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Triggers
WorldEditTestMap~19.w3m
Variables
Kicking Trigger
Kick Blue
Kick Teal
Kick Purple
Kick Yellow
Kick Orange
Kick Green
Kick Pink
Kick Gray
Kick Light Blue
Kick Dark Green
Kick Brown
freemoney
Untitled Trigger 001
Doors 2
Invulnerable doors
Dorms
Swim
Swim Copy
Dorms Copy
School
School Copy
Combat
Combat Copy
Magic
Magic Copy
History
History Copy
Biology
Biology Copy
Quests
Test
ally
ally
Heros revive
Respawn
Tweek Respawn
Tweek Bird Spawn
Respawn Copy
Respawn Copy 2
Respawn Copy 3
Respawn Copy 4
Respawn Copy 5
Respawn Copy 6
Respawn Copy 7
Respawn Copy 8
Respawn Copy 9
Respawn Copy 10
Respawn Copy 11
Hero selection
Senior Girl
Senior Girl Copy
Senior Girl Copy 2
Senior Girl Copy 3
Senior Girl Copy 4
Senior Girl Copy 5
Senior Girl Copy 6
Senior Girl Copy 7
Senior Girl Copy 8
Senior Girl Copy 9
Senior Girl Copy 10
Senior Girl Copy 11
Senior Girl Copy 12
Senior Girl Copy 13
xXQUITERXx
Senior Girl Copy 14
Senior Girl Copy 15
Vanessa
Tweek Is Uber
Raven is Uber
brianna is Uber
kevin is uber
principle catman
tyler is uber
michi
Training Units
Untitled Trigger 011
Visibility
Visi
Visi Copy
Visi Copy 2
Visi Copy 3 Copy
Visi Copy 3
Students and dorms
Reds dorm
Untitled Trigger 002
Blues dorm
Untitled Trigger 003
Teals dorm
Untitled Trigger 004
Purples dorm
Untitled Trigger 005
Untitled Trigger 006
Yellows dorm
Oranges dorm
Untitled Trigger 007
Greens dorm
Untitled Trigger 009
Pinks dorm
Untitled Trigger 010
dance club music
just dance
music off
repick hero
repick
plaza door
open
close
Name
Type
is_array
initial_value
brianna
unitcode
No
Hvwd
Raven
unitcode
No
e000
for no unit replace it with the corresponding unit
Kick Blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 2 (Blue) from (All players) .
Game - Defeat Player 2 (Blue) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Teal
Events
Player - Player 1 (Red) types a chat message containing -kick teal (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 3 (Teal) from (All players) .
Game - Defeat Player 3 (Teal) with the message: A Useless piece of shit has left the game
Kick Purple
Events
Player - Player 1 (Red) types a chat message containing -kick purple (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 4 (Purple) from (All players) .
Game - Defeat Player 4 (Purple) with the message: A Useless piece of shit has left the game
Kick Yellow
Events
Player - Player 1 (Red) types a chat message containing -kick yellow (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 5 (Yellow) from (All players) .
Game - Defeat Player 5 (Yellow) with the message: A Useless piece of shit has left the game, Now we can all play without the peice of shit being stupid
for no unit replace it with the corresponding unit
Kick Orange
Events
Player - Player 1 (Red) types a chat message containing -kick orange (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 6 (Orange) from (All players) .
Game - Defeat Player 6 (Orange) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Green
Events
Player - Player 1 (Red) types a chat message containing -kick green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 7 (Green) from (All players) .
Game - Defeat Player 7 (Green) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Pink
Events
Player - Player 1 (Red) types a chat message containing -kick pink (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 8 (Pink) from (All players) .
Game - Defeat Player 8 (Pink) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Gray
Events
Player - Player 1 (Red) types a chat message containing -kick gray (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 9 (Gray) from (All players) .
Game - Defeat Player 9 (Gray) with the message: A Useless piece of shit has left the game
Kick Light Blue
Events
Player - Player 1 (Red) types a chat message containing -kick light blue (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 10 (Light Blue) from (All players) .
Game - Defeat Player 10 (Light Blue) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Dark Green
Events
Player - Player 1 (Red) types a chat message containing -kick dark green (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 11 (Dark Green) from (All players) .
Game - Defeat Player 11 (Dark Green) with the message: A Useless piece of shit has left the game
for no unit replace it with the corresponding unit
Kick Brown
Events
Player - Player 1 (Red) types a chat message containing -kick brown (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Player Group - Remove Player 12 (Brown) from (All players) .
Game - Defeat Player 12 (Brown) with the message: A Useless piece of shit has left the game
Player - Add 90000 to Player 1 (Red) . Current gold
Invulnerable doors
Events
Map initialization
Conditions
Actions
Destructible - Make Elven Gate 0000 <gen> Invulnerable
Destructible - Make Dungeon Gate 0001 <gen> Invulnerable
Destructible - Make Dungeon Gate 0021 <gen> Invulnerable
Destructible - Make Dungeon Gate 0011 <gen> Invulnerable
Destructible - Make Dungeon Gate 0010 <gen> Invulnerable
Destructible - Make Demonic Gate 0127 <gen> Invulnerable
Destructible - Make Dungeon Gate 0003 <gen> Invulnerable
Destructible - Make Elven Gate 0128 <gen> Invulnerable
Destructible - Make Elven Gate 0131 <gen> Invulnerable
Destructible - Make Iron Gate 0132 <gen> Invulnerable
Destructible - Make Dungeon Gate 0006 <gen> Invulnerable
Destructible - Make Dungeon Gate 0020 <gen> Invulnerable
Destructible - Make Dungeon Gate 0004 <gen> Invulnerable
Destructible - Make Dungeon Gate 0017 <gen> Invulnerable
Destructible - Make Elven Gate 3990 <gen> Invulnerable
Destructible - Make Elven Gate 0002 <gen> Invulnerable
Dorms
Events
Player - Player 1 (Red) types a chat message containing -open dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0001 <gen>
Swim
Events
Player - Player 1 (Red) types a chat message containing -open swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open swim (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0002 <gen>
Swim Copy
Events
Player - Player 1 (Red) types a chat message containing -close swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close swim (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close swim (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0002 <gen>
Dorms Copy
Events
Player - Player 1 (Red) types a chat message containing -close dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close dorm rooms (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0001 <gen>
School
Events
Player - Player 1 (Red) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open school (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0000 <gen>
School Copy
Events
Player - Player 1 (Red) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close school (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0000 <gen>
Combat
Events
Player - Player 1 (Red) types a chat message containing -open combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0131 <gen>
Combat Copy
Events
Player - Player 1 (Red) types a chat message containing -close combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close combat (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close combat (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0131 <gen>
Magic
Events
Player - Player 1 (Red) types a chat message containing -open magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open magic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Iron Gate 0132 <gen>
Magic Copy
Events
Player - Player 1 (Red) types a chat message containing -close magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close magic (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close magic (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Iron Gate 0132 <gen>
History
Events
Player - Player 1 (Red) types a chat message containing -open history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open history (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Demonic Gate 0127 <gen>
History Copy
Events
Player - Player 1 (Red) types a chat message containing -close history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close history (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close history (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Demonic Gate 0127 <gen>
Biology
Events
Player - Player 1 (Red) types a chat message containing -open biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -open biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -open biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -open biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -open biology (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Elven Gate 0128 <gen>
Biology Copy
Events
Player - Player 1 (Red) types a chat message containing -close biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 10 (Light Blue) types a chat message containing -close biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 11 (Dark Green) types a chat message containing -close biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 12 (Brown) types a chat message containing -close biology (Unexpected type: 'stringnoformat') as An exact match
Player - Player 9 (Gray) types a chat message containing -close biology (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Elven Gate 0128 <gen>
hi
Test
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Commands with the description Very SimpleStudents:-open/close dormTeachers:-Open/close school-open/close swim-open/close combat/histroy/magic/biology-open dorm rooms , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Create a Required quest titled WARNING with the description DON"T GO INTO THE DARK FOREST ALONEYOU WILL DIE NOTE THE WORD WILLTRAVEL IN GROUPS OF 5-12 , using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
Quest - Display to (All players) the Quest Discovered message: Hey Guys Press F9 For Commands And remember to have fun =D and never abuse =)
ally
Events
Map initialization
Conditions
Actions
Player - Make Player 1 (Red) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 2 (Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 3 (Teal) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 4 (Purple) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 5 (Yellow) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 6 (Orange) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 7 (Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 8 (Pink) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 9 (Gray) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 11 (Dark Green) as an Ally with shared vision
Player - Make Player 10 (Light Blue) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 11 (Dark Green) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 1 (Red) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 2 (Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 3 (Teal) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 4 (Purple) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 5 (Yellow) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 6 (Orange) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 7 (Green) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 8 (Pink) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 9 (Gray) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 10 (Light Blue) as an Ally with shared vision
Player - Make Player 12 (Brown) treat Player 11 (Dark Green) as an Ally with shared vision
Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Unit-type of (Triggering unit)) Not equal to Tweek
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Tweek Respawn
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Tweek
Actions
Wait 15.00 seconds
Unit - Create 1 Tweek for Player 1 (Red) at (Center of Lobby <gen>) facing (Center of (Playable map area))
Tweek Bird Spawn
Events
Player - Player 1 (Red) types a chat message containing -spawn Tweek (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Wait 45.00 seconds
Unit - Create 1 Tweek for Player 1 (Red) at (Center of Lobby <gen>) facing (Center of (Playable map area))
Respawn Copy
Events
Unit - A unit owned by Player 2 (Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 2
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 3
Events
Unit - A unit owned by Player 4 (Purple) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 4
Events
Unit - A unit owned by Player 5 (Yellow) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 5
Events
Unit - A unit owned by Player 6 (Orange) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 6
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 7
Events
Unit - A unit owned by Player 8 (Pink) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 8
Events
Unit - A unit owned by Player 9 (Gray) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 9
Events
Unit - A unit owned by Player 10 (Light Blue) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 10
Events
Unit - A unit owned by Player 11 (Dark Green) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Respawn Copy 11
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Wait 15.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Lobby <gen>) , Show revival graphics
Senior Girl
Events
Unit - A unit enters Senior_Girl <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Senior Girl for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy
Events
Unit - A unit enters Senior_guy <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Senior Guy for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 2
Events
Unit - A unit enters Sophomore_Girl <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Sophomore Girl for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 3
Events
Unit - A unit enters Sophomore_Guy <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Sophomore Guy for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 4
Events
Unit - A unit enters Biology <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Biology Teacher for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Senior Girl Copy 5
Events
Unit - A unit enters Combat <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Combat Teacher for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Senior Girl Copy 6
Events
Unit - A unit enters Emo_Guy <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Emo Kid for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 7
Events
Unit - A unit enters Fat_Midget <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Fat Midget for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 8
Events
Unit - A unit enters Freshman_Girl <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Freshmen Girl for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 9
Events
Unit - A unit enters Freshman_Guy <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Freshman Guy for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 10
Events
Unit - A unit enters Goth_Girl <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Goth Girl for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 11
Events
Unit - A unit enters History <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 History Teacher for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Trigger - Turn off (This trigger)
Senior Girl Copy 12
Events
Unit - A unit enters Junior_Girl <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Junior Girl for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 13
Events
Unit - A unit enters Junior_Guy <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Junior Guy for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
xXQUITERXx
Events
Unit - A unit enters xXQUITERXx <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 xXTHEQUITERXx for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 14
Events
Unit - A unit enters Magic <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 Magic Teacher for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Senior Girl Copy 15
Events
Unit - A unit enters Nerd_real <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Nerd for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Vanessa
Events
Unit - A unit enters vanessa <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
Actions
Unit - Create 1 . singer for (Owner of (Triggering unit)) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Remove (Triggering unit) from the game
Tweek Is Uber
Events
Unit - A unit enters Tweek <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 Tweek for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Raven is Uber
Events
Unit - A unit enters Raven <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 Raven for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Position of (Triggering unit))
Unit - Remove (Triggering unit) from the game
brianna is Uber
Events
Unit - A unit enters brianna <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Actions
Unit - Create 1 hot blonde girl for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Create 1 briannas female puppy for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
kevin is uber
Events
Unit - A unit enters kevin <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Unit - Create 1 future navy seal for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Create 1 kevins Male Puppy for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
principle catman
Events
Unit - A unit enters catman <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Actions
Trigger - Turn off (This trigger)
Unit - Create 1 principle catman for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
tyler is uber
Events
Unit - A unit enters tyler <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 future sas soldier for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
michi
Events
Unit - A unit enters michi <gen>
Conditions
((Triggering unit) is A ground unit) Equal to ((Triggering unit) is A peon-type unit)
Actions
Unit - Create 1 michigander4 for (Owner of (Triggering unit)) at (Center of Lobby <gen>) facing (Random point in (Playable map area))
Unit - Remove (Triggering unit) from the game
Untitled Trigger 011
Events
Unit - A unit enters Training_spawn <gen>
Conditions
Actions
Unit - Create 1 . Marine for Neutral Hostile at (Center of Training_unit_spawn <gen>) facing 180.00 degrees
Visi
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Vision <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Vision <gen>
Visi Copy
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Vison_2 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Vison_2 <gen>
Visi Copy 2
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across vision_3 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across vision_3 <gen>
Visi Copy 3 Copy
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across vision_4 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across vision_4 <gen>
Visi Copy 3
Events
Map initialization
Conditions
Actions
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 4 (Purple) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 6 (Orange) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 7 (Green) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 9 (Gray) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 11 (Dark Green) emitting Visibility across Region_041 <gen>
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across Region_041 <gen>
Reds dorm
Events
Player - Player 1 (Red) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0003 <gen>
Untitled Trigger 002
Events
Player - Player 1 (Red) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0003 <gen>
Blues dorm
Events
Player - Player 2 (Blue) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0004 <gen>
Untitled Trigger 003
Events
Player - Player 2 (Blue) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0004 <gen>
Teals dorm
Events
Player - Player 3 (Teal) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0020 <gen>
Untitled Trigger 004
Events
Player - Player 3 (Teal) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0020 <gen>
Purples dorm
Events
Player - Player 4 (Purple) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0006 <gen>
Untitled Trigger 005
Events
Player - Player 4 (Purple) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0006 <gen>
Untitled Trigger 006
Events
Player - Player 5 (Yellow) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0010 <gen>
Yellows dorm
Events
Player - Player 5 (Yellow) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0010 <gen>
Oranges dorm
Events
Player - Player 6 (Orange) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0011 <gen>
Untitled Trigger 007
Events
Player - Player 6 (Orange) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0011 <gen>
Greens dorm
Events
Player - Player 7 (Green) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0017 <gen>
Untitled Trigger 009
Events
Player - Player 7 (Green) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0017 <gen>
Pinks dorm
Events
Player - Player 8 (Pink) types a chat message containing -open dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Open Dungeon Gate 0021 <gen>
Untitled Trigger 010
Events
Player - Player 8 (Pink) types a chat message containing -close dorm (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Destructible - Close Dungeon Gate 0021 <gen>
just dance
Events
Unit - A unit enters music <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DJ pup dawg
Actions
Sound - Play 8681 <gen>
music off
Events
Unit - A unit enters music_off <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to DJ pup dawg
Actions
Sound - Stop 8681 <gen> Immediately
repick
Events
Unit - A unit enters repick_area <gen>
Conditions
(Owner of (Triggering unit)) Not equal to Player 9 (Gray)
(Owner of (Triggering unit)) Not equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Not equal to Player 11 (Dark Green)
(Owner of (Triggering unit)) Not equal to Player 12 (Brown)
Actions
Unit - Remove (Triggering unit) from the game
Unit - Create 1 . Kid Chooser for (Owner of (Triggering unit)) at (Center of Region_039 <gen>) facing Default building facing degrees
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Region_039 <gen>) over 0 seconds
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