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Model validation: Dark Templar

PalaDT.mdx

0 errors 7 severe 15 warnings 12 unused
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Flesh" (frame 128998); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 7 Model
    • Collision shape "B_KGS_Torso" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Arm_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_L" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Leg_R" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Root" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
    • Collision shape "B_KGS_Weapon" is a box but this is a unit; units must use sphere collision (Type 2) or selection circles will misbehave in-game.
  • 1 Bone 59 - "F_satchel_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "B_satchel_strap_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "satchel_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 72 - "R_hair_B_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 73 - "R_hair_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "R_hair_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 119 - "weapon_01_stretch_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 120 - "weapon_01_stretch_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 3 - "neck_bind_jnt"
    • 1 Rotation
      • Track 94 at frame 4466 has roughly the same value as tracks 93 and 95
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 125 at frame 5999 has roughly the same value as tracks 124 and 126
  • 1 Bone 8 - "L_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 74 at frame 3434 has roughly the same value as tracks 73 and 75
  • 1 Bone 14 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 40 at frame 2467 has roughly the same value as tracks 39 and 41
  • 1 Bone 29 - "R_lwr_arm_bind_jnt"
    • 1 Rotation
      • Track 67 at frame 3000 has roughly the same value as tracks 66 and 68
  • 1 Bone 30 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 2734 has roughly the same value as tracks 46 and 48
  • 1 Bone 31 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 47 at frame 2734 has roughly the same value as tracks 46 and 48
  • 1 Bone 102 - "tongue_01_bind_jnt"
    • 1 Translation
      • Track 14 at frame 6232 has roughly the same value as tracks 13 and 15
  • 1 Bone 110 - "R_lwr_lip_01_bind_jnt"
    • 1 Translation
      • Track 22 at frame 6232 has roughly the same value as tracks 21 and 23
  • 1 Bone 111 - "R_lip_corner_bind_jnt"
    • 1 Translation
      • Track 22 at frame 6232 has roughly the same value as tracks 21 and 23
  • 1 CollisionShape 0 - "B_KGS_Torso"
    • 1 Rotation
      • Track 90 at frame 3567 has roughly the same value as tracks 89 and 91
  • 1 CollisionShape 4 - "B_KGS_Leg_R"
    • 1 Rotation
      • Track 160 at frame 38364 has roughly the same value as tracks 159 and 161
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