Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Iron Dwarf Hound Mount of the bundle Dark Iron Dwarf Hound Mount. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dark Iron Dwarf Hound Mount.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing darkhoundmount.mdx
Now Click the "Import File" Button:
Next select 'darkhoundmount.mdx' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
armorreflect4.blp
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
darkhoundmount_red.blp
ember_grey.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
Done, you have imported the file darkhoundmount.mdx.
Importing armorreflect4.blp
Now Click the "Import File" Button:
Next select 'armorreflect4.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
darkhoundmount_red.blp
ember_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp
Double-click the file armorreflect4.blp:
armorreflect4.blp
Image / Texture
2
war3mapimported/armorreflect4.blp
Tick the box "Use Custom Path" and type in the correct path:
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
Done, you have imported the file armorreflect4.blp.
Importing breath24.blp
Now Click the "Import File" Button:
Next select 'breath24.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
armorreflect4.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
darkhoundmount_red.blp
ember_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
war3mapimported/breath24.blp
Double-click the file breath24.blp:
breath24.blp
Image / Texture
5
war3mapimported/breath24.blp
Tick the box "Use Custom Path" and type in the correct path:
breath24.blp
Image / Texture
5
breath24.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
Done, you have imported the file breath24.blp.
Importing darkhoundmount_armor_fx.blp
Now Click the "Import File" Button:
Next select 'darkhoundmount_armor_fx.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
armorreflect4.blp
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
darkhoundmount_red.blp
ember_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
war3mapimported/darkhoundmount_armor_fx.blp
Double-click the file darkhoundmount_armor_fx.blp:
darkhoundmount_armor_fx.blp
Image / Texture
19
war3mapimported/darkhoundmount_armor_fx.blp
Tick the box "Use Custom Path" and type in the correct path:
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
Done, you have imported the file darkhoundmount_armor_fx.blp.
Importing darkhoundmount_armor_gray.blp
Now Click the "Import File" Button:
Next select 'darkhoundmount_armor_gray.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
armorreflect4.blp
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
darkhoundmount_red.blp
ember_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
war3mapimported/darkhoundmount_armor_gray.blp
Double-click the file darkhoundmount_armor_gray.blp:
darkhoundmount_armor_gray.blp
Image / Texture
226
war3mapimported/darkhoundmount_armor_gray.blp
Tick the box "Use Custom Path" and type in the correct path:
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
Done, you have imported the file darkhoundmount_armor_gray.blp.
Importing darkhoundmount_fx.blp
Now Click the "Import File" Button:
Next select 'darkhoundmount_fx.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
armorreflect4.blp
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_red.blp
ember_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
Image / Texture
18
war3mapimported/darkhoundmount_fx.blp
Double-click the file darkhoundmount_fx.blp:
darkhoundmount_fx.blp
Image / Texture
18
war3mapimported/darkhoundmount_fx.blp
Tick the box "Use Custom Path" and type in the correct path:
darkhoundmount_fx.blp
Image / Texture
18
darkhoundmount_fx.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
Image / Texture
18
darkhoundmount_fx.blp
Done, you have imported the file darkhoundmount_fx.blp.
Importing darkhoundmount_red.blp
Now Click the "Import File" Button:
Next select 'darkhoundmount_red.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
armorreflect4.blp
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
ember_grey.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
Image / Texture
18
darkhoundmount_fx.blp
darkhoundmount_red.blp
Image / Texture
132
war3mapimported/darkhoundmount_red.blp
Double-click the file darkhoundmount_red.blp:
darkhoundmount_red.blp
Image / Texture
132
war3mapimported/darkhoundmount_red.blp
Tick the box "Use Custom Path" and type in the correct path:
darkhoundmount_red.blp
Image / Texture
132
darkhoundmount_red.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
Image / Texture
18
darkhoundmount_fx.blp
darkhoundmount_red.blp
Image / Texture
132
darkhoundmount_red.blp
Done, you have imported the file darkhoundmount_red.blp.
Importing ember_grey.blp
Now Click the "Import File" Button:
Next select 'ember_grey.blp' in the folder which you extracted from the zip archive:
Dark Iron Dwarf Hound Mount
darkhoundmount.mdx
armorreflect4.blp
breath24.blp
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
darkhoundmount_red.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
Image / Texture
18
darkhoundmount_fx.blp
darkhoundmount_red.blp
Image / Texture
132
darkhoundmount_red.blp
ember_grey.blp
Image / Texture
1
war3mapimported/ember_grey.blp
Double-click the file ember_grey.blp:
ember_grey.blp
Image / Texture
1
war3mapimported/ember_grey.blp
Tick the box "Use Custom Path" and type in the correct path:
ember_grey.blp
Image / Texture
1
ember_grey.blp
The file has been properly added to the map archive:
darkhoundmount.mdx
Model
1,537
war3mapimported/darkhoundmount.mdx
armorreflect4.blp
Image / Texture
2
armorreflect4.blp
breath24.blp
Image / Texture
5
breath24.blp
darkhoundmount_armor_fx.blp
Image / Texture
19
darkhoundmount_armor_fx.blp
darkhoundmount_armor_gray.blp
Image / Texture
226
darkhoundmount_armor_gray.blp
darkhoundmount_fx.blp
Image / Texture
18
darkhoundmount_fx.blp
darkhoundmount_red.blp
Image / Texture
132
darkhoundmount_red.blp
ember_grey.blp
Image / Texture
1
ember_grey.blp
Done, you have imported the file ember_grey.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.