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Triggers
Dangerous Act II.w3x
Variables
Initialization
Initialize
Scene 1
Scene 2
Zombie Facing 1
Zombie Facing 2
Zombie wanna revenge
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Jack
unit
No
Samy
unit
No
ZombieWannaRevenge
boolean
No
Initialize
Events
Map initialization
Conditions
Actions
Sound - Play UndeadX1 <gen>
Player - Make Player 1 (Red) treat Player 9 (Gray) as an Ally
Player - Make Player 9 (Gray) treat Player 1 (Red) as an Ally
Trigger - Turn off Zombie_wanna_revenge <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 1.00 seconds
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Display to (All players) for 11.00 seconds the text: |c000000ffOne midnight.........|r|c000eeeeeThis movie shows another two dangerous acts acting by both Undead and Human!!This cinematic is based on the first Dangerous Act.|rBy |cff32CD32gan_ws|r
Wait 12.00 seconds
Cinematic - Fade in over 1.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Game - Turn the day/night cycle Off
Game - Set the time of day to 0.00
Trigger - Run Scene_1 <gen> (checking conditions)
Scene 1
Events
Conditions
Actions
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 5.00 seconds
Animation - Play Villager 0003 <gen> 's death animation
Animation - Play Villager 0004 <gen> 's death animation
Unit - Make Ghoul 0002 <gen> face Villager 0003 <gen> over 0.10 seconds
Wait 5.00 seconds
Animation - Play Ghoul 0002 <gen> 's attack animation
Animation - Queue Ghoul 0002 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0003 <gen> using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 3.00 seconds
Unit - Replace Villager 0003 <gen> with a Zombie using The old unit's relative life and mana
Set Variable Set Samy = (Last replaced unit)
Animation - Play Samy 's birth animation
Animation - Queue Samy 's stand animation
Wait 2 seconds
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display Why my body.... Am I an Undead now?! But like this I feel better! . Modify duration: Add 4.00 seconds and Don't wait
Cinematic - Flash a speech indicator for Samy of color ( 100 %, 100 %, 100 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_003 for Player 1 (Red) over 5.00 seconds
Unit - Make Ghoul 0002 <gen> face Villager 0004 <gen> over 0.10 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 5.00 seconds
Animation - Play Ghoul 0002 <gen> 's attack animation
Animation - Queue Ghoul 0002 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the origin (Unexpected type: 'attachpoint') of Villager 0004 <gen> using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 3.00 seconds
Unit - Replace Villager 0004 <gen> with a Zombie using The old unit's relative life and mana
Set Variable Set Jack = (Last replaced unit)
Animation - Play Jack 's birth animation
Animation - Queue Jack 's stand animation
Wait 2.00 seconds
Animation - Play Jack 's attack animation
Animation - Queue Jack 's stand animation
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display You irritating flies, don't fly around my head! Shoo-shoo-shoo!! I know my body is smelly - why my body's damned smelly..........I..am..a..zombie!!!!!!!! . Modify duration: Add 15.00 seconds and Wait
Wait 5.00 seconds
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display Samy.... . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.50 seconds
Unit - Make Jack face Samy over 0.10 seconds
Unit - Make Samy face Jack over 0.10 seconds
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display What!! You are a zombie too!? . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Unit - Make Ghoul 0002 <gen> face 138.47 over 1.00 seconds
Cinematic - Flash a speech indicator for Samy of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display Yup!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 3.00 seconds
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 8.00 seconds
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Ghoul 0002 <gen> of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Ghoul 0002 <gen> named Zoomby : Play No sound and display Welcome to zombie world, young men. . Modify duration: Add 4.00 seconds and Wait
Unit - Make Jack face Ghoul 0002 <gen> over 0.10 seconds
Unit - Make Samy face Ghoul 0002 <gen> over 0.10 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display W-w-who are y-you?? . Modify duration: Add 5.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0002 <gen> named Zoomby : Play No sound and display I am Zoomby, the master of Zombie. I came to you as you critisized us!! But I have given you the "reward" as a zombie. . Modify duration: Add 7.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display We're really sorry for that. We apologise. . Modify duration: Add 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Ghoul 0002 <gen> named Zoomby : Play No sound and display Apology accepted. . Modify duration: Add 3.00 seconds and Wait
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display That means, we are now undying and unbeatable!!!! . Modify duration: Add 3.00 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Ghoul 0002 <gen> named Zoomby : Play No sound and display Exactly, smart boy. . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Flash a speech indicator for Jack of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Flash a speech indicator for Samy of color ( 100 %, 100 %, 100 %) with 0 % transparency
Cinematic - Send transmission to (All players) from No unit named Samy & Jack : Play No sound and display Hoooray!!!!!!! . Modify duration: Add 2.50 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_007 for Player 1 (Red) over 4.00 seconds
Cinematic - Send transmission to (All players) from Ghoul 0002 <gen> named Zoomby : Play No sound and display See ya. . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of Region_006 <gen>) using Abilities\Spells\Demon\DarkConversion\ZombifyTarget.mdl
Wait 3.00 seconds
Unit - Remove Ghoul 0002 <gen> from the game
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 2 seconds
Animation - Lock Samy 's Head to face Jack , offset by ( 0 , 0 , 90 )
Animation - Lock Jack 's Head to face Samy , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display Hahaha! We have unbelieveble strength!!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display Let's kill all the human before they laugh at us! . Modify duration: Add 3.00 seconds and Don't wait
Camera - . Apply . gg_cam_Camera_008 for Player 1 (Red) over 3.00 seconds
Wait 4.00 seconds
Animation - Reset Jack 's body-part facing
Animation - Reset Samy 's body-part facing
Wait 2.00 seconds
Unit - Order Jack to Move To . (Center of Region_000 <gen>)
Unit - Order Samy to Move To . (Center of Region_000 <gen>)
Camera - . Apply . gg_cam_Camera_009 for Player 1 (Red) over 8.00 seconds
Cinematic - Fade out over 4.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Scene_2 <gen> (ignoring conditions)
Scene 2
Events
Conditions
Actions
Sound - Play Undead1 <gen>
Game - Display to (All players) the text: Human Outpost:
Camera - . Apply . gg_cam_Camera_010 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 3.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_Camera_011 for Player 1 (Red) over 5.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Camera_012 for Player 1 (Red) over 7.00 seconds
Wait 4.00 seconds
Animation - Lock Rifleman 0007 <gen> 's Head to face Rifleman 0008 <gen> , offset by ( 0 , 0 , 90 )
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named Guard 1 : Play No sound and display I can sense a danger!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 1.00 seconds
Animation - Lock Rifleman 0008 <gen> 's Head to face Rifleman 0007 <gen> , offset by ( 0 , 0 , 90 )
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0008 <gen> named Guard 2 : Play No sound and display That's all right, just wait for the approaching of it. . Modify duration: Set to 4.00 seconds and Wait
Cinematic - Send transmission to (All players) from Rifleman 0008 <gen> named Guard 2 : Play No sound and display *sniff sniff*What is that awful smell? Hey! Do you smell it........ . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_013 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Camera_014 for Player 1 (Red) over 5.00 seconds
Camera - . Apply . gg_cam_Camera_015 for Player 1 (Red) over 5.00 seconds
Unit - Move Jack instantly to (Center of Region_001 <gen>)
Unit - Move Samy instantly to (Center of Region_001 <gen>)
Unit - Order Jack to Move To . (Center of Region_002 <gen>)
Unit - Order Samy to Move To . (Center of Region_002_Copy <gen>)
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named Guard 2 : Play No sound and display Look! What ugly creatures are that? . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0008 <gen> named Guard 2 : Play No sound and display Prepare your rifle! . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0008 <gen> named Guard 2 : Play No sound and display ??? What's the reason you come here, two little zombies??? . Modify duration: Add 4.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display We are here to kill you!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named Guard 1 : Play No sound and display Huh? Are you crazy, you two weak zombie wanna kill us? Ha! That sounds funny! *lol* . Modify duration: Add 4.00 seconds and Don't wait
Wait 3.00 seconds
Sound - Play MuradinPissed7 <gen> at 100 % volume, attached to Rifleman 0007 <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Jack named Jack : Play No sound and display SLAY THEM ALL!!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 0.50 seconds
Unit - Order Jack to Attack . Rifleman 0007 <gen>
Wait 0.60 seconds
Sound - Play RiflemanYesAttack1 <gen> at 100 % volume, attached to Rifleman 0007 <gen>
Unit - Order Rifleman 0007 <gen> to Attack . Jack
Wait 0.85 seconds
Unit - Order Rifleman 0007 <gen> to Stop .
Unit - Order Jack to Stop .
Animation - Play Jack 's death animation
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display Oh! Great human, I know you're very kind, I beg you, spare me my life! . Modify duration: Add 3.00 seconds and Don't wait
Wait 3.50 seconds
Cinematic - Send transmission to (All players) from Samy named Samy : Play No sound and display Bye!! . Modify duration: Add 2.00 seconds and Don't wait
Wait 1.00 seconds
Unit - Order Samy to Move To . (Center of Region_004 <gen>)
Camera - . Apply . gg_cam_Camera_016 for Player 1 (Red) over 18.00 seconds
Trigger - Turn on Zombie_wanna_revenge <gen>
Wait until (ZombieWannaRevenge Equal to True) , checking every 1 seconds
Cinematic - Send transmission to (All players) from Samy named Samy *shout loudy* : Play No sound and display Hear it, you bastard, revenge is sweet!!!! . Modify duration: Add 3.00 seconds and Don't wait
Wait 0.50 seconds
Animation - Play Samy 's attack animation
Animation - Queue Samy 's stand animation
Wait 0.70 seconds
Sound - Play NecromancerYesAttack3 <gen> at 100 % volume, attached to Samy
Wait 2.50 seconds
Sound - Play RiflemanYesAttack1 <gen> at 100 % volume, attached to Rifleman 0008 <gen>
Wait 0.40 seconds
Unit - Order Rifleman 0008 <gen> to Attack . Samy
Wait 0.85 seconds
Animation - Play Samy 's death animation
Unit - Order Rifleman 0008 <gen> to Stop .
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Rifleman 0008 <gen> named Guard 2 : Play No sound and display Yeah! Good shots. . Modify duration: Add 2.00 seconds and Don't wait
Wait 2.70 seconds
Cinematic - Send transmission to (All players) from Rifleman 0007 <gen> named Guard 1 : Play No sound and display Hey! I really need something more scary to shoot at! Perhaps a bigger one! . Modify duration: Add 3.00 seconds and Don't wait
Sound - Stop music Immediately
Sound - Play Tension <gen>
Wait 4.00 seconds
Camera - . Apply . gg_cam_Camera_017 for Player 1 (Red) over 0 seconds
Unit - Create 1 . Ghoul for Player 1 (Red) at (Center of Region_005 <gen>) facing Default building facing degrees
Unit - Make (Last created unit) face Rifleman 0007 <gen> over 0 seconds
Wait 2.00 seconds
Unit - Order (Last created unit) to Attack . Rifleman 0007 <gen>
Wait 0.30 seconds
Cinematic - Fade out over 0.20 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 0.30 seconds
Animation - Play Rifleman 0007 <gen> 's death animation
Unit - Order (Last created unit) to Stop .
Wait 1.00 seconds
Game - Display to (All players) for 10.00 seconds the text: |cfff77700Have you learned something?|r |cfff00000If NOT|r..........|cfff77700Anyway, thanks for watching.|rby : |cff32CD32gan_ws|re-mail : |[email protected]|r
Wait 10.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Zombie Facing 1
Events
Unit - A unit enters Region_002 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
Unit - Make (Entering unit) face Rifleman 0008 <gen> over 0 seconds
Zombie Facing 2
Events
Unit - A unit enters Region_002_Copy <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
Unit - Make (Entering unit) face Rifleman 0007 <gen> over 0 seconds
Zombie wanna revenge
Events
Unit - A unit enters Region_004 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Stop .
Unit - Make (Entering unit) face Rifleman 0008 <gen> over 1.00 seconds
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