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Model validation: Dark Elf Beastmaster unit

Dark_Elf_Beastmaster_unit_opt.mdx

0 errors 0 severe 1 warnings 13 unused
  • 1 Model
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 4 Bone 2 - "Bone_Arm2_R"
    • 4 Rotation
      • Track 153 at frame 101066 has roughly the same value as tracks 152 and 154
      • Track 154 at frame 101100 has roughly the same value as tracks 153 and 155
      • Track 185 at frame 101833 has roughly the same value as tracks 184 and 186
      • Track 186 at frame 101841 has roughly the same value as tracks 185 and 187
  • 2 Bone 6 - "Bone_Hand_L"
    • 2 Rotation
      • Track 215 at frame 133366 has roughly the same value as tracks 214 and 216
      • Track 216 at frame 148358 has roughly the same value as tracks 215 and 217
  • 2 Bone 14 - "Lip_Upper_C1"
    • 2 Rotation
      • Track 20 at frame 292066 has exactly the same value as tracks 19 and 21
      • Track 34 at frame 295400 has exactly the same value as tracks 33 and 35
  • 3 Bone 45 - "Whip_Bone_4"
    • 3 Rotation
      • Track 17 at frame 9400 has roughly the same value as tracks 16 and 18
      • Track 18 at frame 9700 has roughly the same value as tracks 17 and 19
      • Track 19 at frame 9833 has roughly the same value as tracks 18 and 20
  • 2 Bone 47 - "Whip_Bone_6"
    • 2 Rotation
      • Track 20 at frame 9700 has roughly the same value as tracks 19 and 21
      • Track 21 at frame 9833 has roughly the same value as tracks 20 and 22
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