Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dark Blade of Sargeras (Legion Silithus WMO) of the bundle Dark Blade of Sargeras (Legion Silithus WMO). Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dark Blade of Sargeras (Legion Silithus WMO).zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing SagerasSword.mdx
Now Click the "Import File" Button:
Next select 'SagerasSword.mdx' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
Done, you have imported the file SagerasSword.mdx.
Importing 7fx_alphamask_flairblur_a23.blp
Now Click the "Import File" Button:
Next select '7fx_alphamask_flairblur_a23.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
war3mapimported/7fx_alphamask_flairblur_a23.blp
Double-click the file 7fx_alphamask_flairblur_a23.blp:
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
war3mapimported/7fx_alphamask_flairblur_a23.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
Done, you have imported the file 7fx_alphamask_flairblur_a23.blp.
Importing 7fx_alphamask_glow.blp
Now Click the "Import File" Button:
Next select '7fx_alphamask_glow.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
war3mapimported/7fx_alphamask_glow.blp
Double-click the file 7fx_alphamask_glow.blp:
7fx_alphamask_glow.blp
Image / Texture
34
war3mapimported/7fx_alphamask_glow.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
Done, you have imported the file 7fx_alphamask_glow.blp.
Importing 7fx_flash_shard2.blp
Now Click the "Import File" Button:
Next select '7fx_flash_shard2.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
war3mapimported/7fx_flash_shard2.blp
Double-click the file 7fx_flash_shard2.blp:
7fx_flash_shard2.blp
Image / Texture
81
war3mapimported/7fx_flash_shard2.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
Done, you have imported the file 7fx_flash_shard2.blp.
Importing 7fx_flash_shard_red2.blp
Now Click the "Import File" Button:
Next select '7fx_flash_shard_red2.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
war3mapimported/7fx_flash_shard_red2.blp
Double-click the file 7fx_flash_shard_red2.blp:
7fx_flash_shard_red2.blp
Image / Texture
54
war3mapimported/7fx_flash_shard_red2.blp
Tick the box "Use Custom Path" and type in the correct path:
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
Done, you have imported the file 7fx_flash_shard_red2.blp.
Importing 7xp_sargerassword_base01.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_base01.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
war3mapimported/7xp_sargerassword_base01.blp
Double-click the file 7xp_sargerassword_base01.blp:
7xp_sargerassword_base01.blp
Image / Texture
1,360
war3mapimported/7xp_sargerassword_base01.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
Done, you have imported the file 7xp_sargerassword_base01.blp.
Importing 7xp_sargerassword_base01_flames.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_base01_flames.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
war3mapimported/7xp_sargerassword_base01_flames.blp
Double-click the file 7xp_sargerassword_base01_flames.blp:
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
war3mapimported/7xp_sargerassword_base01_flames.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
Done, you have imported the file 7xp_sargerassword_base01_flames.blp.
Importing 7xp_sargerassword_base02.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_base02.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
war3mapimported/7xp_sargerassword_base02.blp
Double-click the file 7xp_sargerassword_base02.blp:
7xp_sargerassword_base02.blp
Image / Texture
1,466
war3mapimported/7xp_sargerassword_base02.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
Done, you have imported the file 7xp_sargerassword_base02.blp.
Importing 7xp_sargerassword_base03.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_base03.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
war3mapimported/7xp_sargerassword_base03.blp
Double-click the file 7xp_sargerassword_base03.blp:
7xp_sargerassword_base03.blp
Image / Texture
1,641
war3mapimported/7xp_sargerassword_base03.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
Done, you have imported the file 7xp_sargerassword_base03.blp.
Importing 7xp_sargerassword_bones.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_bones.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
war3mapimported/7xp_sargerassword_bones.blp
Double-click the file 7xp_sargerassword_bones.blp:
7xp_sargerassword_bones.blp
Image / Texture
1,488
war3mapimported/7xp_sargerassword_bones.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
Done, you have imported the file 7xp_sargerassword_bones.blp.
Importing 7xp_sargerassword_center01.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_center01.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
war3mapimported/7xp_sargerassword_center01.blp
Double-click the file 7xp_sargerassword_center01.blp:
7xp_sargerassword_center01.blp
Image / Texture
1,367
war3mapimported/7xp_sargerassword_center01.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
Done, you have imported the file 7xp_sargerassword_center01.blp.
Importing 7xp_sargerassword_grip.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_grip.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
war3mapimported/7xp_sargerassword_grip.blp
Double-click the file 7xp_sargerassword_grip.blp:
7xp_sargerassword_grip.blp
Image / Texture
342
war3mapimported/7xp_sargerassword_grip.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
Done, you have imported the file 7xp_sargerassword_grip.blp.
Importing 7xp_sargerassword_pommel.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_pommel.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
war3mapimported/7xp_sargerassword_pommel.blp
Double-click the file 7xp_sargerassword_pommel.blp:
7xp_sargerassword_pommel.blp
Image / Texture
1,212
war3mapimported/7xp_sargerassword_pommel.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
Done, you have imported the file 7xp_sargerassword_pommel.blp.
Importing 7xp_sargerassword_rock01_dark.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_rock01_dark.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
war3mapimported/7xp_sargerassword_rock01_dark.blp
Double-click the file 7xp_sargerassword_rock01_dark.blp:
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
war3mapimported/7xp_sargerassword_rock01_dark.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
Done, you have imported the file 7xp_sargerassword_rock01_dark.blp.
Importing 7xp_sargerassword_trim.blp
Now Click the "Import File" Button:
Next select '7xp_sargerassword_trim.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
war3mapimported/7xp_sargerassword_trim.blp
Double-click the file 7xp_sargerassword_trim.blp:
7xp_sargerassword_trim.blp
Image / Texture
334
war3mapimported/7xp_sargerassword_trim.blp
Tick the box "Use Custom Path" and type in the correct path:
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
Done, you have imported the file 7xp_sargerassword_trim.blp.
Importing BP2.blp
Now Click the "Import File" Button:
Next select 'BP2.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
war3mapimported/BP2.blp
Double-click the file BP2.blp:
BP2.blp
Image / Texture
16
war3mapimported/BP2.blp
Tick the box "Use Custom Path" and type in the correct path:
BP2.blp
Image / Texture
16
BP2.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
Done, you have imported the file BP2.blp.
Importing ring_agg2.blp
Now Click the "Import File" Button:
Next select 'ring_agg2.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
war3mapimported/ring_agg2.blp
Double-click the file ring_agg2.blp:
ring_agg2.blp
Image / Texture
486
war3mapimported/ring_agg2.blp
Tick the box "Use Custom Path" and type in the correct path:
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
Done, you have imported the file ring_agg2.blp.
Importing sargeraswordmask.blp
Now Click the "Import File" Button:
Next select 'sargeraswordmask.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
sargeraswordmask.blp
Image / Texture
269
war3mapimported/sargeraswordmask.blp
Double-click the file sargeraswordmask.blp:
sargeraswordmask.blp
Image / Texture
269
war3mapimported/sargeraswordmask.blp
Tick the box "Use Custom Path" and type in the correct path:
sargeraswordmask.blp
Image / Texture
269
sargeraswordmask.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
sargeraswordmask.blp
Image / Texture
269
sargeraswordmask.blp
Done, you have imported the file sargeraswordmask.blp.
Importing t_vfx_border_circle_shaded_cyan2.blp
Now Click the "Import File" Button:
Next select 't_vfx_border_circle_shaded_cyan2.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
sargeraswordmask.blp
Image / Texture
269
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
Image / Texture
111
war3mapimported/t_vfx_border_circle_shaded_cyan2.blp
Double-click the file t_vfx_border_circle_shaded_cyan2.blp:
t_vfx_border_circle_shaded_cyan2.blp
Image / Texture
111
war3mapimported/t_vfx_border_circle_shaded_cyan2.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_border_circle_shaded_cyan2.blp
Image / Texture
111
t_vfx_border_circle_shaded_cyan2.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
sargeraswordmask.blp
Image / Texture
269
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
Image / Texture
111
t_vfx_border_circle_shaded_cyan2.blp
Done, you have imported the file t_vfx_border_circle_shaded_cyan2.blp.
Importing t_vfx_border_circle_shaded_orangetint.blp
Now Click the "Import File" Button:
Next select 't_vfx_border_circle_shaded_orangetint.blp' in the folder which you extracted from the zip archive:
Dark Blade of Sargeras (Legion Silithus WMO)
SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
BP2.blp
ring_agg2.blp
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
sargeraswordmask.blp
Image / Texture
269
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
Image / Texture
111
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
Image / Texture
110
war3mapimported/t_vfx_border_circle_shaded_orangetint.blp
Double-click the file t_vfx_border_circle_shaded_orangetint.blp:
t_vfx_border_circle_shaded_orangetint.blp
Image / Texture
110
war3mapimported/t_vfx_border_circle_shaded_orangetint.blp
Tick the box "Use Custom Path" and type in the correct path:
t_vfx_border_circle_shaded_orangetint.blp
Image / Texture
110
t_vfx_border_circle_shaded_orangetint.blp
The file has been properly added to the map archive:
SagerasSword.mdx
Model
989
war3mapimported/SagerasSword.mdx
7fx_alphamask_flairblur_a23.blp
Image / Texture
10
7fx_alphamask_flairblur_a23.blp
7fx_alphamask_glow.blp
Image / Texture
34
7fx_alphamask_glow.blp
7fx_flash_shard2.blp
Image / Texture
81
7fx_flash_shard2.blp
7fx_flash_shard_red2.blp
Image / Texture
54
7fx_flash_shard_red2.blp
7xp_sargerassword_base01.blp
Image / Texture
1,360
7xp_sargerassword_base01.blp
7xp_sargerassword_base01_flames.blp
Image / Texture
1,895
7xp_sargerassword_base01_flames.blp
7xp_sargerassword_base02.blp
Image / Texture
1,466
7xp_sargerassword_base02.blp
7xp_sargerassword_base03.blp
Image / Texture
1,641
7xp_sargerassword_base03.blp
7xp_sargerassword_bones.blp
Image / Texture
1,488
7xp_sargerassword_bones.blp
7xp_sargerassword_center01.blp
Image / Texture
1,367
7xp_sargerassword_center01.blp
7xp_sargerassword_grip.blp
Image / Texture
342
7xp_sargerassword_grip.blp
7xp_sargerassword_pommel.blp
Image / Texture
1,212
7xp_sargerassword_pommel.blp
7xp_sargerassword_rock01_dark.blp
Image / Texture
1,671
7xp_sargerassword_rock01_dark.blp
7xp_sargerassword_trim.blp
Image / Texture
334
7xp_sargerassword_trim.blp
BP2.blp
Image / Texture
16
BP2.blp
ring_agg2.blp
Image / Texture
486
ring_agg2.blp
sargeraswordmask.blp
Image / Texture
269
sargeraswordmask.blp
t_vfx_border_circle_shaded_cyan2.blp
Image / Texture
111
t_vfx_border_circle_shaded_cyan2.blp
t_vfx_border_circle_shaded_orangetint.blp
Image / Texture
110
t_vfx_border_circle_shaded_orangetint.blp
Done, you have imported the file t_vfx_border_circle_shaded_orangetint.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.