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Triggers
Dark Souls Dungeon.w3x
Variables
Initialization
Initialization
Handle 1 player
Handle 2 players
Check Intro
Handle yes intro
Handle no intro
intro
soulfire1
soulfire2
soulfire timer
soulfire timer2
soulburn info
revive
return
lose
victory
xp less
character info
Guardian
Samurai
Ninja
ArchDemon
Dark Knight
Conjurer
Pyromancer
Shadow Mage
Warlock
Storm Caller
combat
crypt fiend
gargoyle
banshee
frost wyrm
grim reaper
doom guard
behemoth
boss
boss 70
boss 35
boss dead
chaos
chaos activated
allied heroes
blake welcome
blake attacked
blake angry
blake dies
ninja welcome
ninja attacked
ninja1 dies
ninja2 dies
ninja3 dies
town welcome
shadowmage attacked
shadowmage1 dies
shadowmage2 dies
shadowmage3 dies
shadowmage4 dies
dark knight welcome
dark knight dies
portals
open north east gate
open south west gate
open lower gate
choppa
open boss gate
last chat
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Initialization
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Game - Display to (All players) the text: Enter number of players. ( '1' or '2' )
Game - Turn the day/night cycle Off
Trigger - Turn off (This trigger)
Hero - Make Player 1 (Red) Heroes gain 66.00 % experience from future kills
Hero - Make Player 2 (Blue) Heroes gain 66.00 % experience from future kills
Handle 1 player
Events
Player - Player 1 (Red) types a chat message containing 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 8
Game - Display to (All players) the text: Player 1 has gained 8 souls.
Trigger - Run Check_Intro <gen> (checking conditions)
Trigger - Turn off Handle_2_players <gen>
Trigger - Turn off (This trigger)
Handle 2 players
Events
Player - Player 1 (Red) types a chat message containing 2 (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player - Set Player 1 (Red) . Current lumber to 4
Player - Set Player 2 (Blue) . Current lumber to 4
Game - Display to (All players) the text: Player 1 has gained 4 souls.
Game - Display to (All players) the text: Player 2 has gained 4 souls.
Trigger - Run Check_Intro <gen> (checking conditions)
Trigger - Turn off Handle_1_player <gen>
Trigger - Turn off (This trigger)
Default melee game initialization for all players
Check Intro
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.50 seconds
Game - Display to (All players) the text: Do you want to view the intro? ( 'yes' or 'no' )
Trigger - Turn on Handle_yes_intro <gen>
Trigger - Turn on Handle_no_intro <gen>
Handle yes intro
Events
Player - Player 1 (Red) types a chat message containing yes (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing yes (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Run intro <gen> (checking conditions)
Trigger - Turn off Handle_no_intro <gen>
Trigger - Turn off (This trigger)
Handle no intro
Events
Player - Player 1 (Red) types a chat message containing no (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing no (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off Handle_yes_intro <gen>
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Game - Display to (All players) the text: Tip: Move close to heroes to view their info.
intro
Events
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Welcome to the dungeon, free souls. . Modify duration: Set to 2.25 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display A powerful being called Necron rules this dungeon. . Modify duration: Set to 2.25 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Necron has drained the will of most beings in this dungeon. These beings are what we call the soulless. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display These soulless are controlled by Necron's will, they will attack those whose will is still their own - such as yourself. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display The reason some of us are still free souls is due to a magic bonfire which weakens necron's control in this dungeon. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Unfortunatly the fire will not last forever, Once it runs out, everyone will turn soulless. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Find your way to the bonfire, there you will find the remaining resistance against Necron. If you have the courage to face Necron, you will need their help. . Modify duration: Set to 5.50 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Trade me 3 souls for a hero soul, and start your journey. . Modify duration: Set to 3.00 seconds and Wait
Wait 1.00 seconds
Game - Display to (All players) the text: Tip: Move close to heroes to view their info.
soulfire1
Events
Player - Player 1 (Red) types a chat message containing soulburn (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 1 (Red) Current lumber) Greater than 0
Actions
Player - Add -1 to Player 1 (Red) . Current lumber
Special Effect - Create a special effect at (Position of Soulfire 0003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Set life of Soulfire 0003 <gen> to 900.00
Game - Display to (All players) the text: (Soulfire strength: + ((String((Life of Soulfire 0003 <gen>), 4, 1)) + / 900.0))
soulfire2
Events
Player - Player 2 (Blue) types a chat message containing soulburn (Unexpected type: 'stringnoformat') as An exact match
Conditions
(Player 2 (Blue) Current lumber) Greater than 0
Actions
Player - Add -1 to Player 2 (Blue) . Current lumber
Special Effect - Create a special effect at (Position of Soulfire 0003 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Set life of Soulfire 0003 <gen> to 900.00
Game - Display to (All players) the text: (Soulfire strength: + ((String((Life of Soulfire 0003 <gen>), 4, 1)) + / 900.0))
soulfire timer
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Unit - Set life of Soulfire 0003 <gen> to ((Life of Soulfire 0003 <gen>) - 1)
soulfire timer2
Events
Time - Every 120.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: (Soulfire strength: + ((String((Life of Soulfire 0003 <gen>), 4, 1)) + / 900.0))
soulburn info
Events
Time - Elapsed game time is 130.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Game - Display to (All players) the text: Tip: When soulfire strength is low write "soulburn" to sacrafice 1 soul (lumber) and restore the Soulfire to full strength.-Warning: The soulless return faster when the soulfire loses strength.
revive
Events
Unit - A unit owned by (Owner of Ghoul 0033 <gen>) . Dies
Conditions
Actions
Unit - Replace (Dying unit) with a (Unit-type of (Dying unit)) using The new unit's default life and mana
Special Effect - Create a special effect at (Position of (Last replaced unit)) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
Unit - Change ownership of (Last replaced unit) to Neutral Passive and Change color
Unit - Make (Last replaced unit) Invulnerable
return
Events
Time - Every ((Life of Soulfire 0003 <gen>) / 2.85) seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Ghoul) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Abomination) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Crypt Fiend) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Gargoyle) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Banshee) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit Group - Pick every unit in (Units owned by Neutral Passive of type Frost Wyrm) and do (Actions)
Loop - Actions
Unit - Make (Picked unit) Vulnerable
Unit - Change ownership of (Picked unit) to Player 12 (Brown) and Change color
Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
lose
Events
Unit - Soulfire 0003 <gen> Dies
Conditions
Actions
Game - Display to (All players) the text: The soulfire has died out, you have lost your will to fight on...
Wait 15.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
victory
Events
Unit - A unit enters Region_030 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
xp less
Events
Conditions
Actions
Guardian
Events
Unit - A unit enters Region_007 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Don Clinton the Guardian -Skills: Smite / Storm Strike / Armor Proficiency / Healing Light-Attack: LowDefence: HighMagic: MediumControl: Low***************************************************************************
Samurai
Events
Unit - A unit enters Region_007_Copy_3 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Zenor the Samurai -Skills: Whirlwind / Shattering Strike / Lethal Strike / Windfury-Attack: HighDefence: LowMagic: MediumControl: Low***************************************************************************
Ninja
Events
Unit - A unit enters Region_007_Copy_4 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Shen the Ninja -Skills: Shadowstep / Smoke Bomb / Evasion / Multiply-Attack: MediumDefence: MediumMagic: LowControl: Medium***************************************************************************
ArchDemon
Events
Unit - A unit enters Region_007_Copy_8 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Sharde the Arch-Demon -Skills: Demon Rage / Howl of Terror / Lifesteal / Demon Form-Attack: MediumDefence: HighMagic: LowControl: Medium***************************************************************************
Dark Knight
Events
Unit - A unit enters Region_007_Copy_9 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Astaroth the Dark Knight -Skills: Unholy Might / Sum. Zerglings / Unholy Aura / Death Bolts-Attack: MediumDefence: MediumMagic: MediumControl: Low***************************************************************************
Conjurer
Events
Unit - A unit enters Region_007_Copy_2 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Zerate the Conjurer-Skills: Arcane Missiles / Sum. Rock Elemental / Arcane Barrier / Ultima-Attack: LowDefence: MediumMagic: HighControl: Low***************************************************************************
Pyromancer
Events
Unit - A unit enters Region_007_Copy <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Rathion the Pyromancer -Skills: Pyroblast / Sum. Fire Elemental / Flame Strike / Hellfire-Attack: LowDefence: LowMagic: Very HighControl: Low***************************************************************************
Shadow Mage
Events
Unit - A unit enters Region_007_Copy_7 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Saphiron the Shadow Mage -Skills: Shadowbolt / Demi / Magic Ward / Shadow Bomb-Attack: LowDefence: MediumMagic: HighControl: Medium***************************************************************************
Warlock
Events
Unit - A unit enters Region_007_Copy_6 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Rokko the Warlock -Skills: Life Drain / Cripple / Curse of Suffering / Cursed Lightning-Attack: LowDefence: LowMagic: HighControl: Medium***************************************************************************
Storm Caller
Events
Unit - A unit enters Region_007_Copy_5 <gen>
Conditions
Actions
Cinematic - Clear the screen of text messages for (Player group((Owner of (Entering unit)))) .
Game - Display to (Player group((Owner of (Entering unit)))) the text: ***************************************************************************Trinity the Storm Caller -Skills: Water Nova / Sum. Water Elemental / Diamond Dust / Persistant Storm-Attack: LowDefence: LowMagic: Very HighControl: Medium***************************************************************************
crypt fiend
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Crypt Fiend
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Undead Dreadlord - Carrion Swarm . (Position of (Attacking unit))
Wait 6.00 seconds
Trigger - Turn on (This trigger)
gargoyle
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Gargoyle
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Orc Far Seer - Chain Lightning . (Attacking unit)
Wait 6.00 seconds
Trigger - Turn on (This trigger)
banshee
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Banshee
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Neutral Pit Lord - Howl Of Terror .
Wait 3.00 seconds
Unit - Order (Attacked unit) to Neutral Dark Ranger - Life Drain . (Attacking unit)
Wait 6.00 seconds
Trigger - Turn on (This trigger)
frost wyrm
Events
Unit - A unit owned by Player 12 (Brown) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Frost Wyrm
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Neutral - Breath Of Frost . (Position of (Attacking unit))
Wait 6.00 seconds
Trigger - Turn on (This trigger)
grim reaper
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Grim Reaper
Actions
Trigger - Turn off (This trigger)
Unit - Set life of (Attacking unit) to (0.66 x (Life of (Attacking unit)))
Special Effect - Create a special effect at (Position of (Attacking unit)) using Objects\Spawnmodels\Undead\UCancelDeath\UCancelDeath.mdl
Unit - Order (Attacked unit) to Neutral Dark Ranger - Life Drain . (Attacking unit)
Wait 6.00 seconds
Unit - Order (Attacked unit) to Undead Death Knight - Death Coil . (Attacking unit)
Wait 3.00 seconds
Trigger - Turn on (This trigger)
doom guard
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Doom Guard (Standard)
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Undead Necromancer - Cripple . (Attacking unit)
Wait 3.00 seconds
Unit - Order (Attacked unit) to Orc Far Seer - Chain Lightning . (Attacking unit)
Wait 3.00 seconds
Unit - Order (Attacked unit) to Undead Death Knight - Death Coil . (Attacking unit)
Wait 3.00 seconds
Trigger - Turn on (This trigger)
behemoth
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Behemoth
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Orc Tauren Chieftain - War Stomp .
Wait 6.00 seconds
Trigger - Turn on (This trigger)
boss
Events
Unit - A unit owned by Player 4 (Purple) . Is attacked
Conditions
(Unit-type of (Attacked unit)) Equal to Dungeon Master
Actions
Trigger - Turn off (This trigger)
Unit - Order (Attacked unit) to Human Mountain King - Thunder Clap .
Wait 3.00 seconds
Unit - Order (Attacked unit) to Undead Death Knight - Death Coil . (Attacking unit)
Wait 3.00 seconds
Unit - Order (Attacked unit) to Neutral Dark Ranger - Life Drain . (Attacking unit)
Wait 6.00 seconds
Trigger - Turn on (This trigger)
boss 70
Events
Unit - Dungeon Master 0002 <gen> 's life becomes Less than (0.70 x (Max life of Dungeon Master 0002 <gen>))
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Dungeon Master 0002 <gen> to (1.25 x (Life of Dungeon Master 0002 <gen>))
Special Effect - Create a special effect at (Position of Dungeon Master 0002 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 5.00 seconds
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Crypt Fiend)) instantly to (Random point in Region_029 <gen>)
Unit Group - Pick every unit in (Units in Region_029 <gen> owned by Player 12 (Brown)) and do (Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl)
boss 35
Events
Unit - Dungeon Master 0002 <gen> 's life becomes Less than (0.30 x (Max life of Dungeon Master 0002 <gen>))
Conditions
Actions
Trigger - Turn off (This trigger)
Unit - Set life of Dungeon Master 0002 <gen> to (2.00 x (Life of Dungeon Master 0002 <gen>))
Special Effect - Create a special effect at (Position of Dungeon Master 0002 <gen>) using Abilities\Spells\Items\AIre\AIreTarget.mdl
Wait 5.00 seconds
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Abomination)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Abomination)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Gargoyle)) instantly to (Random point in Region_029 <gen>)
Unit - Move (Random unit from (Units owned by Player 12 (Brown) of type Gargoyle)) instantly to (Random point in Region_029 <gen>)
Unit Group - Pick every unit in (Units in Region_029 <gen> owned by Player 12 (Brown)) and do (Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl)
boss dead
Events
Unit - Dungeon Master 0002 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off soulfire1 <gen>
Trigger - Turn off soulfire2 <gen>
Trigger - Turn off soulfire_timer <gen>
Trigger - Turn off soulfire_timer2 <gen>
Trigger - Turn off revive <gen>
Trigger - Turn off return <gen>
Trigger - Turn off lose <gen>
Trigger - Turn on chaos <gen>
Unit - Set life of Soulfire 0003 <gen> to 900.00
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Change ownership of (Picked unit) to Player 3 (Teal) and Retain color)
Wait 4.00 seconds
Cinematic - Turn cinematic mode On for (All players)
Camera - Pan camera for Player 1 (Red) to (Center of Region_030 <gen>) over 3.00 seconds
Wait 3.00 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.25 seconds
Special Effect - Create a special effect at (Random point in Region_030 <gen>) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display You have done it, everyone has been freed, and you have opened the way out of this dungeon. . Modify duration: Set to 4.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Wait 0.50 seconds
Trigger - Turn on victory <gen>
Game - Display to (All players) the text: Tip: You have gained the ability 'Chaos'. Type: "chaos" to activate it.
chaos
Events
Player - Player 1 (Red) types a chat message containing chaos (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing chaos (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on chaos_activated <gen>
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display What are you doing!? . Modify duration: Set to 1.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Did you defeat Necron only to take his power and control us in his place!? . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Soul Keeper 0014 <gen> named Soulkeeper : Play No sound and display Free souls, gather and fight this new evil before he dooms us all! . Modify duration: Set to 2.50 seconds and Wait
Wait 0.50 seconds
chaos activated
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit - Change ownership of (Random unit from (Units owned by Player 3 (Teal).)) to Player 4 (Purple) and Retain color
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Order (Picked unit) to Attack-Move To.(Random point in Region_029 <gen>))
blake welcome
Events
Unit - A unit enters Region_031 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Change ownership of Guardian 0255 <gen> to Player 3 (Teal) and Retain color
Camera - Pan camera for Player 1 (Red) to (Center of Region_032 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display New customer? . Modify duration: Set to 1.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display Here's the rules; if you stay on that side and buy things, then we're friends. . Modify duration: Set to 3.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display Try coming to this side of the wall however, and my hammer will befriend your face instead. . Modify duration: Set to 3.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display So, watcha buyin? . Modify duration: Set to 1.00 seconds and Wait
blake attacked
Events
Unit - Guardian 0255 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) Equal to Player 1 (Red)) or ((Owner of (Attacking unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off blake_angry <gen>
Unit - Change ownership of Guardian 0255 <gen> to Player 4 (Purple) and Retain color
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display Hammer time! . Modify duration: Set to 1.00 seconds and Wait
blake angry
Events
Unit - A unit enters Region_040 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off blake_attacked <gen>
Unit - Change ownership of Guardian 0255 <gen> to Player 4 (Purple) and Retain color
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display Hammer time! . Modify duration: Set to 1.00 seconds and Wait
blake dies
Events
Unit - Guardian 0255 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn off blake_angry <gen>
Cinematic - Send transmission to (All players) from Guardian 0255 <gen> named Blake : Play No sound and display g-gold... . Modify duration: Set to 1.00 seconds and Wait
Unit - Explode Blake's Shop 0037 <gen> .
Item - Create Soul at (Position of (Dying unit))
ninja welcome
Events
Unit - A unit enters Region_033 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Change ownership of Ninja 0257 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Ninja 0256 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Ninja 0046 <gen> to Player 3 (Teal) and Retain color
Camera - Pan camera for Player 1 (Red) to (Center of Region_034 <gen>) over 1.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Ninja 0256 <gen> named Ninja : Play No sound and display We have it cornered! . Modify duration: Set to 1.50 seconds and Wait
ninja attacked
Events
Unit - Ninja 0257 <gen> Is attacked
Unit - Ninja 0256 <gen> Is attacked
Unit - Ninja 0046 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) Equal to Player 1 (Red)) or ((Owner of (Attacking unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Ninja 0257 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Ninja 0256 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Ninja 0046 <gen> to Player 4 (Purple) and Retain color
Cinematic - Send transmission to (All players) from Ninja 0256 <gen> named Ninja : Play No sound and display Damn you traitors! . Modify duration: Set to 1.00 seconds and Wait
ninja1 dies
Events
Unit - Ninja 0257 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
ninja2 dies
Events
Unit - Ninja 0256 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
ninja3 dies
Events
Unit - Ninja 0046 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
town welcome
Events
Unit - A unit enters barrier1 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Unit - Change ownership of Shadow Mage 0258 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Shadow Mage 0029 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Shadow Mage 0030 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Shadow Mage 0031 <gen> to Player 3 (Teal) and Retain color
Unit - Change ownership of Soulfire 0003 <gen> to Player 3 (Teal) and Retain color
Cinematic - Send transmission to (All players) from Shadow Mage 0030 <gen> named Shadow Mage : Play No sound and display Welcome newcomer, I am glad to see more free souls. . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Shadow Mage 0030 <gen> named Shadow Mage : Play No sound and display Please join our cause and help us stop Necron. . Modify duration: Set to 3.00 seconds and Wait
shadowmage attacked
Events
Unit - Shadow Mage 0031 <gen> Is attacked
Unit - Shadow Mage 0258 <gen> Is attacked
Unit - Shadow Mage 0029 <gen> Is attacked
Unit - Shadow Mage 0030 <gen> Is attacked
Conditions
((Owner of (Attacking unit)) Equal to Player 1 (Red)) or ((Owner of (Attacking unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Unit - Change ownership of Shadow Mage 0031 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Shadow Mage 0258 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Shadow Mage 0029 <gen> to Player 4 (Purple) and Retain color
Unit - Change ownership of Shadow Mage 0030 <gen> to Player 4 (Purple) and Retain color
Cinematic - Send transmission to (All players) from Ninja 0256 <gen> named Ninja : Play No sound and display It seems dark souls are unavoidable. . Modify duration: Set to 1.50 seconds and Wait
shadowmage1 dies
Events
Unit - Shadow Mage 0030 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
Cinematic - Send transmission to (All players) from Shadow Mage 0030 <gen> named Shadow Mage : Play No sound and display We are doomed... . Modify duration: Set to 1.00 seconds and Wait
shadowmage2 dies
Events
Unit - Shadow Mage 0031 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
shadowmage3 dies
Events
Unit - Shadow Mage 0258 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
Cinematic - Send transmission to (All players) from Shadow Mage 0031 <gen> named Shadow Mage : Play No sound and display n-no! . Modify duration: Set to 1.00 seconds and Wait
shadowmage4 dies
Events
Unit - Shadow Mage 0029 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Item - Create Soul at (Position of (Dying unit))
Cinematic - Send transmission to (All players) from Shadow Mage 0029 <gen> named Shadow Mage : Play No sound and display I need healing! . Modify duration: Set to 1.00 seconds and Wait
dark knight welcome
Events
Unit - A unit enters Region_035 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Dark Knight 0070 <gen> named Janston : Play No sound and display Your souls are mine! . Modify duration: Set to 1.00 seconds and Wait
dark knight dies
Events
Unit - Dark Knight 0070 <gen> Dies
Conditions
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dark Knight 0070 <gen> named Janston : Play No sound and display How...? . Modify duration: Set to 1.00 seconds and Wait
Item - Create Soul at (Position of (Dying unit))
open north east gate
Events
Unit - A unit enters Region_036 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0123 <gen>
open south west gate
Events
Unit - A unit enters Region_037 <gen>
Conditions
Actions
Destructible - Open Iron Gate 0231 <gen>
open lower gate
Events
Unit - A unit enters Region_038 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Neutral Building - Set Way Gate 0027 <gen> destination to (Center of otherGate <gen>)
Wait 5.00 seconds
Destructible - Open Iron Gate 0237 <gen>
Unit - Change ownership of Chopper 0137 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Chopper 0136 <gen> to Player 1 (Red) and Change color
Unit - Change ownership of Chopper 0135 <gen> to Player 2 (Blue) and Change color
Unit - Change ownership of Chopper 0134 <gen> to Player 2 (Blue) and Change color
choppa
Events
Unit - A unit enters Region_041 <gen>
Conditions
Actions
Trigger - Turn off (This trigger)
Wait 2 seconds
Cinematic - Send transmission to (All players) from Chopper 0137 <gen> named Chopper : Play No sound and display We can carry you guys safely across the blight realm. . Modify duration: Set to 2.00 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Chopper 0137 <gen> named Chopper : Play No sound and display Get to the choppa! . Modify duration: Set to 1.00 seconds and Wait
open boss gate
Events
Unit - Doom Guard 0036 <gen> Dies
Conditions
Actions
Destructible - Open Iron Gate 0236 <gen>
Destructible - Open Iron Gate 0050 <gen>
Game - Display to (All players) the text: The last gate has been opened, Necron awaits.
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Dungeon Master 0002 <gen> named Necron : Play No sound and display The gate is open, what's going on!? . Modify duration: Set to 2.00 seconds and Wait
last chat
Events
Unit - A unit enters Region_039 <gen>
Conditions
((Owner of (Entering unit)) Equal to Player 1 (Red)) or ((Owner of (Entering unit)) Equal to Player 2 (Blue))
Actions
Trigger - Turn off (This trigger)
Cinematic - Send transmission to (All players) from Dungeon Master 0002 <gen> named Necron : Play No sound and display So YOU are the one killing dark souls. . Modify duration: Set to 1.50 seconds and Wait
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Dungeon Master 0002 <gen> named Necron : Play No sound and display You have been getting in the way of my goal, I shall deal with you myself! . Modify duration: Set to 2.25 seconds and Wait
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