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Model validation: Dark Angel
dangelfinalx.mdx
0errors0severe13warnings14unused
2
Model
No collision shapes — in-game selection may be unreliable for this unit; thin geometry can become hard to click. Add a sphere (units/heroes) or box (buildings).
Unit-class model lacks a "Decay" / "Decay Flesh" / "Decay Bone" sequence — the corpse will not decay properly in-game.
1
Sequence 7 - "Rez plz"
"rez" is not a standard name
1
Geoset 0
Number of sequence extents (0) does not match the number of sequences (17)
1
Geoset 1
Number of sequence extents (0) does not match the number of sequences (17)
1
1
Bone 1 - "RightLegUpper"
1
1
Rotation
Track 42 has the same frame 23100 as track 41
Track 42 at frame 23100 has roughly the same value as tracks 41 and 43
1
1
Bone 2 - "LeftLegUpper"
1
1
Rotation
Track 43 has the same frame 23100 as track 42
Track 43 at frame 23100 has roughly the same value as tracks 42 and 44
2
Bone 4 - "RightLegLower"
2
Rotation
Track 40 has the same frame 23100 as track 39
Track 70 has the same frame 34600 as track 69
1
2
Bone 5 - "RightFoot"
1
2
Rotation
Track 29 has the same frame 23100 as track 28
Track 9 at frame 12500 has exactly the same value as tracks 8 and 10
Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
2
Bone 6 - "LeftLegLower"
2
Rotation
Track 38 has the same frame 23100 as track 37
Track 67 has the same frame 34600 as track 66
1
3
Bone 7 - "LeftFoot"
1
3
Rotation
Track 29 has the same frame 23100 as track 28
Track 9 at frame 12500 has exactly the same value as tracks 8 and 10
Track 24 at frame 19500 has exactly the same value as tracks 23 and 25
Track 29 at frame 23100 has exactly the same value as tracks 28 and 30
1
Bone 0 - "Body"
1
Rotation
Track 20 at frame 19500 has exactly the same value as tracks 19 and 21
1
Bone 17 - "LeftHand"
1
Rotation
Track 24 at frame 42200 has exactly the same value as tracks 23 and 25
1
Bone 18 - "Dagger"
1
Rotation
Track 24 at frame 42200 has exactly the same value as tracks 23 and 25
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