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Model validation: Dark spirit

darkspirit.mdx

0 errors 0 severe 2 warnings 8 unused
  • 2 Model
    • Missing the Origin attachment point
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 4 - "Bip001 L Clavicle"
    • 1 Translation
      • Track 82 at frame 6266 has roughly the same value as tracks 81 and 83
  • 2 Bone 8 - "Bip001 L Finger0"
    • 2 Rotation
      • Track 16 at frame 3566 has roughly the same value as tracks 15 and 17
      • Track 21 at frame 4333 has roughly the same value as tracks 20 and 22
  • 1 Bone 9 - "Bip001 L Finger01"
    • 1 Rotation
      • Track 26 at frame 4000 has roughly the same value as tracks 25 and 27
  • 1 Bone 20 - "Bip001 R Finger11"
    • 1 Rotation
      • Track 27 at frame 4633 has roughly the same value as tracks 26 and 28
  • 1 Bone 27 - "Bone001(mirrored)(mirrored)"
    • 1 Rotation
      • Track 65 at frame 4266 has roughly the same value as tracks 64 and 66
  • 1 Bone 29 - "Bone007"
    • 1 Rotation
      • Track 64 at frame 4633 has roughly the same value as tracks 63 and 65
  • 1 Bone 30 - "Bone005"
    • 1 Rotation
      • Track 60 at frame 4600 has roughly the same value as tracks 59 and 61
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