , Changing color of existing units
Quest - Display to (All players) the Simple Hint message: Scouts reported demonic presence on island not far... it seems they are trying to contain something inside their vault...
Cinematic - Ping minimap for (All players) at (Center of Region_003 <gen>) for 6.00 seconds
Channeling
Events
Map initialization
Conditions
Actions
Animation - Play Magnataur Destroyer 0003 <gen> 's channel animation
Animation - Play Magnataur Destroyer 0004 <gen> 's channel animation
Animation - Play Magnataur Destroyer 0002 <gen> 's channel animation
Animation - Play Magnataur Destroyer 0005 <gen> 's channel animation
Cage
Events
Destructible - Cage 3966 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 3 (Teal) at (Position of Cage 3966 <gen>) facing 360.00 degrees
Cage Copy
Events
Destructible - Cage 3967 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 3 (Teal) at (Position of Cage 3967 <gen>) facing 360.00 degrees
Cage Copy Copy
Events
Destructible - Cage 3964 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 3 (Teal) at (Position of Cage 3964 <gen>) facing 180.00 degrees
Cage Copy Copy Copy
Events
Destructible - Cage 3965 <gen> dies
Conditions
Actions
Unit - Create 1 . Naga Royal Guard for Player 3 (Teal) at (Position of Cage 3965 <gen>) facing 180.00 degrees
MagusFree
Events
Unit - Magic Vault 0001 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 . Blood Mage for Player 3 (Teal) at (Position of Magic Vault 0001 <gen>) facing 270.00 degrees
Special Effect - Create a special effect at (Position of Magic Vault 0001 <gen>) using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect at (Position of Magic Vault 0001 <gen>) using Abilities\Spells\Other\Doom\DoomDeath.mdl
Special Effect - Destroy (Last created special effect)
Hero - Set (Last created unit) Hero-level to 10 , Show level-up graphics
Sound - Play WarlockAppears <gen>
Quest - Display to (All players) the Warning message: |cffff0000**Dark Magus has been released** |r
Cinematic - Ping minimap for (All players) at (Center of Region_003 <gen>) for 3.00 seconds
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