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How to import Darion Mograine Evil

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Darion Mograine Evil of the bundle Darion Mograine Evil. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Darion Mograine Evil.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Darion Mograine Evil
Darion Mograine Evil.mdx
FLAMELICKSMALL.BLP
BodyMorg.blp
CapeMorg3.blp
HelmMG.blp
ShoulderMG.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing Darion Mograine Evil.mdx

Now Click the "Import File" Button:

Next select 'Darion Mograine Evil.mdx' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx

Done, you have imported the file Darion Mograine Evil.mdx.

Importing BodyMorg.blp

Now Click the "Import File" Button:

Next select 'BodyMorg.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
war3mapimported/BodyMorg.blp

Double-click the file BodyMorg.blp:

BodyMorg.blp
Image / Texture
495
war3mapimported/BodyMorg.blp

Tick the box "Use Custom Path" and type in the correct path:

BodyMorg.blp
Image / Texture
495
BodyMorg.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp

Done, you have imported the file BodyMorg.blp.

Importing CapeMorg3.blp

Now Click the "Import File" Button:

Next select 'CapeMorg3.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
war3mapimported/CapeMorg3.blp

Double-click the file CapeMorg3.blp:

CapeMorg3.blp
Image / Texture
19
war3mapimported/CapeMorg3.blp

Tick the box "Use Custom Path" and type in the correct path:

CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp

Done, you have imported the file CapeMorg3.blp.

Importing CorruptedAshBringer.blp

Now Click the "Import File" Button:

Next select 'CorruptedAshBringer.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
war3mapimported/CorruptedAshBringer.blp

Double-click the file CorruptedAshBringer.blp:

CorruptedAshBringer.blp
Image / Texture
30
war3mapimported/CorruptedAshBringer.blp

Tick the box "Use Custom Path" and type in the correct path:

CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp

Done, you have imported the file CorruptedAshBringer.blp.

Importing DEATHKNIGHTEYEGLOW.blp

Now Click the "Import File" Button:

Next select 'DEATHKNIGHTEYEGLOW.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
war3mapimported/DEATHKNIGHTEYEGLOW.blp

Double-click the file DEATHKNIGHTEYEGLOW.blp:

DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
war3mapimported/DEATHKNIGHTEYEGLOW.blp

Tick the box "Use Custom Path" and type in the correct path:

DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp

Done, you have imported the file DEATHKNIGHTEYEGLOW.blp.

Importing deathknightmount1red.blp

Now Click the "Import File" Button:

Next select 'deathknightmount1red.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
war3mapimported/deathknightmount1red.blp

Double-click the file deathknightmount1red.blp:

deathknightmount1red.blp
Image / Texture
724
war3mapimported/deathknightmount1red.blp

Tick the box "Use Custom Path" and type in the correct path:

deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp

Done, you have imported the file deathknightmount1red.blp.

Importing deathknightmount2red.blp

Now Click the "Import File" Button:

Next select 'deathknightmount2red.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
war3mapimported/deathknightmount2red.blp

Double-click the file deathknightmount2red.blp:

deathknightmount2red.blp
Image / Texture
526
war3mapimported/deathknightmount2red.blp

Tick the box "Use Custom Path" and type in the correct path:

deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp

Done, you have imported the file deathknightmount2red.blp.

Importing FLAMELICKSMALL.BLP

Now Click the "Import File" Button:

Next select 'FLAMELICKSMALL.BLP' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP

Double-click the file FLAMELICKSMALL.BLP:

FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP

Tick the box "Use Custom Path" and type in the correct path:

FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP

Done, you have imported the file FLAMELICKSMALL.BLP.

Importing HelmMG.blp

Now Click the "Import File" Button:

Next select 'HelmMG.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
war3mapimported/HelmMG.blp

Double-click the file HelmMG.blp:

HelmMG.blp
Image / Texture
57
war3mapimported/HelmMG.blp

Tick the box "Use Custom Path" and type in the correct path:

HelmMG.blp
Image / Texture
57
HelmMG.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
HelmMG.blp

Done, you have imported the file HelmMG.blp.

Importing ShoulderMG.blp

Now Click the "Import File" Button:

Next select 'ShoulderMG.blp' in the folder which you extracted from the zip archive:

Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
HelmMG.blp
ShoulderMG.blp
Image / Texture
62
war3mapimported/ShoulderMG.blp

Double-click the file ShoulderMG.blp:

ShoulderMG.blp
Image / Texture
62
war3mapimported/ShoulderMG.blp

Tick the box "Use Custom Path" and type in the correct path:

ShoulderMG.blp
Image / Texture
62
ShoulderMG.blp

The file has been properly added to the map archive:

Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
HelmMG.blp
ShoulderMG.blp
Image / Texture
62
ShoulderMG.blp

Done, you have imported the file ShoulderMG.blp.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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