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How to import Dark Templar Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Templar Portrait of the bundle Dark Templar Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Palatine Dark Templar.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dark Templar Portrait
PalaDT_Portrait.mdx
DTMD.dds
DTMO.dds
DTME.dds
DTHD.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing PalaDT_Portrait.mdx

Now Click the "Import File" Button:

Next select 'PalaDT_Portrait.mdx' in the folder which you extracted from the zip archive:

Dark Templar Portrait
PalaDT_Portrait.mdx
DTHD.dds
DTMD.dds
DTME.dds
DTMO.dds

The file has been properly added to the map archive:

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx

Done, you have imported the file PalaDT_Portrait.mdx.

Importing DTHD.dds

Now Click the "Import File" Button:

Next select 'DTHD.dds' in the folder which you extracted from the zip archive:

Dark Templar Portrait
PalaDT_Portrait.mdx
DTHD.dds
DTMD.dds
DTME.dds
DTMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
war3mapimported/DTHD.dds

Double-click the file DTHD.dds:

DTHD.dds
Image / Texture
171
war3mapimported/DTHD.dds

Tick the box "Use Custom Path" and type in the correct path:

DTHD.dds
Image / Texture
171
DTHD.dds

The file has been properly added to the map archive:

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds

Done, you have imported the file DTHD.dds.

Importing DTMD.dds

Now Click the "Import File" Button:

Next select 'DTMD.dds' in the folder which you extracted from the zip archive:

Dark Templar Portrait
PalaDT_Portrait.mdx
DTHD.dds
DTMD.dds
DTME.dds
DTMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds
DTMD.dds
Image / Texture
2,731
war3mapimported/DTMD.dds

Double-click the file DTMD.dds:

DTMD.dds
Image / Texture
2,731
war3mapimported/DTMD.dds

Tick the box "Use Custom Path" and type in the correct path:

DTMD.dds
Image / Texture
2,731
DTMD.dds

The file has been properly added to the map archive:

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds
DTMD.dds
Image / Texture
2,731
DTMD.dds

Done, you have imported the file DTMD.dds.

Importing DTME.dds

Now Click the "Import File" Button:

Next select 'DTME.dds' in the folder which you extracted from the zip archive:

Dark Templar Portrait
PalaDT_Portrait.mdx
DTHD.dds
DTMD.dds
DTME.dds
DTMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds
DTMD.dds
Image / Texture
2,731
DTMD.dds
DTME.dds
Image / Texture
2,731
war3mapimported/DTME.dds

Double-click the file DTME.dds:

DTME.dds
Image / Texture
2,731
war3mapimported/DTME.dds

Tick the box "Use Custom Path" and type in the correct path:

DTME.dds
Image / Texture
2,731
DTME.dds

The file has been properly added to the map archive:

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds
DTMD.dds
Image / Texture
2,731
DTMD.dds
DTME.dds
Image / Texture
2,731
DTME.dds

Done, you have imported the file DTME.dds.

Importing DTMO.dds

Now Click the "Import File" Button:

Next select 'DTMO.dds' in the folder which you extracted from the zip archive:

Dark Templar Portrait
PalaDT_Portrait.mdx
DTHD.dds
DTMD.dds
DTME.dds
DTMO.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds
DTMD.dds
Image / Texture
2,731
DTMD.dds
DTME.dds
Image / Texture
2,731
DTME.dds
DTMO.dds
Image / Texture
2,731
war3mapimported/DTMO.dds

Double-click the file DTMO.dds:

DTMO.dds
Image / Texture
2,731
war3mapimported/DTMO.dds

Tick the box "Use Custom Path" and type in the correct path:

DTMO.dds
Image / Texture
2,731
DTMO.dds

The file has been properly added to the map archive:

PalaDT_Portrait.mdx
Model
915
war3mapimported/PalaDT_Portrait.mdx
DTHD.dds
Image / Texture
171
DTHD.dds
DTMD.dds
Image / Texture
2,731
DTMD.dds
DTME.dds
Image / Texture
2,731
DTME.dds
DTMO.dds
Image / Texture
2,731
DTMO.dds

Done, you have imported the file DTMO.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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