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Model validation: Dark Elf Ballista
0
errors
4
severe
3
warnings
34
unused
1
Geoset 2
Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 7
Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 8
Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
1
Geoset 9
Alpha is 1.000 at end of "Decay" (frame 82200); should be 0 — geoset will remain visible in-game after the unit has decayed.
3
Model
Missing the Origin attachment point
Attachment name "Foot Right Ref" is duplicated by attachments 8, 9; only one will be reachable in-game.
Hero-class model (team-glow texture + Walk sequence) lacks a "Dissipate" sequence; heroes need it for the death dissolve effect.
1
GeosetAnimation 0
1
Alpha
Track 2 at frame 10000 is not in any sequence
2
GeosetAnimation 1
2
Alpha
Track 5 at frame 10000 is not in any sequence
Track 6 at frame 11667 is not in any sequence
5
GeosetAnimation 2
5
Alpha
Track 5 at frame 10000 is not in any sequence
Track 6 at frame 10067 is not in any sequence
Track 7 at frame 10900 is not in any sequence
Track 8 at frame 10967 is not in any sequence
Track 9 at frame 11667 is not in any sequence
2
GeosetAnimation 6
2
Alpha
Track 5 at frame 10000 is not in any sequence
Track 6 at frame 11667 is not in any sequence
3
GeosetAnimation 7
3
Alpha
Track 5 at frame 10000 is not in any sequence
Track 6 at frame 11667 is not in any sequence
Track 10 at frame 14333 has exactly the same value as tracks 9 and 11
1
Bone 2 - "wheel_control_back_L"
1
Scaling
Track 1 at frame 45167 has exactly the same value as tracks 0 and 2
1
Bone 4 - "xbow_body"
1
Rotation
Track 10 at frame 12767 has roughly the same value as tracks 9 and 11
4
Bone 6 - "shoulder_L"
2
Translation
Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
2
Scaling
Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
4
Bone 7 - "shoulder_R"
2
Translation
Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
2
Scaling
Track 1 at frame 12800 has exactly the same value as tracks 0 and 2
Track 2 at frame 13533 has exactly the same value as tracks 1 and 3
2
Bone 11 - "Mesh Box001"
1
Rotation
Track 7 at frame 46667 has roughly the same value as tracks 6 and 8
1
Scaling
Track 1 at frame 46667 has exactly the same value as tracks 0 and 2
2
Bone 13 - "Mesh Box002"
1
Rotation
Track 4 at frame 44300 has exactly the same value as tracks 3 and 5
1
Scaling
Track 1 at frame 44300 has exactly the same value as tracks 0 and 2
2
Helper 1
2
Rotation
Track 8 at frame 12400 has roughly the same value as tracks 7 and 9
Track 9 at frame 12600 has roughly the same value as tracks 8 and 10
2
Helper 3
1
Rotation
Track 10 at frame 35000 has exactly the same value as tracks 9 and 11
1
Scaling
Track 1 at frame 35000 has exactly the same value as tracks 0 and 2
2
Helper 4
1
Rotation
Track 9 at frame 33867 has exactly the same value as tracks 8 and 10
1
Scaling
Track 1 at frame 33867 has exactly the same value as tracks 0 and 2
1
EventObject 0 - "SNDxKGUA"
Track 0 at frame 10000 is not in any sequence