• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Model validation: Dark Angel

dangelfinalx.mdx

0 errors 0 severe 13 warnings 14 unused
  • 2 Model
    • No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
    • Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
  • 1 Sequence 7 - "Rez plz"
    • "rez" is not a standard name
  • 1 Geoset 0
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 Geoset 1
    • Number of sequence extents (0) does not match the number of sequences (17)
  • 1 1 Bone 1 - "RightLegUpper"
    • 1 1 Rotation
      • Track 42 has the same frame 23100 as track 41
      • Track 42 at frame 23100 has roughly the same value as tracks 41 and 43
  • 1 1 Bone 2 - "LeftLegUpper"
    • 1 1 Rotation
      • Track 43 has the same frame 23100 as track 42
      • Track 43 at frame 23100 has roughly the same value as tracks 42 and 44
  • 2 Bone 4 - "RightLegLower"
    • 2 Rotation
      • Track 40 has the same frame 23100 as track 39
      • Track 70 has the same frame 34600 as track 69
  • 1 2 Bone 5 - "RightFoot"
    • 1 2 Rotation
      • Track 29 has the same frame 23100 as track 28
      • Track 9 at frame 12500 has exactly the same value as tracks 8 and 10
      • Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
  • 2 Bone 6 - "LeftLegLower"
    • 2 Rotation
      • Track 38 has the same frame 23100 as track 37
      • Track 67 has the same frame 34600 as track 66
  • 1 3 Bone 7 - "LeftFoot"
    • 1 3 Rotation
      • Track 29 has the same frame 23100 as track 28
      • Track 9 at frame 12500 has exactly the same value as tracks 8 and 10
      • Track 24 at frame 19500 has exactly the same value as tracks 23 and 25
      • Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
  • 1 Bone 0 - "Body"
    • 1 Rotation
      • Track 20 at frame 19500 has exactly the same value as tracks 19 and 21
  • 1 Bone 17 - "LeftHand"
    • 1 Rotation
      • Track 24 at frame 42200 has exactly the same value as tracks 23 and 25
  • 1 Bone 18 - "Dagger"
    • 1 Rotation
      • Track 24 at frame 42200 has exactly the same value as tracks 23 and 25
  • 1 Bone 20 - "WingUpperR"
    • 1 Rotation
      • Track 46 at frame 23300 is not in any sequence
  • 1 Bone 21 - "Object02"
    • 1 Rotation
      • Track 46 at frame 23300 is not in any sequence
  • 1 Bone 25 - "WingUpperR01"
    • 1 Rotation
      • Track 46 at frame 23300 is not in any sequence
  • 1 Bone 26 - "Object03"
    • 1 Rotation
      • Track 46 at frame 23300 is not in any sequence
Back
Top