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Unit - Add a 6.00 second Generic expiration timer to (Last created unit)
EachOneFifthSecond
Events
Time - Every 0.20 seconds of game time
Conditions
Actions
Set Variable Set Int_Temp[3] = (Int_Temp[3] + 5)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Int_Temp[3] Greater than or equal to 360
Then - Actions
Set Variable Set Int_Temp[3] = "0"
Else - Actions
Set Variable Set UG_Temp = (Units of type Source Death Bullet)
For each (Integer Int_Temp[1] ) from 1 to 4 , do (Actions)
Loop - Actions
Unit Group - Pick every unit in UG_Temp and do (Actions)
Loop - Actions
Set Variable Set Point_Temp = (Position of (Picked unit))
Unit - Create 1 . Danmaku Bullet Death (1) for (Owner of (Picked unit)) at Point_Temp facing ((Real(Int_Temp[3])) + (90.00 x (Real(Int_Temp[1])))) degrees
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