Name | Type | is_array | initial_value |
dontneed | location | No | |
DP_Ability | abilcode | No | |
DP_Base_Damage | real | No | |
DP_Caster | unit | Yes | |
DP_Damage_Increase_Per_Level | real | No | |
DP_DamageArray | real | Yes | |
DP_Enemy_Targets | group | No | |
DP_IntMultiplier | real | No | |
DP_maxIndex | integer | No | |
DP_Missile_Lifetime | real | No | |
DP_Movementspeed | real | No | |
DP_Number_Of_Missiles | integer | No | |
DP_Point | location | No | |
DP_Range | real | No | |
DP_TempPlayer | player | No | |
DP_TempUnit | unit | Yes | |
DP_TempUnitVaule | real | No | |
DP_Unit | unitcode | No | |
UDex | integer | No | |
UDexGen | integer | No | |
UDexNext | integer | Yes | |
UDexPrev | integer | Yes | |
UDexRecycle | integer | No | |
UDexUnits | unit | Yes | |
UDexWasted | integer | No | |
UnitIndexerEnabled | boolean | No | |
UnitIndexEvent | real | No |