Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Conversion Classic of the bundle Dark Conversion Classic. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Omen Dark Conversion.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Dark Conversion Classic.mdx
Now Click the "Import File" Button:
Next select 'Dark Conversion Classic.mdx' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
Done, you have imported the file Dark Conversion Classic.mdx.
Importing dust3.blp
Now Click the "Import File" Button:
Next select 'dust3.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapimported/dust3.blp
Double-click the file dust3.blp:
dust3.blp
Image / Texture
25
war3mapimported/dust3.blp
Tick the box "Use Custom Path" and type in the correct path:
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
Done, you have imported the file dust3.blp.
Importing energy01_bw.blp
Now Click the "Import File" Button:
Next select 'energy01_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapimported/energy01_bw.blp
Double-click the file energy01_bw.blp:
energy01_bw.blp
Image / Texture
53
war3mapimported/energy01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
Done, you have imported the file energy01_bw.blp.
Importing flaresimple01_bw.blp
Now Click the "Import File" Button:
Next select 'flaresimple01_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp
Double-click the file flaresimple01_bw.blp:
flaresimple01_bw.blp
Image / Texture
4
war3mapimported/flaresimple01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
Done, you have imported the file flaresimple01_bw.blp.
Importing flaresimple02_bw.blp
Now Click the "Import File" Button:
Next select 'flaresimple02_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp
Double-click the file flaresimple02_bw.blp:
flaresimple02_bw.blp
Image / Texture
12
war3mapimported/flaresimple02_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
Done, you have imported the file flaresimple02_bw.blp.
Importing flaresimple_green.blp
Now Click the "Import File" Button:
Next select 'flaresimple_green.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapimported/flaresimple_green.blp
Double-click the file flaresimple_green.blp:
flaresimple_green.blp
Image / Texture
3
war3mapimported/flaresimple_green.blp
Tick the box "Use Custom Path" and type in the correct path:
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
Done, you have imported the file flaresimple_green.blp.
Importing flash01_bw.blp
Now Click the "Import File" Button:
Next select 'flash01_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapimported/flash01_bw.blp
Double-click the file flash01_bw.blp:
flash01_bw.blp
Image / Texture
12
war3mapimported/flash01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
Done, you have imported the file flash01_bw.blp.
Importing rune_flamestrike_bw.blp
Now Click the "Import File" Button:
Next select 'rune_flamestrike_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_unholyaura.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapimported/rune_flamestrike_bw.blp
Double-click the file rune_flamestrike_bw.blp:
rune_flamestrike_bw.blp
Image / Texture
135
war3mapimported/rune_flamestrike_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
Done, you have imported the file rune_flamestrike_bw.blp.
Importing rune_unholyaura.blp
Now Click the "Import File" Button:
Next select 'rune_unholyaura.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
smoke_bw.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
rune_unholyaura.blp
Image / Texture
134
war3mapimported/rune_unholyaura.blp
Double-click the file rune_unholyaura.blp:
rune_unholyaura.blp
Image / Texture
134
war3mapimported/rune_unholyaura.blp
Tick the box "Use Custom Path" and type in the correct path:
rune_unholyaura.blp
Image / Texture
134
war3mapImported/rune_unholyaura.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
rune_unholyaura.blp
Image / Texture
134
war3mapImported/rune_unholyaura.blp
Done, you have imported the file rune_unholyaura.blp.
Importing smoke_bw.blp
Now Click the "Import File" Button:
Next select 'smoke_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
wavering_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
rune_unholyaura.blp
Image / Texture
134
war3mapImported/rune_unholyaura.blp
smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp
Double-click the file smoke_bw.blp:
smoke_bw.blp
Image / Texture
18
war3mapimported/smoke_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
rune_unholyaura.blp
Image / Texture
134
war3mapImported/rune_unholyaura.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp
Done, you have imported the file smoke_bw.blp.
Importing wavering_bw.blp
Now Click the "Import File" Button:
Next select 'wavering_bw.blp' in the folder which you extracted from the zip archive:
Dark Conversion Classic
Dark Conversion Classic.mdx
dust3.blp
energy01_bw.blp
flaresimple01_bw.blp
flaresimple02_bw.blp
flaresimple_green.blp
flash01_bw.blp
rune_flamestrike_bw.blp
rune_unholyaura.blp
smoke_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
rune_unholyaura.blp
Image / Texture
134
war3mapImported/rune_unholyaura.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp
wavering_bw.blp
Image / Texture
69
war3mapimported/wavering_bw.blp
Double-click the file wavering_bw.blp:
wavering_bw.blp
Image / Texture
69
war3mapimported/wavering_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
wavering_bw.blp
Image / Texture
69
war3mapImported/wavering_bw.blp
The file has been properly added to the map archive:
Dark Conversion Classic.mdx
Model
29
war3mapimported/Dark Conversion Classic.mdx
dust3.blp
Image / Texture
25
war3mapImported/dust3.blp
energy01_bw.blp
Image / Texture
53
war3mapImported/energy01_bw.blp
flaresimple01_bw.blp
Image / Texture
4
war3mapImported/flaresimple01_bw.blp
flaresimple02_bw.blp
Image / Texture
12
war3mapImported/flaresimple02_bw.blp
flaresimple_green.blp
Image / Texture
3
war3mapImported/flaresimple_green.blp
flash01_bw.blp
Image / Texture
12
war3mapImported/flash01_bw.blp
rune_flamestrike_bw.blp
Image / Texture
135
war3mapImported/rune_flamestrike_bw.blp
rune_unholyaura.blp
Image / Texture
134
war3mapImported/rune_unholyaura.blp
smoke_bw.blp
Image / Texture
18
war3mapImported/smoke_bw.blp
wavering_bw.blp
Image / Texture
69
war3mapImported/wavering_bw.blp
Done, you have imported the file wavering_bw.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.