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Model validation: Dark Reaper
DarkReaper.mdx
0errors5severe1warnings3unused
1
Geoset 0
Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 1
Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 2
Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 3
Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 4
Alpha is 1.000 at end of "Decay Bone" (frame 27000); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
1
Bone 2 - "Bone_Arm1_R"
1
Translation
Track 1 at frame 10833 has exactly the same value as tracks 0 and 2
1
Bone 3 - "Bone_Arm2_R"
1
Rotation
Track 19 at frame 10833 has exactly the same value as tracks 18 and 20
1
Helper 0
1
Rotation
Track 8 at frame 10233 has exactly the same value as tracks 7 and 9
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