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Triggers
Dalaran's Defenders.w3m
Variables
Initialization
Initialization
Select Heroes
Dead Hero
Select Iliidan
Select Thrall
Select Antonidas
Select Satyr
Select Great Revenant
Select Wild Warrior
Select Troll
Select Warchief
Select Arthas
Select Dreadlord
Select Uther
Select Grom
Select Kel Thuzad
Select Sylvanas
Select Muradin
Select Blade of Night
Select Hell Commander
Select Wild Dog
Select Lizard Mother
Select Ogre
Select Dalaran Sorceress
Select Giant Wolf
Select Huntress Princess
Select Prince Betrayer
Select Great Sorceress
Select Frozen Beast
Select Nature Protector
Select Orc Warlock
Select Murloc Champion
Select Soldier
Select Abominator
Select Dead Archer
Select Troll Doctor
Select Chaos Peon
Select Lost Human
Select Holy Wisp
Select Iron Golem
Select Mighty Tauren
Select Sniperman
Select Centaur
Setup Hero
Power Generator Life
Power Generator Life
Power Generator Life II
Finish Game
Win
Lost
Level Up
Level Up
Waves
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wace 13
Wave 14
Wave 15
Wave 16
Wave 17
Wave 18
Wave 19
Wave 20
The Final Wave
Cinematic
Burning Legion Cinematic
Final Dialog
Items
Necklace of Spell Immunity
Wind Mask
Lions Ring
Create Mystical Vial
Name
Type
is_array
initial_value
Initialization
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled |c000000ffHow to play|r with the description |cFF7777CDSelect a Hero and fight against Burning Legion.Defend the Power Generator from all 21 waves.The abilities and range of creatures from each wave will apear on screen.The Power Generator has 100 hit points. Each enemy creature that enters will decrease its lives by 1.Every time you'll die the Generator will lose 5 hit points.|r , using icon path ReplaceableTextures\CommandButtons\BTNLament.blp
Animation - Play the stand second animation for all doodads of type YOr2 (Unexpected type: 'doodadcode') within Power_Generator_Life <gen> .
Animation - Change Seer Manatos 0128 <gen> 's animation speed to 50.00 % of its original speed
Animation - Change Barney 0123 <gen> 's animation speed to 35.00 % of its original speed
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Power Generator 0003 <gen> using Abilities\Spells\Human\AerialShackles\AerialShacklesTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Power Generator 0003 <gen> using Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of Lost Human 0114 <gen> using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Animation - Play Infernal Statue 0081 <gen> 's birth animation
Animation - Play Infernal Statue 0080 <gen> 's birth animation
Destructible - Make Iron Gate 0339 <gen> Invulnerable
Destructible - Make Iron Gate 0338 <gen> Invulnerable
Destructible - Make Gate 0342 <gen> Invulnerable
Destructible - Make Gate 0343 <gen> Invulnerable
Player - Turn Gives bounty On for Player 12 (Brown)
Camera - Set a spacebar-point for Player 1 (Red) at (Center of Power_Generator_Life <gen>)
Hero - Make Player 1 (Red) Heroes gain 8.00 % experience from future kills
Unit - Make Dark Portal 0006 <gen> Invulnerable
Unit - Make Dark Portal 0009 <gen> Invulnerable
Player - Add 1000 to Player 1 (Red) . Current gold
Player - Change color of Player 1 (Red) to Green , Changing color of existing units
Player - Change color of Player 12 (Brown) to Dark Green , Changing color of existing units
Player - Change color of Neutral Passive to Blue , Changing color of existing units
Game - Set the time of day to 13.00
Game - Set time of day speed to 60.00 % of the default speed
Environment - Set sky to Fogged Sky
Sound - Disable dawn and dusk sounds
Dead Hero
Events
Unit - A unit owned by Player 1 (Red) . Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) for 7.00 seconds the text: The Hero will revive in 90 seconds.Every time you'll die the Generator will lose 5 hit points.
Unit - Set life of Power Generator 0003 <gen> to ((Life of Power Generator 0003 <gen>) - 5.00)
Wait 90.00 seconds
Game - Display to Player Group - Player 1 (Red) for 3.00 seconds the text: Your Hero has revived.
Camera - Pan camera for Player 1 (Red) to (Center of Heroes_Revive <gen>) over 0.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of Heroes_Revive <gen>) , Show revival graphics
Select Iliidan
Events
Unit - A unit enters Select_Illidan <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Demon Hunter for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Thrall
Events
Unit - A unit enters Select_Thrall <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Far Seer for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Antonidas
Events
Unit - A unit enters Select_Antonidas <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Archmage for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Satyr
Events
Unit - A unit enters Select_Satyr <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Satyr for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Great Revenant
Events
Unit - A unit enters Select_Great_Revenant <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Great Revenant for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Wild Warrior
Events
Unit - A unit enters Select_Wild_Warrior <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Wild Warrior for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Troll
Events
Unit - A unit enters Select_Troll <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Troll for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Warchief
Events
Unit - A unit enters Select_Warchief <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Warchief for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Arthas
Events
Unit - A unit enters Select_Arthas <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Death Knight (Evil) for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Dreadlord
Events
Unit - A unit enters Select_Dreadlord <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dreadlord for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Uther
Events
Unit - A unit enters Select_Uther <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Paladin for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Grom
Events
Unit - A unit enters Select_Hellscream <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blademaster for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Kel Thuzad
Events
Unit - A unit enters Select_Kel_Thuzad <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lich (Lich) for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Sylvanas
Events
Unit - A unit enters Select_Sylvanas <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Ranger for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Muradin
Events
Unit - A unit enters Select_Muradin <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mountain King for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Blade of Night
Events
Unit - A unit enters Select_Blade_of_Night <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Blade of Night for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Hell Commander
Events
Unit - A unit enters Select_Hell_Commander <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Hell Commander for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Wild Dog
Events
Unit - A unit enters Select_Wild_Dog <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Wild Dog for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Lizard Mother
Events
Unit - A unit enters Select_Lizard_Mother <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lizard Mother for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Ogre
Events
Unit - A unit enters Select_Ogre <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Ogre for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Dalaran Sorceress
Events
Unit - A unit enters Select_Dalaran_Sorceress <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dalaran Sorceress for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Giant Wolf
Events
Unit - A unit enters Select_Giant_Wolf <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Giant Wolf for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Huntress Princess
Events
Unit - A unit enters Select_Huntress_Princess <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Huntress Princess for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Prince Betrayer
Events
Unit - A unit enters Select_Prince_Betrayer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Prince Betrayer for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Great Sorceress
Events
Unit - A unit enters Select_Great_Sorceress <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Great Sorceress for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Frozen Beast
Events
Unit - A unit enters Select_Frozen_Beast <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Frozen Beast for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Nature Protector
Events
Unit - A unit enters Select_Nature_Protector <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Nature Protector for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Orc Warlock
Events
Unit - A unit enters Select_Orc_Warlock <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Orc Warlock for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Murloc Champion
Events
Unit - A unit enters Select_Murloc_Champion <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Murloc Champion for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Soldier
Events
Unit - A unit enters Select_Soldier <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Soldier for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Abominator
Events
Unit - A unit enters Select_Abominator <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Abominator for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Dead Archer
Events
Unit - A unit enters Select_Dead_Archer <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Dead Archer for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Troll Doctor
Events
Unit - A unit enters Select_Troll_Doctor <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Troll Doctor for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Chaos Peon
Events
Unit - A unit enters Select_Chaos_Peon <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Chaos Peon for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Lost Human
Events
Unit - A unit enters Select_Lost_Human <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Lost Human for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Special Effect - Create a special effect attached to the chest (Unexpected type: 'attachpoint') of (Last created unit) using Abilities\Spells\Orc\Bloodlust\BloodlustTarget.mdl
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Holy Wisp
Events
Unit - A unit enters Select_Holy_Wisp <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Holy Wisp for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Iron Golem
Events
Unit - A unit enters Select_Iron_Golem <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Iron Golem for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Mighty Tauren
Events
Unit - A unit enters Select_Mighty_Tauren <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Mighty Tauren for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Sniperman
Events
Unit - A unit enters Select_Sniperman <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Sniperman for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Select Centaur
Events
Unit - A unit enters Select_Centaur <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
Unit - Create 1 . Centaur for (Owner of (Triggering unit)) at (Center of Heroes_Revive <gen>) facing Default building facing degrees
Trigger - Run Setup_Hero <gen> (ignoring conditions)
Setup Hero
Events
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Camera - Pan camera for (Owner of (Last created unit)) to (Center of Heroes_Revive <gen>) over 0.00 seconds
Hero - Create |cffffcc00Vampiric Crown|r and give it to (Last created unit)
Power Generator Life
Events
Unit - A unit enters Power_Generator_Life <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Set life of Power Generator 0003 <gen> to ((Life of Power Generator 0003 <gen>) - 1)
Unit - Explode (Entering unit) .
Game - Display to Player Group - Player 1 (Red) for 0.80 seconds the text: ((The Power Generator has + (String((Life of Power Generator 0003 <gen>)))) + lives.)
Power Generator Life II
Events
Unit - A unit enters Power_Generator_Life <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Set life of Power Generator 0003 <gen> to ((Life of Power Generator 0003 <gen>) - 2.00)
Unit - Explode (Entering unit) .
Game - Display to Player Group - Player 1 (Red) for 0.80 seconds the text: ((The Power Generator has + (String((Life of Power Generator 0003 <gen>)))) + lives.)
Win
Events
Unit - Warlock 0065 <gen> Dies
Conditions
Actions
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Lost
Events
Unit - Power Generator 0003 <gen> 's life becomes Equal to 0.00
Conditions
Actions
Wait 1.60 seconds
Game - Defeat Player 1 (Red) with the message: The Generator was destroyed...
Level Up
Events
Unit - A unit owned by Player 1 (Red) . Gains a level
Conditions
Actions
Unit - Set mana of (Leveling Hero) to 100 %
Sound - Play ReviveUndead <gen>
Environment - Set fog to style 0 (Unexpected type: 'fogstyle') , z-start 1000 , z-end 8000 , density 65.00 and color ( 100.00 %, 0.00 %, 0.00 %)
Wait 0.60 seconds
Environment - Reset fog to default values
Wave 1
Events
Time - Elapsed game time is 30.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 1: Little SkeletonsAbilities: NoneRange: Melee
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Little Skeleton for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 2
Events
Time - Elapsed game time is 100.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 2: GhoulsAbilities: NoneRange: Melee
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ghoul for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 3
Events
Time - Elapsed game time is 180.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 3: Black WolvesAbilities: NoneRange: Melee
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Black Wolf for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 4
Events
Time - Elapsed game time is 260.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 4: Nerubian SpidersAbilities: NoneRange: 400
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Nerubian Spider for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 5
Events
Time - Elapsed game time is 340.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 5: ShamansAbilities: PurgeRange: 550 (Magic attack)
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Shaman for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 6
Events
Time - Elapsed game time is 420.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 6: OgresAbilities: PulverizeRange: Melee (Chaos attack)
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Ogre for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 7
Events
Time - Elapsed game time is 500.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 7: Great Fel StalkersAbilities: Critical StrikeRange: Melee (Chaos attack)
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Great Fel Stalker for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 8
Events
Time - Elapsed game time is 580.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 8: DreadlordsAbilities: Vampiric AuraRange: Melee
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Dreadlord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 9
Events
Time - Elapsed game time is 660.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 9: PandarensAbilities: Frost ArmorRange: Melee
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Pandaren for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 10
Events
Time - Elapsed game time is 740.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 7.00 seconds the text: Wave 10: RazormanesAbilities: Thorns Aura, Hurl BoulderRange: Melee (Chaos attack)|cff32cd32HINT: Get a Necklace of Spell Immunity|rFrom now on the time between waves will go up to 100 seconds.
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Razormane for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 11
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 11: HellcallersAbilities: BloodlustRange: Melee (Chaos attack)
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Hellcaller for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 12
Events
Time - Elapsed game time is 940.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 10.00 seconds the text: Wave 12: LichesAbilities: Frost Nova, Devotion AuraRange: 550FROM NOW ON ONLY CREATURES WITH RANGED ATTACKSFROM NOW ON THE FIRST 5 CREATURES FROM EACH WAVE WILL GO STRAIGHT TO THE GENERATOR. KILL THEM QUICKLY.
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Lich for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wace 13
Events
Time - Elapsed game time is 1040.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 13: War GolemsAbilities: Death Coil, SlamRange: 380 (Chaos attack)
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . War Golem for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 14
Events
Time - Elapsed game time is 1140.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 14: SasquatchesAbilities: Roar, Command AuraRange: 467
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Sasquatch for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 15
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 15: Fallen WizardsAbilities: Slow, Anti-Magic ShellRange: 500 (Chaos attack)
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Fallen Wizard for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 16
Events
Time - Elapsed game time is 1340.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 16: Unholy RevenantsAbilities: Unholy Frenzy, Unholy AuraRange: 435
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Unholy Revenant for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 17
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 17: SalamanderAbilities: Evasion, Raise DeadRange: 550 (Chaos attack, splash damage)
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Salamander for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 18
Events
Time - Elapsed game time is 1540.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 8.00 seconds the text: Wave 18: DemonsAbilities: Inner Fire, Trueshot AuraRange: 400 (Chaos attack)PREPARE FOR THE LAST 3 WAVES.THE TIME BETWEEN WAVES UP TO 150 SECONDS.
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Demon for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 19
Events
Time - Elapsed game time is 1690.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 4.00 seconds the text: Wave 19: Doom GuardsAbilities: Endurance Aura, Bloodlust, Frost BreathRange: 550 (Chaos attack, splash damage)
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Doom Guard (Standard) for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Wave 20
Events
Time - Elapsed game time is 1840.00 seconds
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) for 8.00 seconds the text: Wave 20: Red InfernalsAbilities: Spell Immunity, Permanent Invisibility, Trueshot AuraRange: 325 (Chaos attack)|cff32cd32HINT: Get a Wizard's Gem.|rTHE TIME BETWEEN WAVES UP TO 200 SECONDS.
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 6.00 seconds
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 5 . Red Infernal for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
The Final Wave
Events
Time - Elapsed game time is 2040.00 seconds
Conditions
Actions
Sound - Play Doom <gen>
Sound - Play DeathKnightWarcry1 <gen>
Game - Set the time of day to 24.00
Trigger - Turn off Power_Generator_Life <gen>
Trigger - Turn on Power_Generator_Life_II <gen>
Environment - Create at (Playable map area) the weather effect Wind (Heavy)
Game - Display to Player Group - Player 1 (Red) for 13.00 seconds the text: THE FINAL WAVE: TERROR LORDSABILITIES: SPELL IMMUNITY, HURL BOULDER, COMMAND AURA, WAR DRUMSRANGE: 490 (CHAOS ATTACK)THE TERROR LORDS ARE VERY POWERFUL SUMMONED CREATURES USED BY ARCHIMONDE TO DESTROY HIS ENEMIES, BUT THEY LIVE ONLY FOR A SHORT TIME. STAY ALIVE FOR 2 MINUTES.EVERY TERROR LORD THAT ENTERS WILL DEAL 2 DAMAGE.
Unit - Create 5 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Power_Generator_Life <gen>)
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 4.00 seconds
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 4.00 seconds
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 4.00 seconds
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Unit - Create 10 . Terror Lord for Player 12 (Brown) at (Center of Dark_Portal_2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Patrol To . (Center of Power_Generator_Life <gen>)
Wait 0.01 seconds
Trigger - Turn off (This trigger)
Countdown Timer - Create a timer window for (Last started timer) with title Assault finished in:
Countdown Timer - Start (Last started timer) as a One-shot timer that will expire in 120.00 seconds
Countdown Timer - Show (Last created timer window)
Wait 120.00 seconds
Countdown Timer - Destroy (Last created timer window)
Environment - Remove (Last created weather effect)
Sound - Stop music Immediately
Unit Group - Pick every unit in (Units owned by Player 12 (Brown).) and do (Kill (Picked unit))
Trigger - Turn off Power_Generator_Life <gen>
Trigger - Turn off Power_Generator_Life_II <gen>
Destructible - Open Iron Gate 0339 <gen>
Destructible - Open Iron Gate 0338 <gen>
Destructible - Open Gate 0343 <gen>
Destructible - Open Gate 0342 <gen>
Wait 5.00 seconds
Game - Display to Player Group - Player 1 (Red) for 5.00 seconds the text: Now the gates are opened. Go and slay Archimonde once and for all.
Camera - Pan camera for Player 1 (Red) to (Center of Gates_I <gen>) over 0 seconds
Wait 1.00 seconds
Camera - Pan camera for Player 1 (Red) to (Center of Gates_II <gen>) over 0 seconds
Burning Legion Cinematic
Events
Unit - A unit enters Legion_Region <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Unit - Set (Entering unit) movement speed to (Default movement speed of Infernal Statue 0080 <gen>)
Item - Remove (Item carried by (Entering unit) in slot 1)
Item - Remove (Item carried by (Entering unit) in slot 2)
Item - Remove (Item carried by (Entering unit) in slot 3)
Item - Remove (Item carried by (Entering unit) in slot 4)
Item - Remove (Item carried by (Entering unit) in slot 5)
Item - Remove (Item carried by (Entering unit) in slot 6)
Sound - Setup all volume channels for cinematics
Sound - Set music volume to 60.00 %
Sound - Play HeroicVictory <gen>
Game - Set game speed to Slowest
Game - Set the time of day to 24.00
Cinematic - Disable user control for Player Group - Player 1 (Red) .
Cinematic - Turn cinematic mode On for Player Group - Player 1 (Red)
Camera - . Apply . gg_cam_Finish_Camera for Player 1 (Red) over 0 seconds
Camera - Lock camera target for Player 1 (Red) to (Entering unit) , offset by ( 0 , 0 ) using The unit's rotation
Unit - Order (Entering unit) to Stop .
Selection - Clear selection
Wait 2 seconds
Unit - Order (Entering unit) to Move To . (Center of Archimonde_Speak <gen>)
Final Dialog
Events
Unit - A unit enters Archimonde_Speak <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0065 <gen> named Archimonde : Play No sound and display Who are you? Were is my army? . Modify duration: Add 2.00 seconds and Wait
Unit - Order Warlock 0065 <gen> to Orc Tauren Chieftain - War Stomp .
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Entering unit) named (Name of (Entering unit)) : Play No sound and display Your army is dead, Archimonde! . Modify duration: Add 1.50 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0065 <gen> named Archimonde : Play No sound and display You, you will pay for this! . Modify duration: Add 3.00 seconds and Wait
Unit - Order Warlock 0065 <gen> to Attack . (Entering unit)
Wait 1.70 seconds
Unit - Order Warlock 0065 <gen> to Stop .
Cinematic - Send transmission to Player Group - Player 1 (Red) from Warlock 0065 <gen> named Archimonde : Play No sound and display What the hell??? You're not dead... . Modify duration: Add 2.00 seconds and Wait
Cinematic - Send transmission to Player Group - Player 1 (Red) from (Entering unit) named (Name of (Entering unit)) : Play No sound and display I'm not dead but you will be! . Modify duration: Add 4.00 seconds and Wait
Wait 2 seconds
Unit - Order (Entering unit) to Attack Once . Warlock 0065 <gen>
Necklace of Spell Immunity
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Necklace of Spell Immunity
Actions
Sound - Play DispelMagicTarget <gen>
Wind Mask
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Wind Mask
Actions
Sound - Play ZigguratMissileLaunch3 <gen>
Lions Ring
Events
Unit - A unit owned by Player 1 (Red) . Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Lion's Ring
Actions
Sound - Play DeathCoilSpecialArt1 <gen>
Create Mystical Vial
Events
Destructible - Crates 1478 <gen> dies
Conditions
Actions
Wait 0.30 seconds
Item - Create Mystical Vial at (Center of Crates <gen>)
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