Name | Type | is_array | initial_value |
Creep_Point | location | Yes | |
KB_Angle | real | Yes | |
KB_Caster | unit | Yes | |
KB_CatchUnits | boolean | Yes | |
KB_Damage | real | Yes | |
KB_DestroysTrees | boolean | Yes | |
KB_DestructibleType | destructablecode | Yes | |
KB_Friction | real | Yes | |
KB_Integers | integer | Yes | |
KB_Range | real | No | |
KB_ReOrder | boolean | No | |
KB_SignX | real | Yes | |
KB_SignY | real | Yes | |
KB_Speed | real | Yes | |
KB_Target | unit | Yes | |
KB_TargetX | real | Yes | |
KB_TargetY | real | Yes | |
KB_temp_Group | group | Yes | |
KB_temp_Integer | integer | Yes | |
KB_temp_Point | location | Yes | |
KB_temp_Real | real | Yes | |
KB_Threshold | real | Yes | |
KB_TravelsCliffs | boolean | Yes | |
KB_VelocityX | real | Yes | |
KB_VelocityY | real | Yes | |
KB_VFX | string | Yes | |
Temp_Integer | integer | No |
//TESH.scrollpos=0
//TESH.alwaysfold=0
Knockback Spell
by Daredeamon
Just a simple spell. The only thing different from others you've seen might be the indexing style or just
the general layout of the triggers.
I recommend reading the Actions Documentation trigger if you're not good with triggers/coding.
Please take note of the things that say DO NOT CHANGE THIS. I will not fix it for you if you change
and thus 'break' it.
Read the 'How to import' trigger for importing information.
//TESH.scrollpos=0
//TESH.alwaysfold=0
In case you don't know, importing things is pretty simple:
Make sure you import things in the order of the below steps.
Step 1: Click 'File', 'Preferences' and go to the 'General' tab.
Make sure "Automatically create unknown variables when pasting trigger data" is checked.
Step 2: Export any imported model files and import them into your own map.
Step 3: Copy and paste any units/spells/buffs found in the Object Editor (if there are any) into your map.
Step 4: Copy and paste the trigger category this comment is in into your map.
You have now imported everything.