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Triggers
Dalaran university V 1.2.w3x
Variables
Initialisation
cam lock
teleport
deplacement
deplacement Copier
deplacement Copier 2
Initialisation mêlée
selectionage
cobaye
debug
debug Copier
sortileges
aide
meteore
pluie de moutons
etoile filante
zombification
moutoner
sort de lumiere
mort directe
Pluie du chaos
Frozen wrath
tableau
tableau de points
points
points 2
points 2 moutons
plus 1
plus 2
Victoire
Victoire
Pause
Pause
Unpause
Name
Type
is_array
initial_value
DarkSummonTarget
effect
No
points
integer
No
Specialpoints
integer
No
tempsducours
timer
No
TheBoard
leaderboard
No
cam lock
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 0.50 seconds
teleport
Events
Unit - A unit enters R__gion_037 <gen>
Unit - A unit enters R__gion_038 <gen>
Conditions
Actions
Unit - Move (Entering unit) instantly to (Center of R__gion_039 <gen>)
deplacement
Events
Unit - A unit enters R__gion_039 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of R__gion_040 <gen>)
deplacement Copier
Events
Unit - A unit enters R__gion_040 <gen>
Conditions
Actions
Unit - Order (Entering unit) to Move To . (Center of R__gion_041 <gen>)
deplacement Copier 2
Events
Unit - A unit enters R__gion_041 <gen>
Conditions
Actions
Unit - Remove (Entering unit) from the game
Initialisation mêlée
Events
Map initialization
Conditions
Actions
Sound - Play Heroic Victory .
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
Environment - Set sky to Generic Sky
Game - Turn the day/night cycle Off
Game - Set the time of day to 12
Camera - . Apply . gg_cam_Camera_001 for Player 1 (Red) over 0 seconds
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Wait 1.10 seconds
Cinematic - Send transmission to (All players) from Sorceress 0015 <gen> named Mellissande : Play No sound and display When does he arrives ? . Modify duration: Add 2.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0000 <gen> named Anuhin : Play No sound and display Dunnow . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Priest 0005 <gen> named Voren : Play No sound and display Cool just look at all these corpses . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0012 <gen> named Jilana : Play No sound and display It's the first time i enter this room . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Sorceress 0011 <gen> named Jilono : Play No sound and display Me too . Modify duration: Add 0.00 seconds and Wait
Wait 1.00 seconds
Destructible - Open Elven Gate 0014 <gen>
Game - Display to (All players) the text: class : shuttttJilono : he's commingVoren : Shut up !
Wait 1.00 seconds
Unit - Order Archmage 0020 <gen> to Move To . (Center of antho_apparition <gen>)
Camera - . Apply . gg_cam_Camera_002 for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Archmage 0020 <gen> named Master mage : Play No sound and display Hum Hum. Hello and welcome to your third year to the dalaran university of magic. This year we'll see the most powerfull and deadly spells. . Modify duration: Add 10.00 seconds and Wait
Wait 1.00 seconds
Selection - Select Teacher 0022 <gen>
Camera - . Apply . gg_cam_Camera_004 for Player 1 (Red) over 1.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players) .
Unit - Create 1 . Experience subject for Player 12 (Brown) at (Center of apparition_sujjet_exp <gen>) facing Default building facing degrees
Quest - Create a Required quest titled game rules with the description In a limited time you have to mark most points as possible . If you tranform the Experience subject you will mark 2 points instead of one. If you dont know what spell cast just type "?" , using icon path ReplaceableTextures\CommandButtons\BTNCripple.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Discovered message: To know what to do Go in "Quest"
Countdown Timer - Start tempsducours as a One-shot timer that will expire in 300.00 seconds
Countdown Timer - Create a timer window for tempsducours with title Class time
Wait 5.00 seconds
Trigger - Turn on cam_lock <gen>
Wait 10.00 seconds
Quest - Create a Required quest titled Pause with the description To pause the game type "pause"to stop the pause type "unpause" , using icon path ReplaceableTextures\PassiveButtons\PASBTNPillage.blp
Quest - Flash the quest dialog button
Quest - Display to (All players) the Quest Discovered message: How to pause the game ?
Wait 5.00 seconds
Quest - Display to (All players) the Hint message: If there is more than one experience subject in the game pause it and the game will unbug automaticly.
selectionage
Events
Unit - Teacher 0022 <gen> Is deselected
Conditions
Actions
Wait 0.01 seconds
Selection - Select Teacher 0022 <gen>
cobaye
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Wait 5.00 seconds
Unit - Create 1 . Experience subject for Player 12 (Brown) at (Center of apparition_sujjet_exp <gen>) facing Default building facing degrees
debug
Events
Unit - A unit enters R__gion_045 <gen>
Unit - A unit enters R__gion_042 <gen>
Unit - A unit enters R__gion_044 <gen>
Unit - A unit enters R__gion_043 <gen>
Conditions
Actions
Trigger - Turn off cobaye <gen>
Trigger - Turn off etoile_filante <gen>
Trigger - Turn off meteore <gen>
Trigger - Turn off moutoner <gen>
Trigger - Turn off pluie_de_moutons <gen>
Trigger - Turn off sort_de_lumiere <gen>
Trigger - Turn off zombification <gen>
Trigger - Turn off mort_directe <gen>
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in R__gion_000 <gen>) and do (Kill (Picked unit))
Unit - Kill (Entering unit)
Wait 1.00 seconds
Trigger - Turn on cobaye <gen>
Trigger - Turn on etoile_filante <gen>
Trigger - Turn on meteore <gen>
Trigger - Turn on mort_directe <gen>
Trigger - Turn on moutoner <gen>
Trigger - Turn on pluie_de_moutons <gen>
Trigger - Turn on sort_de_lumiere <gen>
Trigger - Turn on zombification <gen>
Unit - Create 1 . Experience subject for Player 12 (Brown) at (Center of apparition_sujjet_exp <gen>) facing Default building facing degrees
debug Copier
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in R__gion_000 <gen>) and do (Order (Picked unit) to Move To.(Random point in R__gion_000 <gen>))
aide
Events
Player - Player 1 (Red) types a chat message containing ? (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) the text: 1 = Meteor2 = Sheepfall 3 = Starfall4 = Zombification5 = Polymorph6 = Divine punisment7 = corpse explosion8 = Chaos rain9 = Frozen wrath
meteore
Events
Player - Player 1 (Red) types a chat message containing 1 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of meteores_depart <gen>) using Abilities\Spells\Human\Flare\FlareCaster.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of metore <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Kill (Picked unit))
pluie de moutons
Events
Player - Player 1 (Red) types a chat message containing 2 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Special Effect - Create a special effect at (Random point in R__gion_000 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphFallingSheepArt.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Kill (Picked unit))
etoile filante
Events
Player - Player 1 (Red) types a chat message containing 3 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of meteores_depart <gen>) using Abilities\Weapons\Bolt\BoltImpact.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Special Effect - Create a special effect at (Random point in pluie_de_moutons <gen>) using Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Wait 1.00 seconds
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Kill (Picked unit))
zombification
Events
Player - Player 1 (Red) types a chat message containing 4 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
Wait 0.50 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Zombie for Player 12 (Brown) at (Center of apparition_sujjet_exp <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
moutoner
Events
Player - Player 1 (Red) types a chat message containing 5 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Abilities\Spells\Human\Polymorph\PolyMorphTarget.mdl
Wait 0.50 seconds
Unit - Remove (Last created unit) from the game
Unit - Create 1 . Sheep for Player 12 (Brown) at (Center of apparition_sujjet_exp <gen>) facing Default building facing degrees
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
sort de lumiere
Events
Player - Player 1 (Red) types a chat message containing 6 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 4.00 seconds
Special Effect - Create a special effect at (Center of R__gion_030 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_030_Copier <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_030_Copier_2 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_030_Copier_3 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_030_Copier_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
Wait 2.00 seconds
Special Effect - Create a special effect at (Center of R__gion_030_Copier_4 <gen>) using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
Wait 2.00 seconds
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Kill (Picked unit))
Animation - Play Archmage 0020 <gen> 's stand animation
mort directe
Events
Player - Player 1 (Red) types a chat message containing 7 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_12 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_6 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_17 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_13 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_7 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_18 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_14 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_8 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_19 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_2 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_15 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_9 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_20 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_3 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_16 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_10 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_21 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_4 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.20 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_5 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Special Effect - Create a special effect at (Center of R__gion_001_Copier_11 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Center of R__gion_001_Copier_24 <gen>) using Objects\Spawnmodels\Orc\OrcLargeDeathExplode\OrcLargeDeathExplode.mdl
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Explode (Picked unit).)
Pluie du chaos
Events
Player - Player 1 (Red) types a chat message containing 8 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 2.00 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Kill (Picked unit))
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Special Effect - Create a special effect at (Random point in R__gion_046 <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
Wait 0.10 seconds
Frozen wrath
Events
Player - Player 1 (Red) types a chat message containing 9 (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Animation - Play Archmage 0020 <gen> 's stand channel animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's Spell animation
Wait 1.00 seconds
Animation - Play Archmage 0020 <gen> 's stand animation
Wait 1.00 seconds
For each (Integer A) from 0 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Center of Frozen_wrath <gen>) offset by 400.00 towards ((Real((Integer A))) x 28.00) degrees.) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 3.00 seconds
For each (Integer A) from 0 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Center of Frozen_wrath <gen>) offset by 300.00 towards ((Real((Integer A))) x 28.00) degrees.) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.01 seconds
For each (Integer A) from 0 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Center of Frozen_wrath <gen>) offset by 200.00 towards ((Real((Integer A))) x 28.00) degrees.) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.01 seconds
For each (Integer A) from 0 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Center of Frozen_wrath <gen>) offset by 100.00 towards ((Real((Integer A))) x 28.00) degrees.) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.01 seconds
For each (Integer A) from 0 to 12 , do (Actions)
Loop - Actions
Special Effect - Create a special effect at ((Center of Frozen_wrath <gen>) offset by 0.00 towards ((Real((Integer A))) x 28.00) degrees.) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
Wait 0.01 seconds
Special Effect - Create a special effect at (Center of Frozen_wrath <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
Unit Group - Pick every unit in (Units in apparition_sujjet_exp <gen>) and do (Kill (Picked unit))
tableau de points
Events
Unit - A unit enters antho_apparition <gen>
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled Students admiration
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Points and value 0
points
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Experience subject
Actions
Wait 0.05 seconds
Set Variable Set points = (points + 1)
Trigger - Run plus_1 <gen> (ignoring conditions)
points 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Zombie
Actions
Wait 0.05 seconds
Set Variable Set points = (points + 2)
Trigger - Run plus_2 <gen> (ignoring conditions)
points 2 moutons
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Sheep
Actions
Wait 0.05 seconds
Set Variable Set points = (points + 2)
Trigger - Run plus_2 <gen> (ignoring conditions)
plus 1
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (points + 1)
plus 2
Events
Conditions
Actions
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to (points + 2)
Victoire
Events
Time - tempsducours expires
Conditions
Actions
Trigger - Turn off cam_lock <gen>
Destructible - Open Elven Gate 0013 <gen>
Destructible - Open Elven Gate 0012 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_005 for Player 1 (Red) over 0 seconds
Game - Display to (All players) the text: DRIIIIIIIING
Wait 2 seconds
Game - Display to (All players) the text: Maitre magicien : bon ben vous pouvez partir
Wait 2 seconds
Unit Group - Order (Units in R__gion_035 <gen>) to Move To . (Center of R__gion_037 <gen>)
Unit Group - Order (Units in R__gion_036 <gen>) to Move To . (Center of R__gion_038 <gen>)
Camera - . Apply . gg_cam_Camera_006 for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Priest 0005 <gen> named Voren : Play No sound and display il etait cool ce cours . Modify duration: Add 0.00 seconds and Wait
Cinematic - Send transmission to (All players) from Sorceress 0015 <gen> named Mellissande : Play No sound and display Trop super quant il le transforme en mouton . Modify duration: Add 2.00 seconds and Wait
Wait 7.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Pause
Events
Player - Player 1 (Red) types a chat message containing pause (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Countdown Timer - Pause tempsducours
Trigger - Turn off etoile_filante <gen>
Trigger - Turn off meteore <gen>
Trigger - Turn off moutoner <gen>
Trigger - Turn off pluie_de_moutons <gen>
Trigger - Turn off sort_de_lumiere <gen>
Trigger - Turn off zombification <gen>
Trigger - Turn off mort_directe <gen>
Trigger - Turn off Pluie_du_chaos <gen>
Trigger - Turn off Frozen_wrath <gen>
Unpause
Events
Player - Player 1 (Red) types a chat message containing unpause (Unexpected type: 'stringnoformat') as An exact match
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