Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Iron Slave Driver of the bundle Dark Iron Slave Driver. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dark Iron Slave Driver and derivate.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DarkIronSlavedriver.mdx
Now Click the "Import File" Button:
Next select 'DarkIronSlavedriver.mdx' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
Done, you have imported the file DarkIronSlavedriver.mdx.
Importing DI Slavemaster_handle_main_diffuse_V2.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_handle_main_diffuse_V2.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
war3mapimported/DI Slavemaster_handle_main_diffuse_V2.dds
Double-click the file DI Slavemaster_handle_main_diffuse_V2.dds:
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
war3mapimported/DI Slavemaster_handle_main_diffuse_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
Done, you have imported the file DI Slavemaster_handle_main_diffuse_V2.dds.
Importing DI Slavemaster_hands_diffuse.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_hands_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hands_diffuse.dds
Double-click the file DI Slavemaster_hands_diffuse.dds:
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
war3mapimported/DI Slavemaster_hands_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
Done, you have imported the file DI Slavemaster_hands_diffuse.dds.
Importing DI Slavemaster_main_diffuse_V2.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_main_diffuse_V2.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_diffuse_V2.dds
Double-click the file DI Slavemaster_main_diffuse_V2.dds:
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_diffuse_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
Done, you have imported the file DI Slavemaster_main_diffuse_V2.dds.
Importing DI Slavemaster_main_emissive.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_main_emissive.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_emissive.dds
Double-click the file DI Slavemaster_main_emissive.dds:
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
war3mapimported/DI Slavemaster_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
Done, you have imported the file DI Slavemaster_main_emissive.dds.
Importing DI Slavemaster_main_normal.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_main_normal.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
war3mapimported/DI Slavemaster_main_normal.dds
Double-click the file DI Slavemaster_main_normal.dds:
DI Slavemaster_main_normal.dds
Image / Texture
5,461
war3mapimported/DI Slavemaster_main_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
Done, you have imported the file DI Slavemaster_main_normal.dds.
Importing DI Slavemaster_weapon_diffuse_V2.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_weapon_diffuse_V2.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
war3mapimported/DI Slavemaster_weapon_diffuse_V2.dds
Double-click the file DI Slavemaster_weapon_diffuse_V2.dds:
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
war3mapimported/DI Slavemaster_weapon_diffuse_V2.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
Done, you have imported the file DI Slavemaster_weapon_diffuse_V2.dds.
Importing DI Slavemaster_weapon_normal.dds
Now Click the "Import File" Button:
Next select 'DI Slavemaster_weapon_normal.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
war3mapimported/DI Slavemaster_weapon_normal.dds
Double-click the file DI Slavemaster_weapon_normal.dds:
DI Slavemaster_weapon_normal.dds
Image / Texture
171
war3mapimported/DI Slavemaster_weapon_normal.dds
Tick the box "Use Custom Path" and type in the correct path:
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Done, you have imported the file DI Slavemaster_weapon_normal.dds.
Importing Pigarmor_main_diffuse_V5.dds
Now Click the "Import File" Button:
Next select 'Pigarmor_main_diffuse_V5.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
war3mapimported/Pigarmor_main_diffuse_V5.dds
Double-click the file Pigarmor_main_diffuse_V5.dds:
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
war3mapimported/Pigarmor_main_diffuse_V5.dds
Tick the box "Use Custom Path" and type in the correct path:
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Done, you have imported the file Pigarmor_main_diffuse_V5.dds.
Importing Pigarmor_main_emissive.dds
Now Click the "Import File" Button:
Next select 'Pigarmor_main_emissive.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
war3mapimported/Pigarmor_main_emissive.dds
Double-click the file Pigarmor_main_emissive.dds:
Pigarmor_main_emissive.dds
Image / Texture
683
war3mapimported/Pigarmor_main_emissive.dds
Tick the box "Use Custom Path" and type in the correct path:
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Done, you have imported the file Pigarmor_main_emissive.dds.
Importing Pigarmor_main_orm.dds
Now Click the "Import File" Button:
Next select 'Pigarmor_main_orm.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
war3mapimported/Pigarmor_main_orm.dds
Double-click the file Pigarmor_main_orm.dds:
Pigarmor_main_orm.dds
Image / Texture
1,365
war3mapimported/Pigarmor_main_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Done, you have imported the file Pigarmor_main_orm.dds.
Importing Slavemaster_armor_diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_armor_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Slavemaster_armor_diffuse.dds
Double-click the file Slavemaster_armor_diffuse.dds:
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
war3mapimported/Slavemaster_armor_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Done, you have imported the file Slavemaster_armor_diffuse.dds.
Importing Slavemaster_hair_blue_diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_hair_blue_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
war3mapimported/Slavemaster_hair_blue_diffuse.dds
Double-click the file Slavemaster_hair_blue_diffuse.dds:
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
war3mapimported/Slavemaster_hair_blue_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Done, you have imported the file Slavemaster_hair_blue_diffuse.dds.
Importing Slavemaster_moustache_blue_diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_moustache_blue_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_moustache_blue_diffuse.dds
Double-click the file Slavemaster_moustache_blue_diffuse.dds:
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_moustache_blue_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Done, you have imported the file Slavemaster_moustache_blue_diffuse.dds.
Importing Slavemaster_shoes_Diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_shoes_Diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
war3mapimported/Slavemaster_shoes_Diffuse.dds
Double-click the file Slavemaster_shoes_Diffuse.dds:
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
war3mapimported/Slavemaster_shoes_Diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Done, you have imported the file Slavemaster_shoes_Diffuse.dds.
Importing Slavemaster_trousers_diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_trousers_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
war3mapimported/Slavemaster_trousers_diffuse.dds
Double-click the file Slavemaster_trousers_diffuse.dds:
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
war3mapimported/Slavemaster_trousers_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Done, you have imported the file Slavemaster_trousers_diffuse.dds.
Importing Slavemaster_trousers_orm.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_trousers_orm.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Image / Texture
5,461
war3mapimported/Slavemaster_trousers_orm.dds
Double-click the file Slavemaster_trousers_orm.dds:
Slavemaster_trousers_orm.dds
Image / Texture
5,461
war3mapimported/Slavemaster_trousers_orm.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_trousers_orm.dds
Image / Texture
5,461
Slavemaster_trousers_orm.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Image / Texture
5,461
Slavemaster_trousers_orm.dds
Done, you have imported the file Slavemaster_trousers_orm.dds.
Importing Slavemaster_wrist_dark_diffuse.dds
Now Click the "Import File" Button:
Next select 'Slavemaster_wrist_dark_diffuse.dds' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Image / Texture
5,461
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_wrist_dark_diffuse.dds
Double-click the file Slavemaster_wrist_dark_diffuse.dds:
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
war3mapimported/Slavemaster_wrist_dark_diffuse.dds
Tick the box "Use Custom Path" and type in the correct path:
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Image / Texture
5,461
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds
Done, you have imported the file Slavemaster_wrist_dark_diffuse.dds.
Importing DarkIronSlavedriver.facefx_ingame
Now Click the "Import File" Button:
Next select 'DarkIronSlavedriver.facefx_ingame' in the folder which you extracted from the zip archive:
Dark Iron Slave Driver
DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Image / Texture
5,461
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
Face Effect
32
war3mapimported/DarkIronSlavedriver.facefx_ingame
Double-click the file DarkIronSlavedriver.facefx_ingame:
DarkIronSlavedriver.facefx_ingame
Face Effect
32
war3mapimported/DarkIronSlavedriver.facefx_ingame
Tick the box "Use Custom Path" and type in the correct path:
DarkIronSlavedriver.facefx_ingame
Face Effect
32
DarkIronSlavedriver.facefx_ingame
The file has been properly added to the map archive:
DarkIronSlavedriver.mdx
Model
2,237
war3mapimported/DarkIronSlavedriver.mdx
DI Slavemaster_handle_main_diffuse_V2.dds
Image / Texture
43
DI Slavemaster_handle_main_diffuse_V2.dds
DI Slavemaster_hands_diffuse.dds
Image / Texture
1,365
DI Slavemaster_hands_diffuse.dds
DI Slavemaster_main_diffuse_V2.dds
Image / Texture
2,731
DI Slavemaster_main_diffuse_V2.dds
DI Slavemaster_main_emissive.dds
Image / Texture
2,731
DI Slavemaster_main_emissive.dds
DI Slavemaster_main_normal.dds
Image / Texture
5,461
DI Slavemaster_main_normal.dds
DI Slavemaster_weapon_diffuse_V2.dds
Image / Texture
85
DI Slavemaster_weapon_diffuse_V2.dds
DI Slavemaster_weapon_normal.dds
Image / Texture
171
DI Slavemaster_weapon_normal.dds
Pigarmor_main_diffuse_V5.dds
Image / Texture
683
Pigarmor_main_diffuse_V5.dds
Pigarmor_main_emissive.dds
Image / Texture
683
Pigarmor_main_emissive.dds
Pigarmor_main_orm.dds
Image / Texture
1,365
Pigarmor_main_orm.dds
Slavemaster_armor_diffuse.dds
Image / Texture
2,731
Slavemaster_armor_diffuse.dds
Slavemaster_hair_blue_diffuse.dds
Image / Texture
1,365
Slavemaster_hair_blue_diffuse.dds
Slavemaster_moustache_blue_diffuse.dds
Image / Texture
341
Slavemaster_moustache_blue_diffuse.dds
Slavemaster_shoes_Diffuse.dds
Image / Texture
683
Slavemaster_shoes_Diffuse.dds
Slavemaster_trousers_diffuse.dds
Image / Texture
2,731
Slavemaster_trousers_diffuse.dds
Slavemaster_trousers_orm.dds
Image / Texture
5,461
Slavemaster_trousers_orm.dds
Slavemaster_wrist_dark_diffuse.dds
Image / Texture
341
Slavemaster_wrist_dark_diffuse.dds
DarkIronSlavedriver.facefx_ingame
Face Effect
32
DarkIronSlavedriver.facefx_ingame
Done, you have imported the file DarkIronSlavedriver.facefx_ingame.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.