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Model validation: Dark Lady

DarkLady.mdx

0 errors 0 severe 36 warnings 47 unused
  • 2 Model
    • Material chunk could not be parsed (unsupported version layout) — material/layer/HD checks skipped
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Bone 56 - "L_skirt_armor_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 57 - "L_skirt_armor_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 58 - "R_skirt_armor_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 59 - "R_skirt_armor_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 60 - "M_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 61 - "M_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 62 - "M_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 63 - "L_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 64 - "L_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 65 - "R_pauldron_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 66 - "R_pauldron_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 69 - "bone_head"
    • There are no vertices attached to this bone
  • 1 Bone 70 - "hair_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 71 - "hair_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 72 - "hair_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 203 at frame 20368 has roughly the same value as tracks 202 and 204
  • 1 Bone 73 - "hair_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 74 - "hair_05_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 75 - "hair_06_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 76 - "hair_07_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 77 - "hair_08_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 78 - "hair_09_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 82 - "L_skirt_A_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 74 at frame 9334 has roughly the same value as tracks 73 and 75
  • 1 Bone 84 - "L_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 85 - "L_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 86 - "L_skirt_B_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 87 - "B_skirt_01_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 88 - "B_skirt_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 89 - "B_skirt_03_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 90 - "B_skirt_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 92 - "R_skirt_B_02_bind_jnt"
    • There are no vertices attached to this bone
  • 1 1 Bone 93 - "R_skirt_B_03_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 230 at frame 17801 has roughly the same value as tracks 229 and 231
  • 1 1 Bone 94 - "R_skirt_B_04_bind_jnt"
    • There are no vertices attached to this bone
    • 1 Rotation
      • Track 234 at frame 17835 has roughly the same value as tracks 233 and 235
  • 1 Bone 98 - "R_skirt_A_04_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 99 - "weapon_bind_jnt"
    • There are no vertices attached to this bone
  • 1 Bone 2 - "bone_chest"
    • 1 Translation
      • Track 73 at frame 20502 has roughly the same value as tracks 72 and 74
  • 1 Bone 4 - "hd_anim_bind_jnt"
    • 1 Rotation
      • Track 241 at frame 19968 has roughly the same value as tracks 240 and 242
  • 1 Bone 6 - "L_upr_arm_bind_jnt"
    • 1 Rotation
      • Track 290 at frame 17468 has roughly the same value as tracks 289 and 291
  • 1 Bone 11 - "L_tmb_01_bind_jnt"
    • 1 Rotation
      • Track 59 at frame 9300 has roughly the same value as tracks 58 and 60
  • 1 Bone 12 - "L_tmb_02_bind_jnt"
    • 1 Rotation
      • Track 199 at frame 20235 has roughly the same value as tracks 198 and 200
  • 1 Bone 13 - "L_tmb_03_bind_jnt"
    • 1 Rotation
      • Track 202 at frame 20235 has roughly the same value as tracks 201 and 203
  • 1 Bone 22 - "L_rng_finger_03_bind_jnt"
    • 1 Rotation
      • Track 56 at frame 9067 has roughly the same value as tracks 55 and 57
  • 1 Bone 29 - "R_lwr_arm_twist_01_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 7867 has roughly the same value as tracks 34 and 36
  • 1 Bone 30 - "R_lwr_arm_twist_02_bind_jnt"
    • 1 Rotation
      • Track 35 at frame 7867 has roughly the same value as tracks 34 and 36
  • 1 Bone 52 - "R_leg_01_bind_jnt"
    • 1 Rotation
      • Track 282 at frame 17468 has roughly the same value as tracks 281 and 283
  • 1 Bone 55 - "R_leg_04_bind_jnt"
    • 1 Rotation
      • Track 73 at frame 12001 has roughly the same value as tracks 72 and 74
  • 2 Bone 80 - "L_skirt_A_02_bind_jnt"
    • 2 Rotation
      • Track 61 at frame 8600 has roughly the same value as tracks 60 and 62
      • Track 223 at frame 17668 has roughly the same value as tracks 222 and 224
  • 1 Bone 81 - "L_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 236 at frame 17701 has roughly the same value as tracks 235 and 237
  • 2 Bone 83 - "L_skirt_B_01_bind_jnt"
    • 2 Rotation
      • Track 4 at frame 2833 has roughly the same value as tracks 3 and 5
      • Track 10 at frame 5800 has roughly the same value as tracks 9 and 11
  • 1 Bone 97 - "R_skirt_A_03_bind_jnt"
    • 1 Rotation
      • Track 70 at frame 9300 has roughly the same value as tracks 69 and 71
  • unused Texture 0 - "Undead_DeathKnight_Main_Diffuse.tif"
  • unused Texture 1 - "Undead_DeathKnight_Main_Normal.tif"
  • unused Texture 2 - "Undead_DeathKnight_Main_ORM.tif"
  • unused Texture 3 - "Undead_DeathKnight_Main_Emissive.tif"
  • unused Texture 4 - Team color
  • unused Texture 5 - "EnvironmentMap.blp"
  • unused Texture 6 - "Undead_DeathKnight_Hair_Diffuse.tif"
  • unused Texture 7 - "Undead_DeathKnight_Hair_Normal.tif"
  • unused Texture 8 - "Undead_DeathKnight_Hair_ORM.tif"
  • unused Texture 9 - "Black32.blp"
  • unused Texture 10 - "Undead_DeathKnight_Pauldrons_Diffuse.tif"
  • unused Texture 11 - "Undead_DeathKnight_Pauldrons_Normal.tif"
  • unused Texture 12 - "Undead_DeathKnight_Pauldrons_ORM.tif"
  • unused Texture 13 - "Undead_DeathKnight_Pauldrons_Emissive.tif"
  • unused Texture 14 - "Undead_DeathKnight_Weapons_Diffuse.tif"
  • unused Texture 15 - "Undead_DeathKnight_Weapons_Normal.tif"
  • unused Texture 16 - "Undead_DeathKnight_Weapons_ORM.tif"
  • unused Texture 17 - "Undead_DeathKnight_Weapons_Emissive.tif"
  • unused Texture 18 - "Undead_Sylvanas_Main_Diffuse.tif"
  • unused Texture 19 - "Undead_Sylvanas_Main_Normal.tif"
  • unused Texture 20 - "Undead_Sylvanas_Main_ORM.tif"
  • unused Texture 21 - "Undead_Sylvanas_Main_Emissive.tif"
  • unused Texture 22 - "HarpyRogue_Main_Diffuse.tif"
  • unused Texture 23 - "HarpyRogue_Main_Normal.tif"
  • unused Texture 24 - "HarpyRogue_Main_ORM.tif"
  • unused Texture 25 - "HarpyRogue_Main_Emissive.tif"
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