Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Darion Mograine Evil of the bundle Darion Mograine Evil. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Darion Mograine Evil.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing Darion Mograine Evil.mdx
Now Click the "Import File" Button:
Next select 'Darion Mograine Evil.mdx' in the folder which you extracted from the zip archive:
Darion Mograine Evil
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
Done, you have imported the file Darion Mograine Evil.mdx.
Importing BodyMorg.blp
Now Click the "Import File" Button:
Next select 'BodyMorg.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
war3mapimported/BodyMorg.blp
Double-click the file BodyMorg.blp:
BodyMorg.blp
Image / Texture
495
war3mapimported/BodyMorg.blp
Tick the box "Use Custom Path" and type in the correct path:
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
Done, you have imported the file BodyMorg.blp.
Importing CapeMorg3.blp
Now Click the "Import File" Button:
Next select 'CapeMorg3.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
war3mapimported/CapeMorg3.blp
Double-click the file CapeMorg3.blp:
CapeMorg3.blp
Image / Texture
19
war3mapimported/CapeMorg3.blp
Tick the box "Use Custom Path" and type in the correct path:
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
Done, you have imported the file CapeMorg3.blp.
Importing CorruptedAshBringer.blp
Now Click the "Import File" Button:
Next select 'CorruptedAshBringer.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
war3mapimported/CorruptedAshBringer.blp
Double-click the file CorruptedAshBringer.blp:
CorruptedAshBringer.blp
Image / Texture
30
war3mapimported/CorruptedAshBringer.blp
Tick the box "Use Custom Path" and type in the correct path:
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
Done, you have imported the file CorruptedAshBringer.blp.
Importing DEATHKNIGHTEYEGLOW.blp
Now Click the "Import File" Button:
Next select 'DEATHKNIGHTEYEGLOW.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
war3mapimported/DEATHKNIGHTEYEGLOW.blp
Double-click the file DEATHKNIGHTEYEGLOW.blp:
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
war3mapimported/DEATHKNIGHTEYEGLOW.blp
Tick the box "Use Custom Path" and type in the correct path:
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
Done, you have imported the file DEATHKNIGHTEYEGLOW.blp.
Importing deathknightmount1red.blp
Now Click the "Import File" Button:
Next select 'deathknightmount1red.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
war3mapimported/deathknightmount1red.blp
Double-click the file deathknightmount1red.blp:
deathknightmount1red.blp
Image / Texture
724
war3mapimported/deathknightmount1red.blp
Tick the box "Use Custom Path" and type in the correct path:
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
Done, you have imported the file deathknightmount1red.blp.
Importing deathknightmount2red.blp
Now Click the "Import File" Button:
Next select 'deathknightmount2red.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
war3mapimported/deathknightmount2red.blp
Double-click the file deathknightmount2red.blp:
deathknightmount2red.blp
Image / Texture
526
war3mapimported/deathknightmount2red.blp
Tick the box "Use Custom Path" and type in the correct path:
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
Done, you have imported the file deathknightmount2red.blp.
Importing FLAMELICKSMALL.BLP
Now Click the "Import File" Button:
Next select 'FLAMELICKSMALL.BLP' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
HelmMG.blp
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP
Double-click the file FLAMELICKSMALL.BLP:
FLAMELICKSMALL.BLP
Image / Texture
50
war3mapimported/FLAMELICKSMALL.BLP
Tick the box "Use Custom Path" and type in the correct path:
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
Done, you have imported the file FLAMELICKSMALL.BLP.
Importing HelmMG.blp
Now Click the "Import File" Button:
Next select 'HelmMG.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
ShoulderMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
war3mapimported/HelmMG.blp
Double-click the file HelmMG.blp:
HelmMG.blp
Image / Texture
57
war3mapimported/HelmMG.blp
Tick the box "Use Custom Path" and type in the correct path:
HelmMG.blp
Image / Texture
57
HelmMG.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
HelmMG.blp
Done, you have imported the file HelmMG.blp.
Importing ShoulderMG.blp
Now Click the "Import File" Button:
Next select 'ShoulderMG.blp' in the folder which you extracted from the zip archive:
Darion Mograine Evil
Darion Mograine Evil.mdx
BodyMorg.blp
CapeMorg3.blp
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
deathknightmount2red.blp
FLAMELICKSMALL.BLP
HelmMG.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
HelmMG.blp
ShoulderMG.blp
Image / Texture
62
war3mapimported/ShoulderMG.blp
Double-click the file ShoulderMG.blp:
ShoulderMG.blp
Image / Texture
62
war3mapimported/ShoulderMG.blp
Tick the box "Use Custom Path" and type in the correct path:
ShoulderMG.blp
Image / Texture
62
ShoulderMG.blp
The file has been properly added to the map archive:
Darion Mograine Evil.mdx
Model
588
war3mapimported/Darion Mograine Evil.mdx
BodyMorg.blp
Image / Texture
495
BodyMorg.blp
CapeMorg3.blp
Image / Texture
19
CapeMorg3.blp
CorruptedAshBringer.blp
Image / Texture
30
CorruptedAshBringer.blp
DEATHKNIGHTEYEGLOW.blp
Image / Texture
6
DEATHKNIGHTEYEGLOW.blp
deathknightmount1red.blp
Image / Texture
724
deathknightmount1red.blp
deathknightmount2red.blp
Image / Texture
526
deathknightmount2red.blp
FLAMELICKSMALL.BLP
Image / Texture
50
FLAMELICKSMALL.BLP
HelmMG.blp
Image / Texture
57
HelmMG.blp
ShoulderMG.blp
Image / Texture
62
ShoulderMG.blp
Done, you have imported the file ShoulderMG.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.