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Model validation: Dark Reaper

DarkReaper.mdx

0 errors 5 severe 1 warnings 3 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
  • 1 Bone 2 - "Bone_Arm1_R"
    • 1 Translation
      • Track 1 at frame 10833 has exactly the same value as tracks 0 and 2
  • 1 Bone 3 - "Bone_Arm2_R"
    • 1 Rotation
      • Track 19 at frame 10833 has exactly the same value as tracks 18 and 20
  • 1 Helper 0
    • 1 Rotation
      • Track 8 at frame 10233 has exactly the same value as tracks 7 and 9
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