Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dalaran Spell Breaker V1 of the bundle Dalaran Spell Breaker V1. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dalaran Spell Breaker.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DalaranSpellThiefV1.mdx
Now Click the "Import File" Button:
Next select 'DalaranSpellThiefV1.mdx' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBSD1.dds
DalaranSBSD2.dds
DalaranSBSE1.dds
DalaranSBSN2.dds
DalaranSBSO2.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
Done, you have imported the file DalaranSpellThiefV1.mdx.
Importing DalaranSBMD.dds
Now Click the "Import File" Button:
Next select 'DalaranSBMD.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBME.dds
DalaranSBSD1.dds
DalaranSBSD2.dds
DalaranSBSE1.dds
DalaranSBSN2.dds
DalaranSBSO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
war3mapimported/DalaranSBMD.dds
Double-click the file DalaranSBMD.dds:
DalaranSBMD.dds
Image / Texture
2,731
war3mapimported/DalaranSBMD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
Done, you have imported the file DalaranSBMD.dds.
Importing DalaranSBME.dds
Now Click the "Import File" Button:
Next select 'DalaranSBME.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBMD.dds
DalaranSBSD1.dds
DalaranSBSD2.dds
DalaranSBSE1.dds
DalaranSBSN2.dds
DalaranSBSO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
war3mapimported/DalaranSBME.dds
Double-click the file DalaranSBME.dds:
DalaranSBME.dds
Image / Texture
2,731
war3mapimported/DalaranSBME.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
Done, you have imported the file DalaranSBME.dds.
Importing DalaranSBSD1.dds
Now Click the "Import File" Button:
Next select 'DalaranSBSD1.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBSD2.dds
DalaranSBSE1.dds
DalaranSBSN2.dds
DalaranSBSO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
war3mapimported/DalaranSBSD1.dds
Double-click the file DalaranSBSD1.dds:
DalaranSBSD1.dds
Image / Texture
1,365
war3mapimported/DalaranSBSD1.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
Done, you have imported the file DalaranSBSD1.dds.
Importing DalaranSBSD2.dds
Now Click the "Import File" Button:
Next select 'DalaranSBSD2.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBSD1.dds
DalaranSBSE1.dds
DalaranSBSN2.dds
DalaranSBSO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
war3mapimported/DalaranSBSD2.dds
Double-click the file DalaranSBSD2.dds:
DalaranSBSD2.dds
Image / Texture
683
war3mapimported/DalaranSBSD2.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
Done, you have imported the file DalaranSBSD2.dds.
Importing DalaranSBSE1.dds
Now Click the "Import File" Button:
Next select 'DalaranSBSE1.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBSD1.dds
DalaranSBSD2.dds
DalaranSBSN2.dds
DalaranSBSO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
DalaranSBSE1.dds
Image / Texture
1,365
war3mapimported/DalaranSBSE1.dds
Double-click the file DalaranSBSE1.dds:
DalaranSBSE1.dds
Image / Texture
1,365
war3mapimported/DalaranSBSE1.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBSE1.dds
Image / Texture
1,365
DalaranSBSE1.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
DalaranSBSE1.dds
Image / Texture
1,365
DalaranSBSE1.dds
Done, you have imported the file DalaranSBSE1.dds.
Importing DalaranSBSN2.dds
Now Click the "Import File" Button:
Next select 'DalaranSBSN2.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBSD1.dds
DalaranSBSD2.dds
DalaranSBSE1.dds
DalaranSBSO2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
DalaranSBSE1.dds
Image / Texture
1,365
DalaranSBSE1.dds
DalaranSBSN2.dds
Image / Texture
683
war3mapimported/DalaranSBSN2.dds
Double-click the file DalaranSBSN2.dds:
DalaranSBSN2.dds
Image / Texture
683
war3mapimported/DalaranSBSN2.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBSN2.dds
Image / Texture
683
DalaranSBSN2.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
DalaranSBSE1.dds
Image / Texture
1,365
DalaranSBSE1.dds
DalaranSBSN2.dds
Image / Texture
683
DalaranSBSN2.dds
Done, you have imported the file DalaranSBSN2.dds.
Importing DalaranSBSO2.dds
Now Click the "Import File" Button:
Next select 'DalaranSBSO2.dds' in the folder which you extracted from the zip archive:
Dalaran Spell Breaker V1
DalaranSpellThiefV1.mdx
DalaranSBMD.dds
DalaranSBME.dds
DalaranSBSD1.dds
DalaranSBSD2.dds
DalaranSBSE1.dds
DalaranSBSN2.dds
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
DalaranSBSE1.dds
Image / Texture
1,365
DalaranSBSE1.dds
DalaranSBSN2.dds
Image / Texture
683
DalaranSBSN2.dds
DalaranSBSO2.dds
Image / Texture
683
war3mapimported/DalaranSBSO2.dds
Double-click the file DalaranSBSO2.dds:
DalaranSBSO2.dds
Image / Texture
683
war3mapimported/DalaranSBSO2.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranSBSO2.dds
Image / Texture
683
DalaranSBSO2.dds
The file has been properly added to the map archive:
DalaranSpellThiefV1.mdx
Model
1,718
war3mapimported/DalaranSpellThiefV1.mdx
DalaranSBMD.dds
Image / Texture
2,731
DalaranSBMD.dds
DalaranSBME.dds
Image / Texture
2,731
DalaranSBME.dds
DalaranSBSD1.dds
Image / Texture
1,365
DalaranSBSD1.dds
DalaranSBSD2.dds
Image / Texture
683
DalaranSBSD2.dds
DalaranSBSE1.dds
Image / Texture
1,365
DalaranSBSE1.dds
DalaranSBSN2.dds
Image / Texture
683
DalaranSBSN2.dds
DalaranSBSO2.dds
Image / Texture
683
DalaranSBSO2.dds
Done, you have imported the file DalaranSBSO2.dds.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.