Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Dalaran Dragonhawk Rider of the bundle Dalaran Dragonhawk Rider. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Dalaran Dragonhawk Rider.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing DalaranDragonhawk.mdx
Now Click the "Import File" Button:
Next select 'DalaranDragonhawk.mdx' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
Done, you have imported the file DalaranDragonhawk.mdx.
Importing DalaranDragonhawkHD.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkHD.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
war3mapimported/DalaranDragonhawkHD.dds
Double-click the file DalaranDragonhawkHD.dds:
DalaranDragonhawkHD.dds
Image / Texture
1,365
war3mapimported/DalaranDragonhawkHD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
Done, you have imported the file DalaranDragonhawkHD.dds.
Importing DalaranDragonhawkMD.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkMD.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkMD.dds
Double-click the file DalaranDragonhawkMD.dds:
DalaranDragonhawkMD.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkMD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
Done, you have imported the file DalaranDragonhawkMD.dds.
Importing DalaranDragonhawkME.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkME.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkME.dds
Double-click the file DalaranDragonhawkME.dds:
DalaranDragonhawkME.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkME.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
Done, you have imported the file DalaranDragonhawkME.dds.
Importing DalaranDragonhawkMUD.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkMUD.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkMUD.dds
Double-click the file DalaranDragonhawkMUD.dds:
DalaranDragonhawkMUD.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkMUD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
Done, you have imported the file DalaranDragonhawkMUD.dds.
Importing DalaranDragonhawkMUE.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkMUE.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkMUE.dds
Double-click the file DalaranDragonhawkMUE.dds:
DalaranDragonhawkMUE.dds
Image / Texture
2,731
war3mapimported/DalaranDragonhawkMUE.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
Done, you have imported the file DalaranDragonhawkMUE.dds.
Importing DalaranDragonhawkWD.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkWD.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
war3mapimported/DalaranDragonhawkWD.dds
Double-click the file DalaranDragonhawkWD.dds:
DalaranDragonhawkWD.dds
Image / Texture
171
war3mapimported/DalaranDragonhawkWD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
Done, you have imported the file DalaranDragonhawkWD.dds.
Importing DalaranDragonhawkWE.dds
Now Click the "Import File" Button:
Next select 'DalaranDragonhawkWE.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
war3mapimported/DalaranDragonhawkWE.dds
Double-click the file DalaranDragonhawkWE.dds:
DalaranDragonhawkWE.dds
Image / Texture
171
war3mapimported/DalaranDragonhawkWE.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
Done, you have imported the file DalaranDragonhawkWE.dds.
Importing DalaranFootmanSD.dds
Now Click the "Import File" Button:
Next select 'DalaranFootmanSD.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
Image / Texture
5,461
war3mapimported/DalaranFootmanSD.dds
Double-click the file DalaranFootmanSD.dds:
DalaranFootmanSD.dds
Image / Texture
5,461
war3mapimported/DalaranFootmanSD.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranFootmanSD.dds
Image / Texture
5,461
DalaranFootmanSD.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
Image / Texture
5,461
DalaranFootmanSD.dds
Done, you have imported the file DalaranFootmanSD.dds.
Importing DalaranFootmanSO.dds
Now Click the "Import File" Button:
Next select 'DalaranFootmanSO.dds' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
Image / Texture
5,461
DalaranFootmanSD.dds
DalaranFootmanSO.dds
Image / Texture
5,461
war3mapimported/DalaranFootmanSO.dds
Double-click the file DalaranFootmanSO.dds:
DalaranFootmanSO.dds
Image / Texture
5,461
war3mapimported/DalaranFootmanSO.dds
Tick the box "Use Custom Path" and type in the correct path:
DalaranFootmanSO.dds
Image / Texture
5,461
DalaranFootmanSO.dds
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
Image / Texture
5,461
DalaranFootmanSD.dds
DalaranFootmanSO.dds
Image / Texture
5,461
DalaranFootmanSO.dds
Done, you have imported the file DalaranFootmanSO.dds.
Importing bloodelfdragonhawk.facefx
Now Click the "Import File" Button:
Next select 'bloodelfdragonhawk.facefx' in the folder which you extracted from the zip archive:
Dalaran Dragonhawk Rider
DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
Image / Texture
5,461
DalaranFootmanSD.dds
DalaranFootmanSO.dds
Image / Texture
5,461
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
Face Effect
28
war3mapimported/bloodelfdragonhawk.facefx
Double-click the file bloodelfdragonhawk.facefx:
bloodelfdragonhawk.facefx
Face Effect
28
war3mapimported/bloodelfdragonhawk.facefx
Tick the box "Use Custom Path" and type in the correct path:
bloodelfdragonhawk.facefx
Face Effect
28
Units/Human/BloodElfDragonHawk/BloodElfDragonHawk.facefx
The file has been properly added to the map archive:
DalaranDragonhawk.mdx
Model
2,796
war3mapimported/DalaranDragonhawk.mdx
DalaranDragonhawkHD.dds
Image / Texture
1,365
DalaranDragonhawkHD.dds
DalaranDragonhawkMD.dds
Image / Texture
2,731
DalaranDragonhawkMD.dds
DalaranDragonhawkME.dds
Image / Texture
2,731
DalaranDragonhawkME.dds
DalaranDragonhawkMUD.dds
Image / Texture
2,731
DalaranDragonhawkMUD.dds
DalaranDragonhawkMUE.dds
Image / Texture
2,731
DalaranDragonhawkMUE.dds
DalaranDragonhawkWD.dds
Image / Texture
171
DalaranDragonhawkWD.dds
DalaranDragonhawkWE.dds
Image / Texture
171
DalaranDragonhawkWE.dds
DalaranFootmanSD.dds
Image / Texture
5,461
DalaranFootmanSD.dds
DalaranFootmanSO.dds
Image / Texture
5,461
DalaranFootmanSO.dds
bloodelfdragonhawk.facefx
Face Effect
28
Units/Human/BloodElfDragonHawk/BloodElfDragonHawk.facefx
Done, you have imported the file bloodelfdragonhawk.facefx.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.