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Triggers
Dalarian Land.w3x
Variables
Initialization
Melee Initialization
Untitled Trigger 001
Untitled Trigger 002
Untitled Trigger 003
Untitled Trigger 004
Untitled Trigger 025
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Untitled Trigger 005
Untitled Trigger 006
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Untitled Trigger 007
Untitled Trigger 008
Untitled Trigger 009
Untitled Trigger 010
Untitled Trigger 011
Untitled Trigger 035
Untitled Trigger 036
Untitled Trigger 037
Untitled Trigger 038
Untitled Trigger 039
Untitled Trigger 040
Picking
Untitled Trigger 012
Untitled Trigger 013
Untitled Trigger 014
Untitled Trigger 015
Untitled Trigger 041
Untitled Trigger 042
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Untitled Trigger 016
Untitled Trigger 017
Untitled Trigger 018
Untitled Trigger 019
Untitled Trigger 027
Untitled Trigger 030
Untitled Trigger 031
Untitled Trigger 032
Untitled Trigger 033
Untitled Trigger 034
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Untitled Trigger 020
Untitled Trigger 021
Untitled Trigger 022
Untitled Trigger 023
Untitled Trigger 024
Untitled Trigger 028
Untitled Trigger 029
Untitled Trigger 043
Untitled Trigger 044
Untitled Trigger 045
Untitled Category
Untitled Trigger 026
show damage NEW
Dead
Spell
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Item
itemcode
Yes
Unit_Trigger
unit
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Unit - Order Villager 0002 <gen> to Hold Position .
Unit - Order Villager 0001 <gen> to Hold Position .
Sound - Stop the currently playing music theme
Sound - Stop music Immediately
Wait 4.00 seconds
Untitled Trigger 001
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Unit - Create (Random integer number between 0 and 8) . |cff0000FFGrunt for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 0 and 8) . |cff0000FFGrunt for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Untitled Trigger 002
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0000FFGrunt
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_000 <gen>)
Untitled Trigger 003
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0000FFGrunt
Actions
Player - Add (Random integer number between 1 and 100) to (Owner of (Killing unit)) . Current gold
Unit - Order Hell Spawn 0005 <gen> to Attack-Move To . (Center of Region_000 <gen>)
Untitled Trigger 025
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is Undead) Equal to True
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_008 <gen>)
Untitled Trigger 005
Events
Map initialization
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: AsianPunk13 Presents.... |cff0000FFDalaran Land
Sound - Play TragicConfrontation <gen>
Untitled Trigger 006
Events
Conditions
Actions
Untitled Trigger 007
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 1 (Red) controller)
Actions
Set Variable Set Unit_Trigger[1] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 008
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to Hell Spawn 0005 <gen>
Actions
Hero - Instantly revive Unit_Trigger[1] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[2] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[3] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[4] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[5] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[6] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[7] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[8] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[9] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[10] at (Center of Region_000 <gen>) , Show revival graphics
Item - Create Scroll of Ragarock at (Position of (Dying unit))
Game - Display to (All players) for 30 seconds the text: Hell Spawn Has been slained... A new one has been spotted...
Unit - Create 1 Hell Spawn for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Untitled Trigger 009
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 2 (Blue) controller)
Actions
Set Variable Set Unit_Trigger[2] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 010
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 3 (Teal) controller)
Actions
Set Variable Set Unit_Trigger[3] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 011
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 4 (Purple) controller)
Actions
Set Variable Set Unit_Trigger[4] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 035
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 5 (Yellow) controller)
Actions
Set Variable Set Unit_Trigger[5] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 036
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 6 (Orange) controller)
Actions
Set Variable Set Unit_Trigger[6] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 037
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 7 (Green) controller)
Actions
Set Variable Set Unit_Trigger[7] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 038
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 8 (Pink) controller)
Actions
Set Variable Set Unit_Trigger[8] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 039
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 9 (Gray) controller)
Actions
Set Variable Set Unit_Trigger[9] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 040
Events
Unit - A unit enters (Playable map area)
Conditions
((Triggering unit) is A Hero) Equal to True
((Owner of (Triggering unit)) controller) Equal to (Player 10 (Light Blue) controller)
Actions
Set Variable Set Unit_Trigger[10] = (Triggering unit)
Wait 2 seconds
Trigger - Turn off (This trigger)
Untitled Trigger 012
Events
Unit - A unit enters archer <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Hunter for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 013
Events
Unit - A unit enters druid <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Druid for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 014
Events
Unit - A unit enters mage <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Zalinalian Mage for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 015
Events
Unit - A unit enters warrior <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dwarven Warrior for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 041
Events
Unit - A unit enters Region_010 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Dalaran Mage for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 042
Events
Unit - A unit enters Region_011 <gen>
Conditions
Actions
Unit - Explode (Entering unit) .
Unit - Create 1 . Mur'gul Arcane Spellsword for (Owner of (Entering unit)) at (Center of Region_000 <gen>) facing Default building facing degrees
Untitled Trigger 016
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 1 (Red) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0023 <gen>
Untitled Trigger 017
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 2 (Blue) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0024 <gen>
Untitled Trigger 018
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 3 (Teal) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0028 <gen>
Untitled Trigger 019
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 4 (Purple) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0029 <gen>
Untitled Trigger 027
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0035 <gen>
Untitled Trigger 030
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0036 <gen>
Untitled Trigger 031
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 7 (Green) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0037 <gen>
Untitled Trigger 032
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 8 (Pink) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0038 <gen>
Untitled Trigger 033
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 9 (Gray) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0039 <gen>
Untitled Trigger 034
Events
Time - Elapsed game time is 5 seconds
Conditions
(Player 10 (Light Blue) slot status) Equal to Is unused
Actions
Unit - Kill Peasant 0040 <gen>
Untitled Trigger 020
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell Spawn
Actions
Hero - Instantly revive Unit_Trigger[1] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[2] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[3] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[4] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[5] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[6] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[7] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[8] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[9] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[10] at (Center of Region_000 <gen>) , Show revival graphics
Item - Create Scroll of Ragarock at (Position of (Dying unit))
Game - Display to (All players) for 30 seconds the text: Hell Spawn Has been slained... A new one has been spotted...|cff004080Tauren warriors has been sighted by scouts.
Unit - Create 1 Hell Spawn for Player 12 (Brown) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Trigger - Turn on Untitled_Trigger_022 <gen>
Untitled Trigger 021
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Hell Spawn
Actions
Hero - Set (Triggering unit) Hero-level to 45 , Hide level-up graphics
Untitled Trigger 022
Events
Time - Every 70.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cff0000FFTauren for Player 12 (Brown) at (Center of Region_002 <gen>) facing Default building facing degrees
Unit - Create 1 . |cff0000FFTauren for Player 12 (Brown) at (Center of Region_001 <gen>) facing Default building facing degrees
Untitled Trigger 023
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0000FFTauren
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Region_000 <gen>)
Untitled Trigger 024
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0000FFTauren
Actions
Player - Add (Random integer number between 1 and 200) to (Owner of (Killing unit)) . Current gold
Unit - Create (Random integer number between 1 and 10) |cff0000FFTroll for Player 12 (Brown) at (Center of Region_009 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit Group - Order (Units in Region_009 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Untitled Trigger 029
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to |cff0000FFTroll
Actions
Player - Add (Random integer number between 1 and 50) to (Owner of (Killing unit)) . Current gold
(Unit-type of (Triggering unit)) Equal to Hell Spawn
Actions
Game - Display to (All players) for 30 seconds the text: Hell Spawn Has been slained... A new one has been spotted...
Hero - Instantly revive Unit_Trigger[1] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[2] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[3] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[4] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[6] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[7] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[5] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[8] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[9] at (Center of Region_000 <gen>) , Show revival graphics
Hero - Instantly revive Unit_Trigger[10] at (Center of Region_000 <gen>) , Show revival graphics
Wait 2 seconds
Unit - Create 1 Hell Spawn for Player 12 (Brown) at (Center of Region_012 <gen>) facing (Position of (Triggering unit))
Wait 2 seconds
Unit Group - Order (Units in Region_012 <gen>) to Attack-Move To . (Center of Region_013 <gen>)
Trigger - Turn off Untitled_Trigger_044 <gen>
Untitled Trigger 044
Events
Time - Every 45.00 seconds of game time
Conditions
Actions
Unit - Create 2 . |cff0000FFShaman for Player 12 (Brown) at (Center of Region_014 <gen>) facing Default building facing degrees
Unit - Create (Random integer number between 1 and 4) . |cff0000FFShaman for Player 12 (Brown) at (Center of Region_015 <gen>) facing Default building facing degrees
Wait 2 seconds
Unit Group - Order (Units in Region_015 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Unit Group - Order (Units in Region_014 <gen>) to Attack-Move To . (Center of Region_000 <gen>)
Untitled Trigger 045
Events
Unit - A unit Dies
Conditions
(Unit-type of (Triggering unit)) Equal to Hell Spawn
Actions
Game - Display to (All players) for 30 seconds the text: You Won
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Untitled Trigger 026
Events
Map initialization
Conditions
Actions
Set Variable Set Item[0] = "sman"
Set Variable Set Item[1] = "pghe"
Set Variable Set Item[2] = "tkno"
Set Variable Set Item[3] = "wlsd"
Set Variable Set Item[4] = "ckng"
Set Variable Set Item[5] = "pnvl"
Set Variable Set Item[6] = (Random level (Random integer number between 1 and 9) item-type)
Dead
Events
Unit - A unit Dies
Conditions
Actions
Floating Text - Create floating text that reads Dead above (Dying unit) with Z offset 0 , using font size 8.00 , color ( 100 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 96.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 0.50 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
Spell
Events
Unit - A unit Begins casting an ability
Conditions
Actions
Floating Text - Create floating text that reads Casting Spell above (Casting unit) with Z offset 0 , using font size 8.00 , color ( 0.00 %, 100 %, 0.00 %), and 0 % transparency
Floating Text - Set the velocity of (Last created floating text) to 96.00 towards 90 degrees
Floating Text - Change (Last created floating text) : Disable permanence
Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
Floating Text - Change the fading age of (Last created floating text) to 0.00 seconds
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