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Model validation: Dark Knight - Gendarme

Dark_Knight_Gendarme.mdx

0 errors 23 severe 2 warnings 80 unused
  • 1 Geoset 0
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 1
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 3
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 4
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 5
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 6
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 10
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 11
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 12
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 13
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 14
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 15
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 17
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 18
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 19
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 20
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 21
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 22
    • Alpha is 1.000 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 23
    • Alpha is 0.750 at end of "Decay Bone" (frame 36081); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
    • Both "Walk" and "Walk Fast" sequences exist — consider renaming Walk → "Cinematic Walk" and Walk Fast → "Walk" so the default in-game pace is correct.
  • 1 2 Bone 18 - "Bone_Pelvis"
    • There are no vertices attached to this bone
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 8 at frame 51665 has exactly the same value as tracks 7 and 9
  • 1 Bone 0 - "Bone_Root"
    • 1 Rotation
      • Track 25 at frame 47868 has roughly the same value as tracks 24 and 26
  • 21 Bone 2 - "Bone_Leg2_R"
    • 16 Translation
      • Track 10 at frame 46357 has roughly the same value as tracks 9 and 11
      • Track 11 at frame 46505 has roughly the same value as tracks 10 and 12
      • Track 19 at frame 47868 has roughly the same value as tracks 18 and 20
      • Track 20 at frame 47918 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 48014 has roughly the same value as tracks 20 and 22
      • Track 22 at frame 48212 has roughly the same value as tracks 21 and 23
      • Track 30 at frame 49744 has roughly the same value as tracks 29 and 31
      • Track 31 at frame 49808 has roughly the same value as tracks 30 and 32
      • Track 32 at frame 49854 has roughly the same value as tracks 31 and 33
      • Track 33 at frame 49943 has roughly the same value as tracks 32 and 34
      • Track 34 at frame 50126 has roughly the same value as tracks 33 and 35
      • Track 35 at frame 50295 has roughly the same value as tracks 34 and 36
      • Track 36 at frame 50390 has roughly the same value as tracks 35 and 37
      • Track 37 at frame 50458 has roughly the same value as tracks 36 and 38
      • Track 38 at frame 50522 has roughly the same value as tracks 37 and 39
      • Track 39 at frame 50607 has roughly the same value as tracks 38 and 40
    • 5 Rotation
      • Track 11 at frame 45975 has roughly the same value as tracks 10 and 12
      • Track 20 at frame 47452 has roughly the same value as tracks 19 and 21
      • Track 33 at frame 49276 has roughly the same value as tracks 32 and 34
      • Track 56 at frame 54182 has roughly the same value as tracks 55 and 57
      • Track 57 at frame 54432 has roughly the same value as tracks 56 and 58
  • 2 Bone 5 - "Bone_Leg2_L"
    • 2 Translation
      • Track 40 at frame 50458 has roughly the same value as tracks 39 and 41
      • Track 41 at frame 50522 has roughly the same value as tracks 40 and 42
  • 2 Bone 9 - "Bone_Arm1_R"
    • 2 Rotation
      • Track 70 at frame 58256 has roughly the same value as tracks 69 and 71
      • Track 71 at frame 58712 has roughly the same value as tracks 70 and 72
  • 1 Bone 11 - "Bone_Arm2_R"
    • 1 Scaling
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 3 Bone 12 - "Bone_Hand_R"
    • 3 Rotation
      • Track 74 at frame 58256 has roughly the same value as tracks 73 and 75
      • Track 75 at frame 58712 has roughly the same value as tracks 74 and 76
      • Track 76 at frame 59097 has roughly the same value as tracks 75 and 77
  • 1 Bone 19 - "Head"
    • 1 Translation
      • Track 13 at frame 51665 has exactly the same value as tracks 12 and 14
  • 2 Bone 20 - "Bone001"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 3 Bone 21 - "Bone002"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 22 - "Bone003"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 23 - "Bone004"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 24 - "Bone005"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 25 - "Bone006"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 3 Bone 26 - "Bone007"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 3 Bone 27 - "Bone008"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 3 Bone 28 - "Bone009"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 29 - "Bone010"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 30 - "Bone011"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Bone 32 - "Bone013"
    • 1 Translation
      • Track 8 at frame 51665 has exactly the same value as tracks 7 and 9
    • 1 Rotation
      • Track 8 at frame 51665 has exactly the same value as tracks 7 and 9
  • 2 Attachment 0 - "Head Ref"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Attachment 1 - "Hand Left Ref"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Attachment 2 - "Weapon Ref"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Attachment 3 - "Hand Right Ref"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 Attachment 4 - "Chest Ref"
    • 1 Translation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
    • 1 Rotation
      • Track 7 at frame 51665 has exactly the same value as tracks 6 and 8
  • 2 RibbonEmitter 0 - "PinkRib"
    • 1 Translation
      • Track 1 at frame 36083 is not in any sequence
    • 1 Rotation
      • Track 5 at frame 36750 is not in any sequence
  • 2 RibbonEmitter 1 - "RedRib"
    • 1 Translation
      • Track 1 at frame 36083 is not in any sequence
    • 1 Rotation
      • Track 5 at frame 36750 is not in any sequence
  • 2 EventObject 1 - "FPTXFBR1"
    • Track 0 at frame 19186 is not in any sequence
    • Track 1 at frame 19977 is not in any sequence
  • 2 EventObject 2 - "FPTXFBL1"
    • Track 0 at frame 19561 is not in any sequence
    • Track 1 at frame 20268 is not in any sequence
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