Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Iron Taskmaster of the bundle Dark Iron Taskmaster. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dark Iron Slave Driver and derivate.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DarkIronTaskmaster.mdx
Now Click the "Import File" Button:
Next select 'DarkIronTaskmaster.mdx' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
Done, you have imported the file DarkIronTaskmaster.mdx.
Importing DI Slavemaster_hair_diffuse.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_hair_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
war3mapimported/DI Slavemaster_hair_diffuse.dds
Double-click the file DI Slavemaster_hair_diffuse.dds:
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
war3mapimported/DI Slavemaster_hair_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
Done, you have imported the file DI Slavemaster_hair_diffuse.dds.
Importing DI Slavemaster_hair_Orm_V1.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_hair_Orm_V1.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hair_Orm_V1.dds
Double-click the file DI Slavemaster_hair_Orm_V1.dds:
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hair_Orm_V1.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
Done, you have imported the file DI Slavemaster_hair_Orm_V1.dds.
Importing DI Slavemaster_handle_main_diffuse_V2.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_handle_main_diffuse_V2.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
war3mapimported/DI Slavemaster_handle_main_diffuse_V2.dds
Double-click the file DI Slavemaster_handle_main_diffuse_V2.dds:
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
war3mapimported/DI Slavemaster_handle_main_diffuse_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
Done, you have imported the file DI Slavemaster_handle_main_diffuse_V2.dds.
Importing DI Slavemaster_hands_diffuse.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_hands_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hands_diffuse.dds
Double-click the file DI Slavemaster_hands_diffuse.dds:
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hands_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
Done, you have imported the file DI Slavemaster_hands_diffuse.dds.
Importing DI Slavemaster_main_diffuse_V2.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_main_diffuse_V2.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_diffuse_V2.dds
Double-click the file DI Slavemaster_main_diffuse_V2.dds:
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_diffuse_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
Done, you have imported the file DI Slavemaster_main_diffuse_V2.dds.
Importing DI Slavemaster_main_emissive.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_main_emissive.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_emissive.dds
Double-click the file DI Slavemaster_main_emissive.dds:
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
Done, you have imported the file DI Slavemaster_main_emissive.dds.
Importing DI Slavemaster_main_normal.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_main_normal.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
war3mapimported/DI Slavemaster_main_normal.dds
Double-click the file DI Slavemaster_main_normal.dds:
DI Slavemaster_main_normal.dds
Image / Texture
5,461
war3mapimported/DI Slavemaster_main_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Done, you have imported the file DI Slavemaster_main_normal.dds.
Importing DI Slavemaster_sideburns_diffuse.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_sideburns_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
war3mapimported/DI Slavemaster_sideburns_diffuse.dds
Double-click the file DI Slavemaster_sideburns_diffuse.dds:
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
war3mapimported/DI Slavemaster_sideburns_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
Done, you have imported the file DI Slavemaster_sideburns_diffuse.dds.
Importing DI Slavemaster_weapon_diffuse_V2.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_weapon_diffuse_V2.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
war3mapimported/DI Slavemaster_weapon_diffuse_V2.dds
Double-click the file DI Slavemaster_weapon_diffuse_V2.dds:
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
war3mapimported/DI Slavemaster_weapon_diffuse_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
Done, you have imported the file DI Slavemaster_weapon_diffuse_V2.dds.
Importing DI Slavemaster_weapon_normal.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_weapon_normal.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
war3mapimported/DI Slavemaster_weapon_normal.dds
Double-click the file DI Slavemaster_weapon_normal.dds:
DI Slavemaster_weapon_normal.dds
Image / Texture
171
war3mapimported/DI Slavemaster_weapon_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Done, you have imported the file DI Slavemaster_weapon_normal.dds.
Importing Slavemaster_shoes_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_shoes_Diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
war3mapimported/Slavemaster_shoes_Diffuse.dds
Double-click the file Slavemaster_shoes_Diffuse.dds:
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
war3mapimported/Slavemaster_shoes_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Done, you have imported the file Slavemaster_shoes_Diffuse.dds.
Importing DarkIronTaskmaster.facefx_ingame
Now Click the "Import File" Button:
Next select 'DarkIronTaskmaster.facefx_ingame' in the folder which you extracted from the zip archive:
Dark Iron Taskmaster
DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
Face Effect
32
war3mapimported/DarkIronTaskmaster.facefx_ingame
Double-click the file DarkIronTaskmaster.facefx_ingame:
DarkIronTaskmaster.facefx_ingame
Face Effect
32
war3mapimported/DarkIronTaskmaster.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
DarkIronTaskmaster.facefx_ingame
Face Effect
32
DarkIronTaskmaster.facefx_ingame
The file has been properly added to the map archive:
DarkIronTaskmaster.mdx
Model
2,014
war3mapimported/DarkIronTaskmaster.mdx
DI Slavemaster_hair_diffuse.dds
Image / Texture
683
DI Slavemaster_hair_diffuse.dds
DI Slavemaster_hair_Orm_V1.dds
Image / Texture
1,365
DI Slavemaster_hair_Orm_V1.dds
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_sideburns_diffuse.dds
Image / Texture
171
DI Slavemaster_sideburns_diffuse.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
DarkIronTaskmaster.facefx_ingame
Face Effect
32
DarkIronTaskmaster.facefx_ingame
Done, you have imported the file DarkIronTaskmaster.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.