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Model validation: Dark Templar
0
errors
7
severe
15
warnings
12
unused
1
Geoset 3
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 5
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 6
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
7
Model
Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
1
Bone 59 - "F_satchel_strap_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 60 - "B_satchel_strap_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 61 - "satchel_bind_jnt"
There are no vertices attached to this bone
1
Bone 72 - "R_hair_B_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 73 - "R_hair_B_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 74 - "R_hair_B_03_bind_jnt"
There are no vertices attached to this bone
1
Bone 119 - "weapon_01_stretch_01_bind_jnt"
There are no vertices attached to this bone
1
Bone 120 - "weapon_01_stretch_02_bind_jnt"
There are no vertices attached to this bone
1
Bone 3 - "neck_bind_jnt"
1
Rotation
Track 94 at frame 4466 has roughly the same value as tracks 93 and 95
1
Bone 4 - "hd_anim_bind_jnt"
1
Rotation
Track 125 at frame 5999 has roughly the same value as tracks 124 and 126
1
Bone 8 - "L_lwr_arm_bind_jnt"
1
Rotation
Track 74 at frame 3434 has roughly the same value as tracks 73 and 75
1
Bone 14 - "L_tmb_03_bind_jnt"
1
Rotation
Track 40 at frame 2467 has roughly the same value as tracks 39 and 41
1
Bone 29 - "R_lwr_arm_bind_jnt"
1
Rotation
Track 67 at frame 3000 has roughly the same value as tracks 66 and 68
1
Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
1
Rotation
Track 47 at frame 2734 has roughly the same value as tracks 46 and 48
1
Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
1
Rotation
Track 47 at frame 2734 has roughly the same value as tracks 46 and 48
1
Bone 102 - "tongue_01_bind_jnt"
1
Translation
Track 14 at frame 6232 has roughly the same value as tracks 13 and 15
1
Bone 110 - "R_lwr_lip_01_bind_jnt"
1
Translation
Track 22 at frame 6232 has roughly the same value as tracks 21 and 23
1
Bone 111 - "R_lip_corner_bind_jnt"
1
Translation
Track 22 at frame 6232 has roughly the same value as tracks 21 and 23
1
CollisionShape 0 - "B_KGS_Torso"
1
Rotation
Track 90 at frame 3567 has roughly the same value as tracks 89 and 91
1
CollisionShape 4 - "B_KGS_Leg_R"
1
Rotation
Track 160 at frame 38364 has roughly the same value as tracks 159 and 161