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How to import Dark Priestess Revamped Portrait

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Priestess Revamped Portrait of the bundle Dark Priestess Revamped Portrait. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dark Priestess (Revamped).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dark Priestess Revamped Portrait
DarkPriestessV3_Portrait.mdx
DPMD1.dds
DPWNGD1.dds
DPMD3.dds
DPMD2.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DarkPriestessV3_Portrait.mdx

Now Click the "Import File" Button:

Next select 'DarkPriestessV3_Portrait.mdx' in the folder which you extracted from the zip archive:

Dark Priestess Revamped Portrait
DarkPriestessV3_Portrait.mdx
DPMD1.dds
DPMD2.dds
DPMD3.dds
DPWNGD1.dds

The file has been properly added to the map archive:

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx

Done, you have imported the file DarkPriestessV3_Portrait.mdx.

Importing DPMD1.dds

Now Click the "Import File" Button:

Next select 'DPMD1.dds' in the folder which you extracted from the zip archive:

Dark Priestess Revamped Portrait
DarkPriestessV3_Portrait.mdx
DPMD1.dds
DPMD2.dds
DPMD3.dds
DPWNGD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
war3mapimported/DPMD1.dds

Double-click the file DPMD1.dds:

DPMD1.dds
Image / Texture
5,461
war3mapimported/DPMD1.dds

Tick the box "Use Custom Path" and type in the correct path:

DPMD1.dds
Image / Texture
5,461
DPMD1.dds

The file has been properly added to the map archive:

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds

Done, you have imported the file DPMD1.dds.

Importing DPMD2.dds

Now Click the "Import File" Button:

Next select 'DPMD2.dds' in the folder which you extracted from the zip archive:

Dark Priestess Revamped Portrait
DarkPriestessV3_Portrait.mdx
DPMD1.dds
DPMD2.dds
DPMD3.dds
DPWNGD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds
DPMD2.dds
Image / Texture
5,461
war3mapimported/DPMD2.dds

Double-click the file DPMD2.dds:

DPMD2.dds
Image / Texture
5,461
war3mapimported/DPMD2.dds

Tick the box "Use Custom Path" and type in the correct path:

DPMD2.dds
Image / Texture
5,461
DPMD2.dds

The file has been properly added to the map archive:

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds
DPMD2.dds
Image / Texture
5,461
DPMD2.dds

Done, you have imported the file DPMD2.dds.

Importing DPMD3.dds

Now Click the "Import File" Button:

Next select 'DPMD3.dds' in the folder which you extracted from the zip archive:

Dark Priestess Revamped Portrait
DarkPriestessV3_Portrait.mdx
DPMD1.dds
DPMD2.dds
DPMD3.dds
DPWNGD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds
DPMD2.dds
Image / Texture
5,461
DPMD2.dds
DPMD3.dds
Image / Texture
5,461
war3mapimported/DPMD3.dds

Double-click the file DPMD3.dds:

DPMD3.dds
Image / Texture
5,461
war3mapimported/DPMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

DPMD3.dds
Image / Texture
5,461
DPMD3.dds

The file has been properly added to the map archive:

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds
DPMD2.dds
Image / Texture
5,461
DPMD2.dds
DPMD3.dds
Image / Texture
5,461
DPMD3.dds

Done, you have imported the file DPMD3.dds.

Importing DPWNGD1.dds

Now Click the "Import File" Button:

Next select 'DPWNGD1.dds' in the folder which you extracted from the zip archive:

Dark Priestess Revamped Portrait
DarkPriestessV3_Portrait.mdx
DPMD1.dds
DPMD2.dds
DPMD3.dds
DPWNGD1.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds
DPMD2.dds
Image / Texture
5,461
DPMD2.dds
DPMD3.dds
Image / Texture
5,461
DPMD3.dds
DPWNGD1.dds
Image / Texture
341
war3mapimported/DPWNGD1.dds

Double-click the file DPWNGD1.dds:

DPWNGD1.dds
Image / Texture
341
war3mapimported/DPWNGD1.dds

Tick the box "Use Custom Path" and type in the correct path:

DPWNGD1.dds
Image / Texture
341
DPWNGD1.dds

The file has been properly added to the map archive:

DarkPriestessV3_Portrait.mdx
Model
990
war3mapimported/DarkPriestessV3_Portrait.mdx
DPMD1.dds
Image / Texture
5,461
DPMD1.dds
DPMD2.dds
Image / Texture
5,461
DPMD2.dds
DPMD3.dds
Image / Texture
5,461
DPMD3.dds
DPWNGD1.dds
Image / Texture
341
DPWNGD1.dds

Done, you have imported the file DPWNGD1.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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