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Model validation: Dark Elf Ballista

Dark_Elf_Ballista.mdx

0 errors 4 severe 3 warnings 34 unused
  • 1 Geoset 2
    • Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 7
    • Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 8
    • Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 1 Geoset 9
    • Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
  • 3 Model
    • Missing the Origin attachment point
    • Attachment name "Foot Right Ref" is duplicated by attachments 8, 9; only one will be reachable in-game.
    • Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
  • 1 GeosetAnimation 0
    • 1 Alpha
      • Track 2 at frame 10000 is not in any sequence
  • 2 GeosetAnimation 1
    • 2 Alpha
      • Track 5 at frame 10000 is not in any sequence
      • Track 6 at frame 11667 is not in any sequence
  • 5 GeosetAnimation 2
    • 5 Alpha
      • Track 5 at frame 10000 is not in any sequence
      • Track 6 at frame 10067 is not in any sequence
      • Track 7 at frame 10900 is not in any sequence
      • Track 8 at frame 10967 is not in any sequence
      • Track 9 at frame 11667 is not in any sequence
  • 2 GeosetAnimation 6
    • 2 Alpha
      • Track 5 at frame 10000 is not in any sequence
      • Track 6 at frame 11667 is not in any sequence
  • 3 GeosetAnimation 7
    • 3 Alpha
      • Track 5 at frame 10000 is not in any sequence
      • Track 6 at frame 11667 is not in any sequence
      • Track 10 at frame 14333 has exactly the same value as tracks 9 and 11
  • 1 Bone 2 - "wheel_control_back_L"
    • 1 Scaling
      • Track 1 at frame 45167 has exactly the same value as tracks 0 and 2
  • 1 Bone 4 - "xbow_body"
    • 1 Rotation
      • Track 10 at frame 12767 has roughly the same value as tracks 9 and 11
  • 4 Bone 6 - "shoulder_L"
    • 2 Translation
      • Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
    • 2 Scaling
      • Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
  • 4 Bone 7 - "shoulder_R"
    • 2 Translation
      • Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
    • 2 Scaling
      • Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
      • Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
  • 2 Bone 11 - "Mesh Box001"
    • 1 Rotation
      • Track 7 at frame 46667 has roughly the same value as tracks 6 and 8
    • 1 Scaling
      • Track 1 at frame 46667 has exactly the same value as tracks 0 and 2
  • 2 Bone 13 - "Mesh Box002"
    • 1 Rotation
      • Track 4 at frame 44300 has exactly the same value as tracks 3 and 5
    • 1 Scaling
      • Track 1 at frame 44300 has exactly the same value as tracks 0 and 2
  • 2 Helper 1
    • 2 Rotation
      • Track 8 at frame 12400 has roughly the same value as tracks 7 and 9
      • Track 9 at frame 12600 has roughly the same value as tracks 8 and 10
  • 2 Helper 3
    • 1 Rotation
      • Track 10 at frame 35000 has exactly the same value as tracks 9 and 11
    • 1 Scaling
      • Track 1 at frame 35000 has exactly the same value as tracks 0 and 2
  • 2 Helper 4
    • 1 Rotation
      • Track 9 at frame 33867 has exactly the same value as tracks 8 and 10
    • 1 Scaling
      • Track 1 at frame 33867 has exactly the same value as tracks 0 and 2
  • 1 EventObject 0 - "SNDxKGUA"
    • Track 0 at frame 10000 is not in any sequence
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