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How to import Dark Portal <Azeroth>

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Portal <Azeroth> of the bundle Dark Portal <Azeroth>. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dark Portal Azeroth.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dark Portal Azeroth
DARKPORTAL_TRIM_NEW01.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
EYES.BLP
FLAMELICKSMALL.BLP
SMOKE02B.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
TWISTEDNETHER.BLP
GLOWBALL.BLP
DarkportalAzeroth.mdX

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DarkportalAzeroth.mdX

Now Click the "Import File" Button:

Next select 'DarkportalAzeroth.mdX' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX

Done, you have imported the file DarkportalAzeroth.mdX.

Importing DARKPORTAL_NICK_01.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_NICK_01.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
war3mapimported/DARKPORTAL_NICK_01.BLP

Double-click the file DARKPORTAL_NICK_01.BLP:

DARKPORTAL_NICK_01.BLP
Image / Texture
12
war3mapimported/DARKPORTAL_NICK_01.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP

Done, you have imported the file DARKPORTAL_NICK_01.BLP.

Importing DARKPORTAL_PLATFORM_NEW01.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_PLATFORM_NEW01.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
war3mapimported/DARKPORTAL_PLATFORM_NEW01.BLP

Double-click the file DARKPORTAL_PLATFORM_NEW01.BLP:

DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
war3mapimported/DARKPORTAL_PLATFORM_NEW01.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP

Done, you have imported the file DARKPORTAL_PLATFORM_NEW01.BLP.

Importing DARKPORTAL_PLATFORM_NEW02.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_PLATFORM_NEW02.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
war3mapimported/DARKPORTAL_PLATFORM_NEW02.BLP

Double-click the file DARKPORTAL_PLATFORM_NEW02.BLP:

DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
war3mapimported/DARKPORTAL_PLATFORM_NEW02.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP

Done, you have imported the file DARKPORTAL_PLATFORM_NEW02.BLP.

Importing DARKPORTAL_STATUE_03.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_STATUE_03.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
war3mapimported/DARKPORTAL_STATUE_03.BLP

Double-click the file DARKPORTAL_STATUE_03.BLP:

DARKPORTAL_STATUE_03.BLP
Image / Texture
193
war3mapimported/DARKPORTAL_STATUE_03.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP

Done, you have imported the file DARKPORTAL_STATUE_03.BLP.

Importing DARKPORTAL_STAUE_01.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_STAUE_01.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
war3mapimported/DARKPORTAL_STAUE_01.BLP

Double-click the file DARKPORTAL_STAUE_01.BLP:

DARKPORTAL_STAUE_01.BLP
Image / Texture
174
war3mapimported/DARKPORTAL_STAUE_01.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP

Done, you have imported the file DARKPORTAL_STAUE_01.BLP.

Importing DARKPORTAL_STAUE_02.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_STAUE_02.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
war3mapimported/DARKPORTAL_STAUE_02.BLP

Double-click the file DARKPORTAL_STAUE_02.BLP:

DARKPORTAL_STAUE_02.BLP
Image / Texture
164
war3mapimported/DARKPORTAL_STAUE_02.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP

Done, you have imported the file DARKPORTAL_STAUE_02.BLP.

Importing DARKPORTAL_STONE_NEW01.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_STONE_NEW01.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
war3mapimported/DARKPORTAL_STONE_NEW01.BLP

Double-click the file DARKPORTAL_STONE_NEW01.BLP:

DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
war3mapimported/DARKPORTAL_STONE_NEW01.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP

Done, you have imported the file DARKPORTAL_STONE_NEW01.BLP.

Importing DARKPORTAL_TRIM_NEW01.BLP

Now Click the "Import File" Button:

Next select 'DARKPORTAL_TRIM_NEW01.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
war3mapimported/DARKPORTAL_TRIM_NEW01.BLP

Double-click the file DARKPORTAL_TRIM_NEW01.BLP:

DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
war3mapimported/DARKPORTAL_TRIM_NEW01.BLP

Tick the box "Use Custom Path" and type in the correct path:

DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP

Done, you have imported the file DARKPORTAL_TRIM_NEW01.BLP.

Importing EYES.BLP

Now Click the "Import File" Button:

Next select 'EYES.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
war3mapimported/EYES.BLP

Double-click the file EYES.BLP:

EYES.BLP
Image / Texture
9
war3mapimported/EYES.BLP

Tick the box "Use Custom Path" and type in the correct path:

EYES.BLP
Image / Texture
9
EYES.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP

Done, you have imported the file EYES.BLP.

Importing FLAMELICKSMALL.BLP

Now Click the "Import File" Button:

Next select 'FLAMELICKSMALL.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP

Double-click the file FLAMELICKSMALL.BLP:

FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP

Tick the box "Use Custom Path" and type in the correct path:

FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP

Done, you have imported the file FLAMELICKSMALL.BLP.

Importing GLOWBALL.BLP

Now Click the "Import File" Button:

Next select 'GLOWBALL.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
war3mapimported/GLOWBALL.BLP

Double-click the file GLOWBALL.BLP:

GLOWBALL.BLP
Image / Texture
3
war3mapimported/GLOWBALL.BLP

Tick the box "Use Custom Path" and type in the correct path:

GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP

Done, you have imported the file GLOWBALL.BLP.

Importing HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP

Now Click the "Import File" Button:

Next select 'HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
war3mapimported/HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP

Double-click the file HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP:

HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
war3mapimported/HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP

Tick the box "Use Custom Path" and type in the correct path:

HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP

Done, you have imported the file HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP.

Importing HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

Now Click the "Import File" Button:

Next select 'HELLFIRE_DARKPORTAL_GREENSWIRL.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
war3mapimported/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

Double-click the file HELLFIRE_DARKPORTAL_GREENSWIRL.BLP:

HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
war3mapimported/HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

Tick the box "Use Custom Path" and type in the correct path:

HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP

Done, you have imported the file HELLFIRE_DARKPORTAL_GREENSWIRL.BLP.

Importing HELLFIRE_DARKPORTAL_STARS.BLP

Now Click the "Import File" Button:

Next select 'HELLFIRE_DARKPORTAL_STARS.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
war3mapimported/HELLFIRE_DARKPORTAL_STARS.BLP

Double-click the file HELLFIRE_DARKPORTAL_STARS.BLP:

HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
war3mapimported/HELLFIRE_DARKPORTAL_STARS.BLP

Tick the box "Use Custom Path" and type in the correct path:

HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
HELLFIRE_DARKPORTAL_STARS.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
HELLFIRE_DARKPORTAL_STARS.BLP

Done, you have imported the file HELLFIRE_DARKPORTAL_STARS.BLP.

Importing SMOKE02B.BLP

Now Click the "Import File" Button:

Next select 'SMOKE02B.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
Image / Texture
16
war3mapimported/SMOKE02B.BLP

Double-click the file SMOKE02B.BLP:

SMOKE02B.BLP
Image / Texture
16
war3mapimported/SMOKE02B.BLP

Tick the box "Use Custom Path" and type in the correct path:

SMOKE02B.BLP
Image / Texture
16
SMOKE02B.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
Image / Texture
16
SMOKE02B.BLP

Done, you have imported the file SMOKE02B.BLP.

Importing TWISTEDNETHER.BLP

Now Click the "Import File" Button:

Next select 'TWISTEDNETHER.BLP' in the folder which you extracted from the zip archive:

Dark Portal Azeroth
DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
FLAMELICKSMALL.BLP
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
TWISTEDNETHER.BLP

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
Image / Texture
16
SMOKE02B.BLP
TWISTEDNETHER.BLP
Image / Texture
138
war3mapimported/TWISTEDNETHER.BLP

Double-click the file TWISTEDNETHER.BLP:

TWISTEDNETHER.BLP
Image / Texture
138
war3mapimported/TWISTEDNETHER.BLP

Tick the box "Use Custom Path" and type in the correct path:

TWISTEDNETHER.BLP
Image / Texture
138
TWISTEDNETHER.BLP

The file has been properly added to the map archive:

DarkportalAzeroth.mdX
Model
170
war3mapimported/DarkportalAzeroth.mdX
DARKPORTAL_NICK_01.BLP
Image / Texture
12
DARKPORTAL_NICK_01.BLP
DARKPORTAL_PLATFORM_NEW01.BLP
Image / Texture
133
DARKPORTAL_PLATFORM_NEW01.BLP
DARKPORTAL_PLATFORM_NEW02.BLP
Image / Texture
151
DARKPORTAL_PLATFORM_NEW02.BLP
DARKPORTAL_STATUE_03.BLP
Image / Texture
193
DARKPORTAL_STATUE_03.BLP
DARKPORTAL_STAUE_01.BLP
Image / Texture
174
DARKPORTAL_STAUE_01.BLP
DARKPORTAL_STAUE_02.BLP
Image / Texture
164
DARKPORTAL_STAUE_02.BLP
DARKPORTAL_STONE_NEW01.BLP
Image / Texture
156
DARKPORTAL_STONE_NEW01.BLP
DARKPORTAL_TRIM_NEW01.BLP
Image / Texture
172
DARKPORTAL_TRIM_NEW01.BLP
EYES.BLP
Image / Texture
9
EYES.BLP
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
GLOWBALL.BLP
Image / Texture
3
GLOWBALL.BLP
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
Image / Texture
29
HELLFIRE_DARKPORTAL_GREENBACKDROP.BLP
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
Image / Texture
77
HELLFIRE_DARKPORTAL_GREENSWIRL.BLP
HELLFIRE_DARKPORTAL_STARS.BLP
Image / Texture
129
HELLFIRE_DARKPORTAL_STARS.BLP
SMOKE02B.BLP
Image / Texture
16
SMOKE02B.BLP
TWISTEDNETHER.BLP
Image / Texture
138
TWISTEDNETHER.BLP

Done, you have imported the file TWISTEDNETHER.BLP.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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