• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

How to import Dalaran Spell Breaker

Introduction

This is an automatically generated tutorial. It will guide you through the process of importing the model Dalaran Spell Breaker of the bundle Dalaran Spell Breaker. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.

Extract and Access

I am assuming that you have already downloaded the file Dalaran Spell Breaker.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).

When you have extracted the archive, it should look like this:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBMD3.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

Open World Editor and click Module -> Import Manager:

This is the Import Manager. From here you can add and remove custom files from your map file:

Importing DalaranSpellThief.mdx

Now Click the "Import File" Button:

Next select 'DalaranSpellThief.mdx' in the folder which you extracted from the zip archive:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBMD3.dds
DalaranSBME.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

The file has been properly added to the map archive:

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx

Done, you have imported the file DalaranSpellThief.mdx.

Importing DalaranSBMD.dds

Now Click the "Import File" Button:

Next select 'DalaranSBMD.dds' in the folder which you extracted from the zip archive:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBMD3.dds
DalaranSBME.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
war3mapimported/DalaranSBMD.dds

Double-click the file DalaranSBMD.dds:

DalaranSBMD.dds
Image / Texture
2,731
war3mapimported/DalaranSBMD.dds

Tick the box "Use Custom Path" and type in the correct path:

DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds

The file has been properly added to the map archive:

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds

Done, you have imported the file DalaranSBMD.dds.

Importing DalaranSBMD3.dds

Now Click the "Import File" Button:

Next select 'DalaranSBMD3.dds' in the folder which you extracted from the zip archive:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBMD3.dds
DalaranSBME.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
war3mapimported/DalaranSBMD3.dds

Double-click the file DalaranSBMD3.dds:

DalaranSBMD3.dds
Image / Texture
683
war3mapimported/DalaranSBMD3.dds

Tick the box "Use Custom Path" and type in the correct path:

DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds

The file has been properly added to the map archive:

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds

Done, you have imported the file DalaranSBMD3.dds.

Importing DalaranSBME.dds

Now Click the "Import File" Button:

Next select 'DalaranSBME.dds' in the folder which you extracted from the zip archive:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBMD3.dds
DalaranSBME.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds
DalaranSBME.dds
Image / Texture
2,731
war3mapimported/DalaranSBME.dds

Double-click the file DalaranSBME.dds:

DalaranSBME.dds
Image / Texture
2,731
war3mapimported/DalaranSBME.dds

Tick the box "Use Custom Path" and type in the correct path:

DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds

The file has been properly added to the map archive:

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds

Done, you have imported the file DalaranSBME.dds.

Importing DalaranSBSN3.dds

Now Click the "Import File" Button:

Next select 'DalaranSBSN3.dds' in the folder which you extracted from the zip archive:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBMD3.dds
DalaranSBME.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSN3.dds
Image / Texture
683
war3mapimported/DalaranSBSN3.dds

Double-click the file DalaranSBSN3.dds:

DalaranSBSN3.dds
Image / Texture
683
war3mapimported/DalaranSBSN3.dds

Tick the box "Use Custom Path" and type in the correct path:

DalaranSBSN3.dds
Image / Texture
683
DalaranSBSN3.dds

The file has been properly added to the map archive:

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSN3.dds
Image / Texture
683
DalaranSBSN3.dds

Done, you have imported the file DalaranSBSN3.dds.

Importing DalaranSBSO3.dds

Now Click the "Import File" Button:

Next select 'DalaranSBSO3.dds' in the folder which you extracted from the zip archive:

Dalaran Spell Breaker
DalaranSpellThief.mdx
DalaranSBMD.dds
DalaranSBMD3.dds
DalaranSBME.dds
DalaranSBSN3.dds
DalaranSBSO3.dds

As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for. You can find the required paths in the readme.txt and also on this page.

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSN3.dds
Image / Texture
683
DalaranSBSN3.dds
DalaranSBSO3.dds
Image / Texture
683
war3mapimported/DalaranSBSO3.dds

Double-click the file DalaranSBSO3.dds:

DalaranSBSO3.dds
Image / Texture
683
war3mapimported/DalaranSBSO3.dds

Tick the box "Use Custom Path" and type in the correct path:

DalaranSBSO3.dds
Image / Texture
683
DalaranSBSO3.dds

The file has been properly added to the map archive:

DalaranSpellThief.mdx
Model
1,684
war3mapimported/DalaranSpellThief.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBMD3.dds
Image / Texture
683
DalaranSBMD3.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSN3.dds
Image / Texture
683
DalaranSBSN3.dds
DalaranSBSO3.dds
Image / Texture
683
DalaranSBSO3.dds

Done, you have imported the file DalaranSBSO3.dds.

You're done

You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.

If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:

  • Link to the model and the tutorial
  • Precise description of what does not work
  • The map you tried to import it to (with the model imported)
And we will do what we can to help you.
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